diff --git a/code/AssetLib/LWO/LWOMaterial.cpp b/code/AssetLib/LWO/LWOMaterial.cpp index 50bac884b..8d83dfb67 100644 --- a/code/AssetLib/LWO/LWOMaterial.cpp +++ b/code/AssetLib/LWO/LWOMaterial.cpp @@ -345,7 +345,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) { // (the diffuse value is just a scaling factor) // If a diffuse texture is set, we set this value to 1.0 - clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor); + clr = (b ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor); clr.r *= surf.mDiffuseValue; clr.g *= surf.mDiffuseValue; clr.b *= surf.mDiffuseValue;