closes https://github.com/assimp/assimp/issues/934: introduce material keys for shader types.

pull/2370/head
Kim Kulling 2019-03-13 19:32:13 +01:00
parent 152cddedd3
commit 0a731a0bff
1 changed files with 2 additions and 4 deletions

View File

@ -198,8 +198,6 @@ enum aiTextureType
*/
aiTextureType_NONE = 0x0,
/** The texture is combined with the result of the diffuse
* lighting equation.
*/
@ -278,7 +276,7 @@ enum aiTextureType
*
* A texture reference that does not match any of the definitions
* above is considered to be 'unknown'. It is still imported,
* but is excluded from any further postprocessing.
* but is excluded from any further post-processing.
*/
aiTextureType_UNKNOWN = 0xC,
@ -375,7 +373,7 @@ enum aiShadingMode
*/
enum aiTextureFlags
{
/** The texture's color values have to be inverted (componentwise 1-n)
/** The texture's color values have to be inverted (component-wise 1-n)
*/
aiTextureFlags_Invert = 0x1,