diff --git a/code/AssetLib/FBX/FBXMeshGeometry.cpp b/code/AssetLib/FBX/FBXMeshGeometry.cpp index 3b706727a..67488f53a 100644 --- a/code/AssetLib/FBX/FBXMeshGeometry.cpp +++ b/code/AssetLib/FBX/FBXMeshGeometry.cpp @@ -644,10 +644,12 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector& materials_out, cons return; } - // materials are handled separately. First of all, they are assigned per-face - // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect - // has a slightly different meaning for materials. - ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials")); + if (source["Materials"]) { + // materials are handled separately. First of all, they are assigned per-face + // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect + // has a slightly different meaning for materials. + ParseVectorDataArray(materials_out, GetRequiredElement(source, "Materials")); + } if (MappingInformationType == "AllSame") { // easy - same material for all faces