Merge branch 'master' into fbx_unitscale_factor
commit
05b560ef44
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@ -134,8 +134,7 @@ void HandleCommandLine(char* p_szCommand)
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if (strlen(sz) < 2)return;
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if (*sz == '\"')
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{
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if (*sz == '\"') {
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char* sz2 = strrchr(sz,'\"');
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if (sz2)*sz2 = 0;
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sz++; // skip the starting quote
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@ -151,23 +150,17 @@ void HandleCommandLine(char* p_szCommand)
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SaveHistory();
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}
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//-------------------------------------------------------------------------------
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// Load the light colors from the registry
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//-------------------------------------------------------------------------------
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void LoadLightColors()
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{
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DWORD dwTemp = 4;
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RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL,
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(BYTE*)&g_avLightColors[0],&dwTemp);
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RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL,
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(BYTE*)&g_avLightColors[1],&dwTemp);
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RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL,
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(BYTE*)&g_avLightColors[2],&dwTemp);
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return;
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RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL, (BYTE*)&g_avLightColors[0],&dwTemp);
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RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL, (BYTE*)&g_avLightColors[1],&dwTemp);
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RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL, (BYTE*)&g_avLightColors[2],&dwTemp);
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}
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//-------------------------------------------------------------------------------
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// Save the light colors to the registry
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//-------------------------------------------------------------------------------
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@ -178,7 +171,6 @@ void SaveLightColors()
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RegSetValueExA(g_hRegistry,"LightColor2",0,REG_DWORD,(const BYTE*)&g_avLightColors[2],4);
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}
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//-------------------------------------------------------------------------------
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// Save the checker pattern colors to the registry
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//-------------------------------------------------------------------------------
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@ -787,9 +787,17 @@ int ShutdownD3D(void)
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return 1;
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}
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template<class TComPtr>
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inline
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void SafeRelease(TComPtr *ptr) {
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if (nullptr != g_piPassThroughEffect) {
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g_piPassThroughEffect->Release();
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g_piPassThroughEffect = nullptr;
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}
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}
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//-------------------------------------------------------------------------------
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// Shutdown the D3D devie object and all resources associated with it
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// Shutdown the D3D device object and all resources associated with it
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// NOTE: Assumes that the asset has already been deleted
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//-------------------------------------------------------------------------------
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int ShutdownDevice(void)
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@ -798,49 +806,20 @@ int ShutdownDevice(void)
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CBackgroundPainter::Instance().ReleaseNativeResource();
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CLogDisplay::Instance().ReleaseNativeResource();
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// release global shaders that have been allocazed
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if (NULL != g_piDefaultEffect)
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{
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g_piDefaultEffect->Release();
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g_piDefaultEffect = NULL;
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}
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if (NULL != g_piNormalsEffect)
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{
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g_piNormalsEffect->Release();
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g_piNormalsEffect = NULL;
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}
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if (NULL != g_piPassThroughEffect)
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{
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g_piPassThroughEffect->Release();
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g_piPassThroughEffect = NULL;
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}
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if (NULL != g_piPatternEffect)
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{
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g_piPatternEffect->Release();
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g_piPatternEffect = NULL;
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}
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if (NULL != g_pcTexture)
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{
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g_pcTexture->Release();
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g_pcTexture = NULL;
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}
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if( NULL != gDefaultVertexDecl)
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{
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gDefaultVertexDecl->Release();
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gDefaultVertexDecl = NULL;
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}
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// release global shaders that have been allocated
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SafeRelease(g_piDefaultEffect);
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SafeRelease(g_piNormalsEffect);
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SafeRelease(g_piPassThroughEffect);
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SafeRelease(g_piPatternEffect);
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SafeRelease(g_pcTexture);
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SafeRelease(gDefaultVertexDecl);
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// delete the main D3D device object
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if (NULL != g_piDevice)
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{
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g_piDevice->Release();
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g_piDevice = NULL;
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}
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SafeRelease(g_piDevice);
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// deleted the one channel image allocated to hold the HUD mask
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delete[] g_szImageMask;
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g_szImageMask = NULL;
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g_szImageMask = nullptr;
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return 1;
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}
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