Remove debugging code, clean up some notes
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19da9cc84d
commit
0bacc7134d
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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* @brief Implementation of the Irr importer class
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*/
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#include "assimp/Exceptional.h"
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#include "assimp/StringComparison.h"
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#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
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@ -63,10 +64,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <csignal>
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#include <iostream>
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#include <memory>
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using namespace Assimp;
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static const aiImporterDesc desc = {
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@ -1160,45 +1157,37 @@ IRRImporter::Node *IRRImporter::ParseNode(pugi::xml_node &node, BatchLoader &bat
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}
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// TODO: consolidate all into one loop
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for (pugi::xml_node subNode : node.children()) {
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// Collect node attributes first
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for (pugi::xml_node attr_node : node.children()) {
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if (!ASSIMP_stricmp(attr_node.name(), "attributes")) {
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ParseNodeAttributes(attr_node, nd, batch); // Parse attributes into this node
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}
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if (!ASSIMP_stricmp(subNode.name(), "attributes")) {
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ParseNodeAttributes(subNode, nd, batch); // Parse attributes into this node
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} else if (!ASSIMP_stricmp(subNode.name(), "animators")) {
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// Then parse any animators
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// All animators should contain an <attributes> tag
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// This is an animation path - add a new animator
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// to the list.
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ParseAnimators(subNode, nd); // Function modifies nd's animator vector
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guessedAnimCnt += 1;
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}
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// Then parse any materials
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// Materials are available to almost all node types
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if (nd->type != Node::DUMMY) {
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for (pugi::xml_node materialNode : node.children()) {
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if (!ASSIMP_stricmp(materialNode.name(), "materials")) {
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if (!ASSIMP_stricmp(subNode.name(), "materials")) {
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// Parse material description directly
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// Each material should contain an <attributes> node
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// with everything specified
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nd->materials.emplace_back();
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std::pair<aiMaterial *, unsigned int> &p = nd->materials.back();
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p.first = ParseMaterial(materialNode, p.second);
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p.first = ParseMaterial(subNode, p.second);
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guessedMatCnt += 1;
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}
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}
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}
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// Then parse any animators
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for (pugi::xml_node animatorNode : node.children()) {
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if (!ASSIMP_stricmp(animatorNode.name(), "animators")) {
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// All animators should contain an <attributes> tag
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// This is an animation path - add a new animator
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// to the list.
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ParseAnimators(animatorNode, nd); // Function modifies nd's animator vector
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guessedAnimCnt += 1;
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}
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}
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// Then parse any child nodes
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/* Attach the newly created node to the scene-graph
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*/
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// curNode = nd;
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// nd->parent = curParent;
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// curParent->children.push_back(nd);
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// Attach the newly created node to the scene-graph
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for (pugi::xml_node child : node.children()) {
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if (!ASSIMP_stricmp(child.name(), "node")) { // Is a child node
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Node *childNd = ParseNode(child, batch); // Repeat this function for all children
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@ -1206,6 +1195,7 @@ IRRImporter::Node *IRRImporter::ParseNode(pugi::xml_node &node, BatchLoader &bat
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};
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}
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// Return fully specified node
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return nd;
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}
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@ -1223,17 +1213,9 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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if (!st.parse(file.get())) {
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throw DeadlyImportError("XML parse error while loading IRR file ", pFile);
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}
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pugi::xml_node rootElement = st.getRootNode();
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pugi::xml_node documentRoot = st.getRootNode();
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std::stringstream ss;
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ss << "Document name: " << rootElement.name() << std::endl;
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ss << "Document content: " << std::endl;
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rootElement.print(ss);
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ss << std::endl;
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std::cout << "IrrImporter with";
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std::cout << ss.str() << std::endl;
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// The root node of the scene
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// TODO: Appearantly root node is specified somewhere?
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Node *root = new Node(Node::DUMMY);
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root->parent = nullptr;
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root->name = "<IRRSceneRoot>";
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@ -1250,18 +1232,13 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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this->guessedMatCnt = 0;
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// Parse the XML
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// First node is the xml header. Awkwardly skip to sibling's children
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// I don't like recursion
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// TODO clean up
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std::vector<pugi::xml_node> nextNodes;
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for (auto &node : rootElement.children().begin()->next_sibling().children()) {
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nextNodes.push_back(node); // Find second node, <irr_scene>, and push it's children to queue
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}
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for (pugi::xml_node &child : nextNodes) {
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if (child.type() != pugi::node_element) continue; // Only semantically valuable nodes
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// Find the scene root from document root.
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const pugi::xml_node &sceneRoot = documentRoot.child("irr_scene");
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if (!sceneRoot) throw new DeadlyImportError("IRR: <irr_scene> not found in file");
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for (pugi::xml_node &child : sceneRoot.children()) {
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// XML elements are either nodes, animators, attributes, or materials
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if (!ASSIMP_stricmp(child.name(), "node")) {
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// Recursive ollect subtree children
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// Recursive collect subtree children
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Node *nd = ParseNode(child, batch);
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// Attach to root
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root->children.push_back(nd);
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@ -157,8 +157,8 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
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*/
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// Parse the XML file
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// FIXME get <mesh> not root
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for (pugi::xml_node bufferNode : root.children()) {
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pugi::xml_node const &meshNode = root.child("mesh");
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for (pugi::xml_node bufferNode : meshNode.children()) {
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if (ASSIMP_stricmp(bufferNode.name(), "buffer")) {
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// Might be a useless warning
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ASSIMP_LOG_WARN("IRRMESH: Ignoring non buffer node <", bufferNode.name(), "> in mesh declaration");
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@ -92,7 +92,7 @@ protected:
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// -------------------------------------------------------------------
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/** Read a property of the specified type from the current XML element.
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* @param out Receives output data
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* @param node XML attribute element data
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* @param node XML attribute element containing data
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*/
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void ReadHexProperty(HexProperty &out, pugi::xml_node& hexnode);
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void ReadStringProperty(StringProperty &out, pugi::xml_node& stringnode);
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