- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
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6c985b9960
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05bc8ab684
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@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "FBXDocument.h"
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#include "FBXUtil.h"
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#include "FBXImporter.h"
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#include "FBXImportSettings.h"
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namespace Assimp {
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namespace FBX {
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@ -307,8 +308,9 @@ void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el)
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// ------------------------------------------------------------------------------------------------
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LazyObject::LazyObject(const Element& element)
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: element(element)
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LazyObject::LazyObject(const Element& element, const ImportSettings& settings)
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: settings(settings)
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, element(element)
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{
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}
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@ -350,7 +352,7 @@ const Object* LazyObject::Get()
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if (!strncmp(obtype,"Geometry",static_cast<size_t>(key.end()-key.begin()))) {
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if (!strcmp(classtag.c_str(),"Mesh")) {
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object = new MeshGeometry(element,name);
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object = new MeshGeometry(element,name,settings);
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}
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}
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@ -389,7 +391,7 @@ Geometry::~Geometry()
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}
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// ------------------------------------------------------------------------------------------------
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MeshGeometry::MeshGeometry(const Element& element, const std::string& name)
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MeshGeometry::MeshGeometry(const Element& element, const std::string& name, const ImportSettings& settings)
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: Geometry(element,name)
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{
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const Scope* sc = element.Compound();
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@ -456,6 +458,8 @@ MeshGeometry::MeshGeometry(const Element& element, const std::string& name)
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mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor;
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}
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if(settings.readAllLayers)
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// ignore all but the first layer, but warn about any further layers
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for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
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const TokenList& tokens = (*it).second->Tokens();
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@ -784,8 +788,9 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<unsigned int>& materials_
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// ------------------------------------------------------------------------------------------------
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Document::Document(const Parser& parser)
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Document::Document(const Parser& parser, const ImportSettings& settings)
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: parser(parser)
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, settings(settings)
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{
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const Scope& sc = parser.GetRootScope();
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@ -811,7 +816,7 @@ Document::Document(const Parser& parser)
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DOMError(err,el.second);
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}
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objects[id] = new LazyObject(*el.second);
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objects[id] = new LazyObject(*el.second, settings);
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// DEBUG - evaluate all objects
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const Object* o = objects[id]->Get();
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}
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@ -53,6 +53,7 @@ namespace FBX {
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class Parser;
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class Object;
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struct ImportSettings;
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/** Represents a delay-parsed FBX objects. Many objects in the scene
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@ -62,7 +63,7 @@ class LazyObject
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{
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public:
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LazyObject(const Element& element);
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LazyObject(const Element& element, const ImportSettings& settings);
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~LazyObject();
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public:
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@ -77,6 +78,7 @@ public:
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private:
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const ImportSettings& settings;
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const Element& element;
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boost::scoped_ptr<const Object> object;
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};
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@ -115,7 +117,7 @@ class MeshGeometry : public Geometry
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public:
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MeshGeometry(const Element& element, const std::string& name);
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MeshGeometry(const Element& element, const std::string& name, const ImportSettings& settings);
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~MeshGeometry();
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public:
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@ -232,7 +234,7 @@ class Document
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{
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public:
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Document(const Parser& parser);
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Document(const Parser& parser, const ImportSettings& settings);
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~Document();
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public:
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@ -241,8 +243,14 @@ public:
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return objects;
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}
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const ImportSettings& Settings() const {
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return settings;
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}
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private:
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const ImportSettings& settings;
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ObjectMap objects;
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const Parser& parser;
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};
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@ -0,0 +1,71 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXImportSettings.h
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* @brief FBX importer runtime configuration
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*/
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#ifndef INCLUDED_AI_FBX_IMPORTSETTINGS_H
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#define INCLUDED_AI_FBX_IMPORTSETTINGS_H
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namespace Assimp {
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namespace FBX {
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/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
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struct ImportSettings
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{
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ImportSettings()
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: readAllLayers(true)
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{}
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/** specifies whether all geometry layers are read and scanned for
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* usable data channels. The FBX spec indicates that many readers
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* will only read the first channel and that this is in some way
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* the recommended way- in reality, however, it happens a lot that
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* vertex data is spread among multiple layers. The default
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* value for this option is true.*/
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bool readAllLayers;
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};
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} // !FBX
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} // !Assimp
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#endif
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@ -158,7 +158,7 @@ void FBXImporter::InternReadFile( const std::string& pFile,
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Parser parser(tokens);
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// take the raw parse-tree and convert it to a FBX DOM
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Document doc(parser);
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Document doc(parser,settings);
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}
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catch(...) {
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std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
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@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BaseImporter.h"
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#include "LogAux.h"
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#include "FBXImportSettings.h"
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namespace Assimp {
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// TinyFormatter.h
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@ -94,22 +96,9 @@ protected:
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private:
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public:
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// loader settings, publicly accessible via their corresponding AI_CONFIG constants
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struct Settings
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{
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Settings()
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{}
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};
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private:
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Settings settings;
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FBX::ImportSettings settings;
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}; // !class FBXImporter
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@ -2075,6 +2075,10 @@
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RelativePath="..\..\code\FBXImporter.h"
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>
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</File>
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<File
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RelativePath="..\..\code\FBXImportSettings.h"
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>
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</File>
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<File
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RelativePath="..\..\code\FBXParser.cpp"
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>
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