issue 2390: FBXConverter::GetUniqueName now uses a map for keeping track of duplicate node name count and a set for registering names that have been taken.This is required because the model might contain a several nodes called "nodename" and another one called "nodename001". In that case we can't add "001" to the second node called "nodename".
parent
3ea9216c6e
commit
0505dd7266
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@ -412,17 +412,21 @@ namespace Assimp {
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{
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uniqueName = name;
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int i = 0;
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auto it = mNodeNameInstances.find(uniqueName);
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auto it = mNodeNameInstances.find(name); // duplicate node name instance count
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if (it != mNodeNameInstances.end())
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{
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i = it->second + 1;
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i = it->second;
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while (mNodeNames.find(uniqueName) != mNodeNames.end())
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{
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i++;
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std::stringstream ext;
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ext << name << std::setfill('0') << std::setw(3) << i;
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uniqueName = ext.str();
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}
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mNodeNameInstances[name] = i;
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}
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mNodeNameInstances[name] = i;
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mNodeNames.insert(uniqueName);
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}
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const char* FBXConverter::NameTransformationComp(TransformationComp comp) {
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switch (comp) {
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@ -59,6 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/camera.h>
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#include <assimp/StringComparison.h>
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#include <unordered_map>
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#include <unordered_set>
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struct aiScene;
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struct aiNode;
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@ -442,8 +443,11 @@ private:
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NodeAnimBitMap node_anim_chain_bits;
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// number of nodes with the same name
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using NodeNameMap = std::unordered_map<std::string, unsigned int> ;
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NodeNameMap mNodeNameInstances;
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typedef std::unordered_map<std::string, unsigned int> NodeAnimNameMap;
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NodeAnimNameMap mNodeNameInstances;
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typedef std::unordered_set<std::string> NodeNameCache;
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NodeNameCache mNodeNames;
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double anim_fps;
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