Merge branch 'master' into iosystem-patch
commit
04dc52fcf0
|
@ -33,9 +33,10 @@ env:
|
|||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: ANALYZE=ON
|
||||
# disabled until clang 5.0 analyzer issues are fixed
|
||||
# - os: linux
|
||||
# compiler: clang
|
||||
# env: ANALYZE=ON
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: ASAN=ON
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||||
|
|
|
@ -129,8 +129,8 @@ ENDIF(NOT BUILD_SHARED_LIBS)
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|||
|
||||
# Define here the needed parameters
|
||||
SET (ASSIMP_VERSION_MAJOR 4)
|
||||
SET (ASSIMP_VERSION_MINOR 0)
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||||
SET (ASSIMP_VERSION_PATCH 1)
|
||||
SET (ASSIMP_VERSION_MINOR 1)
|
||||
SET (ASSIMP_VERSION_PATCH 0)
|
||||
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
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||||
SET (ASSIMP_SOVERSION 4)
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SET (PROJECT_VERSION "${ASSIMP_VERSION}")
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|
|
8
CREDITS
8
CREDITS
|
@ -158,3 +158,11 @@ Contributed X File exporter
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|||
Contributed Step (stp) exporter
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||||
|
||||
For a more detailed list just check: https://github.com/assimp/assimp/network/members
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||||
|
||||
Patreons:
|
||||
- migenius
|
||||
- Marcus
|
||||
- Cort
|
||||
- elect
|
||||
- Steffen
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||||
|
||||
|
|
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@ -93,7 +93,6 @@ void DeleteAllBarePointers(std::vector<T>& x)
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|||
|
||||
B3DImporter::~B3DImporter()
|
||||
{
|
||||
DeleteAllBarePointers(_animations);
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||||
}
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||||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
|
@ -267,6 +266,21 @@ T *B3DImporter::to_array( const vector<T> &v ){
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|||
return p;
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||||
}
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||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
template<class T>
|
||||
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
|
||||
if( v.empty() ) {
|
||||
return 0;
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||||
}
|
||||
T **p = new T*[ v.size() ];
|
||||
for( size_t i = 0; i < v.size(); ++i ){
|
||||
p[i] = v[i].release();
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||||
}
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||||
return p;
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||||
}
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||||
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||||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
void B3DImporter::ReadTEXS(){
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while( ChunkSize() ){
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||||
|
@ -295,8 +309,7 @@ void B3DImporter::ReadBRUS(){
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/*int blend=**/ReadInt();
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||||
int fx=ReadInt();
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|
||||
aiMaterial *mat=new aiMaterial;
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||||
_materials.push_back( mat );
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||||
std::unique_ptr<aiMaterial> mat(new aiMaterial);
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||||
|
||||
// Name
|
||||
aiString ainame( name );
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||||
|
@ -333,6 +346,7 @@ void B3DImporter::ReadBRUS(){
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|||
mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
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||||
}
|
||||
}
|
||||
_materials.emplace_back( std::move(mat) );
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||||
}
|
||||
}
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||||
|
||||
|
@ -386,8 +400,7 @@ void B3DImporter::ReadTRIS( int v0 ){
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|||
Fail( "Bad material id" );
|
||||
}
|
||||
|
||||
aiMesh *mesh=new aiMesh;
|
||||
_meshes.push_back( mesh );
|
||||
std::unique_ptr<aiMesh> mesh(new aiMesh);
|
||||
|
||||
mesh->mMaterialIndex=matid;
|
||||
mesh->mNumFaces=0;
|
||||
|
@ -415,6 +428,8 @@ void B3DImporter::ReadTRIS( int v0 ){
|
|||
++mesh->mNumFaces;
|
||||
++face;
|
||||
}
|
||||
|
||||
_meshes.emplace_back( std::move(mesh) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -500,11 +515,11 @@ void B3DImporter::ReadANIM(){
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|||
int frames=ReadInt();
|
||||
float fps=ReadFloat();
|
||||
|
||||
aiAnimation *anim=new aiAnimation;
|
||||
_animations.push_back( anim );
|
||||
std::unique_ptr<aiAnimation> anim(new aiAnimation);
|
||||
|
||||
anim->mDuration=frames;
|
||||
anim->mTicksPerSecond=fps;
|
||||
_animations.emplace_back( std::move(anim) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -531,7 +546,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
node->mParent=parent;
|
||||
node->mTransformation=tform;
|
||||
|
||||
aiNodeAnim *nodeAnim=0;
|
||||
std::unique_ptr<aiNodeAnim> nodeAnim;
|
||||
vector<unsigned> meshes;
|
||||
vector<aiNode*> children;
|
||||
|
||||
|
@ -549,11 +564,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
ReadANIM();
|
||||
}else if( t=="KEYS" ){
|
||||
if( !nodeAnim ){
|
||||
nodeAnim=new aiNodeAnim;
|
||||
_nodeAnims.push_back( nodeAnim );
|
||||
nodeAnim.reset(new aiNodeAnim);
|
||||
nodeAnim->mNodeName=node->mName;
|
||||
}
|
||||
ReadKEYS( nodeAnim );
|
||||
ReadKEYS( nodeAnim.get() );
|
||||
}else if( t=="NODE" ){
|
||||
aiNode *child=ReadNODE( node );
|
||||
children.push_back( child );
|
||||
|
@ -561,6 +575,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
|||
ExitChunk();
|
||||
}
|
||||
|
||||
if (nodeAnim) {
|
||||
_nodeAnims.emplace_back( std::move(nodeAnim) );
|
||||
}
|
||||
|
||||
node->mNumMeshes= static_cast<unsigned int>(meshes.size());
|
||||
node->mMeshes=to_array( meshes );
|
||||
|
||||
|
@ -586,7 +604,6 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
|
||||
_nodeAnims.clear();
|
||||
|
||||
DeleteAllBarePointers(_animations);
|
||||
_animations.clear();
|
||||
|
||||
string t=ReadChunk();
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||||
|
@ -622,7 +639,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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|||
aiNode *node=_nodes[i];
|
||||
|
||||
for( size_t j=0;j<node->mNumMeshes;++j ){
|
||||
aiMesh *mesh=_meshes[node->mMeshes[j]];
|
||||
aiMesh *mesh = _meshes[node->mMeshes[j]].get();
|
||||
|
||||
int n_tris=mesh->mNumFaces;
|
||||
int n_verts=mesh->mNumVertices=n_tris * 3;
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||||
|
@ -685,27 +702,28 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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|||
|
||||
//nodes
|
||||
scene->mRootNode=_nodes[0];
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||||
_nodes.clear(); // node ownership now belongs to scene
|
||||
|
||||
//material
|
||||
if( !_materials.size() ){
|
||||
_materials.push_back( new aiMaterial );
|
||||
_materials.emplace_back( std::unique_ptr<aiMaterial>(new aiMaterial) );
|
||||
}
|
||||
scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
|
||||
scene->mMaterials=to_array( _materials );
|
||||
scene->mMaterials = unique_to_array( _materials );
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||||
|
||||
//meshes
|
||||
scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
|
||||
scene->mMeshes=to_array( _meshes );
|
||||
scene->mMeshes = unique_to_array( _meshes );
|
||||
|
||||
//animations
|
||||
if( _animations.size()==1 && _nodeAnims.size() ){
|
||||
|
||||
aiAnimation *anim=_animations.back();
|
||||
aiAnimation *anim = _animations.back().get();
|
||||
anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
|
||||
anim->mChannels=to_array( _nodeAnims );
|
||||
anim->mChannels = unique_to_array( _nodeAnims );
|
||||
|
||||
scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
|
||||
scene->mAnimations=to_array( _animations );
|
||||
scene->mAnimations=unique_to_array( _animations );
|
||||
}
|
||||
|
||||
// convert to RH
|
||||
|
|
|
@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include "BaseImporter.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
struct aiNodeAnim;
|
||||
|
@ -116,15 +117,15 @@ private:
|
|||
std::vector<unsigned> _stack;
|
||||
|
||||
std::vector<std::string> _textures;
|
||||
std::vector<aiMaterial*> _materials;
|
||||
std::vector<std::unique_ptr<aiMaterial> > _materials;
|
||||
|
||||
int _vflags,_tcsets,_tcsize;
|
||||
std::vector<Vertex> _vertices;
|
||||
|
||||
std::vector<aiNode*> _nodes;
|
||||
std::vector<aiMesh*> _meshes;
|
||||
std::vector<aiNodeAnim*> _nodeAnims;
|
||||
std::vector<aiAnimation*> _animations;
|
||||
std::vector<std::unique_ptr<aiMesh> > _meshes;
|
||||
std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
|
||||
std::vector<std::unique_ptr<aiAnimation> > _animations;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -324,5 +324,5 @@ void D3MFExporter::writeRelInfoToFile( const std::string &folder, const std::str
|
|||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO3MF_EXPORTER
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||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -59,7 +59,7 @@ class IOStream;
|
|||
namespace D3MF {
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
struct OpcPackageRelationship;
|
||||
|
||||
|
@ -95,7 +95,7 @@ private:
|
|||
std::vector<OpcPackageRelationship*> mRelations;
|
||||
};
|
||||
|
||||
#endif // ASSIMP_BUILD_NO3MF_EXPORTER
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||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
} // Namespace D3MF
|
||||
|
|
|
@ -92,6 +92,7 @@ void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperti
|
|||
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
|
@ -151,6 +152,8 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
|
@ -165,7 +168,7 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
|
||||
#endif
|
||||
};
|
||||
|
|
|
@ -434,6 +434,14 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
|
|||
TokenizeError("file is too short",0);
|
||||
}
|
||||
|
||||
//uint32_t offset = 0x15;
|
||||
/* const char* cursor = input + 0x15;
|
||||
|
||||
const uint32_t flags = ReadWord(input, cursor, input + length);
|
||||
|
||||
const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
|
||||
const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
|
||||
|
||||
if (strncmp(input,"Kaydara FBX Binary",18)) {
|
||||
TokenizeError("magic bytes not found",0);
|
||||
}
|
||||
|
|
|
@ -298,7 +298,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
|||
}
|
||||
|
||||
if(Content) {
|
||||
//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found
|
||||
//this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
|
||||
try {
|
||||
const Token& token = GetRequiredToken(*Content, 0);
|
||||
const char* data = token.begin();
|
||||
|
@ -323,7 +323,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
|||
::memcpy(content, data + 5, len);
|
||||
}
|
||||
} catch (runtime_error runtimeError) {
|
||||
//we don´t need the content data for contents that has already been loaded
|
||||
//we don't need the content data for contents that has already been loaded
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ protected:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
/** Load the contents of a specific file into memory and
|
||||
* alocates a buffer to keep it.
|
||||
* allocates a buffer to keep it.
|
||||
*
|
||||
* mBuffer is modified to point to this buffer.
|
||||
* @param pFile File stream to be read
|
||||
|
|
|
@ -415,8 +415,15 @@ void MDLImporter::InternReadFile_Quake1( )
|
|||
else
|
||||
{
|
||||
// get the first frame in the group
|
||||
|
||||
#if 1
|
||||
// FIXME: the cast is wrong and causea a warning on clang 5.0
|
||||
// disable thi code for now, fix it later
|
||||
ai_assert(false && "Bad pointer cast");
|
||||
#else
|
||||
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
|
||||
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
|
||||
#endif
|
||||
}
|
||||
BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
|
||||
VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));
|
||||
|
|
|
@ -91,9 +91,9 @@ namespace
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
PLYImporter::PLYImporter()
|
||||
: mBuffer()
|
||||
, pcDOM()
|
||||
, mGeneratedMesh(NULL){
|
||||
: mBuffer(nullptr)
|
||||
, pcDOM(nullptr)
|
||||
, mGeneratedMesh(nullptr){
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -196,7 +196,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this))
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
|
||||
|
@ -211,7 +214,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE))
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
|
||||
|
@ -220,7 +226,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
else
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unknown file format");
|
||||
|
@ -230,7 +239,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
{
|
||||
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Missing format specification");
|
||||
|
@ -252,7 +264,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
if (mGeneratedMesh->mNumVertices < 3)
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Not enough "
|
||||
|
@ -289,6 +304,7 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
pScene->mMeshes[0] = mGeneratedMesh;
|
||||
mGeneratedMesh = nullptr;
|
||||
|
||||
// generate a simple node structure
|
||||
pScene->mRootNode = new aiNode();
|
||||
|
|
|
@ -192,7 +192,7 @@ public:
|
|||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Increase the file pointer (relative seeking) */
|
||||
void IncPtr(size_t plus) {
|
||||
void IncPtr(intptr_t plus) {
|
||||
current += plus;
|
||||
if (current > limit) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "ScenePrivate.h"
|
||||
|
||||
static const unsigned int MajorVersion = 4;
|
||||
static const unsigned int MinorVersion = 0;
|
||||
static const unsigned int MinorVersion = 1;
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// Legal information string - dont't remove this.
|
||||
|
|
|
@ -904,12 +904,14 @@ aiVector2D XGLImporter::ReadVec2()
|
|||
}
|
||||
const char* s = m_reader->getNodeData();
|
||||
|
||||
ai_real v[2];
|
||||
for(int i = 0; i < 2; ++i) {
|
||||
if(!SkipSpaces(&s)) {
|
||||
LogError("unexpected EOL, failed to parse vec2");
|
||||
return vec;
|
||||
}
|
||||
vec[i] = fast_atof(&s);
|
||||
|
||||
v[i] = fast_atof(&s);
|
||||
|
||||
SkipSpaces(&s);
|
||||
if (i != 1 && *s != ',') {
|
||||
|
@ -918,6 +920,8 @@ aiVector2D XGLImporter::ReadVec2()
|
|||
}
|
||||
++s;
|
||||
}
|
||||
vec.x = v[0];
|
||||
vec.y = v[1];
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
|
|
@ -81,6 +81,7 @@ public:
|
|||
AssetWriter(Asset& asset);
|
||||
|
||||
void WriteFile(const char* path);
|
||||
void WriteGLBFile(const char* path);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -561,6 +561,97 @@ namespace glTF2 {
|
|||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteGLBFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
// Padding with spaces as required by the spec
|
||||
uint32_t padding = 0x20202020;
|
||||
|
||||
// Adapt JSON so that it is not pointing to an external file,
|
||||
// as this is required by the GLB spec'.
|
||||
mDoc["buffers"][0].RemoveMember("uri");
|
||||
|
||||
//
|
||||
// JSON chunk
|
||||
//
|
||||
|
||||
StringBuffer docBuffer;
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4
|
||||
auto paddingLength = jsonChunkLength - docBuffer.GetSize();
|
||||
|
||||
GLB_Chunk jsonChunk;
|
||||
jsonChunk.chunkLength = jsonChunkLength;
|
||||
jsonChunk.chunkType = ChunkType_JSON;
|
||||
AI_SWAP4(jsonChunk.chunkLength);
|
||||
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
if (outfile->Write(&jsonChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
|
||||
throw DeadlyExportError("Failed to write scene data header!");
|
||||
}
|
||||
if (outfile->Write(docBuffer.GetString(), 1, docBuffer.GetSize()) != docBuffer.GetSize()) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
|
||||
throw DeadlyExportError("Failed to write scene data padding!");
|
||||
}
|
||||
|
||||
//
|
||||
// Binary chunk
|
||||
//
|
||||
|
||||
uint32_t binaryChunkLength = 0;
|
||||
if (mAsset.buffers.Size() > 0) {
|
||||
Ref<Buffer> b = mAsset.buffers.Get(0u);
|
||||
if (b->byteLength > 0) {
|
||||
binaryChunkLength = (b->byteLength + 3) & ~3; // Round up to next multiple of 4
|
||||
auto paddingLength = binaryChunkLength - b->byteLength;
|
||||
|
||||
GLB_Chunk binaryChunk;
|
||||
binaryChunk.chunkLength = binaryChunkLength;
|
||||
binaryChunk.chunkType = ChunkType_BIN;
|
||||
AI_SWAP4(binaryChunk.chunkLength);
|
||||
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sizeof(GLB_Chunk) + jsonChunk.chunkLength;
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
if (outfile->Write(&binaryChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
|
||||
throw DeadlyExportError("Failed to write body data header!");
|
||||
}
|
||||
if (outfile->Write(b->GetPointer(), 1, b->byteLength) != b->byteLength) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
|
||||
throw DeadlyExportError("Failed to write body data padding!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 2;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = uint32_t(sizeof(GLB_Header) + 2 * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength);
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
if (outfile->Write(&header, 1, sizeof(GLB_Header)) != sizeof(GLB_Header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
|
|
|
@ -77,10 +77,18 @@ namespace Assimp {
|
|||
glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLB2(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
// invoke the exporter
|
||||
glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, true);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool /*isBinary*/)
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
: mFilename(filename)
|
||||
, mIOSystem(pIOSystem)
|
||||
, mProperties(pProperties)
|
||||
|
@ -118,7 +126,11 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
|
|||
|
||||
AssetWriter writer(*mAsset);
|
||||
|
||||
if (isBinary) {
|
||||
writer.WriteGLBFile(filename);
|
||||
} else {
|
||||
writer.WriteFile(filename);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_GLTFEXPORTER_H_INC
|
||||
#define AI_GLTFEXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
|
@ -113,6 +113,6 @@ namespace Assimp
|
|||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#endif // AI_GLTFEXPORTER_H_INC
|
||||
|
|
|
@ -41,6 +41,10 @@ woven in by Terry Thorsen 1/2003.
|
|||
#include "zlib.h"
|
||||
#include "unzip.h"
|
||||
|
||||
#if ZLIB_VERNUM < 0x1270
|
||||
typedef unsigned long z_crc_t;
|
||||
#endif
|
||||
|
||||
#ifdef STDC
|
||||
# include <stddef.h>
|
||||
# include <string.h>
|
||||
|
|
|
@ -32,7 +32,7 @@ PROJECT_NAME = Assimp
|
|||
# This could be handy for archiving the generated documentation or
|
||||
# if some version control system is used.
|
||||
|
||||
PROJECT_NUMBER = "v3.1.1 (June 2014)"
|
||||
PROJECT_NUMBER = "v4.1. (December 2018)"
|
||||
|
||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||
# for a project that appears at the top of each page and should give viewer
|
||||
|
|
|
@ -491,7 +491,7 @@ struct aiUVTransform
|
|||
}
|
||||
#endif
|
||||
|
||||
} PACK_STRUCT;
|
||||
};
|
||||
|
||||
#include "./Compiler/poppack1.h"
|
||||
|
||||
|
|
|
@ -85,7 +85,6 @@ public:
|
|||
const aiVector2t& operator /= (TReal f);
|
||||
|
||||
TReal operator[](unsigned int i) const;
|
||||
TReal& operator[](unsigned int i);
|
||||
|
||||
bool operator== (const aiVector2t& other) const;
|
||||
bool operator!= (const aiVector2t& other) const;
|
||||
|
@ -99,7 +98,7 @@ public:
|
|||
operator aiVector2t<TOther> () const;
|
||||
|
||||
TReal x, y;
|
||||
} PACK_STRUCT;
|
||||
};
|
||||
|
||||
typedef aiVector2t<ai_real> aiVector2D;
|
||||
|
||||
|
|
|
@ -60,24 +60,28 @@ aiVector2t<TReal>::operator aiVector2t<TOther> () const {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
|
||||
x = pX; y = pY;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
TReal aiVector2t<TReal>::SquareLength() const {
|
||||
return x*x + y*y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
TReal aiVector2t<TReal>::Length() const {
|
||||
return std::sqrt( SquareLength());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
|
||||
*this /= Length();
|
||||
return *this;
|
||||
|
@ -85,6 +89,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
|
||||
x += o.x; y += o.y;
|
||||
return *this;
|
||||
|
@ -92,6 +97,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
|
||||
x -= o.x; y -= o.y;
|
||||
return *this;
|
||||
|
@ -99,6 +105,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
|
||||
x *= f; y *= f;
|
||||
return *this;
|
||||
|
@ -106,6 +113,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
|
||||
x /= f; y /= f;
|
||||
return *this;
|
||||
|
@ -113,30 +121,37 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
TReal aiVector2t<TReal>::operator[](unsigned int i) const {
|
||||
return *(&x + i);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
TReal& aiVector2t<TReal>::operator[](unsigned int i) {
|
||||
return *(&x + i);
|
||||
switch (i) {
|
||||
case 0:
|
||||
return x;
|
||||
case 1:
|
||||
return y;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
|
||||
return x == other.x && y == other.y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
|
||||
return x != other.x || y != other.y;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline
|
||||
bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
|
||||
return
|
||||
std::abs(x - other.x) <= epsilon &&
|
||||
|
@ -145,6 +160,7 @@ bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
|
||||
x = y = f;
|
||||
return *this;
|
||||
|
@ -152,6 +168,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline
|
||||
const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
|
||||
return aiVector2t(x*o.x,y*o.y);
|
||||
}
|
||||
|
@ -160,65 +177,64 @@ const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// symmetric addition
|
||||
template <typename TReal>
|
||||
inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||
{
|
||||
inline
|
||||
aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
|
||||
return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// symmetric subtraction
|
||||
template <typename TReal>
|
||||
inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||
{
|
||||
inline
|
||||
aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
|
||||
return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar product
|
||||
template <typename TReal>
|
||||
inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||
{
|
||||
inline
|
||||
TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
|
||||
return v1.x*v2.x + v1.y*v2.y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar multiplication
|
||||
template <typename TReal>
|
||||
inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
|
||||
{
|
||||
inline
|
||||
aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) {
|
||||
return aiVector2t<TReal>( f*v.x, f*v.y);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// and the other way around
|
||||
template <typename TReal>
|
||||
inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
|
||||
{
|
||||
inline
|
||||
aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) {
|
||||
return aiVector2t<TReal>( f*v.x, f*v.y);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar division
|
||||
template <typename TReal>
|
||||
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
|
||||
{
|
||||
|
||||
inline
|
||||
aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) {
|
||||
return v * (1/f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// vector division
|
||||
template <typename TReal>
|
||||
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
|
||||
{
|
||||
inline
|
||||
aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) {
|
||||
return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// vector negation
|
||||
template <typename TReal>
|
||||
inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
|
||||
{
|
||||
inline
|
||||
aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) {
|
||||
return aiVector2t<TReal>( -v.x, -v.y);
|
||||
}
|
||||
|
||||
|
|
|
@ -142,7 +142,6 @@ AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatri
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||
// return *(&x + i);
|
||||
switch (i) {
|
||||
case 0:
|
||||
return x;
|
||||
|
|
|
@ -85,6 +85,18 @@ TEST_F(utPLYImportExport, exportTest_Success ) {
|
|||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
//Test issue 1623, crash when loading two PLY files in a row
|
||||
TEST_F(utPLYImportExport, importerMultipleTest) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
|
||||
|
||||
EXPECT_NE(nullptr, scene);
|
||||
|
||||
scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
|
||||
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F( utPLYImportExport, vertexColorTest ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 );
|
||||
|
|
|
@ -54,7 +54,7 @@ TEST_F( utVersion, aiGetLegalStringTest ) {
|
|||
}
|
||||
|
||||
TEST_F( utVersion, aiGetVersionMinorTest ) {
|
||||
EXPECT_EQ( aiGetVersionMinor(), 0U );
|
||||
EXPECT_EQ( aiGetVersionMinor(), 1U );
|
||||
}
|
||||
|
||||
TEST_F( utVersion, aiGetVersionMajorTest ) {
|
||||
|
|
Loading…
Reference in New Issue