commit
05115b07b4
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@ -174,6 +174,22 @@ static void IdentityMatrix4(mat4 &o) {
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o[15] = 1;
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}
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static bool IsBoneWeightFitted(vec4 &weight) {
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return weight[0] + weight[1] + weight[2] + weight[3] >= 1.f;
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}
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static int FitBoneWeight(vec4 &weight, float value) {
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int i = 0;
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for (; i < 4; ++i) {
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if (weight[i] < value) {
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weight[i] = value;
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return i;
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}
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}
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return -1;
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}
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template <typename T>
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void SetAccessorRange(Ref<Accessor> acc, void *data, size_t count,
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unsigned int numCompsIn, unsigned int numCompsOut) {
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@ -950,16 +966,22 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
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unsigned int vertexId = aib->mWeights[idx_weights].mVertexId;
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float vertWeight = aib->mWeights[idx_weights].mWeight;
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// A vertex can only have at most four joint weights. Ignore all others.
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if (jointsPerVertex[vertexId] > 3) {
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// A vertex can only have at most four joint weights, which ideally sum up to 1
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if (IsBoneWeightFitted(vertexWeightData[vertexId])) {
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continue;
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}
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if (jointsPerVertex[vertexId] > 3) {
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int boneIndexFitted = FitBoneWeight(vertexWeightData[vertexId], vertWeight);
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if (boneIndexFitted) {
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vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
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}
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}else {
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vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
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vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
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jointsPerVertex[vertexId] += 1;
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}
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}
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} // End: for-loop mNumMeshes
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@ -974,7 +996,7 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
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Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
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uint8_t *arrys = new uint8_t[bytesLen];
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unsigned int i = 0;
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for (unsigned int j = 0; j <= bytesLen; j += bytesPerComp) {
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for (unsigned int j = 0; j < bytesLen; j += bytesPerComp) {
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size_t len_p = offset + j;
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float f_value = *(float *)&buf->GetPointer()[len_p];
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unsigned short c = static_cast<unsigned short>(f_value);
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@ -161,6 +161,7 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh *pcMesh) {
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delete[] pcMesh->mBones[i]->mWeights;
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if (!newWeights[i].empty()) {
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pcMesh->mBones[i]->mWeights = new aiVertexWeight[newWeights[i].size()];
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pcMesh->mBones[i]->mNumWeights = static_cast<unsigned int>(newWeights[i].size());
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aiVertexWeight *weightToCopy = &(newWeights[i][0]);
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memcpy(pcMesh->mBones[i]->mWeights, weightToCopy,
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sizeof(aiVertexWeight) * newWeights[i].size());
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