Merge branch 'master' into issue_3711
commit
09bb79c68a
|
@ -1,8 +1,8 @@
|
|||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
title: 'Bug:'
|
||||
labels: 'Bug'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
|
|||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
**Platform (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
labels: 'Feature-Request'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
---
|
||||
name: Technical debt
|
||||
about: Create a report to help us to fix and detect tech debts
|
||||
title: ''
|
||||
labels: 'Techdebt'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the technical debt**
|
||||
A clear and concise description of what the tech debt is about.
|
||||
|
||||
**Better solution**
|
||||
A clear and concise description of what you would expect.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
|
@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
|||
if (!mesh->mTextureCoords[a])
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||||
break;
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||||
|
||||
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
|
||||
a, mesh->mNumUVComponents[a]);
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||||
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
|
||||
mesh->mNumVertices,
|
||||
a,
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||||
mesh->mTextureCoordsNames[a].C_Str(),
|
||||
mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
if (mesh->mNumUVComponents[a] == 3) {
|
||||
|
|
|
@ -63,11 +63,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
using namespace Assimp;
|
||||
|
||||
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
|
||||
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
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||||
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
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||||
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
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||||
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
|
||||
|
||||
// default vertex color that all uncolored vertices will receive
|
||||
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
|
@ -156,10 +156,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
|||
}
|
||||
|
||||
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
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||||
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
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||||
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
|
||||
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
|
||||
|
||||
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
|
||||
}
|
||||
|
||||
|
|
|
@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
|
||||
}
|
||||
|
||||
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
|
||||
|
||||
out_mesh->mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
||||
|
@ -2126,7 +2128,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
} else {
|
||||
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
}
|
||||
|
||||
const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
|
||||
if (ok) {
|
||||
|
@ -2207,6 +2214,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
if (ok) {
|
||||
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
|
||||
}
|
||||
|
||||
// PBR material information
|
||||
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
|
||||
}
|
||||
|
||||
const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
|
||||
}
|
||||
|
||||
const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
|
||||
}
|
||||
|
||||
const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
|
||||
}
|
||||
|
||||
const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
|
||||
}
|
||||
|
||||
const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
|
||||
}
|
||||
|
||||
const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
|
||||
}
|
||||
|
||||
const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
|
||||
}
|
||||
|
||||
const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {
|
||||
|
|
|
@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const std::string BinormalIndexToken = "BinormalIndex";
|
||||
static const std::string BinormalsIndexToken = "BinormalsIndex";
|
||||
static const char * BinormalIndexToken = "BinormalIndex";
|
||||
static const char * BinormalsIndexToken = "BinormalsIndex";
|
||||
|
||||
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
|
||||
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
|
||||
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
|
||||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
|
|
|
@ -131,7 +131,7 @@ Property* ReadTypedProperty(const Element& element)
|
|||
ParseTokenAsFloat(*tok[6]))
|
||||
);
|
||||
}
|
||||
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
|
||||
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
|
||||
checkTokenCount(tok, 5);
|
||||
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
|
||||
}
|
||||
|
|
|
@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace Ogre {
|
||||
|
||||
const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
|
||||
const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
|
||||
const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
|
||||
static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
|
||||
static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
|
||||
static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
|
||||
|
||||
const unsigned short HEADER_CHUNK_ID = 0x1000;
|
||||
|
||||
|
|
|
@ -749,22 +749,22 @@ enum MeshAttribute {
|
|||
TexCoord
|
||||
};
|
||||
|
||||
static const std::string PosToken = "position";
|
||||
static const std::string ColToken = "color";
|
||||
static const std::string NormalToken = "normal";
|
||||
static const std::string TexCoordToken = "texcoord";
|
||||
constexpr auto PosToken = "position";
|
||||
constexpr auto ColToken = "color";
|
||||
constexpr auto NormalToken = "normal";
|
||||
constexpr auto TexCoordToken = "texcoord";
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
static MeshAttribute getAttributeByName(const char *attribName) {
|
||||
ai_assert(nullptr != attribName);
|
||||
|
||||
if (0 == strncmp(PosToken.c_str(), attribName, PosToken.size())) {
|
||||
if (0 == strcmp(PosToken, attribName)) {
|
||||
return Position;
|
||||
} else if (0 == strncmp(ColToken.c_str(), attribName, ColToken.size())) {
|
||||
} else if (0 == strcmp(ColToken, attribName)) {
|
||||
return Color;
|
||||
} else if (0 == strncmp(NormalToken.c_str(), attribName, NormalToken.size())) {
|
||||
} else if (0 == strcmp(NormalToken, attribName)) {
|
||||
return Normal;
|
||||
} else if (0 == strncmp(TexCoordToken.c_str(), attribName, TexCoordToken.size())) {
|
||||
} else if (0 == strcmp(TexCoordToken, attribName)) {
|
||||
return TexCoord;
|
||||
}
|
||||
|
||||
|
|
|
@ -1118,11 +1118,13 @@ public:
|
|||
bool KHR_materials_transmission;
|
||||
bool KHR_draco_mesh_compression;
|
||||
bool FB_ngon_encoding;
|
||||
bool KHR_texture_basisu;
|
||||
} extensionsUsed;
|
||||
|
||||
//! Keeps info about the required extensions
|
||||
struct RequiredExtensions {
|
||||
bool KHR_draco_mesh_compression;
|
||||
bool KHR_texture_basisu;
|
||||
} extensionsRequired;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
|
|
@ -58,7 +58,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#pragma clang diagnostic ignored "-Wsign-compare"
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#if (__GNUC__ > 4)
|
||||
#pragma GCC diagnostic ignored "-Wbool-compare"
|
||||
#endif
|
||||
#pragma GCC diagnostic ignored "-Wsign-compare"
|
||||
#endif
|
||||
|
||||
|
@ -1144,6 +1146,7 @@ inline Image::Image() :
|
|||
}
|
||||
|
||||
inline void Image::Read(Value &obj, Asset &r) {
|
||||
//basisu: no need to handle .ktx2, .basis, load as is
|
||||
if (!mDataLength) {
|
||||
Value *curUri = FindString(obj, "uri");
|
||||
if (nullptr != curUri) {
|
||||
|
@ -2124,6 +2127,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
|
|||
CHECK_EXT(KHR_materials_clearcoat);
|
||||
CHECK_EXT(KHR_materials_transmission);
|
||||
CHECK_EXT(KHR_draco_mesh_compression);
|
||||
CHECK_EXT(KHR_texture_basisu);
|
||||
|
||||
#undef CHECK_EXT
|
||||
}
|
||||
|
|
|
@ -250,6 +250,7 @@ namespace glTF2 {
|
|||
|
||||
inline void Write(Value& obj, Image& img, AssetWriter& w)
|
||||
{
|
||||
//basisu: no need to handle .ktx2, .basis, write as is
|
||||
if (img.bufferView) {
|
||||
obj.AddMember("bufferView", img.bufferView->index, w.mAl);
|
||||
obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
|
||||
|
@ -892,10 +893,22 @@ namespace glTF2 {
|
|||
if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
|
||||
exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
|
||||
}
|
||||
|
||||
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
|
||||
exts.PushBack(StringRef("KHR_texture_basisu"), mAl);
|
||||
}
|
||||
}
|
||||
|
||||
if (!exts.Empty())
|
||||
mDoc.AddMember("extensionsUsed", exts, mAl);
|
||||
|
||||
//basisu extensionRequired
|
||||
Value extsReq;
|
||||
extsReq.SetArray();
|
||||
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
|
||||
extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl);
|
||||
mDoc.AddMember("extensionsRequired", extsReq, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
|
|
@ -494,7 +494,6 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial* mat, float& prop, const char
|
|||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTextureType tt, unsigned int slot = 0)
|
||||
{
|
||||
|
||||
if (mat->GetTextureCount(tt) > 0) {
|
||||
aiString tex;
|
||||
|
||||
|
@ -507,6 +506,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
|
|||
texture = mAsset->textures.Get(it->second);
|
||||
}
|
||||
|
||||
bool useBasisUniversal = false;
|
||||
if (!texture) {
|
||||
std::string texId = mAsset->FindUniqueID("", "texture");
|
||||
texture = mAsset->textures.Create(texId);
|
||||
|
@ -519,18 +519,46 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
|
|||
aiTexture* curTex = mScene->mTextures[atoi(&path[1])];
|
||||
|
||||
texture->source->name = curTex->mFilename.C_Str();
|
||||
|
||||
// The asset has its own buffer, see Image::SetData
|
||||
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
|
||||
|
||||
|
||||
//basisu: embedded ktx2, bu
|
||||
if (curTex->achFormatHint[0]) {
|
||||
std::string mimeType = "image/";
|
||||
mimeType += (memcmp(curTex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : curTex->achFormatHint;
|
||||
if(memcmp(curTex->achFormatHint, "jpg", 3) == 0)
|
||||
mimeType += "jpeg";
|
||||
else if(memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
|
||||
useBasisUniversal = true;
|
||||
mimeType += "ktx";
|
||||
}
|
||||
else if(memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
|
||||
useBasisUniversal = true;
|
||||
mimeType += "ktx2";
|
||||
}
|
||||
else if(memcmp(curTex->achFormatHint, "bu", 2) == 0) {
|
||||
useBasisUniversal = true;
|
||||
mimeType += "basis";
|
||||
}
|
||||
else
|
||||
mimeType += curTex->achFormatHint;
|
||||
texture->source->mimeType = mimeType;
|
||||
}
|
||||
|
||||
// The asset has its own buffer, see Image::SetData
|
||||
//basisu: "image/ktx2", "image/basis" as is
|
||||
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
|
||||
}
|
||||
else {
|
||||
texture->source->uri = path;
|
||||
if(texture->source->uri.find(".ktx")!=std::string::npos ||
|
||||
texture->source->uri.find(".basis")!=std::string::npos)
|
||||
{
|
||||
useBasisUniversal = true;
|
||||
}
|
||||
}
|
||||
|
||||
//basisu
|
||||
if(useBasisUniversal) {
|
||||
mAsset->extensionsUsed.KHR_texture_basisu = true;
|
||||
mAsset->extensionsRequired.KHR_texture_basisu = true;
|
||||
}
|
||||
|
||||
GetTexSampler(mat, texture, tt, slot);
|
||||
|
|
|
@ -1263,7 +1263,7 @@ aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSampler
|
|||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
if (nullptr != samplers.weight) {
|
||||
if (samplers.weight && samplers.weight->input && samplers.weight->output) {
|
||||
float *times = nullptr;
|
||||
samplers.weight->input->ExtractData(times);
|
||||
float *values = nullptr;
|
||||
|
@ -1476,6 +1476,12 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
if (strcmp(ext, "jpeg") == 0) {
|
||||
ext = "jpg";
|
||||
}
|
||||
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
|
||||
ext = "kx2";
|
||||
}
|
||||
else if(strcmp(ext, "basis") == 0) { //basisu
|
||||
ext = "bu";
|
||||
}
|
||||
|
||||
size_t len = strlen(ext);
|
||||
if (len <= 3) {
|
||||
|
|
|
@ -1137,6 +1137,9 @@ ELSE()
|
|||
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
|
||||
ENDIF()
|
||||
|
||||
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
|
||||
TARGET_COMPILE_FEATURES(assimp PUBLIC c_std_99)
|
||||
|
||||
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
|
||||
|
|
|
@ -169,7 +169,7 @@ void Logger::debug(const char *message) {
|
|||
// sometimes importers will include data from the input file
|
||||
// (i.e. node names) in their messages.
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
return OnDebug("<fixme: long message discarded>");
|
||||
}
|
||||
return OnDebug(message);
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ void Logger::verboseDebug(const char *message) {
|
|||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
return OnVerboseDebug("<fixme: long message discarded>");
|
||||
}
|
||||
return OnVerboseDebug(message);
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ void Logger::info(const char *message) {
|
|||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
return OnInfo("<fixme: long message discarded>");
|
||||
}
|
||||
return OnInfo(message);
|
||||
}
|
||||
|
@ -199,7 +199,7 @@ void Logger::warn(const char *message) {
|
|||
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
return OnWarn("<fixme: long message discarded>");
|
||||
}
|
||||
return OnWarn(message);
|
||||
}
|
||||
|
@ -208,7 +208,7 @@ void Logger::warn(const char *message) {
|
|||
void Logger::error(const char *message) {
|
||||
// SECURITY FIX: see above
|
||||
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
|
||||
return;
|
||||
return OnError("<fixme: long message discarded>");
|
||||
}
|
||||
return OnError(message);
|
||||
}
|
||||
|
|
|
@ -343,9 +343,11 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
|||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
}
|
||||
|
||||
auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
|
||||
|
||||
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
|
||||
BlobIOSystem* blobio = new BlobIOSystem();
|
||||
BlobIOSystem *blobio = new BlobIOSystem(baseName);
|
||||
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
|
||||
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
|
||||
|
|
|
@ -194,8 +194,14 @@ class BlobIOSystem : public IOSystem {
|
|||
friend class BlobIOStream;
|
||||
typedef std::pair<std::string, aiExportDataBlob *> BlobEntry;
|
||||
|
||||
|
||||
public:
|
||||
BlobIOSystem() {
|
||||
BlobIOSystem() :
|
||||
baseName{AI_BLOBIO_MAGIC} {
|
||||
}
|
||||
|
||||
BlobIOSystem(const std::string &baseName) :
|
||||
baseName(baseName) {
|
||||
}
|
||||
|
||||
virtual ~BlobIOSystem() {
|
||||
|
@ -207,27 +213,32 @@ public:
|
|||
public:
|
||||
// -------------------------------------------------------------------
|
||||
const char *GetMagicFileName() const {
|
||||
return AI_BLOBIO_MAGIC;
|
||||
return baseName.c_str();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
aiExportDataBlob *GetBlobChain() {
|
||||
const auto magicName = std::string(this->GetMagicFileName());
|
||||
const bool hasBaseName = baseName != AI_BLOBIO_MAGIC;
|
||||
|
||||
// one must be the master
|
||||
aiExportDataBlob *master = nullptr, *cur;
|
||||
|
||||
for (const BlobEntry &blobby : blobs) {
|
||||
if (blobby.first == AI_BLOBIO_MAGIC) {
|
||||
if (blobby.first == magicName) {
|
||||
master = blobby.second;
|
||||
master->name.Set(hasBaseName ? blobby.first : "");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!master) {
|
||||
ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
master->name.Set("");
|
||||
|
||||
cur = master;
|
||||
|
||||
for (const BlobEntry &blobby : blobs) {
|
||||
if (blobby.second == master) {
|
||||
continue;
|
||||
|
@ -236,9 +247,13 @@ public:
|
|||
cur->next = blobby.second;
|
||||
cur = cur->next;
|
||||
|
||||
// extract the file extension from the file written
|
||||
const std::string::size_type s = blobby.first.find_first_of('.');
|
||||
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
|
||||
if (hasBaseName) {
|
||||
cur->name.Set(blobby.first);
|
||||
} else {
|
||||
// extract the file extension from the file written
|
||||
const std::string::size_type s = blobby.first.find_first_of('.');
|
||||
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
|
||||
}
|
||||
}
|
||||
|
||||
// give up blob ownership
|
||||
|
@ -283,6 +298,7 @@ private:
|
|||
}
|
||||
|
||||
private:
|
||||
std::string baseName;
|
||||
std::set<std::string> created;
|
||||
std::vector<BlobEntry> blobs;
|
||||
};
|
||||
|
|
|
@ -88,9 +88,17 @@ public:
|
|||
underlying << sin;
|
||||
}
|
||||
|
||||
// Same problem as the copy constructor below, but with root cause is that stream move
|
||||
// is not permitted on older GCC versions. Small performance impact on those platforms.
|
||||
#if defined(__GNUC__) && (__GNUC__ == 4 && __GNUC_MINOR__ <= 9)
|
||||
basic_formatter(basic_formatter&& other) {
|
||||
underlying << (string)other;
|
||||
}
|
||||
#else
|
||||
basic_formatter(basic_formatter&& other)
|
||||
: underlying(std::move(other.underlying)) {
|
||||
}
|
||||
#endif
|
||||
|
||||
// The problem described here:
|
||||
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
|
||||
|
|
|
@ -137,7 +137,7 @@ struct aiCamera
|
|||
*/
|
||||
C_STRUCT aiVector3D mLookAt;
|
||||
|
||||
/** Half horizontal field of view angle, in radians.
|
||||
/** Horizontal field of view angle, in radians.
|
||||
*
|
||||
* The field of view angle is the angle between the center
|
||||
* line of the screen and the left or right border.
|
||||
|
|
|
@ -205,16 +205,22 @@ struct aiExportDataBlob {
|
|||
void *data;
|
||||
|
||||
/** Name of the blob. An empty string always
|
||||
indicates the first (and primary) blob,
|
||||
which contains the actual file data.
|
||||
Any other blobs are auxiliary files produced
|
||||
by exporters (i.e. material files). Existence
|
||||
of such files depends on the file format. Most
|
||||
formats don't split assets across multiple files.
|
||||
|
||||
If used, blob names usually contain the file
|
||||
extension that should be used when writing
|
||||
the data to disc.
|
||||
* indicates the first (and primary) blob,
|
||||
* which contains the actual file data.
|
||||
* Any other blobs are auxiliary files produced
|
||||
* by exporters (i.e. material files). Existence
|
||||
* of such files depends on the file format. Most
|
||||
* formats don't split assets across multiple files.
|
||||
*
|
||||
* If used, blob names usually contain the file
|
||||
* extension that should be used when writing
|
||||
* the data to disc.
|
||||
*
|
||||
* The blob names generated can be influenced by
|
||||
* setting the #AI_CONFIG_EXPORT_BLOB_NAME export
|
||||
* property to the name that is used for the master
|
||||
* blob. All other names are typically derived from
|
||||
* the base name, by the file format exporter.
|
||||
*/
|
||||
C_STRUCT aiString name;
|
||||
|
||||
|
|
|
@ -1075,6 +1075,23 @@ enum aiComponent
|
|||
*/
|
||||
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||
|
||||
/**
|
||||
* @brief Specifies the blob name, assimp uses for exporting.
|
||||
*
|
||||
* Some formats require auxiliary files to be written, that need to be linked back into
|
||||
* the original file. For example, OBJ files export materials to a separate MTL file and
|
||||
* use the `mtllib` keyword to reference this file.
|
||||
*
|
||||
* When exporting blobs using #ExportToBlob, assimp does not know the name of the blob
|
||||
* file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the
|
||||
* MTL file might be called differently.
|
||||
*
|
||||
* This property can be used to give the exporter a hint on how to use the magic
|
||||
* `$blobfile` keyword. If the exporter detects the keyword and is provided with a name
|
||||
* for the blob, it instead uses this name.
|
||||
*/
|
||||
#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
|
||||
|
||||
/**
|
||||
* @brief Specifies a gobal key factor for scale, float value
|
||||
*/
|
||||
|
|
|
@ -920,6 +920,18 @@ extern "C" {
|
|||
#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps", 0, 0
|
||||
#define AI_MATKEY_SHADER_COMPUTE "?sh.cs", 0, 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// PBR material support
|
||||
#define AI_MATKEY_USE_COLOR_MAP "$mat.useColorMap", 0, 0
|
||||
#define AI_MATKEY_BASE_COLOR "$clr.base", 0, 0
|
||||
#define AI_MATKEY_USE_METALLIC_MAP "$mat.useMetallicMap", 0, 0
|
||||
#define AI_MATKEY_METALLIC_FACTOR "$mat.metallicFactor", 0, 0
|
||||
#define AI_MATKEY_USE_ROUGHNESS_MAP "$mat.useRoughnessMap", 0, 0
|
||||
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
|
||||
#define AI_MATKEY_USE_EMISSIVE_MAP "$mat.useEmissiveMap", 0, 0
|
||||
#define AI_MATKEY_EMISSIVE_INTENSITY "$mat.emissiveIntensity", 0, 0
|
||||
#define AI_MATKEY_USE_AO_MAP "$mat.useAOMap", 0, 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Pure key names for all texture-related properties
|
||||
//! @cond MATS_DOC_FULL
|
||||
|
|
|
@ -674,6 +674,10 @@ struct aiMesh {
|
|||
*/
|
||||
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** Vertex stream names.
|
||||
*/
|
||||
C_STRUCT aiString mTextureCoordsNames[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** Specifies the number of components for a given UV channel.
|
||||
* Up to three channels are supported (UVW, for accessing volume
|
||||
* or cube maps). If the value is 2 for a given channel n, the
|
||||
|
|
Loading…
Reference in New Issue