Obj-Exporter: fix build.

pull/1272/head
Kim Kulling 2017-05-17 10:13:07 +02:00
parent 60c54cbf59
commit 04f908aa4c
2 changed files with 3 additions and 5 deletions

View File

@ -122,8 +122,7 @@ std::string ObjExporter :: GetMaterialLibName()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string ObjExporter :: GetMaterialLibFileName() std::string ObjExporter::GetMaterialLibFileName() {
{
// Remove existing .obj file extention so that the final material file name will be fileName.mtl and not fileName.obj.mtl // Remove existing .obj file extention so that the final material file name will be fileName.mtl and not fileName.obj.mtl
size_t lastdot = filename.find_last_of('.'); size_t lastdot = filename.find_last_of('.');
if (lastdot != std::string::npos) if (lastdot != std::string::npos)
@ -133,8 +132,7 @@ std::string ObjExporter :: GetMaterialLibFileName()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ObjExporter :: WriteHeader(std::ostringstream& out) void ObjExporter :: WriteHeader(std::ostringstream& out) {
{
out << "# File produced by Open Asset Import Library (http://www.assimp.sf.net)" << endl; out << "# File produced by Open Asset Import Library (http://www.assimp.sf.net)" << endl;
out << "# (assimp v" << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.' << aiGetVersionRevision() << ")" << endl << endl; out << "# (assimp v" << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.' << aiGetVersionRevision() << ")" << endl << endl;
} }

View File

@ -105,7 +105,7 @@ private:
void AddNode(const aiNode* nd, const aiMatrix4x4& mParent); void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
private: private:
const std::string filename; std::string filename;
const aiScene* const pScene; const aiScene* const pScene;
std::vector<aiVector3D> vp, vn, vt; std::vector<aiVector3D> vp, vn, vt;