New Assimp.NET workspace (now Managed C++, Only Vc9 Workspace :( )

Added Empty classes for Assimp.NET

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@438 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
rave3d 2009-06-17 18:32:39 +00:00
parent 1b4a6d054d
commit 09c1fdef9d
52 changed files with 935 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp.NET", "Assimp.NET\Assimp.NET.vcproj", "{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Win32.ActiveCfg = Debug|Win32
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Win32.Build.0 = Debug|Win32
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Win32.ActiveCfg = Release|Win32
{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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#include "Animation.h"
namespace AssimpNET
{
Animation::Animation(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Animation
{
public:
Animation(void);
};
}//namespace

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Assimp.NET"
ProjectGUID="{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}"
RootNamespace="AssimpNET"
Keyword="ManagedCProj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
ManagedExtensions="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="$(NoInherit)"
LinkIncremental="2"
GenerateDebugInformation="true"
AssemblyDebug="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
ManagedExtensions="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="$(NoInherit)"
LinkIncremental="1"
GenerateDebugInformation="true"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<AssemblyReference
RelativePath="System.dll"
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
MinFrameworkVersion="131072"
/>
</References>
<Files>
<Filter
Name="Quelldateien"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Animation.cpp"
>
</File>
<File
RelativePath=".\Bone.cpp"
>
</File>
<File
RelativePath=".\Camera.cpp"
>
</File>
<File
RelativePath=".\CompressedTexture.cpp"
>
</File>
<File
RelativePath=".\ConfigProperty.cpp"
>
</File>
<File
RelativePath=".\DefaultLogger.cpp"
>
</File>
<File
RelativePath=".\Face.cpp"
>
</File>
<File
RelativePath=".\Importer.cpp"
>
</File>
<File
RelativePath=".\IOStream.cpp"
>
</File>
<File
RelativePath=".\IOSystem.cpp"
>
</File>
<File
RelativePath=".\Light.cpp"
>
</File>
<File
RelativePath=".\Logger.cpp"
>
</File>
<File
RelativePath=".\LogStream.cpp"
>
</File>
<File
RelativePath=".\Material.cpp"
>
</File>
<File
RelativePath=".\MatKey.cpp"
>
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<File
RelativePath=".\Matrix3x3.cpp"
>
</File>
<File
RelativePath=".\Matrix4x4.cpp"
>
</File>
<File
RelativePath=".\Mesh.cpp"
>
</File>
<File
RelativePath=".\NativeException.cpp"
>
</File>
<File
RelativePath=".\Node.cpp"
>
</File>
<File
RelativePath=".\NodeAnim.cpp"
>
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<File
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>
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>
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>
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<File
RelativePath=".\Bone.h"
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<File
RelativePath=".\Camera.h"
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</File>
<File
RelativePath=".\CompressedTexture.h"
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<File
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>
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<File
RelativePath=".\DefaultLogger.h"
>
</File>
<File
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>
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<File
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<File
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<File
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<File
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>
</File>
<File
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>
</File>
<File
RelativePath=".\LogStream.h"
>
</File>
<File
RelativePath=".\Material.h"
>
</File>
<File
RelativePath=".\MatKey.h"
>
</File>
<File
RelativePath=".\Matrix3x3.h"
>
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<File
RelativePath=".\Matrix4x4.h"
>
</File>
<File
RelativePath=".\Mesh.h"
>
</File>
<File
RelativePath=".\NativeException.h"
>
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>
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>
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>
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>
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>
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>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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#include "Bone.h"
namespace AssimpNET
{
Bone::Bone(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Bone
{
public:
Bone(void);
};
}//namespace

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#include "Camera.h"
namespace AssimpNET
{
Camera::Camera(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Camera
{
public:
Camera(void);
};
}//namespace

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#include "CompressedTexture.h"
namespace AssimpNET
{
CompressedTexture::CompressedTexture(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class CompressedTexture
{
public:
CompressedTexture(void);
};
}//namespace

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#include "ConfigProperty.h"
namespace AssimpNET
{
ConfigProperty::ConfigProperty(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class ConfigProperty
{
public:
ConfigProperty(void);
};
}//namespace

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#include "DefaultLogger.h"
namespace AssimpNET
{
DefaultLogger::DefaultLogger(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class DefaultLogger
{
public:
DefaultLogger(void);
};
}//namespace

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#include "Face.h"
namespace AssimpNET
{
Face::Face(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Face
{
public:
Face(void);
};
}//namespace

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#include "IOStream.h"
namespace AssimpNET
{
IOStream::IOStream(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class IOStream
{
public:
IOStream(void);
};
}//namespace

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#include "IOSystem.h"
namespace AssimpNET
{
IOSystem::IOSystem(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class IOSystem
{
public:
IOSystem(void);
};
}//namespace

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#include "Importer.h"
namespace AssimpNET
{
Importer::Importer(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Importer
{
public:
Importer(void);
};
}//namespace

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#include "Light.h"
namespace AssimpNET
{
Light::Light(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Light
{
public:
Light(void);
};
}//namespace

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#include "LogStream.h"
namespace AssimpNET
{
LogStream::LogStream(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class LogStream
{
public:
LogStream(void);
};
}//namespace

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#include "Logger.h"
namespace AssimpNET
{
Logger::Logger(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Logger
{
public:
Logger(void);
};
}//namespace

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#include "MatKey.h"
namespace AssimpNET
{
MatKey::MatKey(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class MatKey
{
public:
MatKey(void);
};
}//namespace

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#include "Material.h"
namespace AssimpNET
{
Material::Material(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Material
{
public:
Material(void);
};
}//namespace

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#include "Matrix3x3.h"
namespace AssimpNET
{
Matrix3x3::Matrix3x3(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Matrix3x3
{
public:
Matrix3x3(void);
};
}//namespace

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#include "Matrix4x4.h"
namespace AssimpNET
{
Matrix4x4::Matrix4x4(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Matrix4x4
{
public:
Matrix4x4(void);
};
}//namespace

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#include "Mesh.h"
namespace AssimpNET
{
Mesh::Mesh(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Mesh
{
public:
Mesh(void);
};
}//namespace

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#include "NativeException.h"
namespace AssimpNET
{
NativeException::NativeException(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class NativeException
{
public:
NativeException(void);
};
}//namespace

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#include "Node.h"
namespace AssimpNET
{
Node::Node(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Node
{
public:
Node(void);
};
}//namespace

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#include "NodeAnim.h"
namespace AssimpNET
{
NodeAnim::NodeAnim(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class NodeAnim
{
public:
NodeAnim(void);
};
}//namespace

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#include "PostProcessing.h"
namespace AssimpNET
{
PostProcessing::PostProcessing(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class PostProcessing
{
public:
PostProcessing(void);
};
}//namespace

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#include "Quaternion.h"
namespace AssimpNET
{
Quaternion::Quaternion(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Quaternion
{
public:
Quaternion(void);
};
}//namespace

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#include "Scene.h"
namespace AssimpNET
{
Scene::Scene(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Scene
{
public:
Scene(void);
};
}//namespace

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#include "Texture.h"
namespace AssimpNET
{
Texture::Texture(void)
{
}
}//namespace

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#pragma once
namespace AssimpNET
{
ref class Texture
{
public:
Texture(void);
};
}//namespace