diff --git a/code/FBXExporter.cpp b/code/FBXExporter.cpp index f31a98604..c524e3911 100644 --- a/code/FBXExporter.cpp +++ b/code/FBXExporter.cpp @@ -1784,7 +1784,7 @@ void FBXExporter::WriteObjects () // this should be the same as the bone's mOffsetMatrix. // if it's not the same, the skeleton isn't in the bind pose. - const float epsilon = 1e-5f; // some error is to be expected + const float epsilon = 1e-4f; // some error is to be expected bool bone_xform_okay = true; if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) { not_in_bind_pose.insert(b);