Merge pull request #1958 from assimp/issue_1780

Issue 1780
pull/1959/head
Kim Kulling 2018-05-12 09:53:10 +02:00 committed by GitHub
commit 0b20f1f0a2
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5 changed files with 30 additions and 27 deletions

1
.gitignore vendored
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@ -38,6 +38,7 @@ tools/assimp_cmd/Makefile
# Tests
test/results
test/readlinetest*
# Python
__pycache__

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@ -448,8 +448,8 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
/*Result ignored*/ ReadByte(input, cursor, input + length);
const uint32_t version = ReadWord(input, cursor, input + length);
const bool is64bits = version >= 7500;
while (cursor < input + length)
{
const char *end = input + length;
while (cursor < end ) {
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
break;
}

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@ -138,28 +138,29 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
}
}
glTF2Exporter::~glTF2Exporter() {
// empty
}
/*
* Copy a 4x4 matrix from struct aiMatrix to typedef mat4.
* Also converts from row-major to column-major storage.
*/
static void CopyValue(const aiMatrix4x4& v, mat4& o)
{
static void CopyValue(const aiMatrix4x4& v, mat4& o) {
o[ 0] = v.a1; o[ 1] = v.b1; o[ 2] = v.c1; o[ 3] = v.d1;
o[ 4] = v.a2; o[ 5] = v.b2; o[ 6] = v.c2; o[ 7] = v.d2;
o[ 8] = v.a3; o[ 9] = v.b3; o[10] = v.c3; o[11] = v.d3;
o[12] = v.a4; o[13] = v.b4; o[14] = v.c4; o[15] = v.d4;
}
static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o)
{
static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o) {
o.a1 = v.a1; o.a2 = v.a2; o.a3 = v.a3; o.a4 = v.a4;
o.b1 = v.b1; o.b2 = v.b2; o.b3 = v.b3; o.b4 = v.b4;
o.c1 = v.c1; o.c2 = v.c2; o.c3 = v.c3; o.c4 = v.c4;
o.d1 = v.d1; o.d2 = v.d2; o.d3 = v.d3; o.d4 = v.d4;
}
static void IdentityMatrix4(mat4& o)
{
static void IdentityMatrix4(mat4& o) {
o[ 0] = 1; o[ 1] = 0; o[ 2] = 0; o[ 3] = 0;
o[ 4] = 0; o[ 5] = 1; o[ 6] = 0; o[ 7] = 0;
o[ 8] = 0; o[ 9] = 0; o[10] = 1; o[11] = 0;
@ -169,7 +170,9 @@ static void IdentityMatrix4(mat4& o)
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
{
if (!count || !data) return Ref<Accessor>();
if (!count || !data) {
return Ref<Accessor>();
}
unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
@ -728,8 +731,10 @@ void glTF2Exporter::ExportMeshes()
/******************** Normals ********************/
// Normalize all normals as the validator can emit a warning otherwise
if ( nullptr != aim->mNormals) {
for ( auto i = 0u; i < aim->mNumVertices; ++i ) {
aim->mNormals[ i ].Normalize();
}
}
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);

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@ -87,28 +87,15 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an glTF file. */
// ------------------------------------------------------------------------------------------------
class glTF2Exporter
{
class glTF2Exporter {
public:
/// Constructor for a specific scene to export
glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
const ExportProperties* pProperties, bool binary);
~glTF2Exporter();
private:
const char* mFilename;
IOSystem* mIOSystem;
const aiScene* mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;
std::shared_ptr<glTF2::Asset> mAsset;
std::vector<unsigned char> mBodyData;
protected:
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial* mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
void GetMatTexProp(const aiMaterial* mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int idx);
void GetMatTexProp(const aiMaterial* mat, float& prop, const char* propName, aiTextureType tt, unsigned int idx);
@ -126,6 +113,15 @@ namespace Assimp
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
void ExportScene();
void ExportAnimations();
private:
const char* mFilename;
IOSystem* mIOSystem;
const aiScene* mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;
std::shared_ptr<glTF2::Asset> mAsset;
std::vector<unsigned char> mBodyData;
};
}

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@ -89,4 +89,5 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
EXPECT_TRUE( exporterTest() );
}
#endif // ASSIMP_BUILD_NO_EXPORT