refactor the code, also parse texture option explictly
parent
0860254a2b
commit
0b88f72be2
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@ -484,6 +484,15 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Add clamp mode property to material if necessary
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void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
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{
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ai_assert( NULL != mat);
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mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
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mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Creates the material
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// Creates the material
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void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
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void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
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@ -553,9 +562,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
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mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
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mat->AddProperty<int>(&bClamp, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
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mat->AddProperty<int>(&bClamp, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
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}
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}
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}
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}
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@ -564,9 +571,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
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mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_U_AMBIENT(0));
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_V_AMBIENT(0));
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}
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}
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}
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}
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@ -575,9 +580,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_U_SPECULAR(0));
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_V_SPECULAR(0));
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}
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}
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}
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}
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@ -586,9 +589,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_U_HEIGHT(0));
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_V_HEIGHT(0));
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}
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}
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}
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}
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@ -597,9 +598,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
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mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
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}
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}
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}
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}
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@ -608,9 +607,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
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mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_U_DISPLACEMENT(0));
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_V_DISPLACEMENT(0));
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}
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}
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}
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}
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@ -619,9 +616,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
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mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_U_OPACITY(0));
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_V_OPACITY(0));
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}
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}
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}
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}
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@ -630,9 +625,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
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mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
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{
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{
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int bClamp = 1;
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addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_U_SHININESS(0));
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mat->AddProperty<int>(&bClamp,1, AI_MATKEY_MAPPINGMODE_V_SHININESS(0));
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}
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}
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}
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}
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@ -103,6 +103,7 @@ private:
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//! \brief Material creation.
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//! \brief Material creation.
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void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
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void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
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void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
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//! \brief Appends a child node to a parent node and updates the data structures.
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//! \brief Appends a child node to a parent node and updates the data structures.
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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@ -61,6 +61,22 @@ static const std::string NormalTexture = "map_Kn";
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static const std::string DisplacementTexture = "disp";
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static const std::string DisplacementTexture = "disp";
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static const std::string SpecularityTexture = "map_ns";
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static const std::string SpecularityTexture = "map_ns";
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// texture option specific token
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static const std::string BlendUOption = "-blendu";
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static const std::string BlendVOption = "-blendv";
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static const std::string BoostOption = "-boost";
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static const std::string ModifyMapOption = "-mm";
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static const std::string OffsetOption = "-o";
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static const std::string ScaleOption = "-s";
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static const std::string TurbulenceOption = "-t";
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static const std::string ResolutionOption = "-texres";
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static const std::string ClampOption = "-clamp";
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static const std::string BumpOption = "-bm";
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static const std::string ChannelOption = "-imfchan";
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static const std::string TypeOption = "-type";
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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// Constructor
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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@ -309,40 +325,15 @@ void ObjFileMtlImporter::getTexture() {
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return;
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return;
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}
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}
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m_pModel->m_pCurrentMaterial->clamp[clampIndex] = getClamp();
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bool clamp = false;
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skipTextureOption();
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getTextureOption(clamp);
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m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
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std::string strTexture;
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std::string strTexture;
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
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out->Set( strTexture );
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out->Set( strTexture );
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}
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}
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// -------------------------------------------------------------------
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// Try to find if there is a "-clamp on" texture option. It doesn't
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// skip part of stream here, that is, it won't modify m_DataIt here
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bool ObjFileMtlImporter::getClamp()
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{
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unsigned int uiLine;
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DataArrayIt itEnd = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, uiLine);
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if (itEnd != m_DataItEnd)
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--itEnd;
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std::string line(m_DataIt, itEnd);
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std::vector<std::string> token;
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const unsigned int numToken = tokenize<std::string>( line, token, " " );
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for (unsigned int i = 0; i < numToken; ++i)
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{
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if (!ASSIMP_stricmp(token[i], "-clamp") && i + 1 < numToken)
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{
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if (token[i+1] == "on")
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return true;
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}
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}
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return false;
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}
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/* /////////////////////////////////////////////////////////////////////////////
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/* /////////////////////////////////////////////////////////////////////////////
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* Texture Option
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* Texture Option
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* /////////////////////////////////////////////////////////////////////////////
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* /////////////////////////////////////////////////////////////////////////////
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@ -352,47 +343,62 @@ bool ObjFileMtlImporter::getClamp()
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* map_Ka -o 1 1 1 some.png
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* map_Ka -o 1 1 1 some.png
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* map_Kd -clamp on some.png
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* map_Kd -clamp on some.png
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*
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*
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* So we need to skip this option, just keep the last part which is the url of
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* So we need to parse and skip these options, and leave the last part which is
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* image, otherwise we will get a wrong url like "-clamp on some.png".
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* the url of image, otherwise we will get a wrong url like "-clamp on some.png".
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* Here we also take a special case into account where url contains space:
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*
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* map_Kd -clamp on "url contains space.png"
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*
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*
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* Because aiMaterial supports clamp option, so we also want to return it
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* /////////////////////////////////////////////////////////////////////////////
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* /////////////////////////////////////////////////////////////////////////////
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*/
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*/
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void ObjFileMtlImporter::skipTextureOption()
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void ObjFileMtlImporter::getTextureOption(bool &clamp)
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{
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{
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unsigned int uiLine;
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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DataArrayIt itEnd = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, uiLine);
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if (itEnd != m_DataItEnd) {
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--itEnd;
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--itEnd;
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}
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char token = ' ';
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//If there is any more texture option
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if (*itEnd == '\"')
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while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
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{
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{
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token = '\"';
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const char *pPtr( &(*m_DataIt) );
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--itEnd;
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//skip option key and value
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}
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int skipToken = 1;
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while (itEnd != m_DataIt)
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if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), ClampOption.size()))
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{
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if (token == '\"' )
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{
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{
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if (*itEnd == token)
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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break;
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char value[3];
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CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
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if (!ASSIMP_strincmp(value, "on", 2))
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{
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clamp = true;
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}
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skipToken = 2;
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}
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}
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else if (isSeparator(*itEnd))
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else if ( !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
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|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
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|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
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|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
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|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
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|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
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|| !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
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{
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{
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break;
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skipToken = 2;
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}
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else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), ModifyMapOption.size()))
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{
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skipToken = 3;
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}
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else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), OffsetOption.size())
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|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), ScaleOption.size())
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|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), TurbulenceOption.size())
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)
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{
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skipToken = 4;
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}
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}
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--itEnd;
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for (int i = 0; i < skipToken; ++i)
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{
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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}
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}
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}
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m_DataIt = itEnd;
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}
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}
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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@ -92,8 +92,7 @@ private:
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void createMaterial();
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void createMaterial();
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/// Get texture name from loaded data.
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/// Get texture name from loaded data.
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void getTexture();
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void getTexture();
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bool getClamp();
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void getTextureOption(bool &clamp);
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void skipTextureOption();
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private:
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private:
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//! Absolute pathname
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//! Absolute pathname
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@ -157,7 +157,6 @@ template<class char_t>
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inline char_t getName( char_t it, char_t end, std::string &name )
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inline char_t getName( char_t it, char_t end, std::string &name )
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{
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{
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name = "";
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name = "";
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it = getNextToken<char_t>( it, end );
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if ( isEndOfBuffer( it, end ) )
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if ( isEndOfBuffer( it, end ) )
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return end;
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return end;
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