adjust encoding to fit the new utf8 library
parent
557466a9ac
commit
04d70dc76d
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@ -93,16 +93,13 @@ namespace pmx
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if (encoding == 0)
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{
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// UTF16 to UTF8
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std::string result;
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const char* sourceStart = buffer.data();
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const uint16_t* sourceStart = (uint16_t*)buffer.data();
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const unsigned int targetSize = size * 3; // enough to encode
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char* targetStart = new char[targetSize]();
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const char* targetReserved = targetStart;
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utf8::utf16to8( sourceStart, sourceStart + size, targetStart );
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char targetStart[targetSize] = { 0 };
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utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart );
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result.assign(targetReserved, targetStart - targetReserved);
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delete[] targetReserved;
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std::string result(targetStart);
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return result;
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}
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else
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@ -474,7 +471,6 @@ namespace pmx
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void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
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{
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// 未実装
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std::cerr << "Not Implemented Exception" << std::endl;
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throw;
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}
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@ -510,7 +506,6 @@ namespace pmx
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void PmxModel::Read(std::istream *stream)
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{
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// マジック
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char magic[4];
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stream->read((char*) magic, sizeof(char) * 4);
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if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
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@ -518,23 +513,20 @@ namespace pmx
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std::cerr << "invalid magic number." << std::endl;
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throw;
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}
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// バージョン
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stream->read((char*) &version, sizeof(float));
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if (version != 2.0f && version != 2.1f)
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{
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std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
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throw;
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}
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// ファイル設定
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this->setting.Read(stream);
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// モデル情報
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this->model_name = ReadString(stream, setting.encoding);
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this->model_english_name = ReadString(stream, setting.encoding);
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this->model_comment = ReadString(stream, setting.encoding);
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this->model_english_comment = ReadString(stream, setting.encoding);
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// 頂点
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// read vertices
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stream->read((char*) &vertex_count, sizeof(int));
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this->vertices = mmd::make_unique<PmxVertex []>(vertex_count);
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for (int i = 0; i < vertex_count; i++)
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@ -542,7 +534,7 @@ namespace pmx
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vertices[i].Read(stream, &setting);
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}
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// 面
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// read indices
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stream->read((char*) &index_count, sizeof(int));
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this->indices = mmd::make_unique<int []>(index_count);
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for (int i = 0; i < index_count; i++)
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@ -550,7 +542,7 @@ namespace pmx
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this->indices[i] = ReadIndex(stream, setting.vertex_index_size);
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}
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// テクスチャ
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// read texture names
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stream->read((char*) &texture_count, sizeof(int));
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this->textures = mmd::make_unique<std::string []>(texture_count);
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for (int i = 0; i < texture_count; i++)
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@ -558,7 +550,7 @@ namespace pmx
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this->textures[i] = ReadString(stream, setting.encoding);
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}
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// マテリアル
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// read materials
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stream->read((char*) &material_count, sizeof(int));
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this->materials = mmd::make_unique<PmxMaterial []>(material_count);
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for (int i = 0; i < material_count; i++)
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@ -566,7 +558,7 @@ namespace pmx
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this->materials[i].Read(stream, &setting);
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}
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// ボーン
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// read bones
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stream->read((char*) &this->bone_count, sizeof(int));
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this->bones = mmd::make_unique<PmxBone []>(this->bone_count);
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for (int i = 0; i < this->bone_count; i++)
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@ -574,7 +566,7 @@ namespace pmx
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this->bones[i].Read(stream, &setting);
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}
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// モーフ
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// read morphs
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stream->read((char*) &this->morph_count, sizeof(int));
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this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count);
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for (int i = 0; i < this->morph_count; i++)
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@ -582,7 +574,7 @@ namespace pmx
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this->morphs[i].Read(stream, &setting);
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}
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// 表示枠
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// read display frames
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stream->read((char*) &this->frame_count, sizeof(int));
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this->frames = mmd::make_unique<PmxFrame []>(this->frame_count);
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for (int i = 0; i < this->frame_count; i++)
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@ -590,7 +582,7 @@ namespace pmx
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this->frames[i].Read(stream, &setting);
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}
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// 剛体
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// read rigid bodies
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stream->read((char*) &this->rigid_body_count, sizeof(int));
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this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count);
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for (int i = 0; i < this->rigid_body_count; i++)
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@ -598,7 +590,7 @@ namespace pmx
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this->rigid_bodies[i].Read(stream, &setting);
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}
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// ジョイント
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// read joints
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stream->read((char*) &this->joint_count, sizeof(int));
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this->joints = mmd::make_unique<PmxJoint []>(this->joint_count);
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for (int i = 0; i < this->joint_count; i++)
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