closes https://github.com/assimp/assimp/issues/934: introduce material keys for shader types.
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152cddedd3
commit
0a731a0bff
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@ -198,8 +198,6 @@ enum aiTextureType
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*/
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*/
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aiTextureType_NONE = 0x0,
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aiTextureType_NONE = 0x0,
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/** The texture is combined with the result of the diffuse
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/** The texture is combined with the result of the diffuse
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* lighting equation.
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* lighting equation.
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*/
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*/
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@ -278,7 +276,7 @@ enum aiTextureType
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*
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*
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* A texture reference that does not match any of the definitions
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* A texture reference that does not match any of the definitions
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* above is considered to be 'unknown'. It is still imported,
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* above is considered to be 'unknown'. It is still imported,
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* but is excluded from any further postprocessing.
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* but is excluded from any further post-processing.
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*/
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*/
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aiTextureType_UNKNOWN = 0xC,
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aiTextureType_UNKNOWN = 0xC,
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@ -375,7 +373,7 @@ enum aiShadingMode
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*/
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*/
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enum aiTextureFlags
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enum aiTextureFlags
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{
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{
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/** The texture's color values have to be inverted (componentwise 1-n)
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/** The texture's color values have to be inverted (component-wise 1-n)
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*/
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*/
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aiTextureFlags_Invert = 0x1,
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aiTextureFlags_Invert = 0x1,
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