Merge branch 'master' of github.com:assimp/assimp
commit
07c1b2a68f
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@ -58,6 +58,9 @@ void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pS
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// we're still here - export successfully completed. Write result to the given IOSYstem
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .dae file: " + std::string(pFile));
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}
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// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
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outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
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@ -192,11 +192,19 @@ void IFCImporter::InternReadFile( const std::string& pFile,
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}
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// search file (same name as the IFCZIP except for the file extension) and place file pointer there
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if ( unzLocateFile( zip, fileName.c_str(), 0 ) == UNZ_OK )
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{
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if(UNZ_OK == unzGoToFirstFile(zip)) {
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do {
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//
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// get file size, etc.
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unz_file_info fileInfo;
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unzGetCurrentFileInfo( zip , &fileInfo, 0, 0, 0, 0, 0, 0 );
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char filename[256];
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unzGetCurrentFileInfo( zip , &fileInfo, filename, sizeof(filename), 0, 0, 0, 0 );
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if (GetExtension(filename) != "ifc") {
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continue;
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}
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uint8_t* buff = new uint8_t[fileInfo.uncompressed_size];
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@ -212,9 +220,16 @@ void IFCImporter::InternReadFile( const std::string& pFile,
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}
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unzCloseCurrentFile( zip );
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stream.reset(new MemoryIOStream(buff,fileInfo.uncompressed_size,true));
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break;
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if (unzGoToNextFile(zip) == UNZ_END_OF_LIST_OF_FILE) {
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ThrowException("Found no IFC file member in IFCZIP file (1)");
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}
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} while(true);
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}
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else {
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ThrowException("Found no IFC file member in IFCZIP file");
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ThrowException("Found no IFC file member in IFCZIP file (2)");
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}
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unzClose(zip);
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@ -59,10 +59,16 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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// we're still here - export successfully completed. Write both the main OBJ file and the material script
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{
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
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}
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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}
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{
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(exporter.GetMaterialLibFileName(),"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .mtl file: " + std::string(exporter.GetMaterialLibFileName()));
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}
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outfile->Write( exporter.mOutputMat.str().c_str(), static_cast<size_t>(exporter.mOutputMat.tellp()),1);
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}
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}
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@ -283,6 +283,7 @@ struct Model
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m_pCurrent(NULL),
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m_pCurrentMaterial(NULL),
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m_pDefaultMaterial(NULL),
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m_pGroupFaceIDs(NULL),
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m_strActiveGroup(""),
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m_pCurrentMesh(NULL)
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{
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@ -528,18 +528,12 @@ int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
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// Getter for a group name.
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void ObjFileParser::getGroupName()
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{
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// Get next word from data buffer
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
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std::string strGroupName;
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m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, strGroupName);
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if ( isEndOfBuffer( m_DataIt, m_DataItEnd ) )
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return;
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// Store the group name in the group library
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char *pStart = &(*m_DataIt);
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while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) )
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m_DataIt++;
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std::string strGroupName( pStart, &(*m_DataIt) );
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// Change active group, if necessary
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if ( m_pModel->m_strActiveGroup != strGroupName )
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{
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@ -57,6 +57,10 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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// we're still here - export successfully completed. Write the file.
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
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}
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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}
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@ -57,6 +57,10 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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// we're still here - export successfully completed. Write the file.
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
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}
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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}
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@ -135,8 +135,9 @@ struct aiFace
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//! Default constructor
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aiFace()
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: mNumIndices( 0 )
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, mIndices( NULL )
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{
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mNumIndices = 0; mIndices = NULL;
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}
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//! Default destructor. Delete the index array
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@ -147,13 +148,13 @@ struct aiFace
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//! Copy constructor. Copy the index array
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aiFace( const aiFace& o)
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: mIndices( NULL )
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{
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mIndices = NULL;
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*this = o;
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}
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//! Assignment operator. Copy the index array
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const aiFace& operator = ( const aiFace& o)
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aiFace& operator = ( const aiFace& o)
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{
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if (&o == this)
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return *this;
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@ -248,17 +249,17 @@ struct aiBone
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//! Default constructor
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aiBone()
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: mNumWeights( 0 )
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, mWeights( NULL )
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{
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mNumWeights = 0; mWeights = NULL;
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}
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//! Copy constructor
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aiBone(const aiBone& other)
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: mName( other.mName )
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, mNumWeights( other.mNumWeights )
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, mOffsetMatrix( other.mOffsetMatrix )
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{
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mNumWeights = other.mNumWeights;
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mOffsetMatrix = other.mOffsetMatrix;
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mName = other.mName;
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if (other.mWeights && other.mNumWeights)
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{
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mWeights = new aiVertexWeight[mNumWeights];
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@ -378,10 +379,10 @@ struct aiAnimMesh
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#ifdef __cplusplus
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aiAnimMesh()
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: mVertices()
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, mNormals()
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, mTangents()
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, mBitangents()
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: mVertices( NULL )
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, mNormals( NULL )
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, mTangents( NULL )
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, mBitangents( NULL )
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, mNumVertices( 0 )
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{
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// fixme consider moving this to the ctor initializer list as well
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@ -610,29 +611,28 @@ struct aiMesh
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//! Default constructor. Initializes all members to 0
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aiMesh()
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: mPrimitiveTypes( 0 )
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, mNumVertices( 0 )
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, mNumFaces( 0 )
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, mVertices( NULL )
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, mNormals( NULL )
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, mTangents( NULL )
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, mBitangents( NULL )
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, mFaces( NULL )
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, mNumBones( 0 )
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, mBones( 0 )
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, mMaterialIndex( 0 )
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, mNumAnimMeshes( 0 )
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, mAnimMeshes( NULL )
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{
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mNumVertices = 0;
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mNumFaces = 0;
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mNumAnimMeshes = 0;
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mPrimitiveTypes = 0;
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mVertices = NULL; mFaces = NULL;
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mNormals = NULL; mTangents = NULL;
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mBitangents = NULL;
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mAnimMeshes = NULL;
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for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)
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{
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mNumUVComponents[a] = 0;
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mTextureCoords[a] = NULL;
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}
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for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++)
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mColors[a] = NULL;
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mNumBones = 0; mBones = NULL;
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mMaterialIndex = 0;
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mNumAnimMeshes = 0;
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mAnimMeshes = NULL;
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}
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//! Deletes all storage allocated for the mesh
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@ -2044,18 +2044,6 @@
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>
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</File>
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</Filter>
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<Filter
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Name="m3"
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>
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<File
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RelativePath="..\..\code\M3Importer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\code\M3Importer.h"
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>
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</File>
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</Filter>
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<Filter
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Name="xgl"
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>
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