Ogre: Avoid creating static std::strings
They're causing false positive race condition messages from Helgrindpull/1753/head
parent
12396d0ce3
commit
0c66b3902e
|
@ -538,20 +538,20 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
|
|||
|
||||
void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
|
||||
{
|
||||
static const std::string anMaterial = "material";
|
||||
static const std::string anUseSharedVertices = "usesharedvertices";
|
||||
static const std::string anCount = "count";
|
||||
static const std::string anV1 = "v1";
|
||||
static const std::string anV2 = "v2";
|
||||
static const std::string anV3 = "v3";
|
||||
static const std::string anV4 = "v4";
|
||||
static const char *anMaterial = "material";
|
||||
static const char *anUseSharedVertices = "usesharedvertices";
|
||||
static const char *anCount = "count";
|
||||
static const char *anV1 = "v1";
|
||||
static const char *anV2 = "v2";
|
||||
static const char *anV3 = "v3";
|
||||
static const char *anV4 = "v4";
|
||||
|
||||
SubMeshXml* submesh = new SubMeshXml();
|
||||
|
||||
if (HasAttribute(anMaterial.c_str())) {
|
||||
if (HasAttribute(anMaterial)) {
|
||||
submesh->materialRef = ReadAttribute<std::string>(anMaterial);
|
||||
}
|
||||
if (HasAttribute(anUseSharedVertices.c_str())) {
|
||||
if (HasAttribute(anUseSharedVertices)) {
|
||||
submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
|
||||
}
|
||||
|
||||
|
@ -587,7 +587,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
|
|||
face.mIndices[2] = ReadAttribute<uint32_t>(anV3);
|
||||
|
||||
/// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
|
||||
if (!quadWarned && HasAttribute(anV4.c_str())) {
|
||||
if (!quadWarned && HasAttribute(anV4)) {
|
||||
DefaultLogger::get()->warn("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
|
||||
quadWarned = true;
|
||||
}
|
||||
|
@ -635,9 +635,9 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
|
|||
throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
|
||||
}
|
||||
|
||||
static const std::string anVertexIndex = "vertexindex";
|
||||
static const std::string anBoneIndex = "boneindex";
|
||||
static const std::string anWeight = "weight";
|
||||
static const char *anVertexIndex = "vertexindex";
|
||||
static const char *anBoneIndex = "boneindex";
|
||||
static const char *anWeight = "weight";
|
||||
|
||||
std::set<uint32_t> influencedVertices;
|
||||
|
||||
|
|
Loading…
Reference in New Issue