OgreMaterial: remove unneeded variable.
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@ -64,8 +64,6 @@ namespace Ogre
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aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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{
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const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
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/*For better understanding of the material parser, here is a material example file:
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material Sarg
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