Delete dae.dae

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Kim Kulling 2021-05-05 15:11:20 +02:00 committed by GitHub
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Assimp</author>
<authoring_tool>Assimp Exporter</authoring_tool>
</contributor>
<created>2021-05-05T14:41:31</created>
<modified>2021-05-05T14:41:31</modified>
<unit name="meter" meter="1" />
<up_axis>Y_UP</up_axis>
</asset>
<library_images>
</library_images>
<library_effects>
<effect id="material_0-fx" name="">
<profile_COMMON>
<technique sid="standard">
<phong>
<diffuse>
<color sid="diffuse">1 0 0 1</color>
</diffuse>
<transparency>
<float sid="transparency">0.0373546556</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="material_0" name="">
<instance_effect url="#material_0-fx"/>
</material>
</library_materials>
<library_geometries>
<geometry id="mesh_0" name="" >
<mesh>
<source id="mesh_0-positions" name="mesh_0-positions">
<float_array id="mesh_0-positions-array" count="9"> 1 0 0 0 1 0 0 0 1 </float_array>
<technique_common>
<accessor count="3" offset="0" source="#mesh_0-positions-array" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="mesh_0-vertices">
<input semantic="POSITION" source="#mesh_0-positions" />
</vertices>
<polylist count="1" material="defaultMaterial">
<input offset="0" semantic="VERTEX" source="#mesh_0-vertices" />
<vcount>3 </vcount>
<p>0 1 2 </p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_controllers>
</library_controllers>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="node" name="" type="NODE">
<matrix sid="matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#mesh_0">
<bind_material>
<technique_common>
<instance_material symbol="defaultMaterial" target="#material_0">
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene" />
</scene>
</COLLADA>