Merge branch 'master' into fixbuild

pull/2013/head
云风 2018-06-13 15:01:24 +08:00 committed by GitHub
commit 0a1c04e94e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 23 additions and 9 deletions

View File

@ -985,6 +985,10 @@ int64_t to_ktime(double ticks, const aiAnimation* anim) {
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND; return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
} }
int64_t to_ktime(double time) {
return (static_cast<int64_t>(time * FBX::SECOND));
}
void FBXExporter::WriteObjects () void FBXExporter::WriteObjects ()
{ {
if (!binary) { if (!binary) {
@ -2089,7 +2093,7 @@ void FBXExporter::WriteObjects ()
// position/translation // position/translation
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) { for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
const aiVectorKey& k = na->mPositionKeys[ki]; const aiVectorKey& k = na->mPositionKeys[ki];
times.push_back(to_ktime(k.mTime, anim)); times.push_back(to_ktime(k.mTime));
xval.push_back(k.mValue.x); xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y); yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z); zval.push_back(k.mValue.z);
@ -2103,7 +2107,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear(); times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) { for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
const aiQuatKey& k = na->mRotationKeys[ki]; const aiQuatKey& k = na->mRotationKeys[ki];
times.push_back(to_ktime(k.mTime, anim)); times.push_back(to_ktime(k.mTime));
// TODO: aiQuaternion method to convert to Euler... // TODO: aiQuaternion method to convert to Euler...
aiMatrix4x4 m(k.mValue.GetMatrix()); aiMatrix4x4 m(k.mValue.GetMatrix());
aiVector3D qs, qr, qt; aiVector3D qs, qr, qt;
@ -2121,7 +2125,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear(); times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) { for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
const aiVectorKey& k = na->mScalingKeys[ki]; const aiVectorKey& k = na->mScalingKeys[ki];
times.push_back(to_ktime(k.mTime, anim)); times.push_back(to_ktime(k.mTime));
xval.push_back(k.mValue.x); xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y); yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z); zval.push_back(k.mValue.z);

View File

@ -73,6 +73,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const { bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
return (pFlags & aiProcess_GenNormals) != 0; return (pFlags & aiProcess_GenNormals) != 0;
} }
@ -105,7 +106,8 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene) {
bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh) bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
{ {
if (NULL != pMesh->mNormals) { if (NULL != pMesh->mNormals) {
return false; if (force_) delete[] pMesh->mNormals;
else return false;
} }
// If the mesh consists of lines and/or points but not of // If the mesh consists of lines and/or points but not of
@ -134,7 +136,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]]; const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]]; const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]]; const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize(); const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0;i < face.mNumIndices;++i) { for (unsigned int i = 0;i < face.mNumIndices;++i) {
pMesh->mNormals[face.mIndices[i]] = vNor; pMesh->mNormals[face.mIndices[i]] = vNor;

View File

@ -78,7 +78,8 @@ public:
private: private:
bool GenMeshFaceNormals (aiMesh* pcMesh); bool GenMeshFaceNormals(aiMesh* pcMesh);
mutable bool force_ = false;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -72,6 +72,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
{ {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
return (pFlags & aiProcess_GenSmoothNormals) != 0; return (pFlags & aiProcess_GenSmoothNormals) != 0;
} }
@ -113,8 +114,10 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex) bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
{ {
if (NULL != pMesh->mNormals) if (NULL != pMesh->mNormals) {
return false; if (force_) delete[] pMesh->mNormals;
else return false;
}
// If the mesh consists of lines and/or points but not of // If the mesh consists of lines and/or points but not of
// triangles or higher-order polygons the normal vectors // triangles or higher-order polygons the normal vectors

View File

@ -107,6 +107,7 @@ private:
/** Configuration option: maximum smoothing angle, in radians*/ /** Configuration option: maximum smoothing angle, in radians*/
ai_real configMaxAngle; ai_real configMaxAngle;
mutable bool force_ = false;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -555,10 +555,13 @@ enum aiPostProcessSteps
* of the imported model. And if so, it uses that. * of the imported model. And if so, it uses that.
*/ */
aiProcess_EmbedTextures = 0x10000000, aiProcess_EmbedTextures = 0x10000000,
// aiProcess_GenEntityMeshes = 0x100000, // aiProcess_GenEntityMeshes = 0x100000,
// aiProcess_OptimizeAnimations = 0x200000 // aiProcess_OptimizeAnimations = 0x200000
// aiProcess_FixTexturePaths = 0x200000 // aiProcess_FixTexturePaths = 0x200000
aiProcess_ForceGenNormals = 0x20000000,
}; };