Fix #1415 : float-color.ply is broken
float-color.ply was broken because it doesn't have a newline at the end. I'm not sure if a file without newline should be considered valid ? Added more checks to float-color unit-test in order to fail as excepted. Fixed the shipped unit test. Add postprocess validation to PLY unit testspull/1825/head
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4697152e71
commit
065c264b34
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@ -15,4 +15,4 @@ end_header
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0.0 0.0 0.0 0 0 1 1
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0.0 0.0 0.0 0 0 1 1
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100.0 0.0 0.0 0 0 1 1
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100.0 0.0 0.0 0 0 1 1
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200.0 200.0 0.0 0 0 1 1
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200.0 200.0 0.0 0 0 1 1
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3 0 1 2
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3 0 1 2
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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/Exporter.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/scene.h>
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#include <assimp/scene.h>
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#include "AbstractImportExportBase.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/postprocess.h>
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using namespace ::Assimp;
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using namespace ::Assimp;
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@ -52,7 +53,7 @@ class utPLYImportExport : public AbstractImportExportBase {
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public:
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public:
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virtual bool importerTest() {
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virtual bool importerTest() {
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Assimp::Importer importer;
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 );
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
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EXPECT_EQ( 1u, scene->mNumMeshes );
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EXPECT_EQ( 1u, scene->mNumMeshes );
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EXPECT_NE( nullptr, scene->mMeshes[0] );
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EXPECT_NE( nullptr, scene->mMeshes[0] );
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EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
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EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
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@ -65,7 +66,7 @@ public:
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virtual bool exporterTest() {
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virtual bool exporterTest() {
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Importer importer;
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Importer importer;
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Exporter exporter;
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Exporter exporter;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));
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@ -89,19 +90,28 @@ TEST_F(utPLYImportExport, exportTest_Success ) {
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//Test issue 1623, crash when loading two PLY files in a row
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//Test issue 1623, crash when loading two PLY files in a row
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TEST_F(utPLYImportExport, importerMultipleTest) {
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TEST_F(utPLYImportExport, importerMultipleTest) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
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scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene);
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}
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}
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TEST_F( utPLYImportExport, vertexColorTest ) {
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TEST_F( utPLYImportExport, vertexColorTest ) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 );
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
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EXPECT_NE( nullptr, scene );
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
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EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
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EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
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auto first_face = scene->mMeshes[0]->mFaces[0];
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EXPECT_EQ(3, first_face.mNumIndices);
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EXPECT_EQ(0, first_face.mIndices[0]);
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EXPECT_EQ(1, first_face.mIndices[1]);
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EXPECT_EQ(2, first_face.mIndices[2]);
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}
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}
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static const char *test_file =
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static const char *test_file =
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@ -125,6 +135,6 @@ static const char *test_file =
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TEST_F( utPLYImportExport, parseErrorTest ) {
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TEST_F( utPLYImportExport, parseErrorTest ) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0 );
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const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), aiProcess_ValidateDataStructure);
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EXPECT_NE( nullptr, scene );
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EXPECT_NE( nullptr, scene );
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}
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}
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