Merge branch 'master' of github.com:assimp/assimp

pull/60/head
Alexander Gessler 2013-06-25 16:40:18 +02:00
commit 07c1b2a68f
9 changed files with 81 additions and 66 deletions

View File

@ -58,6 +58,9 @@ void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pS
// we're still here - export successfully completed. Write result to the given IOSYstem
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .dae file: " + std::string(pFile));
}
// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);

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@ -192,11 +192,19 @@ void IFCImporter::InternReadFile( const std::string& pFile,
}
// search file (same name as the IFCZIP except for the file extension) and place file pointer there
if ( unzLocateFile( zip, fileName.c_str(), 0 ) == UNZ_OK )
{
if(UNZ_OK == unzGoToFirstFile(zip)) {
do {
//
// get file size, etc.
unz_file_info fileInfo;
unzGetCurrentFileInfo( zip , &fileInfo, 0, 0, 0, 0, 0, 0 );
char filename[256];
unzGetCurrentFileInfo( zip , &fileInfo, filename, sizeof(filename), 0, 0, 0, 0 );
if (GetExtension(filename) != "ifc") {
continue;
}
uint8_t* buff = new uint8_t[fileInfo.uncompressed_size];
@ -212,9 +220,16 @@ void IFCImporter::InternReadFile( const std::string& pFile,
}
unzCloseCurrentFile( zip );
stream.reset(new MemoryIOStream(buff,fileInfo.uncompressed_size,true));
break;
if (unzGoToNextFile(zip) == UNZ_END_OF_LIST_OF_FILE) {
ThrowException("Found no IFC file member in IFCZIP file (1)");
}
} while(true);
}
else {
ThrowException("Found no IFC file member in IFCZIP file");
ThrowException("Found no IFC file member in IFCZIP file (2)");
}
unzClose(zip);

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@ -59,10 +59,16 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// we're still here - export successfully completed. Write both the main OBJ file and the material script
{
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
}
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
{
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(exporter.GetMaterialLibFileName(),"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .mtl file: " + std::string(exporter.GetMaterialLibFileName()));
}
outfile->Write( exporter.mOutputMat.str().c_str(), static_cast<size_t>(exporter.mOutputMat.tellp()),1);
}
}

1
code/ObjFileData.h 100644 → 100755
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@ -283,6 +283,7 @@ struct Model
m_pCurrent(NULL),
m_pCurrentMaterial(NULL),
m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL),
m_strActiveGroup(""),
m_pCurrentMesh(NULL)
{

View File

@ -528,18 +528,12 @@ int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
// Getter for a group name.
void ObjFileParser::getGroupName()
{
// Get next word from data buffer
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
std::string strGroupName;
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, strGroupName);
if ( isEndOfBuffer( m_DataIt, m_DataItEnd ) )
return;
// Store the group name in the group library
char *pStart = &(*m_DataIt);
while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) )
m_DataIt++;
std::string strGroupName( pStart, &(*m_DataIt) );
// Change active group, if necessary
if ( m_pModel->m_strActiveGroup != strGroupName )
{

View File

@ -57,6 +57,10 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// we're still here - export successfully completed. Write the file.
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
}
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}

View File

@ -57,6 +57,10 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// we're still here - export successfully completed. Write the file.
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
}
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}

View File

@ -135,8 +135,9 @@ struct aiFace
//! Default constructor
aiFace()
: mNumIndices( 0 )
, mIndices( NULL )
{
mNumIndices = 0; mIndices = NULL;
}
//! Default destructor. Delete the index array
@ -147,13 +148,13 @@ struct aiFace
//! Copy constructor. Copy the index array
aiFace( const aiFace& o)
: mIndices( NULL )
{
mIndices = NULL;
*this = o;
}
//! Assignment operator. Copy the index array
const aiFace& operator = ( const aiFace& o)
aiFace& operator = ( const aiFace& o)
{
if (&o == this)
return *this;
@ -248,17 +249,17 @@ struct aiBone
//! Default constructor
aiBone()
: mNumWeights( 0 )
, mWeights( NULL )
{
mNumWeights = 0; mWeights = NULL;
}
//! Copy constructor
aiBone(const aiBone& other)
: mName( other.mName )
, mNumWeights( other.mNumWeights )
, mOffsetMatrix( other.mOffsetMatrix )
{
mNumWeights = other.mNumWeights;
mOffsetMatrix = other.mOffsetMatrix;
mName = other.mName;
if (other.mWeights && other.mNumWeights)
{
mWeights = new aiVertexWeight[mNumWeights];
@ -378,10 +379,10 @@ struct aiAnimMesh
#ifdef __cplusplus
aiAnimMesh()
: mVertices()
, mNormals()
, mTangents()
, mBitangents()
: mVertices( NULL )
, mNormals( NULL )
, mTangents( NULL )
, mBitangents( NULL )
, mNumVertices( 0 )
{
// fixme consider moving this to the ctor initializer list as well
@ -610,29 +611,28 @@ struct aiMesh
//! Default constructor. Initializes all members to 0
aiMesh()
: mPrimitiveTypes( 0 )
, mNumVertices( 0 )
, mNumFaces( 0 )
, mVertices( NULL )
, mNormals( NULL )
, mTangents( NULL )
, mBitangents( NULL )
, mFaces( NULL )
, mNumBones( 0 )
, mBones( 0 )
, mMaterialIndex( 0 )
, mNumAnimMeshes( 0 )
, mAnimMeshes( NULL )
{
mNumVertices = 0;
mNumFaces = 0;
mNumAnimMeshes = 0;
mPrimitiveTypes = 0;
mVertices = NULL; mFaces = NULL;
mNormals = NULL; mTangents = NULL;
mBitangents = NULL;
mAnimMeshes = NULL;
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)
{
mNumUVComponents[a] = 0;
mTextureCoords[a] = NULL;
}
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++)
mColors[a] = NULL;
mNumBones = 0; mBones = NULL;
mMaterialIndex = 0;
mNumAnimMeshes = 0;
mAnimMeshes = NULL;
}
//! Deletes all storage allocated for the mesh

View File

@ -2044,18 +2044,6 @@
>
</File>
</Filter>
<Filter
Name="m3"
>
<File
RelativePath="..\..\code\M3Importer.cpp"
>
</File>
<File
RelativePath="..\..\code\M3Importer.h"
>
</File>
</Filter>
<Filter
Name="xgl"
>