cleanup collada xml migration.
parent
b9f83c8db8
commit
080322b9e2
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@ -1,5 +1,3 @@
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/** Helper structures for the Collada loader */
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -40,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** Helper structures for the Collada loader */
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#include "ColladaHelper.h"
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@ -1,12 +1,9 @@
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/** Helper structures for the Collada loader */
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -42,12 +39,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** Helper structures for the Collada loader */
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#ifndef AI_COLLADAHELPER_H_INC
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#define AI_COLLADAHELPER_H_INC
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#include <assimp/light.h>
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#include <assimp/material.h>
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#include <assimp/mesh.h>
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#include <stdint.h>
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#include <map>
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#include <set>
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@ -58,14 +58,14 @@ struct aiMaterial;
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namespace Assimp {
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namespace Collada {
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/** Collada file versions which evolved during the years ... */
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/// Collada file versions which evolved during the years ...
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enum FormatVersion {
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FV_1_5_n,
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FV_1_4_n,
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FV_1_3_n
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};
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/** Transformation types that can be applied to a node */
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/// Transformation types that can be applied to a node
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enum TransformType {
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TF_LOOKAT,
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TF_ROTATE,
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@ -75,7 +75,7 @@ enum TransformType {
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TF_MATRIX
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};
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/** Different types of input data to a vertex or face */
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/// Different types of input data to a vertex or face
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enum InputType {
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IT_Invalid,
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IT_Vertex, // special type for per-index data referring to the <vertices> element carrying the per-vertex data.
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@ -87,38 +87,39 @@ enum InputType {
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IT_Bitangent
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};
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/** Supported controller types */
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/// Supported controller types
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enum ControllerType {
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Skin,
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Morph
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};
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/** Supported morph methods */
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/// Supported morph methods
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enum MorphMethod {
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Normalized,
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Relative
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};
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/** Common metadata keys as <Collada, Assimp> */
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typedef std::pair<std::string, std::string> MetaKeyPair;
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typedef std::vector<MetaKeyPair> MetaKeyPairVector;
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/// Common metadata keys as <Collada, Assimp>
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using MetaKeyPair = std::pair<std::string, std::string>;
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using MetaKeyPairVector = std::vector<MetaKeyPair>;
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// Collada as lower_case (native)
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/// Collada as lower_case (native)
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const MetaKeyPairVector &GetColladaAssimpMetaKeys();
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// Collada as CamelCase (used by Assimp for consistency)
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const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase();
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/** Convert underscore_separated to CamelCase "authoring_tool" becomes "AuthoringTool" */
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/// Convert underscore_separated to CamelCase "authoring_tool" becomes "AuthoringTool"
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void ToCamelCase(std::string &text);
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/** Contains all data for one of the different transformation types */
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/// Contains all data for one of the different transformation types
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struct Transform {
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std::string mID; ///< SID of the transform step, by which anim channels address their target node
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TransformType mType;
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ai_real f[16]; ///< Interpretation of data depends on the type of the transformation
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};
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/** A collada camera. */
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/// A collada camera.
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struct Camera {
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Camera() :
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mOrtho(false),
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@ -128,22 +129,22 @@ struct Camera {
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mZNear(0.1f),
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mZFar(1000.f) {}
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// Name of camera
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/// Name of camera
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std::string mName;
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// True if it is an orthografic camera
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/// True if it is an orthographic camera
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bool mOrtho;
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//! Horizontal field of view in degrees
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/// Horizontal field of view in degrees
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ai_real mHorFov;
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//! Vertical field of view in degrees
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/// Vertical field of view in degrees
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ai_real mVerFov;
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//! Screen aspect
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/// Screen aspect
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ai_real mAspect;
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//! Near& far z
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/// Near& far z
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ai_real mZNear, mZFar;
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};
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@ -162,27 +163,27 @@ struct Light {
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mOuterAngle(ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET),
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mIntensity(1.f) {}
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//! Type of the light source aiLightSourceType + ambient
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/// Type of the light source aiLightSourceType + ambient
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unsigned int mType;
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//! Color of the light
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/// Color of the light
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aiColor3D mColor;
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//! Light attenuation
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/// Light attenuation
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ai_real mAttConstant, mAttLinear, mAttQuadratic;
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//! Spot light falloff
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/// Spot light falloff
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ai_real mFalloffAngle;
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ai_real mFalloffExponent;
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// -----------------------------------------------------
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// FCOLLADA extension from here
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//! ... related stuff from maja and max extensions
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/// ... related stuff from maja and max extensions
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ai_real mPenumbraAngle;
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ai_real mOuterAngle;
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//! Common light intensity
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/// Common light intensity
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ai_real mIntensity;
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};
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@ -192,30 +193,29 @@ struct InputSemanticMapEntry {
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mSet(0),
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mType(IT_Invalid) {}
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//! Index of set, optional
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/// Index of set, optional
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unsigned int mSet;
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//! Type of referenced vertex input
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/// Type of referenced vertex input
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InputType mType;
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};
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/** Table to map from effect to vertex input semantics */
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/// Table to map from effect to vertex input semantics
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struct SemanticMappingTable {
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//! Name of material
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/// Name of material
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std::string mMatName;
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//! List of semantic map commands, grouped by effect semantic name
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/// List of semantic map commands, grouped by effect semantic name
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std::map<std::string, InputSemanticMapEntry> mMap;
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//! For std::find
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/// For std::find
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bool operator==(const std::string &s) const {
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return s == mMatName;
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}
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};
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/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
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* The ID refers to either a mesh or a controller which specifies the mesh
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*/
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/// A reference to a mesh inside a node, including materials assigned to the various subgroups.
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/// The ID refers to either a mesh or a controller which specifies the mesh
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struct MeshInstance {
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///< ID of the mesh or controller to be instanced
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std::string mMeshOrController;
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@ -224,25 +224,25 @@ struct MeshInstance {
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std::map<std::string, SemanticMappingTable> mMaterials;
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};
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/** A reference to a camera inside a node*/
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/// A reference to a camera inside a node
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struct CameraInstance {
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///< ID of the camera
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std::string mCamera;
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};
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/** A reference to a light inside a node*/
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/// A reference to a light inside a node
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struct LightInstance {
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///< ID of the camera
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std::string mLight;
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};
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/** A reference to a node inside a node*/
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/// A reference to a node inside a node
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struct NodeInstance {
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///< ID of the node
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std::string mNode;
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};
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/** A node in a scene hierarchy */
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/// A node in a scene hierarchy
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struct Node {
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std::string mName;
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std::string mID;
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@ -250,52 +250,53 @@ struct Node {
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Node *mParent;
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std::vector<Node *> mChildren;
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/** Operations in order to calculate the resulting transformation to parent. */
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/// Operations in order to calculate the resulting transformation to parent.
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std::vector<Transform> mTransforms;
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/** Meshes at this node */
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/// Meshes at this node
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std::vector<MeshInstance> mMeshes;
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/** Lights at this node */
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/// Lights at this node
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std::vector<LightInstance> mLights;
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/** Cameras at this node */
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/// Cameras at this node
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std::vector<CameraInstance> mCameras;
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/** Node instances at this node */
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/// Node instances at this node
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std::vector<NodeInstance> mNodeInstances;
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/** Root-nodes: Name of primary camera, if any */
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/// Root-nodes: Name of primary camera, if any
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std::string mPrimaryCamera;
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//! Constructor. Begin with a zero parent
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/// Constructor. Begin with a zero parent
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Node() :
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mParent(nullptr) {
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// empty
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}
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//! Destructor: delete all children subsequently
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/// Destructor: delete all children subsequently
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~Node() {
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for (std::vector<Node *>::iterator it = mChildren.begin(); it != mChildren.end(); ++it)
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for (std::vector<Node *>::iterator it = mChildren.begin(); it != mChildren.end(); ++it) {
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delete *it;
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}
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}
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};
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/** Data source array: either floats or strings */
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/// Data source array: either floats or strings
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struct Data {
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bool mIsStringArray;
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std::vector<ai_real> mValues;
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std::vector<std::string> mStrings;
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};
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/** Accessor to a data array */
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/// Accessor to a data array
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struct Accessor {
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size_t mCount; // in number of objects
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size_t mSize; // size of an object, in elements (floats or strings, mostly 1)
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size_t mOffset; // in number of values
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size_t mStride; // Stride in number of values
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std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
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size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
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size_t mSubOffset[4]; // Sub-offset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
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// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
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std::string mSource; // URL of the source array
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mutable const Data *mData; // Pointer to the source array, if resolved. nullptr else
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}
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};
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/** A single face in a mesh */
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/// A single face in a mesh
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struct Face {
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std::vector<size_t> mIndices;
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};
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/** An input channel for mesh data, referring to a single accessor */
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/// An input channel for mesh data, referring to a single accessor
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struct InputChannel {
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InputType mType; // Type of the data
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size_t mIndex; // Optional index, if multiple sets of the same data type are given
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}
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};
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/** Subset of a mesh with a certain material */
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/// Subset of a mesh with a certain material
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struct SubMesh {
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std::string mMaterial; ///< subgroup identifier
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size_t mNumFaces; ///< number of faces in this submesh
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size_t mNumFaces; ///< number of faces in this sub-mesh
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};
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/** Contains data for a single mesh */
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/// Contains data for a single mesh
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struct Mesh {
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Mesh(const std::string &id) :
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mId(id) {
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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mNumUVComponents[i] = 2;
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}
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}
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const std::string mId;
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// necessary for bone weight assignment
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std::vector<size_t> mFacePosIndices;
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// Submeshes in this mesh, each with a given material
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// Sub-meshes in this mesh, each with a given material
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std::vector<SubMesh> mSubMeshes;
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};
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/** Which type of primitives the ReadPrimitives() function is going to read */
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/// Which type of primitives the ReadPrimitives() function is going to read
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enum PrimitiveType {
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Prim_Invalid,
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Prim_Lines,
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Prim_Polygon
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};
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/** A skeleton controller to deform a mesh with the use of joints */
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/// A skeleton controller to deform a mesh with the use of joints
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struct Controller {
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// controller type
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ControllerType mType;
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std::string mMorphWeight;
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};
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/** A collada material. Pretty much the only member is a reference to an effect. */
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/// A collada material. Pretty much the only member is a reference to an effect.
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struct Material {
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std::string mName;
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std::string mEffect;
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};
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/** Type of the effect param */
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/// Type of the effect param
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enum ParamType {
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Param_Sampler,
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Param_Surface
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};
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/** A param for an effect. Might be of several types, but they all just refer to each other, so I summarize them */
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/// A param for an effect. Might be of several types, but they all just refer to each other, so I summarize them
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struct EffectParam {
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ParamType mType;
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std::string mReference; // to which other thing the param is referring to.
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};
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/** Shading type supported by the standard effect spec of Collada */
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/// Shading type supported by the standard effect spec of Collada
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enum ShadeType {
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Shade_Invalid,
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Shade_Constant,
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Shade_Blinn
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};
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/** Represents a texture sampler in collada */
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/// Represents a texture sampler in collada
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struct Sampler {
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Sampler() :
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mWrapU(true),
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mWeighting(1.f),
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mMixWithPrevious(1.f) {}
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/** Name of image reference
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*/
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/// Name of image reference
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std::string mName;
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/** Wrap U?
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*/
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/// Wrap U?
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bool mWrapU;
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/** Wrap V?
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*/
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/// Wrap V?
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bool mWrapV;
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/** Mirror U?
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*/
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/// Mirror U?
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bool mMirrorU;
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/** Mirror V?
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*/
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/// Mirror V?
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bool mMirrorV;
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/** Blend mode
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*/
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/// Blend mode
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aiTextureOp mOp;
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/** UV transformation
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*/
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/// UV transformation
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aiUVTransform mTransform;
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/** Name of source UV channel
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*/
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/// Name of source UV channel
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std::string mUVChannel;
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/** Resolved UV channel index or UINT_MAX if not known
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*/
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/// Resolved UV channel index or UINT_MAX if not known
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unsigned int mUVId;
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// OKINO/MAX3D extensions from here
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// -------------------------------------------------------
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/** Weighting factor
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*/
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/// Weighting factor
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ai_real mWeighting;
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/** Mixing factor from OKINO
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*/
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/// Mixing factor from OKINO
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ai_real mMixWithPrevious;
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};
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/** A collada effect. Can contain about anything according to the Collada spec,
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but we limit our version to a reasonable subset. */
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/// A collada effect. Can contain about anything according to the Collada spec,
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/// but we limit our version to a reasonable subset.
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struct Effect {
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// Shading mode
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/// Shading mode
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ShadeType mShadeType;
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// Colors
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/// Colors
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aiColor4D mEmissive, mAmbient, mDiffuse, mSpecular,
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mTransparent, mReflective;
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// Textures
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/// Textures
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Sampler mTexEmissive, mTexAmbient, mTexDiffuse, mTexSpecular,
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mTexTransparent, mTexBump, mTexReflective;
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// Scalar factory
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/// Scalar factory
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ai_real mShininess, mRefractIndex, mReflectivity;
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ai_real mTransparency;
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bool mHasTransparency;
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bool mRGBTransparency;
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bool mInvertTransparency;
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// local params referring to each other by their SID
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typedef std::map<std::string, Collada::EffectParam> ParamLibrary;
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/// local params referring to each other by their SID
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using ParamLibrary = std::map<std::string, Collada::EffectParam>;
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ParamLibrary mParams;
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// MAX3D extensions
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@ -561,65 +552,64 @@ struct Effect {
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}
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};
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/** An image, meaning texture */
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/// An image, meaning texture
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struct Image {
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std::string mFileName;
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/** Embedded image data */
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/// Embedded image data
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std::vector<uint8_t> mImageData;
|
||||
|
||||
/** File format hint of embedded image data */
|
||||
/// File format hint of embedded image data
|
||||
std::string mEmbeddedFormat;
|
||||
};
|
||||
|
||||
/** An animation channel. */
|
||||
/// An animation channel.
|
||||
struct AnimationChannel {
|
||||
/** URL of the data to animate. Could be about anything, but we support only the
|
||||
* "NodeID/TransformID.SubElement" notation
|
||||
*/
|
||||
/// URL of the data to animate. Could be about anything, but we support only the
|
||||
/// "NodeID/TransformID.SubElement" notation
|
||||
std::string mTarget;
|
||||
|
||||
/** Source URL of the time values. Collada calls them "input". Meh. */
|
||||
/// Source URL of the time values. Collada calls them "input". Meh.
|
||||
std::string mSourceTimes;
|
||||
/** Source URL of the value values. Collada calls them "output". */
|
||||
/// Source URL of the value values. Collada calls them "output".
|
||||
std::string mSourceValues;
|
||||
/** Source URL of the IN_TANGENT semantic values. */
|
||||
/// Source URL of the IN_TANGENT semantic values.
|
||||
std::string mInTanValues;
|
||||
/** Source URL of the OUT_TANGENT semantic values. */
|
||||
/// Source URL of the OUT_TANGENT semantic values.
|
||||
std::string mOutTanValues;
|
||||
/** Source URL of the INTERPOLATION semantic values. */
|
||||
/// Source URL of the INTERPOLATION semantic values.
|
||||
std::string mInterpolationValues;
|
||||
};
|
||||
|
||||
/** An animation. Container for 0-x animation channels or 0-x animations */
|
||||
/// An animation. Container for 0-x animation channels or 0-x animations
|
||||
struct Animation {
|
||||
/** Anim name */
|
||||
/// Anim name
|
||||
std::string mName;
|
||||
|
||||
/** the animation channels, if any */
|
||||
/// the animation channels, if any
|
||||
std::vector<AnimationChannel> mChannels;
|
||||
|
||||
/** the sub-animations, if any */
|
||||
/// the sub-animations, if any
|
||||
std::vector<Animation *> mSubAnims;
|
||||
|
||||
/** Destructor */
|
||||
/// Destructor
|
||||
~Animation() {
|
||||
for (std::vector<Animation *>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
|
||||
for (std::vector<Animation *>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it) {
|
||||
delete *it;
|
||||
}
|
||||
}
|
||||
|
||||
/** Collect all channels in the animation hierarchy into a single channel list. */
|
||||
/// Collect all channels in the animation hierarchy into a single channel list.
|
||||
void CollectChannelsRecursively(std::vector<AnimationChannel> &channels) {
|
||||
channels.insert(channels.end(), mChannels.begin(), mChannels.end());
|
||||
|
||||
for (std::vector<Animation *>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it) {
|
||||
Animation *pAnim = (*it);
|
||||
|
||||
pAnim->CollectChannelsRecursively(channels);
|
||||
}
|
||||
}
|
||||
|
||||
/** Combine all single-channel animations' channel into the same (parent) animation channel list. */
|
||||
/// Combine all single-channel animations' channel into the same (parent) animation channel list.
|
||||
void CombineSingleChannelAnimations() {
|
||||
CombineSingleChannelAnimationsRecursively(this);
|
||||
}
|
||||
|
@ -658,9 +648,9 @@ struct Animation {
|
|||
}
|
||||
};
|
||||
|
||||
/** Description of a collada animation channel which has been determined to affect the current node */
|
||||
/// Description of a collada animation channel which has been determined to affect the current node
|
||||
struct ChannelEntry {
|
||||
const Collada::AnimationChannel *mChannel; ///> the source channel
|
||||
const Collada::AnimationChannel *mChannel; ///< the source channel
|
||||
std::string mTargetId;
|
||||
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
||||
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
|
||||
|
|
|
@ -55,12 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
#include <algorithm>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
|
||||
#include <numeric>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -331,13 +328,15 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
|
|||
// Resolve UV channels
|
||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler, const Collada::SemanticMappingTable &table) {
|
||||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it != table.mMap.end()) {
|
||||
if (it->second.mType != Collada::IT_Texcoord) {
|
||||
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
|
||||
}
|
||||
|
||||
sampler.mUVId = it->second.mSet;
|
||||
if (it == table.mMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (it->second.mType != Collada::IT_Texcoord) {
|
||||
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
|
||||
}
|
||||
|
||||
sampler.mUVId = it->second.mSet;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "ColladaParser.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
@ -56,14 +55,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Collada;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static void ReportWarning(const char *msg, ...) {
|
||||
ai_assert(nullptr != msg);
|
||||
|
||||
va_list args;
|
||||
va_start(args, msg);
|
||||
|
||||
char szBuffer[3000];
|
||||
const int iLen = vsprintf(szBuffer, msg, args);
|
||||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
||||
|
@ -301,11 +310,8 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
|
|||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string name = currentNode.name();
|
||||
if (name == "unit") {
|
||||
pugi::xml_attribute attr = currentNode.attribute("meter");
|
||||
mUnitSize = 1.f;
|
||||
if (attr) {
|
||||
mUnitSize = static_cast<ai_real>(attr.as_double());
|
||||
}
|
||||
XmlParser::getFloatAttribute(node, "meter", mUnitSize);
|
||||
} else if (name == "up_axis") {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
|
@ -349,20 +355,22 @@ void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
|
|||
}
|
||||
|
||||
std::string v;
|
||||
if (XmlParser::getValueAsString(node, v)) {
|
||||
trim(v);
|
||||
aiString aistr;
|
||||
aistr.Set(v);
|
||||
if (!XmlParser::getValueAsString(node, v)) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string camel_key_str(name);
|
||||
ToCamelCase(camel_key_str);
|
||||
trim(v);
|
||||
aiString aistr;
|
||||
aistr.Set(v);
|
||||
|
||||
size_t found_index;
|
||||
if (FindCommonKey(camel_key_str, key_renaming, found_index)) {
|
||||
metadata.emplace(key_renaming[found_index].second, aistr);
|
||||
} else {
|
||||
metadata.emplace(camel_key_str, aistr);
|
||||
}
|
||||
std::string camel_key_str(name);
|
||||
ToCamelCase(camel_key_str);
|
||||
|
||||
size_t found_index;
|
||||
if (FindCommonKey(camel_key_str, key_renaming, found_index)) {
|
||||
metadata.emplace(key_renaming[found_index].second, aistr);
|
||||
} else {
|
||||
metadata.emplace(camel_key_str, aistr);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -469,7 +477,7 @@ void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "animation") {
|
||||
ReadAnimation(currentNode, &mAnims);
|
||||
|
@ -506,7 +514,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
animID = idAttr.as_string();
|
||||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "animation") {
|
||||
if (!anim) {
|
||||
|
@ -563,7 +571,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads an animation sampler into the given anim channel
|
||||
void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "input") {
|
||||
if (XmlParser::hasAttribute(currentNode, "semantic")) {
|
||||
|
@ -618,7 +626,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
|
|||
// initial values
|
||||
pController.mType = Skin;
|
||||
pController.mMethod = Normalized;
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "morph") {
|
||||
pController.mType = Morph;
|
||||
|
@ -670,7 +678,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the joint definitions for the given controller
|
||||
void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "input") {
|
||||
const char *attrSemantic = currentNode.attribute("semantic").as_string();
|
||||
|
@ -698,7 +706,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
int vertexCount=0;
|
||||
XmlParser::getIntAttribute(node, "count", vertexCount);
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
std::string currentName = currentNode.name();
|
||||
if (currentName == "input") {
|
||||
InputChannel channel;
|
||||
|
@ -763,9 +771,9 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string name = currentNode.name();
|
||||
if (name == "image") {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "image") {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
mImageLibrary[id] = Image();
|
||||
|
||||
|
@ -778,7 +786,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads an image entry into the given image
|
||||
void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == "image") {
|
||||
// Ignore
|
||||
|
@ -861,8 +869,7 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
|
|||
}
|
||||
|
||||
std::map<std::string, int> names;
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
std::string name = currentNode.attribute("name").as_string();
|
||||
mMaterialLibrary[id] = Material();
|
||||
|
@ -891,7 +898,7 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "light") {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
|
@ -907,7 +914,7 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "camera") {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
|
@ -1032,7 +1039,7 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "effect") {
|
||||
// read ID. Do I have to repeat my ranting about "optional" attributes?
|
||||
|
@ -1051,7 +1058,7 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads an effect entry into the given effect
|
||||
void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "profile_COMMON") {
|
||||
ReadEffectProfileCommon(currentNode, pEffect);
|
||||
|
@ -1330,7 +1337,7 @@ void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "geometry") {
|
||||
// read ID. Another entry which is "optional" by design but obligatory in reality
|
||||
|
@ -1359,7 +1366,7 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "mesh") {
|
||||
ReadMesh(currentNode, pMesh);
|
||||
|
@ -1383,7 +1390,9 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
|
|||
ReadSource(currentNode);
|
||||
} else if (currentName == "vertices") {
|
||||
ReadVertexData(currentNode, pMesh);
|
||||
} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" || currentName == "polygons" || currentName == "polylist" || currentName == "trifans" || currentName == "tristrips") {
|
||||
} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
|
||||
currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
|
||||
currentName == "tristrips") {
|
||||
ReadIndexData(currentNode, pMesh);
|
||||
}
|
||||
}
|
||||
|
@ -1575,7 +1584,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
|
|||
void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
|
||||
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
|
||||
XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "input") {
|
||||
ReadInputChannel(currentNode, pMesh.mPerVertexData);
|
||||
|
@ -1733,20 +1742,20 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
// determine the expected number of indices
|
||||
size_t expectedPointCount = 0;
|
||||
switch (pPrimType) {
|
||||
case Prim_Polylist: {
|
||||
for (size_t i : pVCount)
|
||||
expectedPointCount += i;
|
||||
break;
|
||||
}
|
||||
case Prim_Lines:
|
||||
expectedPointCount = 2 * pNumPrimitives;
|
||||
break;
|
||||
case Prim_Triangles:
|
||||
expectedPointCount = 3 * pNumPrimitives;
|
||||
break;
|
||||
default:
|
||||
// other primitive types don't state the index count upfront... we need to guess
|
||||
break;
|
||||
case Prim_Polylist: {
|
||||
for (size_t i : pVCount)
|
||||
expectedPointCount += i;
|
||||
break;
|
||||
}
|
||||
case Prim_Lines:
|
||||
expectedPointCount = 2 * pNumPrimitives;
|
||||
break;
|
||||
case Prim_Triangles:
|
||||
expectedPointCount = 3 * pNumPrimitives;
|
||||
break;
|
||||
default:
|
||||
// other primitive types don't state the index count upfront... we need to guess
|
||||
break;
|
||||
}
|
||||
|
||||
// and read all indices into a temporary array
|
||||
|
@ -2321,20 +2330,6 @@ void ColladaParser::ReadScene(XmlNode &node) {
|
|||
}
|
||||
}
|
||||
|
||||
void ColladaParser::ReportWarning(const char *msg, ...) {
|
||||
ai_assert(nullptr != msg);
|
||||
|
||||
va_list args;
|
||||
va_start(args, msg);
|
||||
|
||||
char szBuffer[3000];
|
||||
const int iLen = vsprintf(szBuffer, msg, args);
|
||||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Calculates the resulting transformation from all the given transform steps
|
||||
aiMatrix4x4 ColladaParser::CalculateResultTransform(const std::vector<Transform> &pTransforms) const {
|
||||
|
|
|
@ -243,8 +243,6 @@ protected:
|
|||
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
|
||||
|
||||
protected:
|
||||
void ReportWarning(const char *msg, ...);
|
||||
|
||||
/** Calculates the resulting transformation from all the given transform steps */
|
||||
aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
|
||||
|
||||
|
@ -260,56 +258,55 @@ protected:
|
|||
std::string mFileName;
|
||||
|
||||
// XML reader, member for everyday use
|
||||
//irr::io::IrrXMLReader *mReader;
|
||||
XmlParser mXmlParser;
|
||||
|
||||
/** All data arrays found in the file by ID. Might be referred to by actually
|
||||
everyone. Collada, you are a steaming pile of indirection. */
|
||||
typedef std::map<std::string, Collada::Data> DataLibrary;
|
||||
using DataLibrary = std::map<std::string, Collada::Data> ;
|
||||
DataLibrary mDataLibrary;
|
||||
|
||||
/** Same for accessors which define how the data in a data array is accessed. */
|
||||
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
|
||||
using AccessorLibrary = std::map<std::string, Collada::Accessor> ;
|
||||
AccessorLibrary mAccessorLibrary;
|
||||
|
||||
/** Mesh library: mesh by ID */
|
||||
typedef std::map<std::string, Collada::Mesh *> MeshLibrary;
|
||||
using MeshLibrary = std::map<std::string, Collada::Mesh *>;
|
||||
MeshLibrary mMeshLibrary;
|
||||
|
||||
/** node library: root node of the hierarchy part by ID */
|
||||
typedef std::map<std::string, Collada::Node *> NodeLibrary;
|
||||
using NodeLibrary = std::map<std::string, Collada::Node *>;
|
||||
NodeLibrary mNodeLibrary;
|
||||
|
||||
/** Image library: stores texture properties by ID */
|
||||
typedef std::map<std::string, Collada::Image> ImageLibrary;
|
||||
using ImageLibrary = std::map<std::string, Collada::Image> ;
|
||||
ImageLibrary mImageLibrary;
|
||||
|
||||
/** Effect library: surface attributes by ID */
|
||||
typedef std::map<std::string, Collada::Effect> EffectLibrary;
|
||||
using EffectLibrary = std::map<std::string, Collada::Effect> ;
|
||||
EffectLibrary mEffectLibrary;
|
||||
|
||||
/** Material library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Material> MaterialLibrary;
|
||||
using MaterialLibrary = std::map<std::string, Collada::Material> ;
|
||||
MaterialLibrary mMaterialLibrary;
|
||||
|
||||
/** Light library: surface light by ID */
|
||||
typedef std::map<std::string, Collada::Light> LightLibrary;
|
||||
using LightLibrary = std::map<std::string, Collada::Light> ;
|
||||
LightLibrary mLightLibrary;
|
||||
|
||||
/** Camera library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
||||
using CameraLibrary = std::map<std::string, Collada::Camera> ;
|
||||
CameraLibrary mCameraLibrary;
|
||||
|
||||
/** Controller library: joint controllers by ID */
|
||||
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
||||
using ControllerLibrary = std::map<std::string, Collada::Controller> ;
|
||||
ControllerLibrary mControllerLibrary;
|
||||
|
||||
/** Animation library: animation references by ID */
|
||||
typedef std::map<std::string, Collada::Animation *> AnimationLibrary;
|
||||
using AnimationLibrary = std::map<std::string, Collada::Animation *> ;
|
||||
AnimationLibrary mAnimationLibrary;
|
||||
|
||||
/** Animation clip library: clip animation references by ID */
|
||||
typedef std::vector<std::pair<std::string, std::vector<std::string>>> AnimationClipLibrary;
|
||||
using AnimationClipLibrary = std::vector<std::pair<std::string, std::vector<std::string>>> ;
|
||||
AnimationClipLibrary mAnimationClipLibrary;
|
||||
|
||||
/** Pointer to the root node. Don't delete, it just points to one of
|
||||
|
@ -334,13 +331,6 @@ protected:
|
|||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for element match
|
||||
/*inline bool ColladaParser::IsElement(const char *pName) const {
|
||||
ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT);
|
||||
return ::strcmp(mReader->getNodeName(), pName) == 0;
|
||||
}*/
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds the item in the given library by its reference, throws if not found
|
||||
template <typename Type>
|
||||
|
|
|
@ -44,22 +44,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_STRINGUTILS_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <stdarg.h>
|
||||
#include <cstdlib>
|
||||
#include <algorithm>
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <cstdlib>
|
||||
#include <locale>
|
||||
#include <sstream>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# define AI_SIZEFMT "%Iu"
|
||||
#define AI_SIZEFMT "%Iu"
|
||||
#else
|
||||
# define AI_SIZEFMT "%zu"
|
||||
#define AI_SIZEFMT "%zu"
|
||||
#endif
|
||||
|
||||
/// @fn ai_snprintf
|
||||
|
@ -71,35 +71,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/// @return The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned.
|
||||
#if defined(_MSC_VER) && _MSC_VER < 1900
|
||||
|
||||
AI_FORCE_INLINE
|
||||
int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
|
||||
int count(-1);
|
||||
if (0 != size) {
|
||||
count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap);
|
||||
}
|
||||
if (count == -1) {
|
||||
count = _vscprintf(format, ap);
|
||||
}
|
||||
AI_FORCE_INLINE
|
||||
int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
|
||||
int count(-1);
|
||||
if (0 != size) {
|
||||
count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap);
|
||||
}
|
||||
if (count == -1) {
|
||||
count = _vscprintf(format, ap);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE
|
||||
int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
|
||||
int count;
|
||||
va_list ap;
|
||||
AI_FORCE_INLINE
|
||||
int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
|
||||
int count;
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
count = c99_ai_vsnprintf(outBuf, size, format, ap);
|
||||
va_end(ap);
|
||||
va_start(ap, format);
|
||||
count = c99_ai_vsnprintf(outBuf, size, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
return count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define ai_snprintf __mingw_snprintf
|
||||
#define ai_snprintf __mingw_snprintf
|
||||
#else
|
||||
# define ai_snprintf snprintf
|
||||
#define ai_snprintf snprintf
|
||||
#endif
|
||||
|
||||
/// @fn to_string
|
||||
|
@ -107,8 +107,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/// @param value The value to write into the std::string.
|
||||
/// @return The value as a std::string
|
||||
template <typename T>
|
||||
AI_FORCE_INLINE
|
||||
std::string to_string( T value ) {
|
||||
AI_FORCE_INLINE std::string to_string(T value) {
|
||||
std::ostringstream os;
|
||||
os << value;
|
||||
|
||||
|
@ -121,17 +120,17 @@ std::string to_string( T value ) {
|
|||
/// @param end The last character
|
||||
/// @return The float value, 0.0f in cas of an error.
|
||||
AI_FORCE_INLINE
|
||||
float ai_strtof( const char *begin, const char *end ) {
|
||||
if ( nullptr == begin ) {
|
||||
float ai_strtof(const char *begin, const char *end) {
|
||||
if (nullptr == begin) {
|
||||
return 0.0f;
|
||||
}
|
||||
float val( 0.0f );
|
||||
if ( nullptr == end ) {
|
||||
val = static_cast< float >( ::atof( begin ) );
|
||||
float val(0.0f);
|
||||
if (nullptr == end) {
|
||||
val = static_cast<float>(::atof(begin));
|
||||
} else {
|
||||
std::string::size_type len( end - begin );
|
||||
std::string token( begin, len );
|
||||
val = static_cast< float >( ::atof( token.c_str() ) );
|
||||
std::string::size_type len(end - begin);
|
||||
std::string token(begin, len);
|
||||
val = static_cast<float>(::atof(token.c_str()));
|
||||
}
|
||||
|
||||
return val;
|
||||
|
@ -141,16 +140,15 @@ float ai_strtof( const char *begin, const char *end ) {
|
|||
/// @brief The portable to convert a decimal value into a hexadecimal string.
|
||||
/// @param toConvert Value to convert
|
||||
/// @return The hexadecimal string, is empty in case of an error.
|
||||
template<class T>
|
||||
AI_FORCE_INLINE
|
||||
std::string DecimalToHexa( T toConvert ) {
|
||||
template <class T>
|
||||
AI_FORCE_INLINE std::string DecimalToHexa(T toConvert) {
|
||||
std::string result;
|
||||
std::stringstream ss;
|
||||
ss << std::hex << toConvert;
|
||||
ss >> result;
|
||||
|
||||
for ( size_t i = 0; i < result.size(); ++i ) {
|
||||
result[ i ] = (char) toupper( result[ i ] );
|
||||
for (size_t i = 0; i < result.size(); ++i) {
|
||||
result[i] = (char)toupper(result[i]);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -164,31 +162,32 @@ std::string DecimalToHexa( T toConvert ) {
|
|||
/// @param with_head #
|
||||
/// @return The hexadecimal string, is empty in case of an error.
|
||||
AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head) {
|
||||
std::stringstream ss;
|
||||
if (with_head) {
|
||||
ss << "#";
|
||||
std::stringstream ss;
|
||||
if (with_head) {
|
||||
ss << "#";
|
||||
}
|
||||
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
|
||||
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
// trim from start (in place)
|
||||
inline void ltrim(std::string &s) {
|
||||
AI_FORCE_INLINE void ltrim(std::string &s) {
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
|
||||
return !std::isspace(ch);
|
||||
}));
|
||||
}
|
||||
|
||||
// trim from end (in place)
|
||||
inline void rtrim(std::string &s) {
|
||||
AI_FORCE_INLINE void rtrim(std::string &s) {
|
||||
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
|
||||
return !std::isspace(ch);
|
||||
}).base(), s.end());
|
||||
}).base(),
|
||||
s.end());
|
||||
}
|
||||
|
||||
// trim from both ends (in place)
|
||||
inline void trim(std::string &s) {
|
||||
AI_FORCE_INLINE void trim(std::string &s) {
|
||||
ltrim(s);
|
||||
rtrim(s);
|
||||
}
|
||||
|
|
|
@ -179,7 +179,7 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
static inline bool getFloatAttribute( XmlNode &xmlNode, const char *name, float &val ) {
|
||||
static inline bool getFloatAttribute(XmlNode &xmlNode, const char *name, float &val ) {
|
||||
pugi::xml_attribute attr = xmlNode.attribute(name);
|
||||
if (attr.empty()) {
|
||||
return false;
|
||||
|
@ -190,6 +190,16 @@ public:
|
|||
|
||||
}
|
||||
|
||||
static inline bool getDoubleAttribute( XmlNode &xmlNode, const char *name, double &val ) {
|
||||
pugi::xml_attribute attr = xmlNode.attribute(name);
|
||||
if (attr.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
val = attr.as_double();
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val) {
|
||||
pugi::xml_attribute attr = xmlNode.attribute(name);
|
||||
if (attr.empty()) {
|
||||
|
|
Loading…
Reference in New Issue