Merge branch 'master' into isue_1621
commit
096f7e272a
|
@ -147,10 +147,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer constructor.
|
||||
Importer::Importer()
|
||||
: pimpl( NULL ) {
|
||||
// allocate the pimpl first
|
||||
pimpl = new ImporterPimpl();
|
||||
|
||||
: pimpl( new ImporterPimpl ) {
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mErrorString = "";
|
||||
|
||||
|
|
|
@ -68,10 +68,8 @@ namespace Assimp {
|
|||
* std::vector and std::map in the public headers. Furthermore we are dropping
|
||||
* any STL interface problems caused by mismatching STL settings. All
|
||||
* size calculation are now done by us, not the app heap. */
|
||||
class ImporterPimpl
|
||||
{
|
||||
class ImporterPimpl {
|
||||
public:
|
||||
|
||||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
|
@ -82,8 +80,6 @@ public:
|
|||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
/** IO handler to use for all file accesses. */
|
||||
IOSystem* mIOHandler;
|
||||
bool mIsDefaultHandler;
|
||||
|
@ -117,12 +113,34 @@ public:
|
|||
MatrixPropertyMap mMatrixProperties;
|
||||
|
||||
/** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
|
||||
* to be executed before and after every single postprocess step */
|
||||
* to be executed before and after every single post-process step */
|
||||
bool bExtraVerbose;
|
||||
|
||||
/** Used by post-process steps to share data */
|
||||
SharedPostProcessInfo* mPPShared;
|
||||
|
||||
/// The default class constructor.
|
||||
ImporterPimpl();
|
||||
};
|
||||
|
||||
inline
|
||||
ImporterPimpl::ImporterPimpl()
|
||||
: mIOHandler( nullptr )
|
||||
, mIsDefaultHandler( false )
|
||||
, mProgressHandler( nullptr )
|
||||
, mIsDefaultProgressHandler( false )
|
||||
, mImporter()
|
||||
, mPostProcessingSteps()
|
||||
, mScene( nullptr )
|
||||
, mErrorString()
|
||||
, mIntProperties()
|
||||
, mFloatProperties()
|
||||
, mStringProperties()
|
||||
, mMatrixProperties()
|
||||
, bExtraVerbose( false )
|
||||
, mPPShared( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
//! @endcond
|
||||
|
||||
|
||||
|
|
|
@ -439,8 +439,14 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
|
|||
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent) {
|
||||
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
|
||||
|
||||
aiMesh *cm( nullptr );
|
||||
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
|
||||
AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
|
||||
cm = pScene->mMeshes[nd->mMeshes[i]];
|
||||
if (nullptr != cm) {
|
||||
AddMesh(cm->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
|
||||
} else {
|
||||
AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
||||
|
|
|
@ -73,28 +73,28 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OptimizeGraphProcess::OptimizeGraphProcess()
|
||||
: mScene()
|
||||
, nodes_in()
|
||||
, nodes_out()
|
||||
, count_merged()
|
||||
{}
|
||||
: mScene()
|
||||
, nodes_in()
|
||||
, nodes_out()
|
||||
, count_merged() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OptimizeGraphProcess::~OptimizeGraphProcess()
|
||||
{}
|
||||
OptimizeGraphProcess::~OptimizeGraphProcess() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const {
|
||||
return (0 != (pFlags & aiProcess_OptimizeGraph));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties for the postprocessing step
|
||||
void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// Setup properties for the post-processing step
|
||||
void OptimizeGraphProcess::SetupProperties(const Importer* pImp) {
|
||||
// Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST
|
||||
std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,"");
|
||||
AddLockedNodeList(tmp);
|
||||
|
@ -102,16 +102,14 @@ void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Collect new children
|
||||
void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes)
|
||||
{
|
||||
void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) {
|
||||
nodes_in += nd->mNumChildren;
|
||||
|
||||
// Process children
|
||||
std::list<aiNode*> child_nodes;
|
||||
for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
||||
|
||||
CollectNewChildren(nd->mChildren[i],child_nodes);
|
||||
nd->mChildren[i] = NULL;
|
||||
nd->mChildren[i] = nullptr;
|
||||
}
|
||||
|
||||
// Check whether we need this node; if not we can replace it by our own children (warn, danger of incest).
|
||||
|
@ -130,13 +128,11 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
|
||||
if (nd->mNumMeshes || !child_nodes.empty()) {
|
||||
nodes.push_back(nd);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
delete nd; /* bye, node */
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
|
||||
// Retain our current position in the hierarchy
|
||||
nodes.push_back(nd);
|
||||
|
@ -160,14 +156,11 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
}
|
||||
}
|
||||
if (n == child->mNumMeshes) {
|
||||
|
||||
if (!join_master) {
|
||||
join_master = child;
|
||||
inv = join_master->mTransformation;
|
||||
inv.Inverse();
|
||||
}
|
||||
else {
|
||||
|
||||
} else {
|
||||
child->mTransformation = inv * child->mTransformation ;
|
||||
|
||||
join.push_back(child);
|
||||
|
@ -227,9 +220,10 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
|
||||
delete[] nd->mChildren;
|
||||
|
||||
if (!child_nodes.empty())
|
||||
if (!child_nodes.empty()) {
|
||||
nd->mChildren = new aiNode*[child_nodes.size()];
|
||||
else nd->mChildren = NULL;
|
||||
}
|
||||
else nd->mChildren = nullptr;
|
||||
}
|
||||
|
||||
nd->mNumChildren = static_cast<unsigned int>(child_nodes.size());
|
||||
|
@ -246,9 +240,8 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Execute the postprocessing step on the given scene
|
||||
void OptimizeGraphProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
// Execute the post-processing step on the given scene
|
||||
void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
||||
DefaultLogger::get()->debug("OptimizeGraphProcess begin");
|
||||
nodes_in = nodes_out = count_merged = 0;
|
||||
mScene = pScene;
|
||||
|
@ -268,7 +261,6 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
|
|||
|
||||
for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
|
||||
for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) {
|
||||
|
||||
aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a];
|
||||
locked.insert(AI_OG_GETKEY(anim->mNodeName));
|
||||
}
|
||||
|
@ -349,7 +341,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Buidl a LUT of all instanced meshes
|
||||
// Build a LUT of all instanced meshes
|
||||
void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
|
||||
{
|
||||
for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
|
||||
|
|
|
@ -412,7 +412,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
aim->mBitangents[i] = (aim->mNormals[i] ^ tangents[i].xyz) * tangents[i].w;
|
||||
}
|
||||
|
||||
delete tangents;
|
||||
delete [] tangents;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue