Merge branch 'master' into ExposeEmbedTexture
commit
08561f875f
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@ -72,9 +72,8 @@ using namespace std;
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// ------------------------------------------------------------------------------------------------
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// Default constructor
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MMDImporter::MMDImporter()
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: m_Buffer(),
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// m_pRootObject( NULL ),
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m_strAbsPath("") {
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: m_Buffer()
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, m_strAbsPath("") {
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DefaultIOSystem io;
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m_strAbsPath = io.getOsSeparator();
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}
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@ -82,8 +81,7 @@ MMDImporter::MMDImporter()
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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MMDImporter::~MMDImporter() {
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// delete m_pRootObject;
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// m_pRootObject = NULL;
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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@ -96,8 +94,7 @@ bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,
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} else // Check file Header
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{
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static const char *pTokens[] = {"PMX "};
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return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens,
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1);
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return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 1);
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}
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}
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@ -354,8 +351,11 @@ aiMaterial *MMDImporter::CreateMaterial(const pmx::PmxMaterial *pMat,
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float shininess = pMat->specularlity;
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mat->AddProperty(&shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
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if(pMat->diffuse_texture_index >= 0) {
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aiString texture_path(pModel->textures[pMat->diffuse_texture_index]);
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mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
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}
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int mapping_uvwsrc = 0;
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mat->AddProperty(&mapping_uvwsrc, 1,
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AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, 0));
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@ -94,16 +94,15 @@ namespace pmx
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if (encoding == 0)
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{
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// UTF16 to UTF8
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std::string result;
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const char* sourceStart = buffer.data();
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const uint16_t* sourceStart = (uint16_t*)buffer.data();
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const unsigned int targetSize = size * 3; // enough to encode
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char* targetStart = new char[targetSize]();
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const char* targetReserved = targetStart;
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utf8::utf16to8( sourceStart, sourceStart + size, targetStart );
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char *targetStart = new char[targetSize];
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std::memset(targetStart, 0, targetSize * sizeof(char));
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result.assign(targetReserved, targetStart - targetReserved);
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delete[] targetReserved;
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utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart );
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std::string result(targetStart);
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delete [] targetStart;
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return result;
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}
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else
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@ -475,7 +474,6 @@ namespace pmx
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void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
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{
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// 未実装
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std::cerr << "Not Implemented Exception" << std::endl;
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throw DeadlyImportError("MMD: Not Implemented Exception");
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}
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@ -511,7 +509,6 @@ namespace pmx
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void PmxModel::Read(std::istream *stream)
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{
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// マジック
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char magic[4];
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stream->read((char*) magic, sizeof(char) * 4);
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if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
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@ -519,23 +516,20 @@ namespace pmx
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std::cerr << "invalid magic number." << std::endl;
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throw DeadlyImportError("MMD: invalid magic number.");
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}
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// バージョン
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stream->read((char*) &version, sizeof(float));
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if (version != 2.0f && version != 2.1f)
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{
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std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
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throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
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}
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// ファイル設定
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this->setting.Read(stream);
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// モデル情報
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this->model_name = ReadString(stream, setting.encoding);
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this->model_english_name = ReadString(stream, setting.encoding);
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this->model_comment = ReadString(stream, setting.encoding);
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this->model_english_comment = ReadString(stream, setting.encoding);
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// 頂点
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// read vertices
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stream->read((char*) &vertex_count, sizeof(int));
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this->vertices = mmd::make_unique<PmxVertex []>(vertex_count);
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for (int i = 0; i < vertex_count; i++)
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@ -543,7 +537,7 @@ namespace pmx
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vertices[i].Read(stream, &setting);
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}
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// 面
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// read indices
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stream->read((char*) &index_count, sizeof(int));
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this->indices = mmd::make_unique<int []>(index_count);
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for (int i = 0; i < index_count; i++)
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@ -551,7 +545,7 @@ namespace pmx
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this->indices[i] = ReadIndex(stream, setting.vertex_index_size);
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}
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// テクスチャ
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// read texture names
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stream->read((char*) &texture_count, sizeof(int));
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this->textures = mmd::make_unique<std::string []>(texture_count);
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for (int i = 0; i < texture_count; i++)
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@ -559,7 +553,7 @@ namespace pmx
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this->textures[i] = ReadString(stream, setting.encoding);
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}
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// マテリアル
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// read materials
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stream->read((char*) &material_count, sizeof(int));
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this->materials = mmd::make_unique<PmxMaterial []>(material_count);
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for (int i = 0; i < material_count; i++)
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@ -567,7 +561,7 @@ namespace pmx
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this->materials[i].Read(stream, &setting);
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}
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// ボーン
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// read bones
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stream->read((char*) &this->bone_count, sizeof(int));
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this->bones = mmd::make_unique<PmxBone []>(this->bone_count);
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for (int i = 0; i < this->bone_count; i++)
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@ -575,7 +569,7 @@ namespace pmx
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this->bones[i].Read(stream, &setting);
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}
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// モーフ
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// read morphs
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stream->read((char*) &this->morph_count, sizeof(int));
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this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count);
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for (int i = 0; i < this->morph_count; i++)
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@ -583,7 +577,7 @@ namespace pmx
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this->morphs[i].Read(stream, &setting);
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}
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// 表示枠
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// read display frames
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stream->read((char*) &this->frame_count, sizeof(int));
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this->frames = mmd::make_unique<PmxFrame []>(this->frame_count);
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for (int i = 0; i < this->frame_count; i++)
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@ -591,7 +585,7 @@ namespace pmx
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this->frames[i].Read(stream, &setting);
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}
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// 剛体
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// read rigid bodies
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stream->read((char*) &this->rigid_body_count, sizeof(int));
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this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count);
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for (int i = 0; i < this->rigid_body_count; i++)
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@ -599,7 +593,7 @@ namespace pmx
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this->rigid_bodies[i].Read(stream, &setting);
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}
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// ジョイント
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// read joints
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stream->read((char*) &this->joint_count, sizeof(int));
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this->joints = mmd::make_unique<PmxJoint []>(this->joint_count);
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for (int i = 0; i < this->joint_count; i++)
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@ -641,7 +641,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
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size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
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Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
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uint8_t* arrys = new uint8_t[s_bytesLen];
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uint8_t* arrys = new uint8_t[bytesLen];
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unsigned int i = 0;
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for ( unsigned int j = 0; j <= bytesLen; j += bytesPerComp ){
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size_t len_p = offset + j;
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@ -652,8 +652,9 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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memcpy(&arrys[i*s_bytesPerComp], data, s_bytesPerComp);
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++i;
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}
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buf->ReplaceData_joint(offset, bytesLen, arrys, s_bytesLen);
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buf->ReplaceData_joint(offset, bytesLen, arrys, bytesLen);
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vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT;
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vertexJointAccessor->bufferView->byteLength = s_bytesLen;
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p.attributes.joint.push_back( vertexJointAccessor );
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}
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