Fixed build warnings on MSVC14 x64 in the Obj format sources.
parent
12aab0f4ef
commit
0c13322089
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@ -152,7 +152,7 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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unsigned int progress = 0;
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unsigned int progress = 0;
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unsigned int progressCounter = 0;
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unsigned int progressCounter = 0;
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
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const unsigned int progressTotal = static_cast<unsigned int>(3*m_Buffer.size()/updateProgressEveryBytes);
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// process all '\'
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// process all '\'
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/*std::vector<char> ::iterator iter = m_Buffer.begin();
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/*std::vector<char> ::iterator iter = m_Buffer.begin();
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while (iter != m_Buffer.end())
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while (iter != m_Buffer.end())
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@ -326,10 +326,10 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
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ai_assert( NULL != inp );
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ai_assert( NULL != inp );
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += inp->m_vertices.size() - 1;
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pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
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pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
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pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
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} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += inp->m_vertices.size();
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pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size());
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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} else {
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} else {
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++pMesh->mNumFaces;
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++pMesh->mNumFaces;
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@ -307,49 +307,49 @@ void ObjFileMtlImporter::getTexture() {
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int clampIndex = -1;
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int clampIndex = -1;
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const char *pPtr( &(*m_DataIt) );
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const char *pPtr( &(*m_DataIt) );
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if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
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if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) {
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// Diffuse texture
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// Diffuse texture
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out = & m_pModel->m_pCurrentMaterial->texture;
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out = & m_pModel->m_pCurrentMaterial->texture;
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clampIndex = ObjFile::Material::TextureDiffuseType;
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clampIndex = ObjFile::Material::TextureDiffuseType;
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} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
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} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) {
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// Ambient texture
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// Ambient texture
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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clampIndex = ObjFile::Material::TextureAmbientType;
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clampIndex = ObjFile::Material::TextureAmbientType;
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} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
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} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) {
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// Specular texture
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// Specular texture
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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clampIndex = ObjFile::Material::TextureSpecularType;
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clampIndex = ObjFile::Material::TextureSpecularType;
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} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
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} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
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// Opacity texture
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// Opacity texture
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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clampIndex = ObjFile::Material::TextureOpacityType;
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clampIndex = ObjFile::Material::TextureOpacityType;
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} else if (!ASSIMP_strincmp( pPtr, EmmissiveTexture.c_str(), EmmissiveTexture.size())) {
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} else if (!ASSIMP_strincmp( pPtr, EmmissiveTexture.c_str(), static_cast<unsigned int>(EmmissiveTexture.size()) ) ) {
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// Emissive texture
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// Emissive texture
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out = & m_pModel->m_pCurrentMaterial->textureEmissive;
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out = & m_pModel->m_pCurrentMaterial->textureEmissive;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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} else if ( !ASSIMP_strincmp( pPtr, EmmissiveTexture_1.c_str(), EmmissiveTexture_1.size() ) ) {
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} else if ( !ASSIMP_strincmp( pPtr, EmmissiveTexture_1.c_str(), static_cast<unsigned int>(EmmissiveTexture_1.size()) ) ) {
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// Emissive texture
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// Emissive texture
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out = &m_pModel->m_pCurrentMaterial->textureEmissive;
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out = &m_pModel->m_pCurrentMaterial->textureEmissive;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
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!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), static_cast<unsigned int>(BumpTexture3.size()) ) ) {
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// Bump texture
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// Bump texture
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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clampIndex = ObjFile::Material::TextureBumpType;
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clampIndex = ObjFile::Material::TextureBumpType;
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} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
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} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) {
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// Normal map
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// Normal map
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out = & m_pModel->m_pCurrentMaterial->textureNormal;
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out = & m_pModel->m_pCurrentMaterial->textureNormal;
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clampIndex = ObjFile::Material::TextureNormalType;
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clampIndex = ObjFile::Material::TextureNormalType;
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} else if(!ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), ReflectionTexture.size() ) ) {
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} else if(!ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) {
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// Reflection texture(s)
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// Reflection texture(s)
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//Do nothing here
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//Do nothing here
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return;
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return;
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} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
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} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), static_cast<unsigned int>(DisplacementTexture.size()) ) ) {
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// Displacement texture
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// Displacement texture
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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clampIndex = ObjFile::Material::TextureDispType;
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clampIndex = ObjFile::Material::TextureDispType;
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} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
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} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
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// Specularity scaling (glossiness)
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// Specularity scaling (glossiness)
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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clampIndex = ObjFile::Material::TextureSpecularityType;
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clampIndex = ObjFile::Material::TextureSpecularityType;
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@ -394,7 +394,7 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
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//skip option key and value
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//skip option key and value
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int skipToken = 1;
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int skipToken = 1;
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if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), ClampOption.size()))
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if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size())))
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{
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{
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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char value[3];
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char value[3];
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@ -406,7 +406,7 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
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skipToken = 2;
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skipToken = 2;
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}
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}
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else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), TypeOption.size() ) )
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else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) )
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{
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{
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DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
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DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
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char value[ 12 ];
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char value[ 12 ];
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@ -449,22 +449,22 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
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skipToken = 2;
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skipToken = 2;
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}
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}
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else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
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else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
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|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
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|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
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|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
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|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
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|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
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|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
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|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
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|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
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|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size()))
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|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
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{
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{
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skipToken = 2;
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skipToken = 2;
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}
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}
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else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), ModifyMapOption.size()))
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else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
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{
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{
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skipToken = 3;
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skipToken = 3;
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}
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}
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else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), OffsetOption.size())
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else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
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|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), ScaleOption.size())
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|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
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|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), TurbulenceOption.size())
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|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
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)
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)
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{
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{
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skipToken = 4;
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skipToken = 4;
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@ -104,7 +104,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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// only update every 100KB or it'll be too slow
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// only update every 100KB or it'll be too slow
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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unsigned int progressCounter = 0;
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unsigned int progressCounter = 0;
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const unsigned int bytesToProcess = streamBuffer.size();
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const unsigned int bytesToProcess = static_cast<unsigned int>(streamBuffer.size());
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const unsigned int progressTotal = 3 * bytesToProcess;
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const unsigned int progressTotal = 3 * bytesToProcess;
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const unsigned int progressOffset = bytesToProcess;
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const unsigned int progressOffset = bytesToProcess;
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unsigned int processed = 0;
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unsigned int processed = 0;
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@ -118,7 +118,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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// Handle progress reporting
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// Handle progress reporting
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const size_t filePos( streamBuffer.getFilePos() );
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const size_t filePos( streamBuffer.getFilePos() );
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if ( lastFilePos < filePos ) {
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if ( lastFilePos < filePos ) {
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processed += filePos;
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processed += static_cast<unsigned int>(filePos);
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lastFilePos = filePos;
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lastFilePos = filePos;
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progressCounter++;
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progressCounter++;
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m_progress->UpdateFileRead( progressOffset + processed * 2, progressTotal );
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m_progress->UpdateFileRead( progressOffset + processed * 2, progressTotal );
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@ -377,9 +377,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
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ObjFile::Face *face = new ObjFile::Face( type );
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ObjFile::Face *face = new ObjFile::Face( type );
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bool hasNormal = false;
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bool hasNormal = false;
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const int vSize = m_pModel->m_Vertices.size();
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const int vSize = static_cast<unsigned int>(m_pModel->m_Vertices.size());
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const int vtSize = m_pModel->m_TextureCoord.size();
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const int vtSize = static_cast<unsigned int>(m_pModel->m_TextureCoord.size());
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const int vnSize = m_pModel->m_Normals.size();
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const int vnSize = static_cast<unsigned int>(m_pModel->m_Normals.size());
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const bool vt = (!m_pModel->m_TextureCoord.empty());
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const bool vt = (!m_pModel->m_TextureCoord.empty());
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const bool vn = (!m_pModel->m_Normals.empty());
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const bool vn = (!m_pModel->m_Normals.empty());
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@ -771,7 +771,7 @@ void ObjFileParser::createMesh( const std::string &meshName )
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ai_assert( NULL != m_pModel );
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ai_assert( NULL != m_pModel );
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m_pModel->m_pCurrentMesh = new ObjFile::Mesh( meshName );
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m_pModel->m_pCurrentMesh = new ObjFile::Mesh( meshName );
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m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
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m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
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unsigned int meshId = m_pModel->m_Meshes.size()-1;
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unsigned int meshId = static_cast<unsigned int>(m_pModel->m_Meshes.size()-1);
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if ( NULL != m_pModel->m_pCurrent )
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if ( NULL != m_pModel->m_pCurrent )
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{
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{
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m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
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m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
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