Merge branch 'master' into issue_3711

pull/3929/head
Kim Kulling 2021-05-29 08:39:18 +02:00 committed by GitHub
commit 09bb79c68a
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25 changed files with 261 additions and 65 deletions

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@ -1,8 +1,8 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
title: 'Bug:'
labels: 'Bug'
assignees: ''
---
@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
**Platform (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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@ -2,7 +2,7 @@
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
labels: 'Feature-Request'
assignees: ''
---

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@ -0,0 +1,25 @@
---
name: Technical debt
about: Create a report to help us to fix and detect tech debts
title: ''
labels: 'Techdebt'
assignees: ''
---
**Describe the technical debt**
A clear and concise description of what the tech debt is about.
**Better solution**
A clear and concise description of what you would expect.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
if (!mesh->mTextureCoords[a])
break;
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
a, mesh->mNumUVComponents[a]);
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
mesh->mNumVertices,
a,
mesh->mTextureCoordsNames[a].C_Str(),
mesh->mNumUVComponents[a]);
if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) {

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@ -63,11 +63,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
@ -156,10 +156,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
}
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
}

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@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
}
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
out_mesh->mNumUVComponents[i] = 2;
}
@ -2126,7 +2128,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
if (ok) {
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
}
} else {
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
if (ok) {
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
}
}
const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
if (ok) {
@ -2207,6 +2214,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
if (ok) {
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
}
// PBR material information
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
if (ok) {
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
}
const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
if (ok) {
out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
}
const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
if (ok) {
out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
}
const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
if (ok) {
out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
}
const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
if (ok) {
out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
}
const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
if (ok) {
out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
}
const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
if (ok) {
out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
}
const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
if (ok) {
out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
}
const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
if (ok) {
out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
}
}
void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {

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@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
}
// ------------------------------------------------------------------------------------------------
static const std::string BinormalIndexToken = "BinormalIndex";
static const std::string BinormalsIndexToken = "BinormalsIndex";
static const char * BinormalIndexToken = "BinormalIndex";
static const char * BinormalsIndexToken = "BinormalsIndex";
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
str,
strIdx,

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@ -131,7 +131,7 @@ Property* ReadTypedProperty(const Element& element)
ParseTokenAsFloat(*tok[6]))
);
}
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
checkTokenCount(tok, 5);
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}

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@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace Ogre {
const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
const unsigned short HEADER_CHUNK_ID = 0x1000;

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@ -749,22 +749,22 @@ enum MeshAttribute {
TexCoord
};
static const std::string PosToken = "position";
static const std::string ColToken = "color";
static const std::string NormalToken = "normal";
static const std::string TexCoordToken = "texcoord";
constexpr auto PosToken = "position";
constexpr auto ColToken = "color";
constexpr auto NormalToken = "normal";
constexpr auto TexCoordToken = "texcoord";
//------------------------------------------------------------------------------------------------
static MeshAttribute getAttributeByName(const char *attribName) {
ai_assert(nullptr != attribName);
if (0 == strncmp(PosToken.c_str(), attribName, PosToken.size())) {
if (0 == strcmp(PosToken, attribName)) {
return Position;
} else if (0 == strncmp(ColToken.c_str(), attribName, ColToken.size())) {
} else if (0 == strcmp(ColToken, attribName)) {
return Color;
} else if (0 == strncmp(NormalToken.c_str(), attribName, NormalToken.size())) {
} else if (0 == strcmp(NormalToken, attribName)) {
return Normal;
} else if (0 == strncmp(TexCoordToken.c_str(), attribName, TexCoordToken.size())) {
} else if (0 == strcmp(TexCoordToken, attribName)) {
return TexCoord;
}

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@ -1118,11 +1118,13 @@ public:
bool KHR_materials_transmission;
bool KHR_draco_mesh_compression;
bool FB_ngon_encoding;
bool KHR_texture_basisu;
} extensionsUsed;
//! Keeps info about the required extensions
struct RequiredExtensions {
bool KHR_draco_mesh_compression;
bool KHR_texture_basisu;
} extensionsRequired;
AssetMetadata asset;

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@ -58,7 +58,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma clang diagnostic ignored "-Wsign-compare"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#if (__GNUC__ > 4)
#pragma GCC diagnostic ignored "-Wbool-compare"
#endif
#pragma GCC diagnostic ignored "-Wsign-compare"
#endif
@ -1144,6 +1146,7 @@ inline Image::Image() :
}
inline void Image::Read(Value &obj, Asset &r) {
//basisu: no need to handle .ktx2, .basis, load as is
if (!mDataLength) {
Value *curUri = FindString(obj, "uri");
if (nullptr != curUri) {
@ -2124,6 +2127,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
CHECK_EXT(KHR_materials_clearcoat);
CHECK_EXT(KHR_materials_transmission);
CHECK_EXT(KHR_draco_mesh_compression);
CHECK_EXT(KHR_texture_basisu);
#undef CHECK_EXT
}

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@ -250,6 +250,7 @@ namespace glTF2 {
inline void Write(Value& obj, Image& img, AssetWriter& w)
{
//basisu: no need to handle .ktx2, .basis, write as is
if (img.bufferView) {
obj.AddMember("bufferView", img.bufferView->index, w.mAl);
obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
@ -892,10 +893,22 @@ namespace glTF2 {
if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
}
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
exts.PushBack(StringRef("KHR_texture_basisu"), mAl);
}
}
if (!exts.Empty())
mDoc.AddMember("extensionsUsed", exts, mAl);
//basisu extensionRequired
Value extsReq;
extsReq.SetArray();
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl);
mDoc.AddMember("extensionsRequired", extsReq, mAl);
}
}
template<class T>

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@ -494,7 +494,6 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial* mat, float& prop, const char
void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTextureType tt, unsigned int slot = 0)
{
if (mat->GetTextureCount(tt) > 0) {
aiString tex;
@ -507,6 +506,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
texture = mAsset->textures.Get(it->second);
}
bool useBasisUniversal = false;
if (!texture) {
std::string texId = mAsset->FindUniqueID("", "texture");
texture = mAsset->textures.Create(texId);
@ -519,18 +519,46 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
aiTexture* curTex = mScene->mTextures[atoi(&path[1])];
texture->source->name = curTex->mFilename.C_Str();
// The asset has its own buffer, see Image::SetData
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
//basisu: embedded ktx2, bu
if (curTex->achFormatHint[0]) {
std::string mimeType = "image/";
mimeType += (memcmp(curTex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : curTex->achFormatHint;
if(memcmp(curTex->achFormatHint, "jpg", 3) == 0)
mimeType += "jpeg";
else if(memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx";
}
else if(memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx2";
}
else if(memcmp(curTex->achFormatHint, "bu", 2) == 0) {
useBasisUniversal = true;
mimeType += "basis";
}
else
mimeType += curTex->achFormatHint;
texture->source->mimeType = mimeType;
}
// The asset has its own buffer, see Image::SetData
//basisu: "image/ktx2", "image/basis" as is
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
}
else {
texture->source->uri = path;
if(texture->source->uri.find(".ktx")!=std::string::npos ||
texture->source->uri.find(".basis")!=std::string::npos)
{
useBasisUniversal = true;
}
}
//basisu
if(useBasisUniversal) {
mAsset->extensionsUsed.KHR_texture_basisu = true;
mAsset->extensionsRequired.KHR_texture_basisu = true;
}
GetTexSampler(mat, texture, tt, slot);

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@ -1263,7 +1263,7 @@ aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSampler
static const float kMillisecondsFromSeconds = 1000.f;
if (nullptr != samplers.weight) {
if (samplers.weight && samplers.weight->input && samplers.weight->output) {
float *times = nullptr;
samplers.weight->input->ExtractData(times);
float *values = nullptr;
@ -1476,6 +1476,12 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (strcmp(ext, "jpeg") == 0) {
ext = "jpg";
}
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
ext = "kx2";
}
else if(strcmp(ext, "basis") == 0) { //basisu
ext = "bu";
}
size_t len = strlen(ext);
if (len <= 3) {

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@ -1137,6 +1137,9 @@ ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
ENDIF()
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
TARGET_COMPILE_FEATURES(assimp PUBLIC c_std_99)
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>

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@ -169,7 +169,7 @@ void Logger::debug(const char *message) {
// sometimes importers will include data from the input file
// (i.e. node names) in their messages.
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnDebug("<fixme: long message discarded>");
}
return OnDebug(message);
}
@ -179,7 +179,7 @@ void Logger::verboseDebug(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnVerboseDebug("<fixme: long message discarded>");
}
return OnVerboseDebug(message);
}
@ -189,7 +189,7 @@ void Logger::info(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnInfo("<fixme: long message discarded>");
}
return OnInfo(message);
}
@ -199,7 +199,7 @@ void Logger::warn(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnWarn("<fixme: long message discarded>");
}
return OnWarn(message);
}
@ -208,7 +208,7 @@ void Logger::warn(const char *message) {
void Logger::error(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnError("<fixme: long message discarded>");
}
return OnError(message);
}

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@ -343,9 +343,11 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
delete pimpl->blob;
pimpl->blob = nullptr;
}
auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
BlobIOSystem* blobio = new BlobIOSystem();
BlobIOSystem *blobio = new BlobIOSystem(baseName);
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {

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@ -194,8 +194,14 @@ class BlobIOSystem : public IOSystem {
friend class BlobIOStream;
typedef std::pair<std::string, aiExportDataBlob *> BlobEntry;
public:
BlobIOSystem() {
BlobIOSystem() :
baseName{AI_BLOBIO_MAGIC} {
}
BlobIOSystem(const std::string &baseName) :
baseName(baseName) {
}
virtual ~BlobIOSystem() {
@ -207,27 +213,32 @@ public:
public:
// -------------------------------------------------------------------
const char *GetMagicFileName() const {
return AI_BLOBIO_MAGIC;
return baseName.c_str();
}
// -------------------------------------------------------------------
aiExportDataBlob *GetBlobChain() {
const auto magicName = std::string(this->GetMagicFileName());
const bool hasBaseName = baseName != AI_BLOBIO_MAGIC;
// one must be the master
aiExportDataBlob *master = nullptr, *cur;
for (const BlobEntry &blobby : blobs) {
if (blobby.first == AI_BLOBIO_MAGIC) {
if (blobby.first == magicName) {
master = blobby.second;
master->name.Set(hasBaseName ? blobby.first : "");
break;
}
}
if (!master) {
ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly.");
return nullptr;
}
master->name.Set("");
cur = master;
for (const BlobEntry &blobby : blobs) {
if (blobby.second == master) {
continue;
@ -236,9 +247,13 @@ public:
cur->next = blobby.second;
cur = cur->next;
// extract the file extension from the file written
const std::string::size_type s = blobby.first.find_first_of('.');
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
if (hasBaseName) {
cur->name.Set(blobby.first);
} else {
// extract the file extension from the file written
const std::string::size_type s = blobby.first.find_first_of('.');
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
}
}
// give up blob ownership
@ -283,6 +298,7 @@ private:
}
private:
std::string baseName;
std::set<std::string> created;
std::vector<BlobEntry> blobs;
};

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@ -88,9 +88,17 @@ public:
underlying << sin;
}
// Same problem as the copy constructor below, but with root cause is that stream move
// is not permitted on older GCC versions. Small performance impact on those platforms.
#if defined(__GNUC__) && (__GNUC__ == 4 && __GNUC_MINOR__ <= 9)
basic_formatter(basic_formatter&& other) {
underlying << (string)other;
}
#else
basic_formatter(basic_formatter&& other)
: underlying(std::move(other.underlying)) {
}
#endif
// The problem described here:
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462

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@ -137,7 +137,7 @@ struct aiCamera
*/
C_STRUCT aiVector3D mLookAt;
/** Half horizontal field of view angle, in radians.
/** Horizontal field of view angle, in radians.
*
* The field of view angle is the angle between the center
* line of the screen and the left or right border.

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@ -205,16 +205,22 @@ struct aiExportDataBlob {
void *data;
/** Name of the blob. An empty string always
indicates the first (and primary) blob,
which contains the actual file data.
Any other blobs are auxiliary files produced
by exporters (i.e. material files). Existence
of such files depends on the file format. Most
formats don't split assets across multiple files.
If used, blob names usually contain the file
extension that should be used when writing
the data to disc.
* indicates the first (and primary) blob,
* which contains the actual file data.
* Any other blobs are auxiliary files produced
* by exporters (i.e. material files). Existence
* of such files depends on the file format. Most
* formats don't split assets across multiple files.
*
* If used, blob names usually contain the file
* extension that should be used when writing
* the data to disc.
*
* The blob names generated can be influenced by
* setting the #AI_CONFIG_EXPORT_BLOB_NAME export
* property to the name that is used for the master
* blob. All other names are typically derived from
* the base name, by the file format exporter.
*/
C_STRUCT aiString name;

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@ -1075,6 +1075,23 @@ enum aiComponent
*/
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
/**
* @brief Specifies the blob name, assimp uses for exporting.
*
* Some formats require auxiliary files to be written, that need to be linked back into
* the original file. For example, OBJ files export materials to a separate MTL file and
* use the `mtllib` keyword to reference this file.
*
* When exporting blobs using #ExportToBlob, assimp does not know the name of the blob
* file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the
* MTL file might be called differently.
*
* This property can be used to give the exporter a hint on how to use the magic
* `$blobfile` keyword. If the exporter detects the keyword and is provided with a name
* for the blob, it instead uses this name.
*/
#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
/**
* @brief Specifies a gobal key factor for scale, float value
*/

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@ -920,6 +920,18 @@ extern "C" {
#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps", 0, 0
#define AI_MATKEY_SHADER_COMPUTE "?sh.cs", 0, 0
// ---------------------------------------------------------------------------
// PBR material support
#define AI_MATKEY_USE_COLOR_MAP "$mat.useColorMap", 0, 0
#define AI_MATKEY_BASE_COLOR "$clr.base", 0, 0
#define AI_MATKEY_USE_METALLIC_MAP "$mat.useMetallicMap", 0, 0
#define AI_MATKEY_METALLIC_FACTOR "$mat.metallicFactor", 0, 0
#define AI_MATKEY_USE_ROUGHNESS_MAP "$mat.useRoughnessMap", 0, 0
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
#define AI_MATKEY_USE_EMISSIVE_MAP "$mat.useEmissiveMap", 0, 0
#define AI_MATKEY_EMISSIVE_INTENSITY "$mat.emissiveIntensity", 0, 0
#define AI_MATKEY_USE_AO_MAP "$mat.useAOMap", 0, 0
// ---------------------------------------------------------------------------
// Pure key names for all texture-related properties
//! @cond MATS_DOC_FULL

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@ -674,6 +674,10 @@ struct aiMesh {
*/
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/** Vertex stream names.
*/
C_STRUCT aiString mTextureCoordsNames[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/** Specifies the number of components for a given UV channel.
* Up to three channels are supported (UVW, for accessing volume
* or cube maps). If the value is 2 for a given channel n, the