Merge branch 'master' into issue_2518_active_importer_ident
commit
05f5b54f75
|
@ -60,6 +60,7 @@ SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
|
|||
|
||||
SET( PUBLIC_HEADERS
|
||||
${HEADER_PATH}/anim.h
|
||||
${HEADER_PATH}/aabb.h
|
||||
${HEADER_PATH}/ai_assert.h
|
||||
${HEADER_PATH}/camera.h
|
||||
${HEADER_PATH}/color4.h
|
||||
|
@ -668,6 +669,8 @@ SET( PostProcessing_SRCS
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|||
PostProcessing/MakeVerboseFormat.h
|
||||
PostProcessing/ScaleProcess.cpp
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||||
PostProcessing/ScaleProcess.h
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||||
PostProcessing/GenBoundingBoxesProcess.cpp
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||||
PostProcessing/GenBoundingBoxesProcess.h
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||||
)
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||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
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||||
|
||||
|
|
|
@ -99,7 +99,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
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|||
, mFile(file) {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
mOutput.precision(16);
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||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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||||
|
||||
mScene = pScene;
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||||
mSceneOwned = false;
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||||
|
|
|
@ -150,7 +150,6 @@ public:
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|||
/// Stringstream to write all output into
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||||
std::stringstream mOutput;
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||||
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||||
protected:
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||||
/// The IOSystem for output
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||||
IOSystem* mIOSystem;
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||||
|
||||
|
@ -204,7 +203,7 @@ protected:
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|||
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||||
std::map<unsigned int, std::string> textures;
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||||
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||||
protected:
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||||
public:
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||||
/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
|
||||
/// Reads a single surface entry from the given material keys
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||||
void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex);
|
||||
|
|
|
@ -323,10 +323,8 @@ void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
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|||
aiString aistr;
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||||
aistr.Set(value_char);
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||||
metadata.emplace(camel_key_str, aistr);
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||||
TestClosing(key_str.c_str());
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||||
}
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||||
else
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||||
SkipElement();
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||||
TestClosing(key_str.c_str());
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||||
}
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||||
else
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||||
SkipElement();
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||||
|
|
|
@ -89,7 +89,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
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|||
|
||||
// and kill the partially imported data
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||||
delete pImp->Pimpl()->mScene;
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||||
pImp->Pimpl()->mScene = NULL;
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||||
pImp->Pimpl()->mScene = nullptr;
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||||
}
|
||||
}
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||||
|
||||
|
|
|
@ -131,6 +131,10 @@ corresponding preprocessor flag to selectively disable steps.
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|||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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||||
# include "PostProcessing/ScaleProcess.h"
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||||
#endif
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||||
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
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||||
# include "PostProcessing/GenBoundingBoxesProcess.h"
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||||
#endif
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||||
|
||||
|
||||
namespace Assimp {
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||||
|
||||
|
@ -246,6 +250,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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|||
#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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||||
out.push_back( new ImproveCacheLocalityProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
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||||
out.push_back(new GenBoundingBoxesProcess);
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -126,9 +126,9 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
|
|||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
const std::locale& l = std::locale("C");
|
||||
mOutput.imbue(l);
|
||||
mOutput.precision(16);
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
mOutputMat.imbue(l);
|
||||
mOutputMat.precision(16);
|
||||
mOutputMat.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
|
||||
WriteGeometryFile(noMtl);
|
||||
if ( !noMtl ) {
|
||||
|
|
|
@ -111,7 +111,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
|
|||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
const std::locale& l = std::locale("C");
|
||||
mOutput.imbue(l);
|
||||
mOutput.precision(16);
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
|
||||
unsigned int faces = 0u, vertices = 0u, components = 0u;
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
|
|
|
@ -0,0 +1,115 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
|
||||
|
||||
#include "PostProcessing/GenBoundingBoxesProcess.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
GenBoundingBoxesProcess::GenBoundingBoxesProcess()
|
||||
: BaseProcess() {
|
||||
|
||||
}
|
||||
|
||||
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
|
||||
return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
|
||||
}
|
||||
|
||||
void checkMesh(aiMesh* mesh, aiVector3D& min, aiVector3D& max) {
|
||||
ai_assert(nullptr != mesh);
|
||||
|
||||
if (0 == mesh->mNumVertices) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
const aiVector3D &pos = mesh->mVertices[i];
|
||||
if (pos.x < min.x) {
|
||||
min.x = pos.x;
|
||||
}
|
||||
if (pos.y < min.y) {
|
||||
min.y = pos.y;
|
||||
}
|
||||
if (pos.z < min.z) {
|
||||
min.z = pos.z;
|
||||
}
|
||||
|
||||
if (pos.x > max.x) {
|
||||
max.x = pos.x;
|
||||
}
|
||||
if (pos.y > max.y) {
|
||||
max.y = pos.y;
|
||||
}
|
||||
if (pos.z > max.z) {
|
||||
max.z = pos.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GenBoundingBoxesProcess::Execute(aiScene* pScene) {
|
||||
if (nullptr == pScene) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
aiMesh* mesh = pScene->mMeshes[i];
|
||||
if (nullptr == mesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
aiVector3D min(999999, 999999, 999999), max(-999999, -999999, -999999);
|
||||
checkMesh(mesh, min, max);
|
||||
mesh->mAABB.mMin = min;
|
||||
mesh->mAABB.mMax = max;
|
||||
}
|
||||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post-processing step to generate Axis-aligned bounding
|
||||
* volumes for all meshes.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef AI_GENBOUNDINGBOXESPROCESS_H_INC
|
||||
#define AI_GENBOUNDINGBOXESPROCESS_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Post-processing process to find axis-aligned bounding volumes for amm meshes
|
||||
* used in a scene
|
||||
*/
|
||||
class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
|
||||
public:
|
||||
/// The class constructor.
|
||||
GenBoundingBoxesProcess();
|
||||
/// The class destructor.
|
||||
~GenBoundingBoxesProcess();
|
||||
/// Will return true, if aiProcess_GenBoundingBoxes is defined.
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
/// The execution callback.
|
||||
void Execute(aiScene* pScene) override;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // #ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
|
||||
|
||||
#endif // AI_GENBOUNDINGBOXESPROCESS_H_INC
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to split large meshes into submeshes
|
||||
/** @file Defines a post processing step to split large meshes into sub-meshes
|
||||
*/
|
||||
#ifndef AI_SPLITLARGEMESHES_H_INC
|
||||
#define AI_SPLITLARGEMESHES_H_INC
|
||||
|
@ -51,10 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
// Forward declarations
|
||||
class SplitLargeMeshesTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
class SplitLargeMeshesProcess_Triangle;
|
||||
class SplitLargeMeshesProcess_Vertex;
|
||||
|
|
|
@ -111,7 +111,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
|
|||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
const std::locale& l = std::locale("C");
|
||||
mOutput.imbue(l);
|
||||
mOutput.precision(16);
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
if (binary) {
|
||||
char buf[80] = {0} ;
|
||||
buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';
|
||||
|
|
|
@ -143,15 +143,15 @@ namespace {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path,
|
||||
const std::string& file, const ExportProperties* pProperties):
|
||||
mProperties(pProperties),mIOSystem(pIOSystem),mFile(file), mPath(path),
|
||||
mScene(pScene), endstr(";\n") {
|
||||
CollectTrafos(pScene->mRootNode, trafos);
|
||||
CollectMeshes(pScene->mRootNode, meshes);
|
||||
const std::string& file, const ExportProperties* pProperties) :
|
||||
mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path),
|
||||
mScene(pScene), endstr(";\n") {
|
||||
CollectTrafos(pScene->mRootNode, trafos);
|
||||
CollectMeshes(pScene->mRootNode, meshes);
|
||||
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
mOutput.precision(16);
|
||||
mOutput.imbue(std::locale("C"));
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
|
||||
// start writing
|
||||
WriteFile();
|
||||
|
@ -166,7 +166,7 @@ void StepExporter::WriteFile()
|
|||
mOutput.setf(std::ios::fixed);
|
||||
// precision for double
|
||||
// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
|
||||
mOutput.precision(16);
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
|
||||
// standard color
|
||||
aiColor4D fColor;
|
||||
|
|
|
@ -113,7 +113,7 @@ XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const s
|
|||
{
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
mOutput.precision(16);
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
||||
|
||||
// start writing
|
||||
WriteFile();
|
||||
|
@ -134,7 +134,7 @@ void XFileExporter::WriteFile()
|
|||
{
|
||||
// note, that all realnumber values must be comma separated in x files
|
||||
mOutput.setf(std::ios::fixed);
|
||||
mOutput.precision(16); // precision for double
|
||||
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); // precision for ai_real
|
||||
|
||||
// entry of writing the file
|
||||
WriteHeader();
|
||||
|
|
|
@ -196,8 +196,7 @@ bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
|
|||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE bool IsNumeric( char_t in)
|
||||
{
|
||||
AI_FORCE_INLINE bool IsNumeric( char_t in) {
|
||||
return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_AABB_H_INC
|
||||
#define AI_AABB_H_INC
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
struct aiAABB {
|
||||
C_STRUCT aiVector3D mMin;
|
||||
C_STRUCT aiVector3D mMax;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiAABB()
|
||||
: mMin()
|
||||
, mMax() {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiAABB(const aiVector3D &min, const aiVector3D &max )
|
||||
: mMin(min)
|
||||
, mMax(max) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~aiAABB() {
|
||||
// empty
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#endif
|
|
@ -162,7 +162,6 @@ struct aiCamera
|
|||
*/
|
||||
float mClipPlaneFar;
|
||||
|
||||
|
||||
/** Screen aspect ratio.
|
||||
*
|
||||
* This is the ration between the width and the height of the
|
||||
|
|
|
@ -122,7 +122,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* OPTIMIZEANIMS
|
||||
* OPTIMIZEGRAPH
|
||||
* GENENTITYMESHES
|
||||
* FIXTEXTUREPATHS */
|
||||
* FIXTEXTUREPATHS
|
||||
* GENBOUNDINGBOXES */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
@ -214,10 +215,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
||||
#error Currently, Borland is unsupported. Feel free to port Assimp.
|
||||
|
||||
// "W8059 Packgröße der Struktur geändert"
|
||||
|
||||
# error Currently, Borland is unsupported. Feel free to port Assimp.
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -243,10 +241,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
typedef double ai_real;
|
||||
typedef signed long long int ai_int;
|
||||
typedef unsigned long long int ai_uint;
|
||||
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#define ASSIMP_AI_REAL_TEXT_PRECISION 16
|
||||
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#else // ASSIMP_DOUBLE_PRECISION
|
||||
typedef float ai_real;
|
||||
typedef signed int ai_int;
|
||||
typedef unsigned int ai_uint;
|
||||
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#define ASSIMP_AI_REAL_TEXT_PRECISION 8
|
||||
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
|
||||
#endif // ASSIMP_DOUBLE_PRECISION
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -267,6 +271,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925)
|
||||
#define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795)
|
||||
|
||||
/* Numerical limits */
|
||||
static const ai_real ai_epsilon = (ai_real) 0.00001;
|
||||
|
||||
/* Support for big-endian builds */
|
||||
#if defined(__BYTE_ORDER__)
|
||||
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
||||
|
@ -298,6 +305,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# else
|
||||
# define AI_NO_EXCEPT
|
||||
# endif
|
||||
#endif
|
||||
#endif // _MSC_VER
|
||||
|
||||
#endif // !! AI_DEFINES_H_INC
|
||||
|
|
|
@ -48,7 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MESH_H_INC
|
||||
#define AI_MESH_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/aabb.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -715,6 +716,11 @@ struct aiMesh
|
|||
*/
|
||||
unsigned int mMethod;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
C_STRUCT aiAABB mAABB;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor. Initializes all members to 0
|
||||
|
@ -735,7 +741,8 @@ struct aiMesh
|
|||
, mMaterialIndex( 0 )
|
||||
, mNumAnimMeshes( 0 )
|
||||
, mAnimMeshes(nullptr)
|
||||
, mMethod( 0 ) {
|
||||
, mMethod( 0 )
|
||||
, mAABB() {
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
|
||||
mNumUVComponents[a] = 0;
|
||||
mTextureCoords[a] = nullptr;
|
||||
|
|
|
@ -438,7 +438,7 @@ enum aiPostProcessSteps
|
|||
aiProcess_FindInstances = 0x100000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>A postprocessing step to reduce the number of meshes.
|
||||
/** <hr>A post-processing step to reduce the number of meshes.
|
||||
*
|
||||
* This will, in fact, reduce the number of draw calls.
|
||||
*
|
||||
|
@ -450,7 +450,7 @@ enum aiPostProcessSteps
|
|||
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>A postprocessing step to optimize the scene hierarchy.
|
||||
/** <hr>A post-processing step to optimize the scene hierarchy.
|
||||
*
|
||||
* Nodes without animations, bones, lights or cameras assigned are
|
||||
* collapsed and joined.
|
||||
|
@ -514,7 +514,7 @@ enum aiPostProcessSteps
|
|||
|
||||
// -------------------------------------------------------------------------
|
||||
/** <hr>This step splits meshes with many bones into sub-meshes so that each
|
||||
* su-bmesh has fewer or as many bones as a given limit.
|
||||
* sub-mesh has fewer or as many bones as a given limit.
|
||||
*/
|
||||
aiProcess_SplitByBoneCount = 0x2000000,
|
||||
|
||||
|
@ -541,7 +541,7 @@ enum aiPostProcessSteps
|
|||
* global scaling from your importer settings like in FBX. Use the flag
|
||||
* AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this.
|
||||
*
|
||||
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaing factor.
|
||||
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaling factor.
|
||||
*/
|
||||
aiProcess_GlobalScale = 0x8000000,
|
||||
|
||||
|
@ -574,6 +574,11 @@ enum aiPostProcessSteps
|
|||
* This process gives sense back to aiProcess_JoinIdenticalVertices
|
||||
*/
|
||||
aiProcess_DropNormals = 0x40000000,
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
/**
|
||||
*/
|
||||
aiProcess_GenBoundingBoxes = 0x80000000
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -161,6 +161,7 @@ SET( POST_PROCESSES
|
|||
unit/utTargetAnimation.cpp
|
||||
unit/utSortByPType.cpp
|
||||
unit/utSceneCombiner.cpp
|
||||
unit/utGenBoundingBoxesProcess.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP( UnitTests\\Compiler FILES unit/CCompilerTest.c )
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
ply
|
||||
format ascii 1.0
|
||||
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3945266037)
|
||||
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.649942190)
|
||||
element vertex 8
|
||||
property float x
|
||||
property float y
|
||||
|
|
|
@ -0,0 +1,88 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include "PostProcessing/GenBoundingBoxesProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utGenBoundingBoxesProcess : public ::testing::Test {
|
||||
public:
|
||||
void SetUp() override {
|
||||
mProcess = new GenBoundingBoxesProcess;
|
||||
mMesh = new aiMesh();
|
||||
mMesh->mNumVertices = 100;
|
||||
mMesh->mVertices = new aiVector3D[100];
|
||||
for (unsigned int i = 0; i < 100; ++i) {
|
||||
mMesh->mVertices[i] = aiVector3D(i, i, i);
|
||||
}
|
||||
mScene = new aiScene();
|
||||
mScene->mNumMeshes = 1;
|
||||
mScene->mMeshes = new aiMesh*[1];
|
||||
mScene->mMeshes[0] = mMesh;
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
delete mProcess;
|
||||
delete mScene;
|
||||
}
|
||||
|
||||
protected:
|
||||
GenBoundingBoxesProcess *mProcess;
|
||||
aiMesh *mMesh;
|
||||
aiScene* mScene;
|
||||
};
|
||||
|
||||
TEST_F(utGenBoundingBoxesProcess, executeTest) {
|
||||
mProcess->Execute(mScene);
|
||||
|
||||
aiMesh* mesh = mScene->mMeshes[0];
|
||||
EXPECT_NE(nullptr, mesh);
|
||||
EXPECT_EQ(0, mesh->mAABB.mMin.x);
|
||||
EXPECT_EQ(0, mesh->mAABB.mMin.y);
|
||||
EXPECT_EQ(0, mesh->mAABB.mMin.z);
|
||||
|
||||
EXPECT_EQ(99, mesh->mAABB.mMax.x);
|
||||
EXPECT_EQ(99, mesh->mAABB.mMax.y);
|
||||
EXPECT_EQ(99, mesh->mAABB.mMax.z);
|
||||
}
|
Loading…
Reference in New Issue