+ add Ply exporter.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1169 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
parent
23c16a3ef9
commit
08fe2e7d20
|
@ -337,6 +337,8 @@ SET( Ply_SRCS
|
||||||
PlyLoader.h
|
PlyLoader.h
|
||||||
PlyParser.cpp
|
PlyParser.cpp
|
||||||
PlyParser.h
|
PlyParser.h
|
||||||
|
PlyExporter.cpp
|
||||||
|
PlyExporter.h
|
||||||
)
|
)
|
||||||
SOURCE_GROUP( Ply FILES ${Ply_SRCS})
|
SOURCE_GROUP( Ply FILES ${Ply_SRCS})
|
||||||
|
|
||||||
|
|
|
@ -73,6 +73,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
|
||||||
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
|
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
|
||||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
|
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
|
||||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
|
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
|
||||||
|
void ExportScenePly(const char*,IOSystem*, const aiScene*);
|
||||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
|
void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -93,6 +94,12 @@ Exporter::ExportFormatEntry gExporters[] =
|
||||||
),
|
),
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
|
||||||
|
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
|
||||||
|
aiProcess_PreTransformVertices
|
||||||
|
),
|
||||||
|
#endif
|
||||||
|
|
||||||
//#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
//#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||||
// ExportFormatEntry( "3ds", "Autodesk 3DS (legacy format)", "3ds" , &ExportScene3DS),
|
// ExportFormatEntry( "3ds", "Autodesk 3DS (legacy format)", "3ds" , &ExportScene3DS),
|
||||||
//#endif
|
//#endif
|
||||||
|
|
|
@ -0,0 +1,247 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2012, assimp team
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "AssimpPCH.h"
|
||||||
|
|
||||||
|
#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
|
||||||
|
|
||||||
|
#include "PlyExporter.h"
|
||||||
|
#include "../include/assimp/version.h"
|
||||||
|
|
||||||
|
using namespace Assimp;
|
||||||
|
namespace Assimp {
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
|
||||||
|
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
|
||||||
|
{
|
||||||
|
// invoke the exporter
|
||||||
|
PlyExporter exporter(pFile, pScene);
|
||||||
|
|
||||||
|
// we're still here - export successfully completed. Write the file.
|
||||||
|
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
||||||
|
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // end of namespace Assimp
|
||||||
|
|
||||||
|
#define PLY_EXPORT_HAS_NORMALS 0x1
|
||||||
|
#define PLY_EXPORT_HAS_TANGENTS_BITANGENTS 0x2
|
||||||
|
#define PLY_EXPORT_HAS_TEXCOORDS 0x4
|
||||||
|
#define PLY_EXPORT_HAS_COLORS (PLY_EXPORT_HAS_TEXCOORDS << AI_MAX_NUMBER_OF_TEXTURECOORDS)
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
PlyExporter :: PlyExporter(const char* _filename, const aiScene* pScene)
|
||||||
|
: filename(_filename)
|
||||||
|
, pScene(pScene)
|
||||||
|
, endl("\n")
|
||||||
|
{
|
||||||
|
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||||
|
const std::locale& l = std::locale("C");
|
||||||
|
mOutput.imbue(l);
|
||||||
|
|
||||||
|
unsigned int faces = 0u, vertices = 0u, components = 0u;
|
||||||
|
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||||
|
const aiMesh& m = *pScene->mMeshes[i];
|
||||||
|
faces += m.mNumFaces;
|
||||||
|
vertices += m.mNumVertices;
|
||||||
|
|
||||||
|
if (m.HasNormals()) {
|
||||||
|
components |= PLY_EXPORT_HAS_NORMALS;
|
||||||
|
}
|
||||||
|
if (m.HasTangentsAndBitangents()) {
|
||||||
|
components |= PLY_EXPORT_HAS_TANGENTS_BITANGENTS;
|
||||||
|
}
|
||||||
|
for (unsigned int t = 0; m.HasTextureCoords(t); ++t) {
|
||||||
|
components |= PLY_EXPORT_HAS_TEXCOORDS << t;
|
||||||
|
}
|
||||||
|
for (unsigned int t = 0; m.HasVertexColors(t); ++t) {
|
||||||
|
components |= PLY_EXPORT_HAS_COLORS << t;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mOutput << "ply" << endl;
|
||||||
|
mOutput << "format ascii 1.0" << endl;
|
||||||
|
mOutput << "Created by Open Asset Import Library - http://assimp.sf.net (v"
|
||||||
|
<< aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
|
||||||
|
<< aiGetVersionRevision() << ")" << endl;
|
||||||
|
|
||||||
|
mOutput << "element vertex " << vertices << endl;
|
||||||
|
mOutput << "property float x" << endl;
|
||||||
|
mOutput << "property float y" << endl;
|
||||||
|
mOutput << "property float z" << endl;
|
||||||
|
|
||||||
|
if(components & PLY_EXPORT_HAS_NORMALS) {
|
||||||
|
mOutput << "property float nx" << endl;
|
||||||
|
mOutput << "property float ny" << endl;
|
||||||
|
mOutput << "property float nz" << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// write texcoords first, just in case an importer does not support tangents
|
||||||
|
// bitangents and just skips over the rest of the line upon encountering
|
||||||
|
// unknown fields (Ply leaves pretty much every vertex component open,
|
||||||
|
// but in reality most importers only know about vertex positions, normals
|
||||||
|
// and texture coordinates).
|
||||||
|
for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
|
||||||
|
if (!c) {
|
||||||
|
mOutput << "property float s" << endl;
|
||||||
|
mOutput << "property float t" << endl;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOutput << "property float s" << c << endl;
|
||||||
|
mOutput << "property float t" << c << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
|
||||||
|
if (!c) {
|
||||||
|
mOutput << "property float r" << endl;
|
||||||
|
mOutput << "property float g" << endl;
|
||||||
|
mOutput << "property float b" << endl;
|
||||||
|
mOutput << "property float a" << endl;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOutput << "property float r" << c << endl;
|
||||||
|
mOutput << "property float g" << c << endl;
|
||||||
|
mOutput << "property float b" << c << endl;
|
||||||
|
mOutput << "property float a" << c << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
|
||||||
|
mOutput << "property float tx" << endl;
|
||||||
|
mOutput << "property float ty" << endl;
|
||||||
|
mOutput << "property float tz" << endl;
|
||||||
|
mOutput << "property float bx" << endl;
|
||||||
|
mOutput << "property float by" << endl;
|
||||||
|
mOutput << "property float bz" << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
mOutput << "element face " << faces << endl;
|
||||||
|
mOutput << "property list uint uint vertex_indices" << endl;
|
||||||
|
mOutput << "end_header" << endl;
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||||
|
WriteMeshVerts(pScene->mMeshes[i],components);
|
||||||
|
}
|
||||||
|
for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
|
||||||
|
WriteMeshIndices(pScene->mMeshes[i],ofs);
|
||||||
|
ofs += pScene->mMeshes[i]->mNumVertices;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void PlyExporter :: WriteMeshVerts(const aiMesh* m, unsigned int components)
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < m->mNumVertices; ++i) {
|
||||||
|
mOutput <<
|
||||||
|
m->mVertices[i].x << " " <<
|
||||||
|
m->mVertices[i].y << " " <<
|
||||||
|
m->mVertices[i].z
|
||||||
|
;
|
||||||
|
if(components & PLY_EXPORT_HAS_NORMALS) {
|
||||||
|
if (m->HasNormals()) {
|
||||||
|
mOutput <<
|
||||||
|
" " << m->mNormals[i].x <<
|
||||||
|
" " << m->mNormals[i].y <<
|
||||||
|
" " << m->mNormals[i].z;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOutput << " 0.0 0.0 0.0";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
|
||||||
|
if (m->HasTextureCoords(c)) {
|
||||||
|
mOutput <<
|
||||||
|
" " << m->mTextureCoords[c][i].x <<
|
||||||
|
" " << m->mTextureCoords[c][i].y;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOutput << " -1.0 -1.0";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
|
||||||
|
if (m->HasVertexColors(c)) {
|
||||||
|
mOutput <<
|
||||||
|
" " << m->mColors[c][i].r <<
|
||||||
|
" " << m->mColors[c][i].g <<
|
||||||
|
" " << m->mColors[c][i].b <<
|
||||||
|
" " << m->mColors[c][i].a;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOutput << " -1.0 -1.0 -1.0 -1.0";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
|
||||||
|
if (m->HasTangentsAndBitangents()) {
|
||||||
|
mOutput <<
|
||||||
|
" " << m->mTangents[i].x <<
|
||||||
|
" " << m->mTangents[i].y <<
|
||||||
|
" " << m->mTangents[i].z <<
|
||||||
|
" " << m->mBitangents[i].x <<
|
||||||
|
" " << m->mBitangents[i].y <<
|
||||||
|
" " << m->mBitangents[i].z
|
||||||
|
;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mOutput << " 0.0 0.0 0.0 0.0 0.0 0.0";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mOutput << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void PlyExporter :: WriteMeshIndices(const aiMesh* m, unsigned int offset)
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||||
|
const aiFace& f = m->mFaces[i];
|
||||||
|
mOutput << f.mNumIndices << " ";
|
||||||
|
for(unsigned int c = 0; c < f.mNumIndices; ++c) {
|
||||||
|
mOutput << (f.mIndices[c] + offset) << (c == f.mNumIndices-1 ? endl : " ");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,85 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2012, assimp team
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file PlyExporter.h
|
||||||
|
* Declares the exporter class to write a scene to a Polygon Library (ply)
|
||||||
|
*/
|
||||||
|
#ifndef AI_PLYEXPORTER_H_INC
|
||||||
|
#define AI_PLYEXPORTER_H_INC
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
struct aiScene;
|
||||||
|
struct aiNode;
|
||||||
|
|
||||||
|
namespace Assimp
|
||||||
|
{
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
/** Helper class to export a given scene to a Stanford Ply file. */
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
class PlyExporter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/// Constructor for a specific scene to export
|
||||||
|
PlyExporter(const char* filename, const aiScene* pScene);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
/// public stringstreams to write all output into
|
||||||
|
std::ostringstream mOutput;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
void WriteMeshVerts(const aiMesh* m, unsigned int components);
|
||||||
|
void WriteMeshIndices(const aiMesh* m, unsigned int ofs);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
const std::string filename;
|
||||||
|
const aiScene* const pScene;
|
||||||
|
|
||||||
|
// obviously, this endl() doesn't flush() the stream
|
||||||
|
const std::string endl;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue