Merge branch 'master' into master
commit
03b78ed183
|
@ -1,2 +0,0 @@
|
|||
service_name: travis-pro
|
||||
repo_token: GZXuNlublKFy7HAewHAZLk5ZwgipTFAOA
|
|
@ -46,7 +46,7 @@ jobs:
|
|||
toolchain: ninja-vs-win64-cxx17
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
|
@ -69,17 +69,11 @@ jobs:
|
|||
|
||||
- name: Checkout Hunter toolchains
|
||||
if: endsWith(matrix.name, 'hunter')
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Remove contrib directory for Hunter builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
uses: JesseTG/rm@v1.0.3
|
||||
with:
|
||||
path: contrib
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
|
|
|
@ -14,7 +14,7 @@ jobs:
|
|||
name: adress-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
|
@ -38,7 +38,7 @@ jobs:
|
|||
name: undefined-behavior-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
|
@ -46,7 +46,7 @@ jobs:
|
|||
CC: clang
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v2
|
||||
uses: lukka/run-cmake@v3
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
|
@ -57,3 +57,13 @@ jobs:
|
|||
- name: test
|
||||
run: cd build/bin && ./unit
|
||||
shell: bash
|
||||
|
||||
job3:
|
||||
name: printf-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: run scan_printf script
|
||||
run: ./scripts/scan_printf.sh
|
||||
shell: bash
|
||||
|
|
1
Build.md
1
Build.md
|
@ -43,6 +43,7 @@ cd assimp
|
|||
cmake CMakeLists.txt
|
||||
cmake --build .
|
||||
```
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
|
|
|
@ -49,14 +49,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
|||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.0.tar.gz"
|
||||
SHA1 "a3d7f4372b1dcd52faa6ff4a3bd5358e1d0e5efd"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz"
|
||||
SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT(Assimp VERSION 5.2.5)
|
||||
PROJECT(Assimp VERSION 5.3.0)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
|
@ -84,10 +83,6 @@ OPTION( ASSIMP_NO_EXPORT
|
|||
"Disable Assimp's export functionality."
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
"If the supplementary tools for Assimp are built in addition to the library."
|
||||
OFF
|
||||
|
@ -134,6 +129,18 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
|||
OFF
|
||||
)
|
||||
|
||||
IF (WIN32)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ELSE()
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF (WIN32)
|
||||
# Use subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
@ -193,12 +200,9 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
|
|||
SET (ASSIMP_SOVERSION 5)
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
if(NOT ASSIMP_HUNTER_ENABLED)
|
||||
# Enable C++17 support globally
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
endif()
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
|
||||
IF(NOT ASSIMP_IGNORE_GIT_HASH)
|
||||
# Get the current working branch
|
||||
|
@ -246,8 +250,7 @@ IF( UNIX )
|
|||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF( ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
ELSE()
|
||||
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
|
@ -255,11 +258,15 @@ IF( UNIX )
|
|||
ENDIF()
|
||||
|
||||
# Grouped compiler settings ########################################
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 17)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
|
||||
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
|
||||
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
|
||||
ENDIF()
|
||||
# hide all not-exported symbols
|
||||
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
|
||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
|
@ -273,9 +280,9 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
|||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX )
|
||||
ADD_COMPILE_OPTIONS(/bigobj)
|
||||
ELSE() # msvc
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj)
|
||||
ENDIF()
|
||||
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
|
@ -289,7 +296,6 @@ ELSEIF(MSVC)
|
|||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 17)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
|
@ -314,17 +320,17 @@ ENDIF()
|
|||
|
||||
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
# Experimental for pdb generation
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
|
@ -332,14 +338,16 @@ ENDIF()
|
|||
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
|
@ -660,13 +668,13 @@ ELSE()
|
|||
set_target_properties(draco_encoder draco_decoder PROPERTIES
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD TRUE
|
||||
)
|
||||
)
|
||||
|
||||
# Do build the draco shared library
|
||||
set_target_properties(${draco_LIBRARIES} PROPERTIES
|
||||
EXCLUDE_FROM_ALL FALSE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD FALSE
|
||||
)
|
||||
)
|
||||
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
|
||||
|
@ -683,8 +691,7 @@ ELSE()
|
|||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
|
||||
)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
@ -770,7 +777,7 @@ IF ( ASSIMP_INSTALL )
|
|||
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
|
||||
SET(cPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
|
||||
SET(CPACK_DEBIAN_CHANGELOG)
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
16
Dockerfile
16
Dockerfile
|
@ -1,14 +1,9 @@
|
|||
FROM ubuntu:14.04
|
||||
FROM ubuntu:22.04
|
||||
|
||||
RUN apt-get update && apt-get install -y \
|
||||
RUN apt-get update && apt-get install -y ninja-build \
|
||||
git cmake build-essential software-properties-common
|
||||
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
|
||||
cd /usr/bin && \
|
||||
rm gcc g++ cpp && \
|
||||
ln -s gcc-4.9 gcc && \
|
||||
ln -s g++-4.9 g++ && \
|
||||
ln -s cpp-4.9 cpp
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
|
||||
WORKDIR /opt
|
||||
|
||||
|
@ -19,7 +14,8 @@ WORKDIR /opt/assimp
|
|||
|
||||
RUN git checkout master \
|
||||
&& mkdir build && cd build && \
|
||||
cmake \
|
||||
cmake -G 'Ninja' \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
|
||||
.. && \
|
||||
make && make install
|
||||
ninja -j4 && ninja install
|
||||
|
|
64
Readme.md
64
Readme.md
|
@ -1,42 +1,41 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
### Current project status ###
|
||||
[](https://opencollective.com/assimp)
|
||||

|
||||
<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
|
||||
[](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
[](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
|
||||
[](https://lgtm.com/projects/g/assimp/assimp/alerts/)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
### Latest Doc's ###
|
||||
### Documentation ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Get involved ###
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
<br>
|
||||
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
|
||||
<br>
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
### Pre-built binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
### Communities ###
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
And we also have a Gitter-channel:Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
#### Supported file formats ####
|
||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
||||
|
||||
### Building ###
|
||||
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
Take a look [here](https://github.com/assimp/assimp/blob/master/Build.md) to get started. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
|
@ -53,40 +52,31 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like:
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like this:
|
||||
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (doxysource and pre-compiled docs)
|
||||
/fuzz Contains the test-code for the Google-Fuzzer project
|
||||
/fuzz Contains the test code for the Google Fuzzer project
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts used to generate the loading code for some formats
|
||||
/scripts Scripts are used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
/samples A small number of samples to illustrate possible use cases for Assimp
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical-based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export for the format
|
||||
|
||||
### Where to get help ###
|
||||
To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
|
||||
|
||||
If the docs don't solve your problem, you can:
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have a Gitter-channel:Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
code/AssetLib/<FormatName> Implementation for import and export of the format
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
|
@ -123,4 +113,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
|
|||
For the legal details, see the `LICENSE` file.
|
||||
|
||||
### Why this name ###
|
||||
Sorry, we're germans :-), no english native speakers ...
|
||||
Sorry, we're germans :-), no English native speakers ...
|
||||
|
|
|
@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const unsigned int NotSet = 0xcdcdcdcd;
|
||||
static constexpr unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
|
@ -68,7 +68,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for (char & it : s) {
|
||||
for (char &it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
|
@ -262,7 +262,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
|||
unsigned int iWire = 1;
|
||||
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
[[fallthrough]];
|
||||
[[fallthrough]];
|
||||
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud;
|
||||
|
@ -593,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
|||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
|
||||
|
@ -805,4 +805,6 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -57,8 +56,7 @@ struct aiNode;
|
|||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
|
@ -88,7 +86,7 @@ private:
|
|||
|
||||
std::map<const aiNode*, aiMatrix4x4> trafos;
|
||||
|
||||
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
|
||||
using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
|
||||
MeshesByNodeMap meshes;
|
||||
|
||||
};
|
||||
|
|
|
@ -397,10 +397,6 @@ struct Material {
|
|||
|
||||
Material(const Material &other) = default;
|
||||
|
||||
Material(Material &&other) AI_NO_EXCEPT = default;
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT = default;
|
||||
|
||||
virtual ~Material() = default;
|
||||
|
||||
//! Name of the material
|
||||
|
|
|
@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Discreet 3DS Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -103,10 +103,6 @@ Discreet3DSImporter::Discreet3DSImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
Discreet3DSImporter::~Discreet3DSImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -266,8 +262,15 @@ void Discreet3DSImporter::ParseMainChunk() {
|
|||
};
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunreachable-code-return"
|
||||
#endif
|
||||
// recursively continue processing this hierarchy level
|
||||
return ParseMainChunk();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -362,7 +365,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
|||
// IMPLEMENTATION NOTE;
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
|
@ -1332,4 +1335,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
|||
(void)bGamma;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
|
|
@ -59,7 +59,6 @@ struct aiNode;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
|
@ -68,7 +67,7 @@ using namespace D3DS;
|
|||
class Discreet3DSImporter : public BaseImporter {
|
||||
public:
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter();
|
||||
~Discreet3DSImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -93,7 +93,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~EmbeddedTexture() = default;
|
||||
~EmbeddedTexture() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_EmbeddedTexture2D;
|
||||
|
@ -110,7 +110,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~Texture2DGroup() = default;
|
||||
~Texture2DGroup() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Texture2DGroup;
|
||||
|
@ -127,7 +127,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
~BaseMaterials() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
|
@ -152,7 +152,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~Object() = default;
|
||||
~Object() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace Assimp {
|
|||
|
||||
using namespace D3MF;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -81,10 +81,6 @@ static const aiImporterDesc desc = {
|
|||
"3mf"
|
||||
};
|
||||
|
||||
D3MFImporter::D3MFImporter() = default;
|
||||
|
||||
D3MFImporter::~D3MFImporter() = default;
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
|
|
|
@ -56,10 +56,10 @@ namespace Assimp {
|
|||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter();
|
||||
D3MFImporter() = default;
|
||||
|
||||
/// @brief The class destructor.
|
||||
~D3MFImporter() override;
|
||||
~D3MFImporter() override = default;
|
||||
|
||||
/// @brief Performs the data format detection.
|
||||
/// @param pFile The filename to check.
|
||||
|
|
|
@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
|||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
m_relationShips() {
|
||||
mRelations() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
@ -108,13 +108,13 @@ public:
|
|||
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
|
||||
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
|
||||
if (validateRels(relPtr)) {
|
||||
m_relationShips.push_back(relPtr);
|
||||
mRelations.push_back(relPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
||||
std::vector<OpcPackageRelationshipPtr> mRelations;
|
||||
};
|
||||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||
|
@ -186,9 +186,6 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||
mZipArchive->Close(mRootStream);
|
||||
delete mZipArchive;
|
||||
for (auto tex : mEmbeddedTextures) {
|
||||
delete tex;
|
||||
}
|
||||
}
|
||||
|
||||
IOStream *D3MFOpcPackage::RootStream() const {
|
||||
|
@ -217,11 +214,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
|||
|
||||
OpcPackageRelationshipReader reader(xmlParser);
|
||||
|
||||
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
|
||||
auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
|
||||
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
|
||||
});
|
||||
|
||||
if (itr == reader.m_relationShips.end()) {
|
||||
if (itr == reader.mRelations.end()) {
|
||||
throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
|
||||
}
|
||||
|
||||
|
|
|
@ -49,12 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
static const int IdNotSet = -1;
|
||||
static constexpr int IdNotSet = -1;
|
||||
|
||||
namespace {
|
||||
|
||||
static const size_t ColRGBA_Len = 9;
|
||||
static const size_t ColRGB_Len = 7;
|
||||
static constexpr size_t ColRGBA_Len = 9;
|
||||
static constexpr size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const char *color) {
|
||||
|
|
|
@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"AC3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -866,4 +866,6 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER
|
||||
|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
const aiImporterDesc AMFImporter::Description = {
|
||||
static constexpr aiImporterDesc Description = {
|
||||
"Additive manufacturing file format(AMF) Importer",
|
||||
"smalcom",
|
||||
"",
|
||||
|
|
|
@ -98,8 +98,12 @@ namespace Assimp {
|
|||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter : public BaseImporter {
|
||||
private:
|
||||
struct SPP_Material; // forward declaration
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata *>;
|
||||
using MeshArray = std::vector<aiMesh *>;
|
||||
using NodeArray = std::vector<aiNode *>;
|
||||
|
||||
public:
|
||||
struct SPP_Material;
|
||||
|
||||
/// Data type for post-processing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite {
|
||||
|
@ -107,22 +111,6 @@ private:
|
|||
std::string Formula; ///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
|
||||
/// \struct SPP_Material
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture {
|
||||
std::string ID;
|
||||
|
@ -139,10 +127,52 @@ private:
|
|||
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata*>;
|
||||
using MeshArray = std::vector<aiMesh*>;
|
||||
using NodeArray = std::vector<aiNode*>;
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
/// Clear all temporary data.
|
||||
void Clear();
|
||||
|
||||
|
@ -262,40 +292,9 @@ private:
|
|||
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
|
||||
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
|
||||
|
||||
public:
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
void Throw_CloseNotFound(const std::string &nodeName);
|
||||
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
|
||||
void Throw_ID_NotFound(const std::string &pID) const;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
|
||||
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
|
||||
XmlParser *mXmlParser;
|
||||
|
|
|
@ -815,6 +815,7 @@ nl_clean_loop:
|
|||
for (; next_it != nodeArray.end(); ++next_it) {
|
||||
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
|
||||
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
|
||||
// FIXME: this leaks memory on test models test8.amf and test9.amf
|
||||
nodeArray.erase(nl_it);
|
||||
|
||||
goto nl_clean_loop;
|
||||
|
|
|
@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
|
@ -64,10 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// utilities
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::ASE;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"ASE Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -322,21 +321,6 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode *> &nodes) {
|
|||
aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
|
||||
nd->mNodeName.Set(me->mName + ".Target");
|
||||
|
||||
// If there is no input position channel we will need
|
||||
// to supply the default position from the node's
|
||||
// local transformation matrix.
|
||||
/*TargetAnimationHelper helper;
|
||||
if (me->mAnim.akeyPositions.empty())
|
||||
{
|
||||
aiMatrix4x4& mat = (*i)->mTransform;
|
||||
helper.SetFixedMainAnimationChannel(aiVector3D(
|
||||
mat.a4, mat.b4, mat.c4));
|
||||
}
|
||||
else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
|
||||
helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
|
||||
|
||||
helper.Process(&me->mTargetAnim.akeyPositions);*/
|
||||
|
||||
// Allocate the key array and fill it
|
||||
nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size();
|
||||
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
||||
|
@ -920,7 +904,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
|
|||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
// If the material the mesh is assigned to consists of submeshes, split it
|
||||
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
|
||||
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
|
||||
|
||||
|
@ -1278,6 +1262,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
|
|||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::ASE;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -304,7 +304,6 @@ void Parser::Parse() {
|
|||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -480,6 +479,11 @@ void Parser::ParseLV1MaterialListBlock() {
|
|||
if (TokenMatch(filePtr, "MATERIAL_COUNT", 14)) {
|
||||
ParseLV4MeshLong(iMaterialCount);
|
||||
|
||||
if (UINT_MAX - iOldMaterialCount < iMaterialCount) {
|
||||
LogWarning("Out of range: material index is too large");
|
||||
return;
|
||||
}
|
||||
|
||||
// now allocate enough storage to hold all materials
|
||||
m_vMaterials.resize(iOldMaterialCount + iMaterialCount, Material("INVALID"));
|
||||
continue;
|
||||
|
@ -734,7 +738,6 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MAP_XXXXXX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -859,7 +862,6 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) {
|
|||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -883,7 +885,6 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "CAMERA_SETTINGS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1189,7 +1190,6 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*NODE_TM");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
||||
|
@ -1310,7 +1310,6 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*MESH");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
||||
|
@ -1344,7 +1343,6 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_WEIGHTS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) {
|
||||
|
@ -1414,7 +1412,6 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("4", "*MESH_BONE_VERTEX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshVertexListBlock(
|
||||
|
@ -1443,7 +1440,6 @@ void Parser::ParseLV3MeshVertexListBlock(
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_VERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
|
@ -1470,7 +1466,6 @@ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_FACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||||
|
@ -1503,7 +1498,6 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TVERT_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
||||
|
@ -1532,7 +1526,6 @@ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
||||
|
@ -1567,7 +1560,6 @@ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_MAPPING_CHANNEL");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) {
|
||||
|
@ -1595,7 +1587,6 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CVERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
|
@ -1623,7 +1614,6 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||
|
@ -1681,7 +1671,6 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_NORMALS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||
|
@ -1875,6 +1864,8 @@ void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
|||
iOut = strtoul10(filePtr, &filePtr);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
|
|
@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/version.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
#include <ctime>
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Assimp Binary Importer",
|
||||
"Gargaj / Conspiracy",
|
||||
"",
|
||||
|
|
|
@ -7,7 +7,7 @@ For details, see http://sourceforge.net/projects/libb64
|
|||
|
||||
#include "cencode.h" // changed from <B64/cencode.h>
|
||||
|
||||
const int CHARS_PER_LINE = 72;
|
||||
static const int CHARS_PER_LINE = 72;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
|
|
|
@ -59,10 +59,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BlitzBasic 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,9 +79,9 @@ static const aiImporterDesc desc = {
|
|||
#pragma warning(disable : 4018)
|
||||
#endif
|
||||
|
||||
//#define DEBUG_B3D
|
||||
// #define DEBUG_B3D
|
||||
|
||||
template<typename T>
|
||||
template <typename T>
|
||||
void DeleteAllBarePointers(std::vector<T> &x) {
|
||||
for (auto p : x) {
|
||||
delete p;
|
||||
|
@ -150,7 +150,7 @@ AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadByte() {
|
||||
if (_pos > _buf.size()) {
|
||||
if (_pos >= _buf.size()) {
|
||||
Fail("EOF");
|
||||
}
|
||||
|
||||
|
@ -329,7 +329,7 @@ void B3DImporter::ReadBRUS() {
|
|||
mat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
//Textures
|
||||
// Textures
|
||||
for (int i = 0; i < n_texs; ++i) {
|
||||
int texid = ReadInt();
|
||||
if (texid < -1 || (texid >= 0 && texid >= static_cast<int>(_textures.size()))) {
|
||||
|
@ -372,7 +372,7 @@ void B3DImporter::ReadVRTS() {
|
|||
}
|
||||
|
||||
if (_vflags & 2) {
|
||||
ReadQuat(); //skip v 4bytes...
|
||||
ReadQuat(); // skip v 4bytes...
|
||||
}
|
||||
|
||||
for (int j = 0; j < _tcsets; ++j) {
|
||||
|
@ -418,7 +418,6 @@ void B3DImporter::ReadTRIS(int v0) {
|
|||
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
#endif
|
||||
Fail("Bad triangle index");
|
||||
continue;
|
||||
}
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned[3];
|
||||
|
@ -705,22 +704,22 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
}
|
||||
}
|
||||
|
||||
//nodes
|
||||
// nodes
|
||||
scene->mRootNode = _nodes[0];
|
||||
_nodes.clear(); // node ownership now belongs to scene
|
||||
|
||||
//material
|
||||
// material
|
||||
if (!_materials.size()) {
|
||||
_materials.emplace_back(std::unique_ptr<aiMaterial>(new aiMaterial));
|
||||
}
|
||||
scene->mNumMaterials = static_cast<unsigned int>(_materials.size());
|
||||
scene->mMaterials = unique_to_array(_materials);
|
||||
|
||||
//meshes
|
||||
// meshes
|
||||
scene->mNumMeshes = static_cast<unsigned int>(_meshes.size());
|
||||
scene->mMeshes = unique_to_array(_meshes);
|
||||
|
||||
//animations
|
||||
// animations
|
||||
if (_animations.size() == 1 && _nodeAnims.size()) {
|
||||
|
||||
aiAnimation *anim = _animations.back().get();
|
||||
|
@ -739,4 +738,6 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
flip.Execute(scene);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
|
|
|
@ -55,10 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BVH Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -73,8 +74,8 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Aborts the file reading with an exception
|
||||
template<typename... T>
|
||||
AI_WONT_RETURN void BVHLoader::ThrowException(T&&... args) {
|
||||
template <typename... T>
|
||||
AI_WONT_RETURN void BVHLoader::ThrowException(T &&...args) {
|
||||
throw DeadlyImportError(mFileName, ":", mLine, " - ", args...);
|
||||
}
|
||||
|
||||
|
@ -426,7 +427,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
nodeAnim->mNodeName.Set(nodeName);
|
||||
std::map<BVHLoader::ChannelType, int> channelMap;
|
||||
|
||||
//Build map of channels
|
||||
// Build map of channels
|
||||
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel) {
|
||||
channelMap[node.mChannels[channel]] = channel;
|
||||
}
|
||||
|
@ -441,7 +442,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
|
||||
// Now compute all translations
|
||||
for (BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
|
||||
//Find channel in node
|
||||
// Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
|
@ -485,30 +486,27 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++ channelIdx) {
|
||||
switch (node.mChannels[channelIdx]) {
|
||||
case Channel_RotationX:
|
||||
{
|
||||
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
|
||||
switch (node.mChannels[channelIdx]) {
|
||||
case Channel_RotationX: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
{
|
||||
aiMatrix4x4::RotationX(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationY: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationZ:
|
||||
{
|
||||
aiMatrix4x4::RotationY(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationZ: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
aiMatrix4x4::RotationZ(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rotkey->mTime = double(fr);
|
||||
rotkey->mValue = aiQuaternion(rotMatrix);
|
||||
++rotkey;
|
||||
|
@ -525,4 +523,6 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
|
|
|
@ -96,7 +96,8 @@ struct CustomDataTypeDescription {
|
|||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { { DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
|
||||
|
|
|
@ -69,11 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// zlib is needed for compressed blend files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
#include "Common/Compression.h"
|
||||
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
# endif*/
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -89,7 +84,7 @@ using namespace Assimp;
|
|||
using namespace Assimp::Blender;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc blenderDesc = {
|
||||
static constexpr aiImporterDesc blenderDesc = {
|
||||
"Blender 3D Importer (http://www.blender3d.org)",
|
||||
"",
|
||||
"",
|
||||
|
@ -115,15 +110,12 @@ BlenderImporter::~BlenderImporter() {
|
|||
delete modifier_cache;
|
||||
}
|
||||
|
||||
static const char * const Tokens[] = { "BLENDER" };
|
||||
static const char Token[] = "BLENDER";
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
// note: this won't catch compressed files
|
||||
static const char *tokens[] = { "<BLENDER", "blender" };
|
||||
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
return ParseMagicToken(pFile, pIOHandler).error.empty();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -142,63 +134,21 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
|
|||
// Imports the given file into the given scene structure.
|
||||
void BlenderImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
std::vector<char> uncompressed;
|
||||
#endif
|
||||
|
||||
FileDatabase file;
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (!stream) {
|
||||
ThrowException("Could not open file for reading");
|
||||
StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
|
||||
if (!streamOrError.error.empty()) {
|
||||
ThrowException(streamOrError.error);
|
||||
}
|
||||
std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
|
||||
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Tokens[0])) {
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
|
||||
#else
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
|
||||
}
|
||||
char version[4] = { 0 };
|
||||
file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
|
||||
file.little = (stream->Read(version, 1, 1), version[0] == 'v');
|
||||
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
ThrowException("Unsupported GZIP compression method");
|
||||
}
|
||||
stream->Read(version, 3, 1);
|
||||
version[3] = '\0';
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed.data()), total);
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, "BLENDER")) {
|
||||
ThrowException("Found no BLENDER magic word in decompressed GZIP file");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
|
||||
file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
|
||||
|
||||
stream->Read(magic, 3, 1);
|
||||
magic[3] = '\0';
|
||||
|
||||
LogInfo("Blender version is ", magic[0], ".", magic + 1,
|
||||
LogInfo("Blender version is ", version[0], ".", version + 1,
|
||||
" (64bit: ", file.i64bit ? "true" : "false",
|
||||
", little endian: ", file.little ? "true" : "false", ")");
|
||||
|
||||
|
@ -1338,4 +1288,55 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
|
|||
return node.release();
|
||||
}
|
||||
|
||||
BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (stream == nullptr) {
|
||||
return {{}, {}, "Could not open file for reading"};
|
||||
}
|
||||
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, {}, {}};
|
||||
}
|
||||
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
|
||||
#else
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
|
||||
}
|
||||
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
return {{}, {}, "Unsupported GZIP compression method"};
|
||||
}
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
auto uncompressed = std::make_shared<std::vector<char>>();
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, uncompressed, {}};
|
||||
}
|
||||
return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -180,6 +180,19 @@ private:
|
|||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// TODO: Move to a std::variant, once c++17 is supported.
|
||||
struct StreamOrError {
|
||||
std::shared_ptr<IOStream> stream;
|
||||
std::shared_ptr<std::vector<char>> input;
|
||||
std::string error;
|
||||
};
|
||||
|
||||
// Returns either a stream (and optional input data for the stream) or
|
||||
// an error if it can't parse the magic token.
|
||||
StreamOrError ParseMagicToken(
|
||||
const std::string &pFile,
|
||||
IOSystem *pIOHandler) const;
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase *dt,
|
||||
|
|
|
@ -283,6 +283,11 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
|
|||
if (conv_data.meshes->empty()) {
|
||||
return;
|
||||
}
|
||||
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
|
||||
if (meshIndex >= conv_data.meshes->size()) {
|
||||
ASSIMP_LOG_ERROR("Invalid index detected.");
|
||||
return;
|
||||
}
|
||||
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
|
||||
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
|
||||
|
||||
|
|
|
@ -102,10 +102,6 @@ void Structure::Convert<CollectionObject>(
|
|||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
{
|
||||
//std::shared_ptr<CollectionObject> prev;
|
||||
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
|
||||
//dest.prev = prev.get();
|
||||
|
||||
std::shared_ptr<Object> ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
|
||||
dest.ob = ob.get();
|
||||
|
@ -301,7 +297,7 @@ void Structure ::Convert<Base>(
|
|||
const FileDatabase &db) const {
|
||||
// note: as per https://github.com/assimp/assimp/issues/128,
|
||||
// reading the Object linked list recursively is prone to stack overflow.
|
||||
// This structure converter is therefore an hand-written exception that
|
||||
// This structure converter is therefore a hand-written exception that
|
||||
// does it iteratively.
|
||||
|
||||
const int initial_pos = db.reader->GetCurrentPos();
|
||||
|
@ -569,7 +565,7 @@ void Structure ::Convert<MVert>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderTessellator.cpp
|
||||
* @brief A simple tessellation wrapper
|
||||
*/
|
||||
|
||||
/// @file BlenderTessellator.cpp
|
||||
/// @brief A simple tessellation wrapper
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -144,11 +143,7 @@ namespace Assimp
|
|||
|
||||
#if ASSIMP_BLEND_WITH_POLY_2_TRI
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <poly2tri/poly2tri.h>
|
||||
#else
|
||||
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#endif
|
||||
#include "contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
|
|
@ -61,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::COB;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const float units[] = {
|
||||
static constexpr float units[] = {
|
||||
1000.f,
|
||||
100.f,
|
||||
1.f,
|
||||
|
@ -76,7 +76,7 @@ static const float units[] = {
|
|||
1.f / 1609.344f
|
||||
};
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"TrueSpace Object Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -89,14 +89,6 @@ static const aiImporterDesc desc = {
|
|||
"cob scn"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
COBImporter::COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
COBImporter::~COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -1172,4 +1164,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
|
|
@ -56,16 +56,16 @@ class LineSplitter;
|
|||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
} // namespace Formatter
|
||||
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
} // namespace COB
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
|
@ -75,8 +75,8 @@ struct Scene;
|
|||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter();
|
||||
~COBImporter() override;
|
||||
COBImporter() = default;
|
||||
~COBImporter() override = default;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
|
|
@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file CSMLoader.cpp
|
||||
* Implementation of the CSM importer class.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
|
||||
#include "CSMLoader.h"
|
||||
|
@ -63,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"CharacterStudio Motion Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,13 +76,9 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
CSMImporter::CSMImporter()
|
||||
: noSkeletonMesh()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CSMImporter::~CSMImporter() = default;
|
||||
CSMImporter::CSMImporter() : noSkeletonMesh(){
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace Assimp {
|
|||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter() override;
|
||||
~CSMImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
@ -81,9 +81,8 @@ protected:
|
|||
private:
|
||||
bool noSkeletonMesh;
|
||||
|
||||
}; // end of class CSMImporter
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace Assimp {
|
|||
using namespace Assimp::Formatter;
|
||||
using namespace Assimp::Collada;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Collada Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -95,15 +95,12 @@ ColladaLoader::ColladaLoader() :
|
|||
noSkeletonMesh(false),
|
||||
removeEmptyBones(false),
|
||||
ignoreUpDirection(false),
|
||||
ignoreUnitSize(false),
|
||||
useColladaName(false),
|
||||
mNodeNameCounter(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaLoader::~ColladaLoader() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -122,6 +119,7 @@ void ColladaLoader::SetupProperties(const Importer *pImp) {
|
|||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
|
||||
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
|
||||
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
|
||||
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
|
||||
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
|
||||
}
|
||||
|
||||
|
@ -170,12 +168,15 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
// ... then fill the materials with the now adjusted settings
|
||||
FillMaterials(parser, pScene);
|
||||
|
||||
// Apply unit-size scale calculation
|
||||
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
if (!ignoreUnitSize) {
|
||||
// Apply unit-size scale calculation
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
if (!ignoreUpDirection) {
|
||||
// Convert to Y_UP, if different orientation
|
||||
if (parser.mUpDirection == ColladaParser::UP_X) {
|
||||
|
|
|
@ -86,7 +86,7 @@ public:
|
|||
ColladaLoader();
|
||||
|
||||
/// The class destructor.
|
||||
~ColladaLoader() override;
|
||||
~ColladaLoader() override = default;
|
||||
|
||||
/// Returns whether the class can handle the format of the given file.
|
||||
/// @see BaseImporter::CanRead() for more details.
|
||||
|
@ -239,6 +239,7 @@ protected:
|
|||
bool noSkeletonMesh;
|
||||
bool removeEmptyBones;
|
||||
bool ignoreUpDirection;
|
||||
bool ignoreUnitSize;
|
||||
bool useColladaName;
|
||||
|
||||
/** Used by FindNameForNode() to generate unique node names */
|
||||
|
|
|
@ -814,38 +814,38 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
if (!pImage.mFileName.length()) {
|
||||
pImage.mFileName = "unknown_texture";
|
||||
}
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1274,9 +1274,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
return;
|
||||
}
|
||||
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "surface") {
|
||||
// image ID given inside <init_from> tags
|
||||
|
@ -1289,22 +1287,24 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
}
|
||||
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
|
||||
// surface ID is given inside <source> tags
|
||||
const char *content = currentNode.value();
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = content;
|
||||
XmlNode source = currentNode.child("source");
|
||||
if (source) {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(source, v);
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = v.c_str();
|
||||
}
|
||||
} else if (currentName == "sampler2D") {
|
||||
// surface ID is given inside <instance_image> tags
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
} else if (currentName == "source") {
|
||||
const char *source = currentNode.child_value();
|
||||
if (nullptr != source) {
|
||||
pParam.mReference = source;
|
||||
XmlNode instance_image = currentNode.child("instance_image");
|
||||
if (instance_image) {
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(instance_image, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1855,7 +1855,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
default:
|
||||
// LineStrip is not supported due to expected index unmangling
|
||||
throw DeadlyImportError("Unsupported primitive type.");
|
||||
break;
|
||||
}
|
||||
|
||||
// store the face size to later reconstruct the face from
|
||||
|
@ -1868,7 +1867,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
|
||||
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
|
||||
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
|
||||
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
|
||||
///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
||||
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
|
|
|
@ -70,8 +70,8 @@ static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
|||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
|
||||
static const aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
|
||||
|
@ -88,6 +88,7 @@ static aiColor4D g_aclrDxfIndexColors[] = {
|
|||
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
|
||||
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
|
||||
};
|
||||
|
||||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
|
||||
|
||||
|
@ -96,7 +97,7 @@ static const int GroupCode_XComp = 10;
|
|||
static const int GroupCode_YComp = 20;
|
||||
static const int GroupCode_ZComp = 30;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Drawing Interchange Format (DXF) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -109,14 +110,6 @@ static const aiImporterDesc desc = {
|
|||
"dxf"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DXFImporter::DXFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DXFImporter::~DXFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||
|
@ -229,7 +222,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
|
|||
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
}
|
||||
|
||||
if (! output.blocks.size() ) {
|
||||
if (output.blocks.empty()) {
|
||||
throw DeadlyImportError("DXF: no data blocks loaded");
|
||||
}
|
||||
|
||||
|
@ -587,10 +580,11 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
#define DXF_POLYLINE_FLAG_CLOSED 0x1
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
|
||||
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
|
||||
// Currently unused
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
|
@ -639,12 +633,6 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
reader++;
|
||||
}
|
||||
|
||||
//if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
|
||||
// DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
|
||||
// output.blocks.back().lines.pop_back();
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (vguess && line.positions.size() != vguess) {
|
||||
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
|
||||
line.positions.size(),", expected ", vguess );
|
||||
|
@ -734,12 +722,18 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
case 71:
|
||||
case 72:
|
||||
case 73:
|
||||
case 74:
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
case 74: {
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
}
|
||||
const int index = reader.ValueAsSignedInt();
|
||||
if (index >= 0) {
|
||||
indices[cnti++] = static_cast<unsigned int>(index);
|
||||
} else {
|
||||
indices[cnti++] = static_cast<unsigned int>(-index);
|
||||
}
|
||||
}
|
||||
indices[cnti++] = reader.ValueAsUnsignedInt();
|
||||
break;
|
||||
|
||||
// color
|
||||
|
@ -777,8 +771,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// (note) this is also used for for parsing line entities, so we
|
||||
// must handle the vertex_count == 2 case as well.
|
||||
|
||||
|
@ -795,8 +788,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
if (reader.GroupCode() == 0) {
|
||||
break;
|
||||
}
|
||||
switch (reader.GroupCode())
|
||||
{
|
||||
switch (reader.GroupCode()) {
|
||||
|
||||
// 8 specifies the layer
|
||||
case 8:
|
||||
|
|
|
@ -68,8 +68,8 @@ namespace DXF {
|
|||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter() override;
|
||||
DXFImporter() = default;
|
||||
~DXFImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXUtil.h"
|
||||
#include <assimp/defs.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
@ -139,6 +140,7 @@ size_t Offset(const char* begin, const char* cursor) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, const char* begin, const char* cursor) AI_WONT_RETURN_SUFFIX;
|
||||
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
|
||||
TokenizeError(message, Offset(begin, cursor));
|
||||
}
|
||||
|
@ -341,8 +343,7 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, bool const is64bits)
|
||||
{
|
||||
bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const char *input, const char *&cursor, const char *end, bool const is64bits) {
|
||||
// the first word contains the offset at which this block ends
|
||||
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
|
||||
|
@ -408,7 +409,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
|
||||
// XXX this is vulnerable to stack overflowing ..
|
||||
while(Offset(input, cursor) < end_offset - sentinel_block_length) {
|
||||
ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
ReadScope(output_tokens, token_allocator, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
|
||||
|
||||
|
@ -431,8 +432,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
||||
{
|
||||
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &token_allocator) {
|
||||
ai_assert(input);
|
||||
ASSIMP_LOG_DEBUG("Tokenizing binary FBX file");
|
||||
|
||||
|
@ -465,7 +465,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
|||
try
|
||||
{
|
||||
while (cursor < end ) {
|
||||
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
|
||||
if (!ReadScope(output_tokens, token_allocator, input, cursor, input + length, is64bits)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
@ -93,6 +91,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
|||
mSceneOut(out),
|
||||
doc(doc),
|
||||
mRemoveEmptyBones(removeEmptyBones) {
|
||||
|
||||
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -421,16 +421,32 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
|
|||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
// NOTE: Camera mPosition, mLookAt and mUp must be set to default here.
|
||||
// All transformations to the camera will be handled by its node in the scenegraph.
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
|
||||
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
|
||||
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
// TODO: This is not a complete solution for how FBX cameras can be stored.
|
||||
// TODO: Incorporate non-square pixel aspect ratio.
|
||||
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
|
||||
|
||||
float fov_deg = cam.FieldOfView();
|
||||
// If FOV not specified in file, compute using FilmWidth and FocalLength.
|
||||
if (fov_deg == kFovUnknown) {
|
||||
float film_width_inches = cam.FilmWidth();
|
||||
float focal_length_mm = cam.FocalLength();
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
|
||||
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
|
||||
out_camera->mHorizontalFOV = static_cast<float>(half_fov_rad);
|
||||
} else {
|
||||
// FBX fov is full-view degrees. We want half-view radians.
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f;
|
||||
}
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
@ -559,16 +575,17 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool is_id[3] = { true, true, true };
|
||||
|
||||
aiMatrix4x4 temp[3];
|
||||
if (std::fabs(rotation.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z), temp[2]);
|
||||
const auto rot = AI_DEG_TO_RAD(rotation);
|
||||
if (std::fabs(rot.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(rot.z, temp[2]);
|
||||
is_id[2] = false;
|
||||
}
|
||||
if (std::fabs(rotation.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y), temp[1]);
|
||||
if (std::fabs(rot.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(rot.y, temp[1]);
|
||||
is_id[1] = false;
|
||||
}
|
||||
if (std::fabs(rotation.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x), temp[0]);
|
||||
if (std::fabs(rot.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(rot.x, temp[0]);
|
||||
is_id[0] = false;
|
||||
}
|
||||
|
||||
|
@ -640,7 +657,7 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
||||
const PropertyTable &props = model.Props();
|
||||
|
||||
const auto zero_epsilon = ai_epsilon;
|
||||
const auto zero_epsilon = Math::getEpsilon<ai_real>();
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
@ -873,8 +890,12 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
|
|||
data->Set(index++, prop.first, interpretedBool->Value());
|
||||
} else if (const TypedProperty<int> *interpretedInt = prop.second->As<TypedProperty<int>>()) {
|
||||
data->Set(index++, prop.first, interpretedInt->Value());
|
||||
} else if (const TypedProperty<uint32_t> *interpretedUInt = prop.second->As<TypedProperty<uint32_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUInt->Value());
|
||||
} else if (const TypedProperty<uint64_t> *interpretedUint64 = prop.second->As<TypedProperty<uint64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUint64->Value());
|
||||
} else if (const TypedProperty<int64_t> *interpretedint64 = prop.second->As<TypedProperty<int64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedint64->Value());
|
||||
} else if (const TypedProperty<float> *interpretedFloat = prop.second->As<TypedProperty<float>>()) {
|
||||
data->Set(index++, prop.first, interpretedFloat->Value());
|
||||
} else if (const TypedProperty<std::string> *interpretedString = prop.second->As<TypedProperty<std::string>>()) {
|
||||
|
@ -1176,15 +1197,23 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto &curVertices = shapeGeometry->GetVertices();
|
||||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
|
||||
// if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
aniName = geoMetryName;
|
||||
}
|
||||
else if (aniName.find('.') == aniName.npos) {
|
||||
aniName += "." + geoMetryName;
|
||||
}
|
||||
animMesh->mName.Set(aniName);
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
const unsigned int curIndex = curIndices.at(j);
|
||||
aiVector3D vertex = curVertices.at(j);
|
||||
|
@ -1406,13 +1435,12 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto& curVertices = shapeGeometry->GetVertices();
|
||||
const auto& curNormals = shapeGeometry->GetNormals();
|
||||
const auto& curIndices = shapeGeometry->GetIndices();
|
||||
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
unsigned int curIndex = curIndices.at(j);
|
||||
|
@ -1574,7 +1602,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
|
|||
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *) {
|
||||
ai_assert(cluster != nullptr); // make sure cluster valid
|
||||
|
||||
|
@ -1591,16 +1619,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
|
|||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
bone->mOffsetMatrix = cluster->Transform();
|
||||
//bone->mOffsetMatrix = cluster->Transform();
|
||||
// store local transform link for post processing
|
||||
/*
|
||||
|
||||
bone->mOffsetMatrix = cluster->TransformLink();
|
||||
bone->mOffsetMatrix.Inverse();
|
||||
|
||||
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
|
||||
*/
|
||||
|
||||
//
|
||||
// Now calculate the aiVertexWeights
|
||||
//
|
||||
|
@ -3196,7 +3224,6 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
|
||||
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||
|
||||
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
|
||||
aiQuatKey* outRotations = new aiQuatKey[keyCount];
|
||||
|
@ -3212,8 +3239,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
}
|
||||
|
||||
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
|
@ -3235,7 +3263,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = preQuat * outRotations[i].mValue;
|
||||
}
|
||||
|
@ -3243,7 +3271,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||
if (ok && postRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = outRotations[i].mValue * postQuat;
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
|
|||
transform = ReadMatrix(Transform);
|
||||
transformLink = ReadMatrix(TransformLink);
|
||||
|
||||
// it is actually possible that there be Deformer's with no weights
|
||||
// it is actually possible that there are Deformer's with no weights
|
||||
if (!!Indexes != !!Weights) {
|
||||
DOMError("either Indexes or Weights are missing from Cluster",&element);
|
||||
}
|
||||
|
@ -154,8 +154,10 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
|
|||
for (const Connection* con : conns) {
|
||||
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
|
||||
if (bspc) {
|
||||
blendShapeChannels.push_back(bspc);
|
||||
continue;
|
||||
auto pr = blendShapeChannels.insert(bspc);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -179,8 +181,10 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
|
|||
for (const Connection* con : conns) {
|
||||
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
|
||||
if (sg) {
|
||||
shapeGeometries.push_back(sg);
|
||||
continue;
|
||||
auto pr = shapeGeometries.insert(sg);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -243,7 +243,7 @@ FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<cons
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::Document(const Parser& parser, const ImportSettings& settings) :
|
||||
Document::Document(Parser& parser, const ImportSettings& settings) :
|
||||
settings(settings), parser(parser) {
|
||||
ASSIMP_LOG_DEBUG("Creating FBX Document");
|
||||
|
||||
|
@ -265,13 +265,17 @@ Document::Document(const Parser& parser, const ImportSettings& settings) :
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::~Document() {
|
||||
for(ObjectMap::value_type& v : objects) {
|
||||
delete v.second;
|
||||
Document::~Document()
|
||||
{
|
||||
// The document does not own the memory for the following objects, but we need to call their d'tor
|
||||
// so they can properly free memory like string members:
|
||||
|
||||
for (ObjectMap::value_type &v : objects) {
|
||||
delete_LazyObject(v.second);
|
||||
}
|
||||
|
||||
for(ConnectionMap::value_type& v : src_connections) {
|
||||
delete v.second;
|
||||
for (ConnectionMap::value_type &v : src_connections) {
|
||||
delete_Connection(v.second);
|
||||
}
|
||||
// |dest_connections| contain the same Connection objects as the |src_connections|
|
||||
}
|
||||
|
@ -356,9 +360,11 @@ void Document::ReadObjects() {
|
|||
DOMError("no Objects dictionary found");
|
||||
}
|
||||
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
|
||||
// add a dummy entry to represent the Model::RootNode object (id 0),
|
||||
// which is only indirectly defined in the input file
|
||||
objects[0] = new LazyObject(0L, *eobjects, *this);
|
||||
objects[0] = new_LazyObject(0L, *eobjects, *this);
|
||||
|
||||
const Scope& sobjects = *eobjects->Compound();
|
||||
for(const ElementMap::value_type& el : sobjects.Elements()) {
|
||||
|
@ -381,11 +387,13 @@ void Document::ReadObjects() {
|
|||
DOMError("encountered object with implicitly defined id 0",el.second);
|
||||
}
|
||||
|
||||
if(objects.find(id) != objects.end()) {
|
||||
const auto foundObject = objects.find(id);
|
||||
if(foundObject != objects.end()) {
|
||||
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
|
||||
delete_LazyObject(foundObject->second);
|
||||
}
|
||||
|
||||
objects[id] = new LazyObject(id, *el.second, *this);
|
||||
objects[id] = new_LazyObject(id, *el.second, *this);
|
||||
|
||||
// grab all animation stacks upfront since there is no listing of them
|
||||
if(!strcmp(el.first.c_str(),"AnimationStack")) {
|
||||
|
@ -452,8 +460,10 @@ void Document::ReadPropertyTemplates() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadConnections() {
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
void Document::ReadConnections()
|
||||
{
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
const Scope &sc = parser.GetRootScope();
|
||||
// read property templates from "Definitions" section
|
||||
const Element* const econns = sc["Connections"];
|
||||
if(!econns || !econns->Compound()) {
|
||||
|
@ -492,7 +502,7 @@ void Document::ReadConnections() {
|
|||
}
|
||||
|
||||
// add new connection
|
||||
const Connection* const c = new Connection(insertionOrder++,src,dest,prop,*this);
|
||||
const Connection* const c = new_Connection(insertionOrder++,src,dest,prop,*this);
|
||||
src_connections.insert(ConnectionMap::value_type(src,c));
|
||||
dest_connections.insert(ConnectionMap::value_type(dest,c));
|
||||
}
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_FBX_DOCUMENT_H
|
||||
|
||||
#include <numeric>
|
||||
#include <unordered_set>
|
||||
#include <stdint.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include "FBXProperties.h"
|
||||
|
@ -54,9 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define _AI_CONCAT(a,b) a ## b
|
||||
#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
|
||||
static const float kFovUnknown = -1.0f;
|
||||
|
||||
|
||||
class Parser;
|
||||
class Object;
|
||||
struct ImportSettings;
|
||||
|
@ -80,6 +86,10 @@ class BlendShape;
|
|||
class Skin;
|
||||
class Cluster;
|
||||
|
||||
#define new_LazyObject new (allocator.Allocate(sizeof(LazyObject))) LazyObject
|
||||
#define new_Connection new (allocator.Allocate(sizeof(Connection))) Connection
|
||||
#define delete_LazyObject(_p) (_p)->~LazyObject()
|
||||
#define delete_Connection(_p) (_p)->~Connection()
|
||||
|
||||
/** Represents a delay-parsed FBX objects. Many objects in the scene
|
||||
* are not needed by assimp, so it makes no sense to parse them
|
||||
|
@ -242,7 +252,7 @@ public:
|
|||
fbx_simple_property(FilmAspectRatio, float, 1.0f)
|
||||
fbx_simple_property(ApertureMode, int, 0)
|
||||
|
||||
fbx_simple_property(FieldOfView, float, 1.0f)
|
||||
fbx_simple_property(FieldOfView, float, kFovUnknown)
|
||||
fbx_simple_property(FocalLength, float, 1.0f)
|
||||
};
|
||||
|
||||
|
@ -855,14 +865,14 @@ public:
|
|||
return fullWeights;
|
||||
}
|
||||
|
||||
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
return shapeGeometries;
|
||||
}
|
||||
|
||||
private:
|
||||
float percent;
|
||||
WeightArray fullWeights;
|
||||
std::vector<const ShapeGeometry*> shapeGeometries;
|
||||
std::unordered_set<const ShapeGeometry*> shapeGeometries;
|
||||
};
|
||||
|
||||
/** DOM class for BlendShape deformers */
|
||||
|
@ -872,12 +882,12 @@ public:
|
|||
|
||||
virtual ~BlendShape();
|
||||
|
||||
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
return blendShapeChannels;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<const BlendShapeChannel*> blendShapeChannels;
|
||||
std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
|
||||
};
|
||||
|
||||
/** DOM class for skin deformer clusters (aka sub-deformers) */
|
||||
|
@ -1072,7 +1082,7 @@ private:
|
|||
/** DOM root for a FBX file */
|
||||
class Document {
|
||||
public:
|
||||
Document(const Parser& parser, const ImportSettings& settings);
|
||||
Document(Parser& parser, const ImportSettings& settings);
|
||||
|
||||
~Document();
|
||||
|
||||
|
@ -1156,7 +1166,7 @@ private:
|
|||
const ImportSettings& settings;
|
||||
|
||||
ObjectMap objects;
|
||||
const Parser& parser;
|
||||
Parser& parser;
|
||||
|
||||
PropertyTemplateMap templates;
|
||||
ConnectionMap src_connections;
|
||||
|
|
|
@ -74,8 +74,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||
// https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
|
||||
|
||||
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::FBX;
|
||||
|
||||
|
@ -1063,14 +1061,14 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
|
|||
return transform;
|
||||
}
|
||||
|
||||
int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
if (anim->mTicksPerSecond <= 0) {
|
||||
return static_cast<int64_t>(ticks) * FBX::SECOND;
|
||||
}
|
||||
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
}
|
||||
|
||||
int64_t to_ktime(double time) {
|
||||
inline int64_t to_ktime(double time) {
|
||||
return (static_cast<int64_t>(time * FBX::SECOND));
|
||||
}
|
||||
|
||||
|
@ -1391,7 +1389,7 @@ void FBXExporter::WriteObjects ()
|
|||
aiMaterial* m = mScene->mMaterials[i];
|
||||
|
||||
// these are used to receive material data
|
||||
float f; aiColor3D c;
|
||||
ai_real f; aiColor3D c;
|
||||
|
||||
// start the node record
|
||||
FBX::Node n("Material");
|
||||
|
@ -2415,7 +2413,7 @@ void FBXExporter::WriteObjects ()
|
|||
// position/translation
|
||||
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mPositionKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2429,12 +2427,12 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
|
||||
const aiQuatKey& k = na->mRotationKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
// TODO: aiQuaternion method to convert to Euler...
|
||||
aiMatrix4x4 m(k.mValue.GetMatrix());
|
||||
aiVector3D qs, qr, qt;
|
||||
m.Decompose(qs, qr, qt);
|
||||
qr *= DEG;
|
||||
qr = AI_RAD_TO_DEG(qr);
|
||||
xval.push_back(qr.x);
|
||||
yval.push_back(qr.y);
|
||||
zval.push_back(qr.z);
|
||||
|
@ -2447,7 +2445,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mScalingKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2515,9 +2513,10 @@ void FBXExporter::WriteModelNode(
|
|||
);
|
||||
}
|
||||
if (r != zero) {
|
||||
r = AI_RAD_TO_DEG(r);
|
||||
p.AddP70(
|
||||
"Lcl Rotation", "Lcl Rotation", "", "A",
|
||||
double(DEG*r.x), double(DEG*r.y), double(DEG*r.z)
|
||||
double(r.x), double(r.y), double(r.z)
|
||||
);
|
||||
}
|
||||
if (s != one) {
|
||||
|
@ -2601,8 +2600,7 @@ void FBXExporter::WriteModelNodes(
|
|||
transform_chain.emplace_back(elem->first, t);
|
||||
break;
|
||||
case 'r': // rotation
|
||||
r *= float(DEG);
|
||||
transform_chain.emplace_back(elem->first, r);
|
||||
transform_chain.emplace_back(elem->first, AI_RAD_TO_DEG(r));
|
||||
break;
|
||||
case 's': // scale
|
||||
transform_chain.emplace_back(elem->first, s);
|
||||
|
|
|
@ -72,30 +72,25 @@ using namespace Assimp::Formatter;
|
|||
using namespace Assimp::FBX;
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Autodesk FBX Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"fbx"
|
||||
};
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Autodesk FBX Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"fbx"
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by #Importer
|
||||
FBXImporter::FBXImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool FBXImporter::CanRead(const std::string & pFile, IOSystem * pIOHandler, bool /*checkSig*/) const {
|
||||
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
|
||||
static const char *tokens[] = { "fbx" };
|
||||
static const char *tokens[] = { " \n\r\n " };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
|
@ -152,19 +147,19 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// broad-phase tokenized pass in which we identify the core
|
||||
// syntax elements of FBX (brackets, commas, key:value mappings)
|
||||
TokenList tokens;
|
||||
try {
|
||||
|
||||
Assimp::StackAllocator tempAllocator;
|
||||
try {
|
||||
bool is_binary = false;
|
||||
if (!strncmp(begin, "Kaydara FBX Binary", 18)) {
|
||||
is_binary = true;
|
||||
TokenizeBinary(tokens, begin, contents.size());
|
||||
TokenizeBinary(tokens, begin, contents.size(), tempAllocator);
|
||||
} else {
|
||||
Tokenize(tokens, begin);
|
||||
Tokenize(tokens, begin, tempAllocator);
|
||||
}
|
||||
|
||||
// use this information to construct a very rudimentary
|
||||
// parse-tree representing the FBX scope structure
|
||||
Parser parser(tokens, is_binary);
|
||||
Parser parser(tokens, tempAllocator, is_binary);
|
||||
|
||||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser, mSettings);
|
||||
|
@ -183,10 +178,12 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// assimp universal format (M)
|
||||
SetFileScale(size_relative_to_cm * 0.01f);
|
||||
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>());
|
||||
} catch (std::exception &) {
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>());
|
||||
throw;
|
||||
// This collection does not own the memory for the tokens, but we need to call their d'tor
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::destructor_fun<Token>());
|
||||
|
||||
} catch (std::exception &) {
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::destructor_fun<Token>());
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
|
|||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
FBXImporter();
|
||||
FBXImporter() = default;
|
||||
|
||||
/// @brief The class destructor, default implementation.
|
||||
~FBXImporter() override = default;
|
||||
|
|
|
@ -138,20 +138,6 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
Material::~Material() = default;
|
||||
|
||||
aiVector2D uvTrans;
|
||||
aiVector2D uvScaling;
|
||||
ai_real uvRotation;
|
||||
|
||||
std::string type;
|
||||
std::string relativeFileName;
|
||||
std::string fileName;
|
||||
std::string alphaSource;
|
||||
std::shared_ptr<const PropertyTable> props;
|
||||
|
||||
unsigned int crop[4]{};
|
||||
|
||||
const Video* media;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
|
||||
Object(id,element,name),
|
||||
|
@ -381,7 +367,9 @@ Video::Video(uint64_t id, const Element &element, const Document &doc, const std
|
|||
}
|
||||
|
||||
Video::~Video() {
|
||||
delete[] content;
|
||||
if (contentLength > 0) {
|
||||
delete[] content;
|
||||
}
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
|
|
|
@ -69,13 +69,16 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
|
|||
}
|
||||
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
|
||||
if (bsp) {
|
||||
blendShapes.push_back(bsp);
|
||||
auto pr = blendShapes.insert(bsp);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same blendShape id ", bsp->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const {
|
||||
const std::unordered_set<const BlendShape*>& Geometry::GetBlendShapes() const {
|
||||
return blendShapes;
|
||||
}
|
||||
|
||||
|
@ -464,9 +467,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
if (uvIndices.size() != mapping_offsets.size()) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
|
||||
uvIndices.size(), ", expected ", vertex_count);
|
||||
uvIndices.size(), ", expected ", mapping_offsets.size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
/// @param name The name instance
|
||||
/// @param doc The document instance
|
||||
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
||||
|
||||
|
||||
/// @brief The class destructor, default.
|
||||
virtual ~Geometry() = default;
|
||||
|
||||
|
@ -72,11 +72,12 @@ public:
|
|||
|
||||
/// @brief Get the BlendShape attached to this geometry or nullptr
|
||||
/// @return The blendshape arrays.
|
||||
const std::vector<const BlendShape*>& GetBlendShapes() const;
|
||||
const std::unordered_set<const BlendShape*>& GetBlendShapes() const;
|
||||
|
||||
private:
|
||||
const Skin* skin;
|
||||
std::vector<const BlendShape*> blendShapes;
|
||||
std::unordered_set<const BlendShape*> blendShapes;
|
||||
|
||||
};
|
||||
|
||||
typedef std::vector<int> MatIndexArray;
|
||||
|
@ -112,7 +113,7 @@ public:
|
|||
/// @return The binomal vector.
|
||||
const std::vector<aiVector3D>& GetBinormals() const;
|
||||
|
||||
/// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
|
||||
/// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
|
||||
/// Vertices are taken from the vertex data arrays in sequential order.
|
||||
/// @return The face indices vector.
|
||||
const std::vector<unsigned int>& GetFaceIndexCounts() const;
|
||||
|
|
|
@ -45,12 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
//#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include "Common/Compression.h"
|
||||
//# include <zlib.h>
|
||||
//#else
|
||||
//# include "../contrib/zlib/zlib.h"
|
||||
//#endif
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXParser.h"
|
||||
|
@ -88,6 +83,7 @@ namespace {
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void ParseError(const std::string& message, TokenPtr token) AI_WONT_RETURN_SUFFIX;
|
||||
void ParseError(const std::string& message, TokenPtr token)
|
||||
{
|
||||
if(token) {
|
||||
|
@ -115,8 +111,11 @@ namespace Assimp {
|
|||
namespace FBX {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Element::Element(const Token& key_token, Parser& parser) : key_token(key_token) {
|
||||
Element::Element(const Token& key_token, Parser& parser) :
|
||||
key_token(key_token), compound(nullptr)
|
||||
{
|
||||
TokenPtr n = nullptr;
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
do {
|
||||
n = parser.AdvanceToNextToken();
|
||||
if(!n) {
|
||||
|
@ -145,7 +144,7 @@ Element::Element(const Token& key_token, Parser& parser) : key_token(key_token)
|
|||
}
|
||||
|
||||
if (n->Type() == TokenType_OPEN_BRACKET) {
|
||||
compound.reset(new Scope(parser));
|
||||
compound = new_Scope(parser);
|
||||
|
||||
// current token should be a TOK_CLOSE_BRACKET
|
||||
n = parser.CurrentToken();
|
||||
|
@ -163,6 +162,15 @@ Element::Element(const Token& key_token, Parser& parser) : key_token(key_token)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Element::~Element()
|
||||
{
|
||||
if (compound) {
|
||||
delete_Scope(compound);
|
||||
}
|
||||
|
||||
// no need to delete tokens, they are owned by the parser
|
||||
}
|
||||
|
||||
Scope::Scope(Parser& parser,bool topLevel)
|
||||
{
|
||||
if(!topLevel) {
|
||||
|
@ -172,6 +180,7 @@ Scope::Scope(Parser& parser,bool topLevel)
|
|||
}
|
||||
}
|
||||
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
TokenPtr n = parser.AdvanceToNextToken();
|
||||
if (n == nullptr) {
|
||||
ParseError("unexpected end of file");
|
||||
|
@ -188,36 +197,45 @@ Scope::Scope(Parser& parser,bool topLevel)
|
|||
ParseError("unexpected content: empty string.");
|
||||
}
|
||||
|
||||
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
|
||||
auto *element = new_Element(*n, parser);
|
||||
|
||||
// Element() should stop at the next Key token (or right after a Close token)
|
||||
n = parser.CurrentToken();
|
||||
if (n == nullptr) {
|
||||
if (topLevel) {
|
||||
elements.insert(ElementMap::value_type(str, element));
|
||||
return;
|
||||
}
|
||||
delete_Element(element);
|
||||
ParseError("unexpected end of file",parser.LastToken());
|
||||
} else {
|
||||
elements.insert(ElementMap::value_type(str, element));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Scope::~Scope() {
|
||||
for(ElementMap::value_type& v : elements) {
|
||||
delete v.second;
|
||||
Scope::~Scope()
|
||||
{
|
||||
// This collection does not own the memory for the elements, but we need to call their d'tor:
|
||||
|
||||
for (ElementMap::value_type &v : elements) {
|
||||
delete_Element(v.second);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Parser::Parser (const TokenList& tokens, bool is_binary)
|
||||
: tokens(tokens)
|
||||
, last()
|
||||
, current()
|
||||
, cursor(tokens.begin())
|
||||
, is_binary(is_binary)
|
||||
Parser::Parser(const TokenList &tokens, StackAllocator &allocator, bool is_binary) :
|
||||
tokens(tokens), allocator(allocator), last(), current(), cursor(tokens.begin()), is_binary(is_binary)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("Parsing FBX tokens");
|
||||
root.reset(new Scope(*this,true));
|
||||
root = new_Scope(*this, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Parser::~Parser()
|
||||
{
|
||||
delete_Scope(root);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/LogAux.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include "Common/StackAllocator.h"
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
||||
|
@ -63,14 +64,14 @@ class Parser;
|
|||
class Element;
|
||||
|
||||
// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
|
||||
typedef std::vector< Scope* > ScopeList;
|
||||
typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap;
|
||||
|
||||
typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> ElementCollection;
|
||||
|
||||
# define new_Scope new Scope
|
||||
# define new_Element new Element
|
||||
using ScopeList = std::vector<Scope*>;
|
||||
using ElementMap = std::fbx_unordered_multimap< std::string, Element*>;
|
||||
using ElementCollection = std::pair<ElementMap::const_iterator,ElementMap::const_iterator>;
|
||||
|
||||
#define new_Scope new (allocator.Allocate(sizeof(Scope))) Scope
|
||||
#define new_Element new (allocator.Allocate(sizeof(Element))) Element
|
||||
#define delete_Scope(_p) (_p)->~Scope()
|
||||
#define delete_Element(_p) (_p)->~Element()
|
||||
|
||||
/** FBX data entity that consists of a key:value tuple.
|
||||
*
|
||||
|
@ -82,15 +83,16 @@ typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> Element
|
|||
* @endverbatim
|
||||
*
|
||||
* As can be seen in this sample, elements can contain nested #Scope
|
||||
* as their trailing member. **/
|
||||
* as their trailing member.
|
||||
**/
|
||||
class Element
|
||||
{
|
||||
public:
|
||||
Element(const Token& key_token, Parser& parser);
|
||||
~Element() = default;
|
||||
~Element();
|
||||
|
||||
const Scope* Compound() const {
|
||||
return compound.get();
|
||||
return compound;
|
||||
}
|
||||
|
||||
const Token& KeyToken() const {
|
||||
|
@ -104,7 +106,7 @@ public:
|
|||
private:
|
||||
const Token& key_token;
|
||||
TokenList tokens;
|
||||
std::unique_ptr<Scope> compound;
|
||||
Scope* compound;
|
||||
};
|
||||
|
||||
/** FBX data entity that consists of a 'scope', a collection
|
||||
|
@ -159,8 +161,8 @@ class Parser
|
|||
public:
|
||||
/** Parse given a token list. Does not take ownership of the tokens -
|
||||
* the objects must persist during the entire parser lifetime */
|
||||
Parser (const TokenList& tokens,bool is_binary);
|
||||
~Parser() = default;
|
||||
Parser(const TokenList &tokens, StackAllocator &allocator, bool is_binary);
|
||||
~Parser();
|
||||
|
||||
const Scope& GetRootScope() const {
|
||||
return *root;
|
||||
|
@ -170,6 +172,10 @@ public:
|
|||
return is_binary;
|
||||
}
|
||||
|
||||
StackAllocator &GetAllocator() {
|
||||
return allocator;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class Scope;
|
||||
friend class Element;
|
||||
|
@ -180,10 +186,10 @@ private:
|
|||
|
||||
private:
|
||||
const TokenList& tokens;
|
||||
|
||||
StackAllocator &allocator;
|
||||
TokenPtr last, current;
|
||||
TokenList::const_iterator cursor;
|
||||
std::unique_ptr<Scope> root;
|
||||
Scope *root;
|
||||
|
||||
const bool is_binary;
|
||||
};
|
||||
|
|
|
@ -94,7 +94,8 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int line,
|
|||
|
||||
// process a potential data token up to 'cur', adding it to 'output_tokens'.
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*& end,
|
||||
void ProcessDataToken(TokenList &output_tokens, StackAllocator &token_allocator,
|
||||
const char*& start, const char*& end,
|
||||
unsigned int line,
|
||||
unsigned int column,
|
||||
TokenType type = TokenType_DATA,
|
||||
|
@ -131,8 +132,7 @@ void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Tokenize(TokenList& output_tokens, const char* input)
|
||||
{
|
||||
void Tokenize(TokenList &output_tokens, const char *input, StackAllocator &token_allocator) {
|
||||
ai_assert(input);
|
||||
ASSIMP_LOG_DEBUG("Tokenizing ASCII FBX file");
|
||||
|
||||
|
@ -164,7 +164,7 @@ void Tokenize(TokenList& output_tokens, const char* input)
|
|||
in_double_quotes = false;
|
||||
token_end = cur;
|
||||
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
pending_data_token = false;
|
||||
}
|
||||
continue;
|
||||
|
@ -181,30 +181,30 @@ void Tokenize(TokenList& output_tokens, const char* input)
|
|||
continue;
|
||||
|
||||
case ';':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
comment = true;
|
||||
continue;
|
||||
|
||||
case '{':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end, line, column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_OPEN_BRACKET,line,column));
|
||||
continue;
|
||||
|
||||
case '}':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_CLOSE_BRACKET,line,column));
|
||||
continue;
|
||||
|
||||
case ',':
|
||||
if (pending_data_token) {
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_DATA,true);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column, TokenType_DATA, true);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_COMMA,line,column));
|
||||
continue;
|
||||
|
||||
case ':':
|
||||
if (pending_data_token) {
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_KEY,true);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column, TokenType_KEY, true);
|
||||
}
|
||||
else {
|
||||
TokenizeError("unexpected colon", line, column);
|
||||
|
@ -226,7 +226,7 @@ void Tokenize(TokenList& output_tokens, const char* input)
|
|||
}
|
||||
}
|
||||
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,type);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column, type);
|
||||
}
|
||||
|
||||
pending_data_token = false;
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_FBX_TOKENIZER_H
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "Common/StackAllocator.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/defs.h>
|
||||
#include <vector>
|
||||
|
@ -157,7 +158,8 @@ private:
|
|||
typedef const Token* TokenPtr;
|
||||
typedef std::vector< TokenPtr > TokenList;
|
||||
|
||||
#define new_Token new Token
|
||||
#define new_Token new (token_allocator.Allocate(sizeof(Token))) Token
|
||||
#define delete_Token(_p) (_p)->~Token()
|
||||
|
||||
|
||||
/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens.
|
||||
|
@ -167,7 +169,7 @@ typedef std::vector< TokenPtr > TokenList;
|
|||
* @param output_tokens Receives a list of all tokens in the input data.
|
||||
* @param input_buffer Textual input buffer to be processed, 0-terminated.
|
||||
* @throw DeadlyImportError if something goes wrong */
|
||||
void Tokenize(TokenList& output_tokens, const char* input);
|
||||
void Tokenize(TokenList &output_tokens, const char *input, StackAllocator &tokenAllocator);
|
||||
|
||||
|
||||
/** Tokenizer function for binary FBX files.
|
||||
|
@ -178,7 +180,7 @@ void Tokenize(TokenList& output_tokens, const char* input);
|
|||
* @param input_buffer Binary input buffer to be processed.
|
||||
* @param length Length of input buffer, in bytes. There is no 0-terminal.
|
||||
* @throw DeadlyImportError if something goes wrong */
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length);
|
||||
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &tokenAllocator);
|
||||
|
||||
|
||||
} // ! FBX
|
||||
|
|
|
@ -155,7 +155,7 @@ size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOut
|
|||
const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
|
||||
size_t dst_offset = 0;
|
||||
int val = 0, valb = -8;
|
||||
for (size_t src_offset = 0; src_offset < realLength; ++src_offset)
|
||||
for (size_t src_offset = 0; src_offset < realLength && dst_offset < maxOutLength; ++src_offset)
|
||||
{
|
||||
const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
|
||||
if (table_value == 255)
|
||||
|
|
|
@ -66,6 +66,17 @@ struct delete_fun
|
|||
}
|
||||
};
|
||||
|
||||
/** helper for std::for_each to call the destructor on all items in a container without freeing their heap*/
|
||||
template <typename T>
|
||||
struct destructor_fun {
|
||||
void operator()(const volatile T* del) {
|
||||
if (del) {
|
||||
del->~T();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** Get a string representation for a #TokenType. */
|
||||
const char* TokenTypeString(TokenType t);
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"3D GameStudio Heightmap (HMP) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -115,7 +115,9 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
|||
throw DeadlyImportError("HMP File is too small.");
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
mBuffer = new uint8_t[fileSize];
|
||||
auto deleter=[this](uint8_t* ptr){ delete[] ptr; mBuffer = nullptr; };
|
||||
std::unique_ptr<uint8_t[], decltype(deleter)> buffer(new uint8_t[fileSize], deleter);
|
||||
mBuffer = buffer.get();
|
||||
file->Read((void *)mBuffer, 1, fileSize);
|
||||
iFileSize = (unsigned int)fileSize;
|
||||
|
||||
|
@ -143,9 +145,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
|||
// Print the magic word to the logger
|
||||
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
|
||||
|
||||
delete[] mBuffer;
|
||||
mBuffer = nullptr;
|
||||
|
||||
// We're definitely unable to load this file
|
||||
throw DeadlyImportError("Unknown HMP subformat ", pFile,
|
||||
". Magic word (", szBuffer, ") is not known");
|
||||
|
@ -153,9 +152,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// Set the AI_SCENE_FLAGS_TERRAIN bit
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
|
||||
|
||||
delete[] mBuffer;
|
||||
mBuffer = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -445,11 +441,11 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
|||
szCursor += sizeof(uint32_t);
|
||||
|
||||
// allocate an output material
|
||||
aiMaterial *pcMat = new aiMaterial();
|
||||
std::unique_ptr<aiMaterial> pcMat(new aiMaterial());
|
||||
|
||||
// read the skin, this works exactly as for MDL7
|
||||
ParseSkinLump_3DGS_MDL7(szCursor, &szCursor,
|
||||
pcMat, iType, iWidth, iHeight);
|
||||
pcMat.get(), iType, iWidth, iHeight);
|
||||
|
||||
// now we need to skip any other skins ...
|
||||
for (unsigned int i = 1; i < iNumSkins; ++i) {
|
||||
|
@ -468,7 +464,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
|||
// setup the material ...
|
||||
pScene->mNumMaterials = 1;
|
||||
pScene->mMaterials = new aiMaterial *[1];
|
||||
pScene->mMaterials[0] = pcMat;
|
||||
pScene->mMaterials[0] = pcMat.release();
|
||||
|
||||
*szCursorOut = szCursor;
|
||||
}
|
||||
|
|
|
@ -86,7 +86,7 @@ protected:
|
|||
// -------------------------------------------------------------------
|
||||
/** Import a HMP4 file
|
||||
*/
|
||||
void InternReadFile_HMP4();
|
||||
AI_WONT_RETURN void InternReadFile_HMP4() AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a HMP5 file
|
||||
|
|
|
@ -38,9 +38,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCBoolean.cpp
|
||||
* @brief Implements a subset of Ifc boolean operations
|
||||
*/
|
||||
/// @file IFCBoolean.cpp
|
||||
/// @brief Implements a subset of Ifc boolean operations
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -48,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
|
||||
#include <iterator>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
|
@ -67,8 +65,9 @@ bool IntersectSegmentPlane(const IfcVector3 &p, const IfcVector3 &n, const IfcVe
|
|||
|
||||
// if segment ends on plane, do not report a hit. We stay on that side until a following segment starting at this
|
||||
// point leaves the plane through the other side
|
||||
if (std::abs(dotOne + dotTwo) < ai_epsilon)
|
||||
if (std::abs(dotOne + dotTwo) < ai_epsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// if segment starts on the plane, report a hit only if the end lies on the *other* side
|
||||
if (std::abs(dotTwo) < ai_epsilon) {
|
||||
|
@ -82,13 +81,15 @@ bool IntersectSegmentPlane(const IfcVector3 &p, const IfcVector3 &n, const IfcVe
|
|||
|
||||
// ignore if segment is parallel to plane and far away from it on either side
|
||||
// Warning: if there's a few thousand of such segments which slowly accumulate beyond the epsilon, no hit would be registered
|
||||
if (std::abs(dotOne) < ai_epsilon)
|
||||
if (std::abs(dotOne) < ai_epsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// t must be in [0..1] if the intersection point is within the given segment
|
||||
const IfcFloat t = dotTwo / dotOne;
|
||||
if (t > 1.0 || t < 0.0)
|
||||
if (t > 1.0 || t < 0.0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
out = e0 + t * seg;
|
||||
return true;
|
||||
|
@ -110,11 +111,13 @@ void FilterPolygon(std::vector<IfcVector3> &resultpoly) {
|
|||
FuzzyVectorCompare fz(epsilon);
|
||||
std::vector<IfcVector3>::iterator e = std::unique(resultpoly.begin(), resultpoly.end(), fz);
|
||||
|
||||
if (e != resultpoly.end())
|
||||
if (e != resultpoly.end()) {
|
||||
resultpoly.erase(e, resultpoly.end());
|
||||
}
|
||||
|
||||
if (!resultpoly.empty() && fz(resultpoly.front(), resultpoly.back()))
|
||||
if (!resultpoly.empty() && fz(resultpoly.front(), resultpoly.back())) {
|
||||
resultpoly.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -291,8 +294,9 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
}
|
||||
|
||||
// Line segment ends at boundary -> ignore any hit, it will be handled by possibly following segments
|
||||
if (endsAtSegment && !halfOpen)
|
||||
if (endsAtSegment && !halfOpen) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Line segment starts at boundary -> generate a hit only if following that line would change the INSIDE/OUTSIDE
|
||||
// state. This should catch the case where a connected set of segments has a point directly on the boundary,
|
||||
|
@ -301,15 +305,17 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
if (startsAtSegment) {
|
||||
IfcVector3 inside_dir = IfcVector3(b.y, -b.x, 0.0) * windingOrder;
|
||||
bool isGoingInside = (inside_dir * e) > 0.0;
|
||||
if (isGoingInside == isStartAssumedInside)
|
||||
if (isGoingInside == isStartAssumedInside) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// only insert the point into the list if it is sufficiently far away from the previous intersection point.
|
||||
// This way, we avoid duplicate detection if the intersection is directly on the vertex between two segments.
|
||||
if (!intersect_results.empty() && intersect_results.back().first == i - 1) {
|
||||
const IfcVector3 diff = intersect_results.back().second - e0;
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10)
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
intersect_results.emplace_back(i, e0);
|
||||
continue;
|
||||
|
@ -322,8 +328,9 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
// This way, we avoid duplicate detection if the intersection is directly on the vertex between two segments.
|
||||
if (!intersect_results.empty() && intersect_results.back().first == i - 1) {
|
||||
const IfcVector3 diff = intersect_results.back().second - p;
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10)
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
intersect_results.emplace_back(i, p);
|
||||
}
|
||||
|
@ -662,7 +669,8 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedAreaSolid *as, TempMesh &result,
|
||||
void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedAreaSolid *as,
|
||||
TempMesh &result,
|
||||
const TempMesh &first_operand,
|
||||
ConversionData &conv) {
|
||||
ai_assert(as != nullptr);
|
||||
|
@ -763,4 +771,4 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
|
|||
} // namespace IFC
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
@ -39,15 +39,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCProfile.cpp
|
||||
* @brief Read profile and curves entities from IFC files
|
||||
*/
|
||||
/// @file IFCProfile.cpp
|
||||
/// @brief Read profile and curves entities from IFC files
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
#include "IFCUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFC {
|
||||
|
||||
namespace {
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
|
@ -56,8 +56,7 @@ namespace {
|
|||
class Conic : public Curve {
|
||||
public:
|
||||
// --------------------------------------------------
|
||||
Conic(const Schema_2x3::IfcConic& entity, ConversionData& conv)
|
||||
: Curve(entity,conv) {
|
||||
Conic(const Schema_2x3::IfcConic& entity, ConversionData& conv) : Curve(entity,conv) {
|
||||
IfcMatrix4 trafo;
|
||||
ConvertAxisPlacement(trafo,*entity.Position,conv);
|
||||
|
||||
|
@ -69,12 +68,12 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
bool IsClosed() const {
|
||||
bool IsClosed() const override {
|
||||
return true;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
|
@ -88,7 +87,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ), static_cast<IfcFloat>( AI_MATH_TWO_PI / conv.angle_scale ));
|
||||
}
|
||||
|
||||
|
@ -102,14 +101,13 @@ protected:
|
|||
class Circle : public Conic {
|
||||
public:
|
||||
// --------------------------------------------------
|
||||
Circle(const Schema_2x3::IfcCircle& entity, ConversionData& conv)
|
||||
: Conic(entity,conv)
|
||||
, entity(entity)
|
||||
{
|
||||
}
|
||||
|
||||
Circle(const Schema_2x3::IfcCircle& entity, ConversionData& conv) : Conic(entity,conv) , entity(entity) {}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
~Circle() override = default;
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
u = -conv.angle_scale * u;
|
||||
return location + static_cast<IfcFloat>(entity.Radius)*(static_cast<IfcFloat>(std::cos(u))*p[0] +
|
||||
static_cast<IfcFloat>(std::sin(u))*p[1]);
|
||||
|
@ -132,7 +130,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
u = -conv.angle_scale * u;
|
||||
return location + static_cast<IfcFloat>(entity.SemiAxis1)*static_cast<IfcFloat>(std::cos(u))*p[0] +
|
||||
static_cast<IfcFloat>(entity.SemiAxis2)*static_cast<IfcFloat>(std::sin(u))*p[1];
|
||||
|
@ -155,17 +153,17 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
bool IsClosed() const {
|
||||
bool IsClosed() const override {
|
||||
return false;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
return p + u*v;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
// two points are always sufficient for a line segment
|
||||
|
@ -174,7 +172,7 @@ public:
|
|||
|
||||
|
||||
// --------------------------------------------------
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
|
@ -188,7 +186,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
const IfcFloat inf = std::numeric_limits<IfcFloat>::infinity();
|
||||
|
||||
return std::make_pair(-inf,+inf);
|
||||
|
@ -234,7 +232,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
if (curves.empty()) {
|
||||
return IfcVector3();
|
||||
}
|
||||
|
@ -254,7 +252,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
size_t cnt = 0;
|
||||
|
@ -275,7 +273,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
|
@ -293,7 +291,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ),total);
|
||||
}
|
||||
|
||||
|
@ -373,27 +371,27 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat p) const {
|
||||
IfcVector3 Eval(IfcFloat p) const override {
|
||||
ai_assert(InRange(p));
|
||||
return base->Eval( TrimParam(p) );
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
return base->EstimateSampleCount(TrimParam(a),TrimParam(b));
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a,IfcFloat b) const {
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a,IfcFloat b) const override {
|
||||
ai_assert(InRange(a));
|
||||
ai_assert(InRange(b));
|
||||
return base->SampleDiscrete(out,TrimParam(a),TrimParam(b));
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ),maxval);
|
||||
}
|
||||
|
||||
|
@ -431,7 +429,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat p) const {
|
||||
IfcVector3 Eval(IfcFloat p) const override {
|
||||
ai_assert(InRange(p));
|
||||
|
||||
const size_t b = static_cast<size_t>(std::floor(p));
|
||||
|
@ -444,14 +442,14 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert(InRange(a));
|
||||
ai_assert(InRange(b));
|
||||
return static_cast<size_t>( std::ceil(b) - std::floor(a) );
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ),static_cast<IfcFloat>(points.size()-1));
|
||||
}
|
||||
|
||||
|
@ -516,7 +514,7 @@ size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
|||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
// arbitrary default value, deriving classes should supply better suited values
|
||||
// arbitrary default value, deriving classes should supply better-suited values
|
||||
return 16;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,24 +38,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCGeometry.cpp
|
||||
* @brief Geometry conversion and synthesis for IFC
|
||||
*/
|
||||
|
||||
|
||||
/// @file IFCGeometry.cpp
|
||||
/// @brief Geometry conversion and synthesis for IFC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
#include "IFCUtil.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <poly2tri/poly2tri.h>
|
||||
# include <polyclipping/clipper.hpp>
|
||||
#else
|
||||
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
# include "../contrib/clipper/clipper.hpp"
|
||||
#endif
|
||||
#include "contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#include "contrib/clipper/clipper.hpp"
|
||||
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
|
@ -65,8 +56,7 @@ namespace Assimp {
|
|||
namespace IFC {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessPolyloop(const Schema_2x3::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/)
|
||||
{
|
||||
bool ProcessPolyloop(const Schema_2x3::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/) {
|
||||
size_t cnt = 0;
|
||||
for(const Schema_2x3::IfcCartesianPoint& c : loop.Polygon) {
|
||||
IfcVector3 tmp;
|
||||
|
@ -91,8 +81,7 @@ bool ProcessPolyloop(const Schema_2x3::IfcPolyLoop& loop, TempMesh& meshout, Con
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = (size_t)-1)
|
||||
{
|
||||
void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = (size_t)-1) {
|
||||
// handle all trivial cases
|
||||
if(inmesh.mVertcnt.empty()) {
|
||||
return;
|
||||
|
@ -127,8 +116,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
if (master_bounds != (size_t)-1) {
|
||||
ai_assert(master_bounds < inmesh.mVertcnt.size());
|
||||
outer_polygon_it = begin + master_bounds;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
for(iit = begin; iit != end; ++iit) {
|
||||
// find the polygon with the largest area and take it as the outer bound.
|
||||
IfcVector3& n = normals[std::distance(begin,iit)];
|
||||
|
@ -139,7 +127,8 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
}
|
||||
}
|
||||
}
|
||||
if (outer_polygon_it == end) {
|
||||
|
||||
if (outer_polygon_it == end) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -205,40 +194,20 @@ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMe
|
|||
|
||||
if(const Schema_2x3::IfcPolyLoop* const polyloop = bound.Bound->ToPtr<Schema_2x3::IfcPolyLoop>()) {
|
||||
if(ProcessPolyloop(*polyloop, meshout,conv)) {
|
||||
|
||||
// The outer boundary is better determined by checking which
|
||||
// polygon covers the largest area.
|
||||
|
||||
//if(bound.ToPtr<IfcFaceOuterBound>()) {
|
||||
// ob = cnt;
|
||||
//}
|
||||
//++cnt;
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName());
|
||||
continue;
|
||||
}
|
||||
|
||||
// And this, even though it is sometimes TRUE and sometimes FALSE,
|
||||
// does not really improve results.
|
||||
|
||||
/*if(!IsTrue(bound.Orientation)) {
|
||||
size_t c = 0;
|
||||
for(unsigned int& c : meshout.vertcnt) {
|
||||
std::reverse(result.verts.begin() + cnt,result.verts.begin() + cnt + c);
|
||||
cnt += c;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
ProcessPolygonBoundaries(result, meshout);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv)
|
||||
{
|
||||
void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv) {
|
||||
TempMesh meshout;
|
||||
|
||||
// first read the profile description
|
||||
|
@ -265,7 +234,8 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
|
|||
return;
|
||||
}
|
||||
|
||||
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
|
||||
const unsigned int cnt_segments =
|
||||
std::max(2u,static_cast<unsigned int>(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
|
||||
const IfcFloat delta = max_angle/cnt_segments;
|
||||
|
||||
has_area = has_area && std::fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
|
||||
|
@ -324,8 +294,9 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& result, ConversionData& conv)
|
||||
{
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid,
|
||||
TempMesh& result,
|
||||
ConversionData& conv) {
|
||||
const Curve* const curve = Curve::Convert(*solid.Directrix, conv);
|
||||
if(!curve) {
|
||||
IFCImporter::LogError("failed to convert Directrix curve (IfcSweptDiskSolid)");
|
||||
|
@ -460,8 +431,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut)
|
||||
{
|
||||
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut) {
|
||||
const std::vector<IfcVector3>& out = curmesh.mVerts;
|
||||
IfcMatrix3 m;
|
||||
|
||||
|
@ -504,10 +474,6 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVect
|
|||
IfcVector3 r = (out[idx]-any_point);
|
||||
r.Normalize();
|
||||
|
||||
//if(d) {
|
||||
// *d = -any_point * nor;
|
||||
//}
|
||||
|
||||
// Reconstruct orthonormal basis
|
||||
// XXX use Gram Schmidt for increased robustness
|
||||
IfcVector3 u = r ^ nor;
|
||||
|
@ -531,8 +497,7 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVect
|
|||
const auto closeDistance = ai_epsilon;
|
||||
|
||||
bool areClose(Schema_2x3::IfcCartesianPoint pt1,Schema_2x3::IfcCartesianPoint pt2) {
|
||||
if(pt1.Coordinates.size() != pt2.Coordinates.size())
|
||||
{
|
||||
if(pt1.Coordinates.size() != pt2.Coordinates.size()) {
|
||||
IFCImporter::LogWarn("unable to compare differently-dimensioned points");
|
||||
return false;
|
||||
}
|
||||
|
@ -540,10 +505,10 @@ bool areClose(Schema_2x3::IfcCartesianPoint pt1,Schema_2x3::IfcCartesianPoint pt
|
|||
auto coord2 = pt2.Coordinates.begin();
|
||||
// we're just testing each dimension separately rather than doing euclidean distance, as we're
|
||||
// looking for very close coordinates
|
||||
for(; coord1 != pt1.Coordinates.end(); coord1++,coord2++)
|
||||
{
|
||||
if(std::fabs(*coord1 - *coord2) > closeDistance)
|
||||
for(; coord1 != pt1.Coordinates.end(); coord1++,coord2++) {
|
||||
if(std::fabs(*coord1 - *coord2) > closeDistance) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -553,6 +518,7 @@ bool areClose(IfcVector3 pt1,IfcVector3 pt2) {
|
|||
std::fabs(pt1.y - pt2.y) < closeDistance &&
|
||||
std::fabs(pt1.z - pt2.z) < closeDistance);
|
||||
}
|
||||
|
||||
// Extrudes the given polygon along the direction, converts it into an opening or applies all openings as necessary.
|
||||
void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const TempMesh& curve,
|
||||
const IfcVector3& extrusionDir, TempMesh& result, ConversionData &conv, bool collect_openings)
|
||||
|
@ -590,8 +556,9 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
|
||||
// reverse profile polygon if it's winded in the wrong direction in relation to the extrusion direction
|
||||
IfcVector3 profileNormal = TempMesh::ComputePolygonNormal(in.data(), in.size());
|
||||
if( profileNormal * dir < 0.0 )
|
||||
if( profileNormal * dir < 0.0 ) {
|
||||
std::reverse(in.begin(), in.end());
|
||||
}
|
||||
|
||||
std::vector<IfcVector3> nors;
|
||||
const bool openings = !!conv.apply_openings && conv.apply_openings->size();
|
||||
|
@ -678,8 +645,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
if(n > 0) {
|
||||
for(size_t i = 0; i < in.size(); ++i)
|
||||
out.push_back(in[i] + dir);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
for(size_t i = in.size(); i--; )
|
||||
out.push_back(in[i]);
|
||||
}
|
||||
|
@ -721,9 +687,10 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid, TempMesh& result,
|
||||
ConversionData& conv, bool collect_openings)
|
||||
{
|
||||
void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid,
|
||||
TempMesh& result,
|
||||
ConversionData& conv,
|
||||
bool collect_openings) {
|
||||
TempMesh meshout;
|
||||
|
||||
// First read the profile description.
|
||||
|
@ -761,24 +728,23 @@ void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid, Tem
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh& meshout,
|
||||
ConversionData& conv)
|
||||
{
|
||||
void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcExtrudedAreaSolid* const solid = swept.ToPtr<Schema_2x3::IfcExtrudedAreaSolid>()) {
|
||||
ProcessExtrudedAreaSolid(*solid,meshout,conv, !!conv.collect_openings);
|
||||
}
|
||||
else if(const Schema_2x3::IfcRevolvedAreaSolid* const rev = swept.ToPtr<Schema_2x3::IfcRevolvedAreaSolid>()) {
|
||||
} else if(const Schema_2x3::IfcRevolvedAreaSolid* const rev = swept.ToPtr<Schema_2x3::IfcRevolvedAreaSolid>()) {
|
||||
ProcessRevolvedAreaSolid(*rev,meshout,conv);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName());
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv)
|
||||
{
|
||||
bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo,
|
||||
unsigned int matid,
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv) {
|
||||
bool fix_orientation = false;
|
||||
std::shared_ptr< TempMesh > meshtmp = std::make_shared<TempMesh>();
|
||||
if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<Schema_2x3::IfcShellBasedSurfaceModel>()) {
|
||||
|
@ -788,41 +754,32 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<Schema_2x3::IfcConnectedFaceSet>();
|
||||
|
||||
ProcessConnectedFaceSet(fs, *meshtmp, conv);
|
||||
}
|
||||
catch(std::bad_cast&) {
|
||||
} catch(std::bad_cast&) {
|
||||
IFCImporter::LogWarn("unexpected type error, IfcShell ought to inherit from IfcConnectedFaceSet");
|
||||
}
|
||||
}
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcConnectedFaceSet* fset = geo.ToPtr<Schema_2x3::IfcConnectedFaceSet>()) {
|
||||
} else if(const Schema_2x3::IfcConnectedFaceSet* fset = geo.ToPtr<Schema_2x3::IfcConnectedFaceSet>()) {
|
||||
ProcessConnectedFaceSet(*fset, *meshtmp, conv);
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcSweptAreaSolid* swept = geo.ToPtr<Schema_2x3::IfcSweptAreaSolid>()) {
|
||||
} else if(const Schema_2x3::IfcSweptAreaSolid* swept = geo.ToPtr<Schema_2x3::IfcSweptAreaSolid>()) {
|
||||
ProcessSweptAreaSolid(*swept, *meshtmp, conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcSweptDiskSolid* disk = geo.ToPtr<Schema_2x3::IfcSweptDiskSolid>()) {
|
||||
} else if(const Schema_2x3::IfcSweptDiskSolid* disk = geo.ToPtr<Schema_2x3::IfcSweptDiskSolid>()) {
|
||||
ProcessSweptDiskSolid(*disk, *meshtmp, conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcManifoldSolidBrep* brep = geo.ToPtr<Schema_2x3::IfcManifoldSolidBrep>()) {
|
||||
} else if(const Schema_2x3::IfcManifoldSolidBrep* brep = geo.ToPtr<Schema_2x3::IfcManifoldSolidBrep>()) {
|
||||
ProcessConnectedFaceSet(brep->Outer, *meshtmp, conv);
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcFaceBasedSurfaceModel* surf = geo.ToPtr<Schema_2x3::IfcFaceBasedSurfaceModel>()) {
|
||||
} else if(const Schema_2x3::IfcFaceBasedSurfaceModel* surf = geo.ToPtr<Schema_2x3::IfcFaceBasedSurfaceModel>()) {
|
||||
for(const Schema_2x3::IfcConnectedFaceSet& fc : surf->FbsmFaces) {
|
||||
ProcessConnectedFaceSet(fc, *meshtmp, conv);
|
||||
}
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcBooleanResult* boolean = geo.ToPtr<Schema_2x3::IfcBooleanResult>()) {
|
||||
} else if(const Schema_2x3::IfcBooleanResult* boolean = geo.ToPtr<Schema_2x3::IfcBooleanResult>()) {
|
||||
ProcessBoolean(*boolean, *meshtmp, conv);
|
||||
}
|
||||
else if(geo.ToPtr<Schema_2x3::IfcBoundingBox>()) {
|
||||
} else if(geo.ToPtr<Schema_2x3::IfcBoundingBox>()) {
|
||||
// silently skip over bounding boxes
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
std::stringstream toLog;
|
||||
toLog << "skipping unknown IfcGeometricRepresentationItem entity, type is " << geo.GetClassName() << " id is " << geo.GetID();
|
||||
IFCImporter::LogWarn(toLog.str().c_str());
|
||||
|
@ -868,9 +825,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
|
||||
ConversionData& /*conv*/)
|
||||
{
|
||||
void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd, ConversionData& /*conv*/) {
|
||||
if (!mesh_indices.empty()) {
|
||||
std::set<unsigned int>::const_iterator it = mesh_indices.cbegin();
|
||||
std::set<unsigned int>::const_iterator end = mesh_indices.cend();
|
||||
|
@ -886,9 +841,9 @@ void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
||||
std::set<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
ConversionData& conv)
|
||||
{
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
unsigned int mat_index,
|
||||
ConversionData& conv) {
|
||||
ConversionData::MeshCacheIndex idx(&item, mat_index);
|
||||
ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx);
|
||||
if (it != conv.cached_meshes.end()) {
|
||||
|
@ -900,18 +855,18 @@ bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
||||
const std::set<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
ConversionData& conv)
|
||||
{
|
||||
const std::set<unsigned int>& mesh_indices,
|
||||
unsigned int mat_index,
|
||||
ConversionData& conv) {
|
||||
ConversionData::MeshCacheIndex idx(&item, mat_index);
|
||||
conv.cached_meshes[idx] = mesh_indices;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid,
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv)
|
||||
{
|
||||
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item,
|
||||
unsigned int matid,
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv) {
|
||||
// determine material
|
||||
unsigned int localmatid = ProcessMaterials(item.GetID(), matid, conv, true);
|
||||
|
||||
|
@ -920,8 +875,9 @@ bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, un
|
|||
if(mesh_indices.size()) {
|
||||
PopulateMeshCache(item,mesh_indices,localmatid,conv);
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -930,4 +886,4 @@ bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, un
|
|||
} // ! IFC
|
||||
} // ! Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,9 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCLoad.cpp
|
||||
* @brief Implementation of the Industry Foundation Classes loader.
|
||||
*/
|
||||
/// @file IFCLoad.cpp
|
||||
/// @brief Implementation of the Industry Foundation Classes loader.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -92,7 +90,6 @@ using namespace Assimp::IFC;
|
|||
IfcUnitAssignment
|
||||
IfcClosedShell
|
||||
IfcDoor
|
||||
|
||||
*/
|
||||
|
||||
namespace {
|
||||
|
@ -106,7 +103,7 @@ void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &co
|
|||
|
||||
} // namespace
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Industry Foundation Classes (IFC) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -119,14 +116,6 @@ static const aiImporterDesc desc = {
|
|||
"ifc ifczip step stp"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
IFCImporter::IFCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
IFCImporter::~IFCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool IFCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -196,7 +185,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
size_t total = 0;
|
||||
int read = 0;
|
||||
do {
|
||||
int bufferSize = fileInfo.uncompressed_size < INT16_MAX ? fileInfo.uncompressed_size : INT16_MAX;
|
||||
unsigned bufferSize = fileInfo.uncompressed_size < INT16_MAX ? static_cast<unsigned>(fileInfo.uncompressed_size) : INT16_MAX;
|
||||
void *buffer = malloc(bufferSize);
|
||||
read = unzReadCurrentFile(zip, buffer, bufferSize);
|
||||
if (read > 0) {
|
||||
|
@ -256,7 +245,12 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
// tell the reader for which types we need to simulate STEPs reverse indices
|
||||
static const char *const inverse_indices_to_track[] = {
|
||||
"ifcrelcontainedinspatialstructure", "ifcrelaggregates", "ifcrelvoidselement", "ifcreldefinesbyproperties", "ifcpropertyset", "ifcstyleditem"
|
||||
"ifcrelcontainedinspatialstructure",
|
||||
"ifcrelaggregates",
|
||||
"ifcrelvoidselement",
|
||||
"ifcreldefinesbyproperties",
|
||||
"ifcpropertyset",
|
||||
"ifcstyleditem"
|
||||
};
|
||||
|
||||
// feed the IFC schema into the reader and pre-parse all lines
|
||||
|
@ -928,4 +922,4 @@ void MakeTreeRelative(ConversionData &conv) {
|
|||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
@ -87,8 +87,8 @@ public:
|
|||
int cylindricalTessellation;
|
||||
};
|
||||
|
||||
IFCImporter();
|
||||
~IFCImporter() override;
|
||||
IFCImporter() = default;
|
||||
~IFCImporter() override = default;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile,
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,9 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCMaterial.cpp
|
||||
* @brief Implementation of conversion routines to convert IFC materials to aiMaterial
|
||||
*/
|
||||
/// @file IFCMaterial.cpp
|
||||
/// @brief Implementation of conversion routines to convert IFC materials to aiMaterial
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -174,7 +172,6 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
|
|||
|
||||
aiString name;
|
||||
name.Set("<IFCDefault>");
|
||||
// ConvertColorToString( color, name);
|
||||
|
||||
// look if there's already a default material with this base color
|
||||
for( size_t a = 0; a < conv.materials.size(); ++a ) {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,9 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCProfile.cpp
|
||||
* @brief Read profile and curves entities from IFC files
|
||||
*/
|
||||
/// @file IFCProfile.cpp
|
||||
/// @brief Read profile and curves entities from IFC files
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -52,8 +50,9 @@ namespace Assimp {
|
|||
namespace IFC {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessPolyLine(const Schema_2x3::IfcPolyline& def, TempMesh& meshout, ConversionData& /*conv*/)
|
||||
{
|
||||
void ProcessPolyLine(const Schema_2x3::IfcPolyline& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& /*conv*/) {
|
||||
// this won't produce a valid mesh, it just spits out a list of vertices
|
||||
IfcVector3 t;
|
||||
for(const Schema_2x3::IfcCartesianPoint& cp : def.Points) {
|
||||
|
@ -64,8 +63,9 @@ void ProcessPolyLine(const Schema_2x3::IfcPolyline& def, TempMesh& meshout, Conv
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
bool ProcessCurve(const Schema_2x3::IfcCurve& curve,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
std::unique_ptr<const Curve> cv(Curve::Convert(curve,conv));
|
||||
if (!cv) {
|
||||
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is ", curve.GetClassName());
|
||||
|
@ -90,20 +90,23 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessClosedProfile(const Schema_2x3::IfcArbitraryClosedProfileDef& def, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
void ProcessClosedProfile(const Schema_2x3::IfcArbitraryClosedProfileDef& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
ProcessCurve(def.OuterCurve,meshout,conv);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessOpenProfile(const Schema_2x3::IfcArbitraryOpenProfileDef& def, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
void ProcessOpenProfile(const Schema_2x3::IfcArbitraryOpenProfileDef& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
ProcessCurve(def.Curve,meshout,conv);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcRectangleProfileDef* const cprofile = def.ToPtr<Schema_2x3::IfcRectangleProfileDef>()) {
|
||||
const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
|
||||
|
||||
|
@ -113,8 +116,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
meshout.mVerts.emplace_back(-x,-y, 0.f );
|
||||
meshout.mVerts.emplace_back( x,-y, 0.f );
|
||||
meshout.mVertcnt.push_back(4);
|
||||
}
|
||||
else if( const Schema_2x3::IfcCircleProfileDef* const circle = def.ToPtr<Schema_2x3::IfcCircleProfileDef>()) {
|
||||
} else if( const Schema_2x3::IfcCircleProfileDef* const circle = def.ToPtr<Schema_2x3::IfcCircleProfileDef>()) {
|
||||
if(def.ToPtr<Schema_2x3::IfcCircleHollowProfileDef>()) {
|
||||
// TODO
|
||||
}
|
||||
|
@ -129,8 +131,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
}
|
||||
|
||||
meshout.mVertcnt.push_back(static_cast<unsigned int>(segments));
|
||||
}
|
||||
else if( const Schema_2x3::IfcIShapeProfileDef* const ishape = def.ToPtr<Schema_2x3::IfcIShapeProfileDef>()) {
|
||||
} else if( const Schema_2x3::IfcIShapeProfileDef* const ishape = def.ToPtr<Schema_2x3::IfcIShapeProfileDef>()) {
|
||||
// construct simplified IBeam shape
|
||||
const IfcFloat offset = (ishape->OverallWidth - ishape->WebThickness) / 2;
|
||||
const IfcFloat inner_height = ishape->OverallDepth - ishape->FlangeThickness * 2;
|
||||
|
@ -150,8 +151,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
meshout.mVerts.emplace_back(ishape->OverallWidth,0,0);
|
||||
|
||||
meshout.mVertcnt.push_back(12);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is ", def.GetClassName());
|
||||
return;
|
||||
}
|
||||
|
@ -162,18 +162,14 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcArbitraryClosedProfileDef* const cprofile = prof.ToPtr<Schema_2x3::IfcArbitraryClosedProfileDef>()) {
|
||||
ProcessClosedProfile(*cprofile,meshout,conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcArbitraryOpenProfileDef* const copen = prof.ToPtr<Schema_2x3::IfcArbitraryOpenProfileDef>()) {
|
||||
} else if(const Schema_2x3::IfcArbitraryOpenProfileDef* const copen = prof.ToPtr<Schema_2x3::IfcArbitraryOpenProfileDef>()) {
|
||||
ProcessOpenProfile(*copen,meshout,conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcParameterizedProfileDef* const cparam = prof.ToPtr<Schema_2x3::IfcParameterizedProfileDef>()) {
|
||||
} else if(const Schema_2x3::IfcParameterizedProfileDef* const cparam = prof.ToPtr<Schema_2x3::IfcParameterizedProfileDef>()) {
|
||||
ProcessParametrizedProfile(*cparam,meshout,conv);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is ", prof.GetClassName());
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,14 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCUtil.cpp
|
||||
* @brief Implementation of conversion routines for some common Ifc helper entities.
|
||||
*/
|
||||
/// @file IFCUtil.cpp
|
||||
/// @brief Implementation of conversion routines for some common Ifc helper entities.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
#include "AssetLib/IFC/IFCUtil.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "Geometry/GeometryUtils.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -65,8 +64,7 @@ void TempOpening::Transform(const IfcMatrix4& mat) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* TempMesh::ToMesh()
|
||||
{
|
||||
aiMesh* TempMesh::ToMesh() {
|
||||
ai_assert(mVerts.size() == std::accumulate(mVertcnt.begin(),mVertcnt.end(),size_t(0)));
|
||||
|
||||
if (mVerts.empty()) {
|
||||
|
@ -104,36 +102,31 @@ aiMesh* TempMesh::ToMesh()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Clear()
|
||||
{
|
||||
void TempMesh::Clear() {
|
||||
mVerts.clear();
|
||||
mVertcnt.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Transform(const IfcMatrix4& mat)
|
||||
{
|
||||
void TempMesh::Transform(const IfcMatrix4& mat) {
|
||||
for(IfcVector3& v : mVerts) {
|
||||
v *= mat;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
IfcVector3 TempMesh::Center() const
|
||||
{
|
||||
return (mVerts.size() == 0) ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(),mVerts.end(),IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
|
||||
IfcVector3 TempMesh::Center() const {
|
||||
return mVerts.empty() ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(),mVerts.end(),IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Append(const TempMesh& other)
|
||||
{
|
||||
void TempMesh::Append(const TempMesh& other) {
|
||||
mVerts.insert(mVerts.end(),other.mVerts.begin(),other.mVerts.end());
|
||||
mVertcnt.insert(mVertcnt.end(),other.mVertcnt.begin(),other.mVertcnt.end());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::RemoveDegenerates()
|
||||
{
|
||||
void TempMesh::RemoveDegenerates() {
|
||||
// The strategy is simple: walk the mesh and compute normals using
|
||||
// Newell's algorithm. The length of the normals gives the area
|
||||
// of the polygons, which is close to zero for lines.
|
||||
|
@ -166,11 +159,9 @@ void TempMesh::RemoveDegenerates()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize)
|
||||
{
|
||||
IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize) {
|
||||
std::vector<IfcFloat> temp((cnt+2)*3);
|
||||
for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs )
|
||||
{
|
||||
for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs ) {
|
||||
const IfcVector3& v = vtcs[vofs];
|
||||
temp[i++] = v.x;
|
||||
temp[i++] = v.y;
|
||||
|
@ -184,9 +175,8 @@ IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bo
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
|
||||
bool normalize,
|
||||
size_t ofs) const
|
||||
{
|
||||
bool normalize,
|
||||
size_t ofs) const {
|
||||
size_t max_vcount = 0;
|
||||
std::vector<unsigned int>::const_iterator begin = mVertcnt.begin()+ofs, end = mVertcnt.end(), iit;
|
||||
for(iit = begin; iit != end; ++iit) {
|
||||
|
@ -235,7 +225,7 @@ IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const {
|
|||
struct CompareVector {
|
||||
bool operator () (const IfcVector3& a, const IfcVector3& b) const {
|
||||
IfcVector3 d = a - b;
|
||||
IfcFloat eps = ai_epsilon;
|
||||
constexpr IfcFloat eps = ai_epsilon;
|
||||
return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps);
|
||||
}
|
||||
};
|
||||
|
@ -249,29 +239,27 @@ struct FindVector {
|
|||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::FixupFaceOrientation()
|
||||
{
|
||||
void TempMesh::FixupFaceOrientation() {
|
||||
const IfcVector3 vavg = Center();
|
||||
|
||||
// create a list of start indices for all faces to allow random access to faces
|
||||
std::vector<size_t> faceStartIndices(mVertcnt.size());
|
||||
for( size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a )
|
||||
for( size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a ) {
|
||||
faceStartIndices[a] = i;
|
||||
}
|
||||
|
||||
// list all faces on a vertex
|
||||
std::map<IfcVector3, std::vector<size_t>, CompareVector> facesByVertex;
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a )
|
||||
{
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b )
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a ) {
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b ) {
|
||||
facesByVertex[mVerts[faceStartIndices[a] + b]].push_back(a);
|
||||
}
|
||||
}
|
||||
// determine neighbourhood for all polys
|
||||
std::vector<size_t> neighbour(mVerts.size(), SIZE_MAX);
|
||||
std::vector<size_t> tempIntersect(10);
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a )
|
||||
{
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b )
|
||||
{
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a ) {
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b ) {
|
||||
size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % mVertcnt[a];
|
||||
const std::vector<size_t>& facesOnB = facesByVertex[mVerts[ib]];
|
||||
const std::vector<size_t>& facesOnNB = facesByVertex[mVerts[nib]];
|
||||
|
@ -280,10 +268,12 @@ void TempMesh::FixupFaceOrientation()
|
|||
std::vector<size_t>::iterator sectend = std::set_intersection(
|
||||
facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart);
|
||||
|
||||
if( std::distance(sectstart, sectend) != 2 )
|
||||
if( std::distance(sectstart, sectend) != 2 ) {
|
||||
continue;
|
||||
if( *sectstart == a )
|
||||
}
|
||||
if( *sectstart == a ) {
|
||||
++sectstart;
|
||||
}
|
||||
neighbour[ib] = *sectstart;
|
||||
}
|
||||
}
|
||||
|
@ -292,15 +282,14 @@ void TempMesh::FixupFaceOrientation()
|
|||
// facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring
|
||||
// faces to have the same winding until all faces have been tested.
|
||||
std::vector<bool> faceDone(mVertcnt.size(), false);
|
||||
while( std::count(faceDone.begin(), faceDone.end(), false) != 0 )
|
||||
{
|
||||
while( std::count(faceDone.begin(), faceDone.end(), false) != 0 ) {
|
||||
// find the farthest of the remaining faces
|
||||
size_t farthestIndex = SIZE_MAX;
|
||||
IfcFloat farthestDistance = -1.0;
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a )
|
||||
{
|
||||
if( faceDone[a] )
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a ) {
|
||||
if( faceDone[a] ) {
|
||||
continue;
|
||||
}
|
||||
IfcVector3 faceCenter = std::accumulate(mVerts.begin() + faceStartIndices[a],
|
||||
mVerts.begin() + faceStartIndices[a] + mVertcnt[a], IfcVector3(0.0)) / IfcFloat(mVertcnt[a]);
|
||||
IfcFloat dst = (faceCenter - vavg).SquareLength();
|
||||
|
@ -314,8 +303,7 @@ void TempMesh::FixupFaceOrientation()
|
|||
/ IfcFloat(mVertcnt[farthestIndex]);
|
||||
// We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
|
||||
// the file.
|
||||
if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 )
|
||||
{
|
||||
if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 ) {
|
||||
size_t fsi = faceStartIndices[farthestIndex], fvc = mVertcnt[farthestIndex];
|
||||
std::reverse(mVerts.begin() + fsi, mVerts.begin() + fsi + fvc);
|
||||
std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc);
|
||||
|
@ -332,19 +320,18 @@ void TempMesh::FixupFaceOrientation()
|
|||
todo.push_back(farthestIndex);
|
||||
|
||||
// go over its neighbour faces recursively and adapt their winding order to match the farthest face
|
||||
while( !todo.empty() )
|
||||
{
|
||||
while( !todo.empty() ) {
|
||||
size_t tdf = todo.back();
|
||||
size_t vsi = faceStartIndices[tdf], vc = mVertcnt[tdf];
|
||||
todo.pop_back();
|
||||
|
||||
// check its neighbours
|
||||
for( size_t a = 0; a < vc; ++a )
|
||||
{
|
||||
for( size_t a = 0; a < vc; ++a ) {
|
||||
// ignore neighbours if we already checked them
|
||||
size_t nbi = neighbour[vsi + a];
|
||||
if( nbi == SIZE_MAX || faceDone[nbi] )
|
||||
if( nbi == SIZE_MAX || faceDone[nbi] ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const IfcVector3& vp = mVerts[vsi + a];
|
||||
size_t nbvsi = faceStartIndices[nbi], nbvc = mVertcnt[nbi];
|
||||
|
@ -387,32 +374,8 @@ void TempMesh::RemoveAdjacentDuplicates() {
|
|||
IfcVector3 vmin,vmax;
|
||||
ArrayBounds(&*base, cnt ,vmin,vmax);
|
||||
|
||||
|
||||
const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9);
|
||||
//const IfcFloat dotepsilon = 1e-9;
|
||||
|
||||
//// look for vertices that lie directly on the line between their predecessor and their
|
||||
//// successor and replace them with either of them.
|
||||
|
||||
//for(size_t i = 0; i < cnt; ++i) {
|
||||
// IfcVector3& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
|
||||
// const IfcVector3& d0 = (v1-v0), &d1 = (v2-v1);
|
||||
// const IfcFloat l0 = d0.SquareLength(), l1 = d1.SquareLength();
|
||||
// if (!l0 || !l1) {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// const IfcFloat d = (d0/std::sqrt(l0))*(d1/std::sqrt(l1));
|
||||
|
||||
// if ( d >= 1.f-dotepsilon ) {
|
||||
// v1 = v0;
|
||||
// }
|
||||
// else if ( d < -1.f+dotepsilon ) {
|
||||
// v2 = v1;
|
||||
// continue;
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
// drop any identical, adjacent vertices. this pass will collect the dropouts
|
||||
// of the previous pass as a side-effect.
|
||||
FuzzyVectorCompare fz(epsilon);
|
||||
|
@ -439,78 +402,58 @@ void TempMesh::RemoveAdjacentDuplicates() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Swap(TempMesh& other)
|
||||
{
|
||||
void TempMesh::Swap(TempMesh& other) {
|
||||
mVertcnt.swap(other.mVertcnt);
|
||||
mVerts.swap(other.mVerts);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN& in)
|
||||
{
|
||||
bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN& in) {
|
||||
return (std::string)in == "TRUE" || (std::string)in == "T";
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IfcFloat ConvertSIPrefix(const std::string& prefix)
|
||||
{
|
||||
IfcFloat ConvertSIPrefix(const std::string& prefix) {
|
||||
if (prefix == "EXA") {
|
||||
return 1e18f;
|
||||
}
|
||||
else if (prefix == "PETA") {
|
||||
} else if (prefix == "PETA") {
|
||||
return 1e15f;
|
||||
}
|
||||
else if (prefix == "TERA") {
|
||||
} else if (prefix == "TERA") {
|
||||
return 1e12f;
|
||||
}
|
||||
else if (prefix == "GIGA") {
|
||||
} else if (prefix == "GIGA") {
|
||||
return 1e9f;
|
||||
}
|
||||
else if (prefix == "MEGA") {
|
||||
} else if (prefix == "MEGA") {
|
||||
return 1e6f;
|
||||
}
|
||||
else if (prefix == "KILO") {
|
||||
} else if (prefix == "KILO") {
|
||||
return 1e3f;
|
||||
}
|
||||
else if (prefix == "HECTO") {
|
||||
} else if (prefix == "HECTO") {
|
||||
return 1e2f;
|
||||
}
|
||||
else if (prefix == "DECA") {
|
||||
} else if (prefix == "DECA") {
|
||||
return 1e-0f;
|
||||
}
|
||||
else if (prefix == "DECI") {
|
||||
} else if (prefix == "DECI") {
|
||||
return 1e-1f;
|
||||
}
|
||||
else if (prefix == "CENTI") {
|
||||
} else if (prefix == "CENTI") {
|
||||
return 1e-2f;
|
||||
}
|
||||
else if (prefix == "MILLI") {
|
||||
} else if (prefix == "MILLI") {
|
||||
return 1e-3f;
|
||||
}
|
||||
else if (prefix == "MICRO") {
|
||||
} else if (prefix == "MICRO") {
|
||||
return 1e-6f;
|
||||
}
|
||||
else if (prefix == "NANO") {
|
||||
} else if (prefix == "NANO") {
|
||||
return 1e-9f;
|
||||
}
|
||||
else if (prefix == "PICO") {
|
||||
} else if (prefix == "PICO") {
|
||||
return 1e-12f;
|
||||
}
|
||||
else if (prefix == "FEMTO") {
|
||||
} else if (prefix == "FEMTO") {
|
||||
return 1e-15f;
|
||||
}
|
||||
else if (prefix == "ATTO") {
|
||||
} else if (prefix == "ATTO") {
|
||||
return 1e-18f;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogError("Unrecognized SI prefix: ", prefix);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in)
|
||||
{
|
||||
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in) {
|
||||
out.r = static_cast<float>( in.Red );
|
||||
out.g = static_cast<float>( in.Green );
|
||||
out.b = static_cast<float>( in.Blue );
|
||||
|
@ -518,8 +461,10 @@ void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base)
|
||||
{
|
||||
void ConvertColor(aiColor4D& out,
|
||||
const Schema_2x3::IfcColourOrFactor& in,
|
||||
ConversionData& conv,
|
||||
const aiColor4D* base) {
|
||||
if (const ::Assimp::STEP::EXPRESS::REAL* const r = in.ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
|
||||
out.r = out.g = out.b = static_cast<float>(*r);
|
||||
if(base) {
|
||||
|
@ -527,20 +472,18 @@ void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,Conver
|
|||
out.g *= static_cast<float>( base->g );
|
||||
out.b *= static_cast<float>( base->b );
|
||||
out.a = static_cast<float>( base->a );
|
||||
} else {
|
||||
out.a = 1.0;
|
||||
}
|
||||
else out.a = 1.0;
|
||||
}
|
||||
else if (const Schema_2x3::IfcColourRgb* const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) {
|
||||
} else if (const Schema_2x3::IfcColourRgb* const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) {
|
||||
ConvertColor(out,*rgb);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in)
|
||||
{
|
||||
void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in) {
|
||||
out = IfcVector3();
|
||||
for(size_t i = 0; i < in.Coordinates.size(); ++i) {
|
||||
out[static_cast<unsigned int>(i)] = in.Coordinates[i];
|
||||
|
@ -548,15 +491,13 @@ void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint&
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in)
|
||||
{
|
||||
void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in) {
|
||||
ConvertDirection(out,in.Orientation);
|
||||
out *= in.Magnitude;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
|
||||
{
|
||||
void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in) {
|
||||
out = IfcVector3();
|
||||
for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
|
||||
out[static_cast<unsigned int>(i)] = in.DirectionRatios[i];
|
||||
|
@ -570,8 +511,7 @@ void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z)
|
||||
{
|
||||
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z) {
|
||||
out.a1 = x.x;
|
||||
out.b1 = x.y;
|
||||
out.c1 = x.z;
|
||||
|
@ -586,8 +526,7 @@ void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,in.Location);
|
||||
|
||||
|
@ -611,8 +550,7 @@ void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,in.Location);
|
||||
|
||||
|
@ -628,34 +566,28 @@ void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const Schema_2x3::IfcAxis1Placement& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const Schema_2x3::IfcAxis1Placement& in) {
|
||||
ConvertCartesianPoint(pos,in.Location);
|
||||
if (in.Axis) {
|
||||
ConvertDirection(axis,in.Axis.Get());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
axis = IfcVector3(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement3D>(conv.db)) {
|
||||
ConvertAxisPlacement(out,*pl3);
|
||||
}
|
||||
else if(const Schema_2x3::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) {
|
||||
} else if(const Schema_2x3::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) {
|
||||
ConvertAxisPlacement(out,*pl2);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op)
|
||||
{
|
||||
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,op.LocalOrigin);
|
||||
|
||||
|
@ -676,14 +608,12 @@ void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTra
|
|||
IfcMatrix4::Translation(loc,locm);
|
||||
AssignMatrixAxes(out,x,y,z);
|
||||
|
||||
|
||||
IfcVector3 vscale;
|
||||
if (const Schema_2x3::IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<Schema_2x3::IfcCartesianTransformationOperator3DnonUniform>()) {
|
||||
vscale.x = nuni->Scale?op.Scale.Get():1.f;
|
||||
vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f;
|
||||
vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
const IfcFloat sc = op.Scale?op.Scale.Get():1.f;
|
||||
vscale = IfcVector3(sc,sc,sc);
|
||||
}
|
||||
|
@ -694,8 +624,7 @@ void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTra
|
|||
out = locm * out * s;
|
||||
}
|
||||
|
||||
|
||||
} // ! IFC
|
||||
} // ! Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// http://sauerbraten.org/iqm/
|
||||
// https://github.com/lsalzman/iqm
|
||||
|
||||
|
||||
inline void swap_block( uint32_t *block, size_t size ){
|
||||
(void)block; // suppress 'unreferenced formal parameter' MSVC warning
|
||||
size >>= 2;
|
||||
|
@ -67,7 +66,7 @@ inline void swap_block( uint32_t *block, size_t size ){
|
|||
AI_SWAP4( block[ i ] );
|
||||
}
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Inter-Quake Model Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -100,13 +99,6 @@ bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
if (!pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
* don't use CheckMagicToken because that checks with swapped bytes too, leading to false
|
||||
* positives. This magic is not uint32_t, but char[4], so memcmp is the best way
|
||||
|
||||
const char* tokens[] = {"3DMO", "3dmo"};
|
||||
return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4);
|
||||
*/
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
|
||||
unsigned char data[15];
|
||||
if (!pStream || 15 != pStream->Read(data, 1, 15)) {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Irr importer class.
|
||||
|
@ -71,13 +71,13 @@ public:
|
|||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
/** Data structure for a scene-graph node animator
|
||||
|
@ -85,27 +85,19 @@ private:
|
|||
struct Animator {
|
||||
// Type of the animator
|
||||
enum AT {
|
||||
UNKNOWN = 0x0,
|
||||
ROTATION = 0x1,
|
||||
FLY_CIRCLE = 0x2,
|
||||
FLY_STRAIGHT = 0x3,
|
||||
UNKNOWN = 0x0,
|
||||
ROTATION = 0x1,
|
||||
FLY_CIRCLE = 0x2,
|
||||
FLY_STRAIGHT = 0x3,
|
||||
FOLLOW_SPLINE = 0x4,
|
||||
OTHER = 0x5
|
||||
OTHER = 0x5
|
||||
|
||||
} type;
|
||||
|
||||
explicit Animator(AT t = UNKNOWN)
|
||||
: type (t)
|
||||
, speed ( ai_real( 0.001 ) )
|
||||
, direction ( ai_real( 0.0 ), ai_real( 1.0 ), ai_real( 0.0 ) )
|
||||
, circleRadius ( ai_real( 1.0) )
|
||||
, tightness ( ai_real( 0.5 ) )
|
||||
, loop (true)
|
||||
, timeForWay (100)
|
||||
{
|
||||
explicit Animator(AT t = UNKNOWN) :
|
||||
type(t), speed(ai_real(0.001)), direction(ai_real(0.0), ai_real(1.0), ai_real(0.0)), circleRadius(ai_real(1.0)), tightness(ai_real(0.5)), loop(true), timeForWay(100) {
|
||||
}
|
||||
|
||||
|
||||
// common parameters
|
||||
ai_real speed;
|
||||
aiVector3D direction;
|
||||
|
@ -128,11 +120,9 @@ private:
|
|||
|
||||
/** Data structure for a scene-graph node in an IRR file
|
||||
*/
|
||||
struct Node
|
||||
{
|
||||
struct Node {
|
||||
// Type of the node
|
||||
enum ET
|
||||
{
|
||||
enum ET {
|
||||
LIGHT,
|
||||
CUBE,
|
||||
MESH,
|
||||
|
@ -144,21 +134,20 @@ private:
|
|||
ANIMMESH
|
||||
} type;
|
||||
|
||||
explicit Node(ET t)
|
||||
: type (t)
|
||||
, scaling (1.0,1.0,1.0) // assume uniform scaling by default
|
||||
, parent()
|
||||
, framesPerSecond (0.0)
|
||||
, id()
|
||||
, sphereRadius (1.0)
|
||||
, spherePolyCountX (100)
|
||||
, spherePolyCountY (100)
|
||||
{
|
||||
explicit Node(ET t) :
|
||||
type(t), scaling(1.0, 1.0, 1.0) // assume uniform scaling by default
|
||||
,
|
||||
parent(),
|
||||
framesPerSecond(0.0),
|
||||
id(),
|
||||
sphereRadius(1.0),
|
||||
spherePolyCountX(100),
|
||||
spherePolyCountY(100) {
|
||||
|
||||
// Generate a default name for the node
|
||||
char buffer[128];
|
||||
static int cnt;
|
||||
ai_snprintf(buffer, 128, "IrrNode_%i",cnt++);
|
||||
ai_snprintf(buffer, 128, "IrrNode_%i", cnt++);
|
||||
name = std::string(buffer);
|
||||
|
||||
// reserve space for up to 5 materials
|
||||
|
@ -175,10 +164,10 @@ private:
|
|||
std::string name;
|
||||
|
||||
// List of all child nodes
|
||||
std::vector<Node*> children;
|
||||
std::vector<Node *> children;
|
||||
|
||||
// Parent node
|
||||
Node* parent;
|
||||
Node *parent;
|
||||
|
||||
// Animated meshes: frames per second
|
||||
// 0.f if not specified
|
||||
|
@ -190,13 +179,13 @@ private:
|
|||
|
||||
// Meshes: List of materials to be assigned
|
||||
// along with their corresponding material flags
|
||||
std::vector< std::pair<aiMaterial*, unsigned int> > materials;
|
||||
std::vector<std::pair<aiMaterial *, unsigned int>> materials;
|
||||
|
||||
// Spheres: radius of the sphere to be generates
|
||||
ai_real sphereRadius;
|
||||
|
||||
// Spheres: Number of polygons in the x,y direction
|
||||
unsigned int spherePolyCountX,spherePolyCountY;
|
||||
unsigned int spherePolyCountX, spherePolyCountY;
|
||||
|
||||
// List of all animators assigned to the node
|
||||
std::list<Animator> animators;
|
||||
|
@ -204,40 +193,54 @@ private:
|
|||
|
||||
/** Data structure for a vertex in an IRR skybox
|
||||
*/
|
||||
struct SkyboxVertex
|
||||
{
|
||||
struct SkyboxVertex {
|
||||
SkyboxVertex() = default;
|
||||
|
||||
//! Construction from single vertex components
|
||||
SkyboxVertex(ai_real px, ai_real py, ai_real pz,
|
||||
ai_real nx, ai_real ny, ai_real nz,
|
||||
ai_real uvx, ai_real uvy)
|
||||
ai_real nx, ai_real ny, ai_real nz,
|
||||
ai_real uvx, ai_real uvy)
|
||||
|
||||
: position (px,py,pz)
|
||||
, normal (nx,ny,nz)
|
||||
, uv (uvx,uvy,0.0)
|
||||
{}
|
||||
:
|
||||
position(px, py, pz), normal(nx, ny, nz), uv(uvx, uvy, 0.0) {}
|
||||
|
||||
aiVector3D position, normal, uv;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Parse <node> tag from XML file and extract child node
|
||||
// @param node XML node
|
||||
// @param guessedMeshesContained number of extra guessed meshes
|
||||
IRRImporter::Node *ParseNode(pugi::xml_node &node, BatchLoader& batch);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Parse <attributes> tags within <node> tags and apply to scene node
|
||||
// @param attributeNode XML child node
|
||||
// @param nd Attributed scene node
|
||||
void ParseNodeAttributes(pugi::xml_node &attributeNode, IRRImporter::Node *nd, BatchLoader& batch);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Parse an <animator> node and attach an animator to a node
|
||||
// @param animatorNode XML animator node
|
||||
// @param nd Animated scene node
|
||||
void ParseAnimators(pugi::xml_node &animatorNode, IRRImporter::Node *nd);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Fill the scene-graph recursively
|
||||
void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
||||
BatchLoader& batch,
|
||||
std::vector<aiMesh*>& meshes,
|
||||
std::vector<aiNodeAnim*>& anims,
|
||||
std::vector<AttachmentInfo>& attach,
|
||||
std::vector<aiMaterial*>& materials,
|
||||
unsigned int& defaultMatIdx);
|
||||
void GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
|
||||
BatchLoader &batch,
|
||||
std::vector<aiMesh *> &meshes,
|
||||
std::vector<aiNodeAnim *> &anims,
|
||||
std::vector<AttachmentInfo> &attach,
|
||||
std::vector<aiMaterial *> &materials,
|
||||
unsigned int &defaultMatIdx);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Generate a mesh that consists of just a single quad
|
||||
aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
|
||||
const SkyboxVertex& v2,
|
||||
const SkyboxVertex& v3,
|
||||
const SkyboxVertex& v4);
|
||||
aiMesh *BuildSingleQuadMesh(const SkyboxVertex &v1,
|
||||
const SkyboxVertex &v2,
|
||||
const SkyboxVertex &v3,
|
||||
const SkyboxVertex &v4);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Build a sky-box
|
||||
|
@ -245,8 +248,8 @@ private:
|
|||
/// @param meshes Receives 6 output meshes
|
||||
/// @param materials The last 6 materials are assigned to the newly
|
||||
/// created meshes. The names of the materials are adjusted.
|
||||
void BuildSkybox(std::vector<aiMesh*>& meshes,
|
||||
std::vector<aiMaterial*> materials);
|
||||
void BuildSkybox(std::vector<aiMesh *> &meshes,
|
||||
std::vector<aiMaterial *> materials);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Copy a material for a mesh to the output material list
|
||||
|
@ -256,10 +259,10 @@ private:
|
|||
* @param defMatIdx Default material index - UINT_MAX if not present
|
||||
* @param mesh Mesh to work on
|
||||
*/
|
||||
void CopyMaterial(std::vector<aiMaterial*>& materials,
|
||||
std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
|
||||
unsigned int& defMatIdx,
|
||||
aiMesh* mesh);
|
||||
void CopyMaterial(std::vector<aiMaterial *> &materials,
|
||||
std::vector<std::pair<aiMaterial *, unsigned int>> &inmaterials,
|
||||
unsigned int &defMatIdx,
|
||||
aiMesh *mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compute animations for a specific node
|
||||
|
@ -267,8 +270,8 @@ private:
|
|||
* @param root Node to be processed
|
||||
* @param anims The list of output animations
|
||||
*/
|
||||
void ComputeAnimations(Node* root, aiNode* real,
|
||||
std::vector<aiNodeAnim*>& anims);
|
||||
void ComputeAnimations(Node *root, aiNode *real,
|
||||
std::vector<aiNodeAnim *> &anims);
|
||||
|
||||
private:
|
||||
/// Configuration option: desired output FPS
|
||||
|
@ -276,6 +279,12 @@ private:
|
|||
|
||||
/// Configuration option: speed flag was set?
|
||||
bool configSpeedFlag;
|
||||
|
||||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiLight*> lights;
|
||||
unsigned int guessedMeshCnt;
|
||||
unsigned int guessedMatCnt;
|
||||
unsigned int guessedAnimCnt;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -56,17 +56,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Irrlicht Mesh Reader",
|
||||
"",
|
||||
"",
|
||||
"http://irrlicht.sourceforge.net/",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"xml irrmesh"
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Irrlicht Mesh Reader",
|
||||
"",
|
||||
"",
|
||||
"http://irrlicht.sourceforge.net/",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"xml irrmesh"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -80,419 +80,443 @@ IRRMeshImporter::~IRRMeshImporter() = default;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
/* NOTE: A simple check for the file extension is not enough
|
||||
* here. Irrmesh and irr are easy, but xml is too generic
|
||||
* and could be collada, too. So we need to open the file and
|
||||
* search for typical tokens.
|
||||
*/
|
||||
static const char *tokens[] = { "irrmesh" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
/* NOTE: A simple check for the file extension is not enough
|
||||
* here. Irrmesh and irr are easy, but xml is too generic
|
||||
* and could be collada, too. So we need to open the file and
|
||||
* search for typical tokens.
|
||||
*/
|
||||
static const char *tokens[] = { "irrmesh" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all file extensions which are handled by this class
|
||||
const aiImporterDesc *IRRMeshImporter::GetInfo() const {
|
||||
return &desc;
|
||||
return &desc;
|
||||
}
|
||||
|
||||
static void releaseMaterial(aiMaterial **mat) {
|
||||
if (*mat != nullptr) {
|
||||
delete *mat;
|
||||
*mat = nullptr;
|
||||
}
|
||||
if (*mat != nullptr) {
|
||||
delete *mat;
|
||||
*mat = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
static void releaseMesh(aiMesh **mesh) {
|
||||
if (*mesh != nullptr) {
|
||||
delete *mesh;
|
||||
*mesh = nullptr;
|
||||
}
|
||||
if (*mesh != nullptr) {
|
||||
delete *mesh;
|
||||
*mesh = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr)
|
||||
throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr)
|
||||
throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
|
||||
|
||||
// Construct the irrXML parser
|
||||
XmlParser parser;
|
||||
if (!parser.parse( file.get() )) {
|
||||
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
|
||||
}
|
||||
XmlNode root = parser.getRootNode();
|
||||
// Construct the irrXML parser
|
||||
XmlParser parser;
|
||||
if (!parser.parse(file.get())) {
|
||||
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
|
||||
}
|
||||
XmlNode root = parser.getRootNode();
|
||||
|
||||
// final data
|
||||
std::vector<aiMaterial *> materials;
|
||||
std::vector<aiMesh *> meshes;
|
||||
materials.reserve(5);
|
||||
meshes.reserve(5);
|
||||
// final data
|
||||
std::vector<aiMaterial *> materials;
|
||||
std::vector<aiMesh *> meshes;
|
||||
materials.reserve(5);
|
||||
meshes.reserve(5);
|
||||
|
||||
// temporary data - current mesh buffer
|
||||
aiMaterial *curMat = nullptr;
|
||||
aiMesh *curMesh = nullptr;
|
||||
unsigned int curMatFlags = 0;
|
||||
// temporary data - current mesh buffer
|
||||
// TODO move all these to inside loop
|
||||
aiMaterial *curMat = nullptr;
|
||||
aiMesh *curMesh = nullptr;
|
||||
unsigned int curMatFlags = 0;
|
||||
|
||||
std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
|
||||
std::vector<aiColor4D> curColors;
|
||||
std::vector<aiVector3D> curUVs, curUV2s;
|
||||
std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
|
||||
std::vector<aiColor4D> curColors;
|
||||
std::vector<aiVector3D> curUVs, curUV2s;
|
||||
|
||||
// some temporary variables
|
||||
int textMeaning = 0;
|
||||
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
||||
bool useColors = false;
|
||||
// some temporary variables
|
||||
// textMeaning is a 15 year old variable, that could've been an enum
|
||||
// int textMeaning = 0; // 0=none? 1=vertices 2=indices
|
||||
// int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
||||
bool useColors = false;
|
||||
|
||||
// Parse the XML file
|
||||
for (pugi::xml_node child : root.children()) {
|
||||
if (child.type() == pugi::node_element) {
|
||||
if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
|
||||
// end of previous buffer. A material and a mesh should be there
|
||||
if (!curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
} else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
curMat = nullptr;
|
||||
curMesh = nullptr;
|
||||
/*
|
||||
** irrmesh files have a top level <mesh> owning multiple <buffer> nodes.
|
||||
** Each <buffer> contains <material>, <vertices>, and <indices>
|
||||
** <material> tags here directly owns the material data specs
|
||||
** <vertices> are a vertex per line, contains position, UV1 coords, maybe UV2, normal, tangent, bitangent
|
||||
** <boundingbox> is ignored, I think assimp recalculates those?
|
||||
*/
|
||||
|
||||
curVertices.clear();
|
||||
curColors.clear();
|
||||
curNormals.clear();
|
||||
curUV2s.clear();
|
||||
curUVs.clear();
|
||||
curTangents.clear();
|
||||
curBitangents.clear();
|
||||
}
|
||||
// Parse the XML file
|
||||
pugi::xml_node const &meshNode = root.child("mesh");
|
||||
for (pugi::xml_node bufferNode : meshNode.children()) {
|
||||
if (ASSIMP_stricmp(bufferNode.name(), "buffer")) {
|
||||
// Might be a useless warning
|
||||
ASSIMP_LOG_WARN("IRRMESH: Ignoring non buffer node <", bufferNode.name(), "> in mesh declaration");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ASSIMP_stricmp(child.name(), "material")) {
|
||||
if (curMat) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
||||
releaseMaterial(&curMat);
|
||||
}
|
||||
curMat = ParseMaterial(curMatFlags);
|
||||
}
|
||||
/* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
|
||||
pugi::xml_attribute attr = child.attribute("vertexCount");
|
||||
int num = attr.as_int();
|
||||
//int num = reader->getAttributeValueAsInt("vertexCount");
|
||||
curMat = nullptr;
|
||||
curMesh = nullptr;
|
||||
|
||||
if (!num) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
||||
curVertices.clear();
|
||||
curColors.clear();
|
||||
curNormals.clear();
|
||||
curUV2s.clear();
|
||||
curUVs.clear();
|
||||
curTangents.clear();
|
||||
curBitangents.clear();
|
||||
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
textMeaning = 0;
|
||||
continue;
|
||||
}
|
||||
// TODO ensure all three nodes are present and populated
|
||||
// before allocating everything
|
||||
|
||||
curVertices.reserve(num);
|
||||
curNormals.reserve(num);
|
||||
curColors.reserve(num);
|
||||
curUVs.reserve(num);
|
||||
// Get first material node
|
||||
pugi::xml_node materialNode = bufferNode.child("material");
|
||||
if (materialNode) {
|
||||
curMat = ParseMaterial(materialNode, curMatFlags);
|
||||
// Warn if there's more materials
|
||||
if (materialNode.next_sibling("material")) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Buffer must contain one material");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Determine the file format
|
||||
//const char *t = reader->getAttributeValueSafe("type");
|
||||
pugi::xml_attribute t = child.attribute("type");
|
||||
if (!ASSIMP_stricmp("2tcoords", t.name())) {
|
||||
curUV2s.reserve(num);
|
||||
vertexFormat = 1;
|
||||
// Get first vertices node
|
||||
pugi::xml_node verticesNode = bufferNode.child("vertices");
|
||||
if (verticesNode) {
|
||||
pugi::xml_attribute vertexCountAttrib = verticesNode.attribute("vertexCount");
|
||||
int vertexCount = vertexCountAttrib.as_int();
|
||||
if (vertexCount == 0) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
||||
releaseMaterial(&curMat);
|
||||
// releaseMesh(&curMesh);
|
||||
continue; // Bail out early
|
||||
};
|
||||
|
||||
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
|
||||
// *********************************************************
|
||||
// We have a second texture! So use this UV channel
|
||||
// for it. The 2nd texture can be either a normal
|
||||
// texture (solid_2layer or lightmap_xxx) or a normal
|
||||
// map (normal_..., parallax_...)
|
||||
// *********************************************************
|
||||
int idx = 1;
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
curVertices.reserve(vertexCount);
|
||||
curNormals.reserve(vertexCount);
|
||||
curColors.reserve(vertexCount);
|
||||
curUVs.reserve(vertexCount);
|
||||
|
||||
if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
|
||||
}
|
||||
}
|
||||
} else if (!ASSIMP_stricmp("tangents", t.name())) {
|
||||
curTangents.reserve(num);
|
||||
curBitangents.reserve(num);
|
||||
vertexFormat = 2;
|
||||
} else if (ASSIMP_stricmp("standard", t.name())) {
|
||||
releaseMaterial(&curMat);
|
||||
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
|
||||
} else
|
||||
vertexFormat = 0;
|
||||
textMeaning = 1;
|
||||
} else if (!ASSIMP_stricmp(child.name(), "indices")) {
|
||||
if (curVertices.empty() && curMat) {
|
||||
releaseMaterial(&curMat);
|
||||
throw DeadlyImportError("IRRMESH: indices must come after vertices");
|
||||
}
|
||||
VertexFormat vertexFormat;
|
||||
// Determine the file format
|
||||
pugi::xml_attribute typeAttrib = verticesNode.attribute("type");
|
||||
if (!ASSIMP_stricmp("2tcoords", typeAttrib.value())) {
|
||||
curUV2s.reserve(vertexCount);
|
||||
vertexFormat = VertexFormat::t2coord;
|
||||
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
|
||||
// *********************************************************
|
||||
// We have a second texture! So use this UV channel
|
||||
// for it. The 2nd texture can be either a normal
|
||||
// texture (solid_2layer or lightmap_xxx) or a normal
|
||||
// map (normal_..., parallax_...)
|
||||
// *********************************************************
|
||||
int idx = 1;
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
|
||||
textMeaning = 2;
|
||||
if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
|
||||
}
|
||||
}
|
||||
} else if (!ASSIMP_stricmp("tangents", typeAttrib.value())) {
|
||||
curTangents.reserve(vertexCount);
|
||||
curBitangents.reserve(vertexCount);
|
||||
vertexFormat = VertexFormat::tangent;
|
||||
} else if (!ASSIMP_stricmp("standard", typeAttrib.value())) {
|
||||
vertexFormat = VertexFormat::standard;
|
||||
} else {
|
||||
// Unsupported format, discard whole buffer/mesh
|
||||
// Assuming we have a correct material, then release it
|
||||
// We don't have a correct mesh for sure here
|
||||
releaseMaterial(&curMat);
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Unknown vertex format");
|
||||
continue; // Skip rest of buffer
|
||||
};
|
||||
|
||||
// start a new mesh
|
||||
curMesh = new aiMesh();
|
||||
// We know what format buffer is, collect numbers
|
||||
ParseBufferVertices(verticesNode.text().get(), vertexFormat,
|
||||
curVertices, curNormals,
|
||||
curTangents, curBitangents,
|
||||
curUVs, curUV2s, curColors, useColors);
|
||||
}
|
||||
|
||||
// allocate storage for all faces
|
||||
pugi::xml_attribute attr = child.attribute("indexCount");
|
||||
curMesh->mNumVertices = attr.as_int();
|
||||
if (!curMesh->mNumVertices) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
||||
// Get indices
|
||||
// At this point we have some vertices and a valid material
|
||||
// Collect indices and create aiMesh at the same time
|
||||
pugi::xml_node indicesNode = bufferNode.child("indices");
|
||||
if (indicesNode) {
|
||||
// start a new mesh
|
||||
curMesh = new aiMesh();
|
||||
|
||||
// mesh - away
|
||||
releaseMesh(&curMesh);
|
||||
// allocate storage for all faces
|
||||
pugi::xml_attribute attr = indicesNode.attribute("indexCount");
|
||||
curMesh->mNumVertices = attr.as_int();
|
||||
if (!curMesh->mNumVertices) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
||||
|
||||
// material - away
|
||||
releaseMaterial(&curMat);
|
||||
// mesh - away
|
||||
releaseMesh(&curMesh);
|
||||
|
||||
textMeaning = 0;
|
||||
continue;
|
||||
}
|
||||
// material - away
|
||||
releaseMaterial(&curMat);
|
||||
continue; // Go to next buffer
|
||||
}
|
||||
|
||||
if (curMesh->mNumVertices % 3) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
||||
}
|
||||
if (curMesh->mNumVertices % 3) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
||||
}
|
||||
|
||||
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
||||
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
||||
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
||||
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
||||
|
||||
// setup some members
|
||||
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
||||
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
// setup some members
|
||||
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
||||
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// allocate storage for all vertices
|
||||
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
||||
// allocate storage for all vertices
|
||||
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
||||
|
||||
if (curNormals.size() == curVertices.size()) {
|
||||
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curTangents.size() == curVertices.size()) {
|
||||
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curBitangents.size() == curVertices.size()) {
|
||||
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curColors.size() == curVertices.size() && useColors) {
|
||||
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUVs.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUV2s.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
}
|
||||
//break;
|
||||
if (curNormals.size() == curVertices.size()) {
|
||||
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curTangents.size() == curVertices.size()) {
|
||||
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curBitangents.size() == curVertices.size()) {
|
||||
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curColors.size() == curVertices.size() && useColors) {
|
||||
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUVs.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUV2s.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
|
||||
//case EXN_TEXT: {
|
||||
const char *sz = child.child_value();
|
||||
if (textMeaning == 1) {
|
||||
textMeaning = 0;
|
||||
// read indices
|
||||
aiFace *curFace = curMesh->mFaces;
|
||||
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
||||
|
||||
// read vertices
|
||||
do {
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
aiVector3D temp;
|
||||
aiColor4D c;
|
||||
aiVector3D *pcV = curMesh->mVertices;
|
||||
aiVector3D *pcN = curMesh->mNormals;
|
||||
aiVector3D *pcT = curMesh->mTangents;
|
||||
aiVector3D *pcB = curMesh->mBitangents;
|
||||
aiColor4D *pcC0 = curMesh->mColors[0];
|
||||
aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
||||
aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
||||
|
||||
// Read the vertex position
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
unsigned int curIdx = 0;
|
||||
unsigned int total = 0;
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
// NOTE this might explode for UTF-16 and wchars
|
||||
const char *sz = indicesNode.text().get();
|
||||
// For each index loop over aiMesh faces
|
||||
while (SkipSpacesAndLineEnd(&sz)) {
|
||||
if (curFace >= faceEnd) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
||||
break;
|
||||
}
|
||||
// if new face
|
||||
if (!curIdx) {
|
||||
curFace->mNumIndices = 3;
|
||||
curFace->mIndices = new unsigned int[3];
|
||||
}
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
curVertices.push_back(temp);
|
||||
// Read index base 10
|
||||
// function advances the pointer
|
||||
unsigned int idx = strtoul10(sz, &sz);
|
||||
if (idx >= curVertices.size()) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
||||
idx = 0;
|
||||
}
|
||||
|
||||
// Read the vertex normals
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
// make up our own indices?
|
||||
curFace->mIndices[curIdx] = total++;
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
// Copy over data to aiMesh
|
||||
*pcV++ = curVertices[idx];
|
||||
if (pcN) *pcN++ = curNormals[idx];
|
||||
if (pcT) *pcT++ = curTangents[idx];
|
||||
if (pcB) *pcB++ = curBitangents[idx];
|
||||
if (pcC0) *pcC0++ = curColors[idx];
|
||||
if (pcT0) *pcT0++ = curUVs[idx];
|
||||
if (pcT1) *pcT1++ = curUV2s[idx];
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
curNormals.push_back(temp);
|
||||
// start new face
|
||||
if (++curIdx == 3) {
|
||||
++curFace;
|
||||
curIdx = 0;
|
||||
}
|
||||
}
|
||||
// We should be at the end of mFaces
|
||||
if (curFace != faceEnd)
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
||||
}
|
||||
|
||||
// read the vertex colors
|
||||
uint32_t clr = strtoul16(sz, &sz);
|
||||
ColorFromARGBPacked(clr, c);
|
||||
// Finish processing the mesh - do some small material workarounds
|
||||
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
||||
// Take the opacity value of the current material
|
||||
// from the common vertex color alpha
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
||||
}
|
||||
// textMeaning = 2;
|
||||
|
||||
if (!curColors.empty() && c != *(curColors.end() - 1))
|
||||
useColors = true;
|
||||
// end of previous buffer. A material and a mesh should be there
|
||||
if (!curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
} else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
}
|
||||
|
||||
curColors.push_back(c);
|
||||
SkipSpaces(&sz);
|
||||
// If one is empty then so is the other
|
||||
if (materials.empty() || meshes.empty()) {
|
||||
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
||||
}
|
||||
|
||||
// read the first UV coordinate set
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
// now generate the output scene
|
||||
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mMeshes[i] = meshes[i];
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.z = 0.f;
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
curUVs.push_back(temp);
|
||||
// clean this value ...
|
||||
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
|
||||
}
|
||||
|
||||
// read the (optional) second UV coordinate set
|
||||
if (vertexFormat == 1) {
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
pScene->mNumMaterials = (unsigned int)materials.size();
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||
::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
curUV2s.push_back(temp);
|
||||
}
|
||||
// read optional tangent and bitangent vectors
|
||||
else if (vertexFormat == 2) {
|
||||
// tangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<IRRMesh>");
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
};
|
||||
}
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
curTangents.push_back(temp);
|
||||
void IRRMeshImporter::ParseBufferVertices(const char *sz, VertexFormat vertexFormat,
|
||||
std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
|
||||
std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
|
||||
std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
|
||||
std::vector<aiColor4D> &colors, bool &useColors) {
|
||||
// read vertices
|
||||
do {
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
aiVector3D temp;
|
||||
aiColor4D c;
|
||||
|
||||
// bitangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
// Read the vertex position
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
curBitangents.push_back(temp);
|
||||
}
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
vertices.push_back(temp);
|
||||
|
||||
/* IMPORTANT: We assume that each vertex is specified in one
|
||||
line. So we can skip the rest of the line - unknown vertex
|
||||
elements are ignored.
|
||||
*/
|
||||
// Read the vertex normals
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
while (SkipLine(&sz));
|
||||
} else if (textMeaning == 2) {
|
||||
textMeaning = 0;
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// read indices
|
||||
aiFace *curFace = curMesh->mFaces;
|
||||
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
normals.push_back(temp);
|
||||
|
||||
aiVector3D *pcV = curMesh->mVertices;
|
||||
aiVector3D *pcN = curMesh->mNormals;
|
||||
aiVector3D *pcT = curMesh->mTangents;
|
||||
aiVector3D *pcB = curMesh->mBitangents;
|
||||
aiColor4D *pcC0 = curMesh->mColors[0];
|
||||
aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
||||
aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
||||
// read the vertex colors
|
||||
uint32_t clr = strtoul16(sz, &sz);
|
||||
ColorFromARGBPacked(clr, c);
|
||||
|
||||
unsigned int curIdx = 0;
|
||||
unsigned int total = 0;
|
||||
while (SkipSpacesAndLineEnd(&sz)) {
|
||||
if (curFace >= faceEnd) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
||||
break;
|
||||
}
|
||||
if (!curIdx) {
|
||||
curFace->mNumIndices = 3;
|
||||
curFace->mIndices = new unsigned int[3];
|
||||
}
|
||||
// If we're pushing more than one distinct color
|
||||
if (!colors.empty() && c != *(colors.end() - 1))
|
||||
useColors = true;
|
||||
|
||||
unsigned int idx = strtoul10(sz, &sz);
|
||||
if (idx >= curVertices.size()) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
||||
idx = 0;
|
||||
}
|
||||
colors.push_back(c);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
curFace->mIndices[curIdx] = total++;
|
||||
// read the first UV coordinate set
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
*pcV++ = curVertices[idx];
|
||||
if (pcN) *pcN++ = curNormals[idx];
|
||||
if (pcT) *pcT++ = curTangents[idx];
|
||||
if (pcB) *pcB++ = curBitangents[idx];
|
||||
if (pcC0) *pcC0++ = curColors[idx];
|
||||
if (pcT0) *pcT0++ = curUVs[idx];
|
||||
if (pcT1) *pcT1++ = curUV2s[idx];
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.z = 0.f;
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
UVs.push_back(temp);
|
||||
|
||||
if (++curIdx == 3) {
|
||||
++curFace;
|
||||
curIdx = 0;
|
||||
}
|
||||
}
|
||||
// NOTE these correspond to specific S3DVertex* structs in irr sourcecode
|
||||
// So by definition, all buffers have either UV2 or tangents or neither
|
||||
// read the (optional) second UV coordinate set
|
||||
if (vertexFormat == VertexFormat::t2coord) {
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
if (curFace != faceEnd)
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
UV2s.push_back(temp);
|
||||
}
|
||||
// read optional tangent and bitangent vectors
|
||||
else if (vertexFormat == VertexFormat::tangent) {
|
||||
// tangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// Finish processing the mesh - do some small material workarounds
|
||||
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
||||
// Take the opacity value of the current material
|
||||
// from the common vertex color alpha
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// End of the last buffer. A material and a mesh should be there
|
||||
if (curMat || curMesh) {
|
||||
if (!curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
} else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
tangents.push_back(temp);
|
||||
|
||||
if (materials.empty()) {
|
||||
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
||||
}
|
||||
// bitangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// now generate the output scene
|
||||
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mMeshes[i] = meshes[i];
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// clean this value ...
|
||||
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
|
||||
}
|
||||
|
||||
pScene->mNumMaterials = (unsigned int)materials.size();
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||
::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
|
||||
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<IRRMesh>");
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
bitangents.push_back(temp);
|
||||
}
|
||||
} while (SkipLine(&sz));
|
||||
/* IMPORTANT: We assume that each vertex is specified in one
|
||||
line. So we can skip the rest of the line - unknown vertex
|
||||
elements are ignored.
|
||||
*/
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
|
|
|
@ -85,6 +85,19 @@ protected:
|
|||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
enum class VertexFormat {
|
||||
standard = 0, // "standard" - also noted as 'normal' format elsewhere
|
||||
t2coord = 1, // "2tcoord" - standard + 2 UV maps
|
||||
tangent = 2, // "tangents" - standard + tangents and bitangents
|
||||
};
|
||||
|
||||
void ParseBufferVertices(const char *sz, VertexFormat vertexFormat,
|
||||
std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
|
||||
std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
|
||||
std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
|
||||
std::vector<aiColor4D> &colors, bool &useColors);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -43,302 +43,302 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
|
||||
//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
|
||||
// This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
|
||||
#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
|
||||
|
||||
#include "IRRShared.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// Transformation matrix to convert from Assimp to IRR space
|
||||
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4(
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a property in hexadecimal format (i.e. ffffffff)
|
||||
void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
void IrrlichtBase::ReadHexProperty(HexProperty &out, pugi::xml_node& hexnode) {
|
||||
for (pugi::xml_attribute attrib : hexnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string( attrib.value() );
|
||||
} else if (!ASSIMP_stricmp(attrib.name(),"value")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// parse the hexadecimal value
|
||||
out.value = strtoul16(attrib.name());
|
||||
out.value = strtoul16(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a decimal property
|
||||
void IrrlichtBase::ReadIntProperty(IntProperty & out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.value(),"value")) {
|
||||
void IrrlichtBase::ReadIntProperty(IntProperty &out, pugi::xml_node& intnode) {
|
||||
for (pugi::xml_attribute attrib : intnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// parse the int value
|
||||
out.value = strtol10(attrib.name());
|
||||
out.value = strtol10(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a string property
|
||||
void IrrlichtBase::ReadStringProperty( StringProperty& out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadStringProperty(StringProperty &out, pugi::xml_node& stringnode) {
|
||||
for (pugi::xml_attribute attrib : stringnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// simple copy the string
|
||||
out.value = std::string(attrib.value());
|
||||
out.value = std::string(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a boolean property
|
||||
void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")){
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadBoolProperty(BoolProperty &out, pugi::xml_node& boolnode) {
|
||||
for (pugi::xml_attribute attrib : boolnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// true or false, case insensitive
|
||||
out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
|
||||
out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a float property
|
||||
void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadFloatProperty(FloatProperty &out, pugi::xml_node &floatnode) {
|
||||
for (pugi::xml_attribute attrib : floatnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// just parse the float
|
||||
out.value = fast_atof(attrib.value());
|
||||
out.value = fast_atof(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a vector property
|
||||
void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadVectorProperty(VectorProperty &out, pugi::xml_node& vectornode) {
|
||||
for (pugi::xml_attribute attrib : vectornode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// three floats, separated with commas
|
||||
const char *ptr = attrib.value();
|
||||
|
||||
SkipSpaces(&ptr);
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
|
||||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr) {
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
|
||||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr) {
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a string to a proper aiMappingMode
|
||||
int ConvertMappingMode(const std::string& mode) {
|
||||
int ConvertMappingMode(const std::string &mode) {
|
||||
if (mode == "texture_clamp_repeat") {
|
||||
return aiTextureMapMode_Wrap;
|
||||
} else if (mode == "texture_clamp_mirror") {
|
||||
return aiTextureMapMode_Mirror;
|
||||
}
|
||||
} else if (mode == "texture_clamp_mirror") {
|
||||
return aiTextureMapMode_Mirror;
|
||||
}
|
||||
|
||||
return aiTextureMapMode_Clamp;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse a material from the XML file
|
||||
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
|
||||
aiMaterial* mat = new aiMaterial();
|
||||
aiMaterial *IrrlichtBase::ParseMaterial(pugi::xml_node& materialNode, unsigned int &matFlags) {
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
aiColor4D clr;
|
||||
aiString s;
|
||||
|
||||
matFlags = 0; // zero output flags
|
||||
int cnt = 0; // number of used texture channels
|
||||
int cnt = 0; // number of used texture channels
|
||||
unsigned int nd = 0;
|
||||
|
||||
for (pugi::xml_node child : mNode->children()) {
|
||||
if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
|
||||
HexProperty prop;
|
||||
ReadHexProperty(prop);
|
||||
if (prop.name == "Diffuse") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
} else if (prop.name == "Ambient") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
} else if (prop.name == "Specular") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
for (pugi::xml_node child : materialNode.children()) {
|
||||
if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
|
||||
HexProperty prop;
|
||||
ReadHexProperty(prop, child);
|
||||
if (prop.name == "Diffuse") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
} else if (prop.name == "Ambient") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
} else if (prop.name == "Specular") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
|
||||
// NOTE: The 'emissive' property causes problems. It is
|
||||
// often != 0, even if there is obviously no light
|
||||
// emitted by the described surface. In fact I think
|
||||
// IRRLICHT ignores this property, too.
|
||||
// NOTE: The 'emissive' property causes problems. It is
|
||||
// often != 0, even if there is obviously no light
|
||||
// emitted by the described surface. In fact I think
|
||||
// IRRLICHT ignores this property, too.
|
||||
#if 0
|
||||
else if (prop.name == "Emissive") {
|
||||
ColorFromARGBPacked(prop.value,clr);
|
||||
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
#endif
|
||||
} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
|
||||
FloatProperty prop;
|
||||
ReadFloatProperty(prop);
|
||||
if (prop.name == "Shininess") {
|
||||
mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
|
||||
BoolProperty prop;
|
||||
ReadBoolProperty(prop);
|
||||
if (prop.name == "Wireframe") {
|
||||
int val = (prop.value ? true : false);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
} else if (prop.name == "GouraudShading") {
|
||||
int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
|
||||
} else if (prop.name == "BackfaceCulling") {
|
||||
int val = (!prop.value);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "texture") ||
|
||||
!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
|
||||
StringProperty prop;
|
||||
ReadStringProperty(prop);
|
||||
if (prop.value.length()) {
|
||||
// material type (shader)
|
||||
if (prop.name == "Type") {
|
||||
if (prop.value == "solid") {
|
||||
// default material ...
|
||||
} else if (prop.value == "trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
|
||||
} else if (prop.value == "lightmap") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap;
|
||||
} else if (prop.value == "solid_2layer") {
|
||||
matFlags = AI_IRRMESH_MAT_solid_2layer;
|
||||
} else if (prop.value == "lightmap_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m2;
|
||||
} else if (prop.value == "lightmap_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m4;
|
||||
} else if (prop.value == "lightmap_light") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light;
|
||||
} else if (prop.value == "lightmap_light_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
|
||||
} else if (prop.value == "lightmap_light_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
|
||||
} else if (prop.value == "lightmap_add") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_add;
|
||||
} else if (prop.value == "normalmap_solid" ||
|
||||
prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_solid;
|
||||
} else if (prop.value == "normalmap_trans_vertex_alpha" ||
|
||||
prop.value == "parallaxmap_trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_tva;
|
||||
} else if (prop.value == "normalmap_trans_add" ||
|
||||
prop.value == "parallaxmap_trans_add") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
|
||||
}
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
|
||||
FloatProperty prop;
|
||||
ReadFloatProperty(prop, child);
|
||||
if (prop.name == "Shininess") {
|
||||
mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
|
||||
BoolProperty prop;
|
||||
ReadBoolProperty(prop, child);
|
||||
if (prop.name == "Wireframe") {
|
||||
int val = (prop.value ? true : false);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
} else if (prop.name == "GouraudShading") {
|
||||
int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
|
||||
} else if (prop.name == "BackfaceCulling") {
|
||||
int val = (!prop.value);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "texture") ||
|
||||
!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
|
||||
StringProperty prop;
|
||||
ReadStringProperty(prop, child);
|
||||
if (prop.value.length()) {
|
||||
// material type (shader)
|
||||
if (prop.name == "Type") {
|
||||
if (prop.value == "solid") {
|
||||
// default material ...
|
||||
} else if (prop.value == "trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
|
||||
} else if (prop.value == "lightmap") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap;
|
||||
} else if (prop.value == "solid_2layer") {
|
||||
matFlags = AI_IRRMESH_MAT_solid_2layer;
|
||||
} else if (prop.value == "lightmap_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m2;
|
||||
} else if (prop.value == "lightmap_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m4;
|
||||
} else if (prop.value == "lightmap_light") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light;
|
||||
} else if (prop.value == "lightmap_light_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
|
||||
} else if (prop.value == "lightmap_light_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
|
||||
} else if (prop.value == "lightmap_add") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_add;
|
||||
} else if (prop.value == "normalmap_solid" ||
|
||||
prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_solid;
|
||||
} else if (prop.value == "normalmap_trans_vertex_alpha" ||
|
||||
prop.value == "parallaxmap_trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_tva;
|
||||
} else if (prop.value == "normalmap_trans_add" ||
|
||||
prop.value == "parallaxmap_trans_add") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
|
||||
}
|
||||
}
|
||||
|
||||
// Up to 4 texture channels are supported
|
||||
if (prop.name == "Texture1") {
|
||||
// Always accept the primary texture channel
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
} else if (prop.name == "Texture2" && cnt == 1) {
|
||||
// 2-layer material lightmapped?
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
|
||||
// Up to 4 texture channels are supported
|
||||
if (prop.name == "Texture1") {
|
||||
// Always accept the primary texture channel
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
} else if (prop.name == "Texture2" && cnt == 1) {
|
||||
// 2-layer material lightmapped?
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
++nd;
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
++nd;
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
|
||||
}
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
|
||||
}
|
||||
|
||||
// Texture mapping options
|
||||
if (prop.name == "TextureWrap1" && cnt >= 1) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
||||
} else if (prop.name == "TextureWrap2" && cnt >= 2) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
|
||||
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
||||
}
|
||||
} else if (prop.name == "TextureWrap3" && cnt >= 3) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "TextureWrap4" && cnt >= 4) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
//break;
|
||||
/*case EXN_ELEMENT_END:
|
||||
// Texture mapping options
|
||||
if (prop.name == "TextureWrap1" && cnt >= 1) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
||||
} else if (prop.name == "TextureWrap2" && cnt >= 2) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
|
||||
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
||||
}
|
||||
} else if (prop.name == "TextureWrap3" && cnt >= 3) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "TextureWrap4" && cnt >= 4) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
// break;
|
||||
/*case EXN_ELEMENT_END:
|
||||
|
||||
// Assume there are no further nested nodes in <material> elements
|
||||
if ( !ASSIMP_stricmp(reader->getNodeName(),"material") ||
|
||||
|
@ -378,8 +378,8 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
|
|||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
}
|
||||
//ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
|
||||
/** @file IRRShared.h
|
||||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_IRRSHARED_H
|
||||
#define INCLUDED_AI_IRRSHARED_H
|
||||
|
@ -58,8 +58,7 @@ extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
|
|||
*/
|
||||
class IrrlichtBase {
|
||||
protected:
|
||||
IrrlichtBase() :
|
||||
mNode(nullptr) {
|
||||
IrrlichtBase() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -82,25 +81,25 @@ protected:
|
|||
|
||||
/// XML reader instance
|
||||
XmlParser mParser;
|
||||
pugi::xml_node *mNode;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a material description from the XML
|
||||
* @return The created material
|
||||
* @param matFlags Receives AI_IRRMESH_MAT_XX flags
|
||||
*/
|
||||
aiMaterial *ParseMaterial(unsigned int &matFlags);
|
||||
aiMaterial *ParseMaterial(pugi::xml_node &materialNode, unsigned int &matFlags);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a property of the specified type from the current XML element.
|
||||
* @param out Receives output data
|
||||
* @param node XML attribute element containing data
|
||||
*/
|
||||
void ReadHexProperty(HexProperty &out);
|
||||
void ReadStringProperty(StringProperty &out);
|
||||
void ReadBoolProperty(BoolProperty &out);
|
||||
void ReadFloatProperty(FloatProperty &out);
|
||||
void ReadVectorProperty(VectorProperty &out);
|
||||
void ReadIntProperty(IntProperty &out);
|
||||
void ReadHexProperty(HexProperty &out, pugi::xml_node& hexnode);
|
||||
void ReadStringProperty(StringProperty &out, pugi::xml_node& stringnode);
|
||||
void ReadBoolProperty(BoolProperty &out, pugi::xml_node& boolnode);
|
||||
void ReadFloatProperty(FloatProperty &out, pugi::xml_node& floatnode);
|
||||
void ReadVectorProperty(VectorProperty &out, pugi::xml_node& vectornode);
|
||||
void ReadIntProperty(IntProperty &out, pugi::xml_node& intnode);
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -51,65 +51,56 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "LWOLoader.h"
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBFile()
|
||||
{
|
||||
void LWOImporter::LoadLWOBFile() {
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
|
||||
bool running = true;
|
||||
while (running)
|
||||
{
|
||||
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
|
||||
while (running) {
|
||||
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)
|
||||
break;
|
||||
const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head.length > end)
|
||||
{
|
||||
if (mFileBuffer + head.length > end) {
|
||||
throw DeadlyImportError("LWOB: Invalid chunk length");
|
||||
break;
|
||||
}
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
switch (head.type) {
|
||||
// vertex list
|
||||
case AI_LWO_PNTS:
|
||||
{
|
||||
case AI_LWO_PNTS: {
|
||||
if (!mCurLayer->mTempPoints.empty())
|
||||
ASSIMP_LOG_WARN("LWO: PNTS chunk encountered twice");
|
||||
else LoadLWOPoints(head.length);
|
||||
break;
|
||||
}
|
||||
// face list
|
||||
case AI_LWO_POLS:
|
||||
{
|
||||
else
|
||||
LoadLWOPoints(head.length);
|
||||
} break;
|
||||
case AI_LWO_POLS: { // face list
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
|
||||
else
|
||||
LoadLWOBPolygons(head.length);
|
||||
} break;
|
||||
|
||||
case AI_LWO_SRFS: // list of tags
|
||||
{
|
||||
if (!mTags->empty())
|
||||
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
|
||||
else
|
||||
LoadLWOTags(head.length);
|
||||
} break;
|
||||
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
|
||||
else LoadLWOBPolygons(head.length);
|
||||
break;
|
||||
}
|
||||
// list of tags
|
||||
case AI_LWO_SRFS:
|
||||
{
|
||||
if (!mTags->empty())
|
||||
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
|
||||
else LoadLWOTags(head.length);
|
||||
break;
|
||||
}
|
||||
case AI_LWO_SURF: // surface chunk
|
||||
{
|
||||
LoadLWOBSurface(head.length);
|
||||
} break;
|
||||
|
||||
// surface chunk
|
||||
case AI_LWO_SURF:
|
||||
{
|
||||
LoadLWOBSurface(head.length);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
||||
{
|
||||
void LWOImporter::LoadLWOBPolygons(unsigned int length) {
|
||||
// first find out how many faces and vertices we'll finally need
|
||||
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
|
||||
LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
|
@ -124,8 +115,7 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
|||
CountVertsAndFacesLWOB(iNumVertices,iNumFaces,cursor,end);
|
||||
|
||||
// allocate the output array and copy face indices
|
||||
if (iNumFaces)
|
||||
{
|
||||
if (iNumFaces) {
|
||||
cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
|
||||
mCurLayer->mFaces.resize(iNumFaces);
|
||||
|
@ -136,10 +126,8 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& faces,
|
||||
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
|
||||
{
|
||||
while (cursor < end && max--)
|
||||
{
|
||||
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max) {
|
||||
while (cursor < end && max--) {
|
||||
uint16_t numIndices;
|
||||
// must have 2 shorts left for numIndices and surface
|
||||
if (end - cursor < 2) {
|
||||
|
@ -155,8 +143,7 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
|
|||
cursor += numIndices;
|
||||
int16_t surface;
|
||||
::memcpy(&surface, cursor++, 2);
|
||||
if (surface < 0)
|
||||
{
|
||||
if (surface < 0) {
|
||||
// there are detail polygons
|
||||
::memcpy(&numIndices, cursor++, 2);
|
||||
CountVertsAndFacesLWOB(verts,faces,cursor,end,numIndices);
|
||||
|
@ -168,18 +155,14 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
|
|||
void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
||||
LE_NCONST uint16_t*& cursor,
|
||||
const uint16_t* const end,
|
||||
unsigned int max)
|
||||
{
|
||||
while (cursor < end && max--)
|
||||
{
|
||||
unsigned int max) {
|
||||
while (cursor < end && max--) {
|
||||
LWO::Face& face = *it;++it;
|
||||
uint16_t numIndices;
|
||||
::memcpy(&numIndices, cursor++, 2);
|
||||
face.mNumIndices = numIndices;
|
||||
if(face.mNumIndices)
|
||||
{
|
||||
if (cursor + face.mNumIndices >= end)
|
||||
{
|
||||
if(face.mNumIndices) {
|
||||
if (cursor + face.mNumIndices >= end) {
|
||||
break;
|
||||
}
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
|
@ -188,8 +171,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
uint16_t index;
|
||||
::memcpy(&index, cursor++, 2);
|
||||
mi = index;
|
||||
if (mi > mCurLayer->mTempPoints.size())
|
||||
{
|
||||
if (mi > mCurLayer->mTempPoints.size()) {
|
||||
ASSIMP_LOG_WARN("LWOB: face index is out of range");
|
||||
mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
|
||||
}
|
||||
|
@ -199,15 +181,13 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
}
|
||||
int16_t surface;
|
||||
::memcpy(&surface, cursor++, 2);
|
||||
if (surface < 0)
|
||||
{
|
||||
if (surface < 0) {
|
||||
surface = -surface;
|
||||
|
||||
// there are detail polygons.
|
||||
uint16_t numPolygons;
|
||||
::memcpy(&numPolygons, cursor++, 2);
|
||||
if (cursor < end)
|
||||
{
|
||||
if (cursor < end) {
|
||||
CopyFaceIndicesLWOB(it,cursor,end,numPolygons);
|
||||
}
|
||||
}
|
||||
|
@ -216,8 +196,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
|
||||
{
|
||||
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size) {
|
||||
list.emplace_back();
|
||||
LWO::Texture* tex = &list.back();
|
||||
|
||||
|
@ -225,8 +204,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
GetS0(type,size);
|
||||
const char* s = type.c_str();
|
||||
|
||||
if(strstr(s, "Image Map"))
|
||||
{
|
||||
if(strstr(s, "Image Map")) {
|
||||
// Determine mapping type
|
||||
if(strstr(s, "Planar"))
|
||||
tex->mapMode = LWO::Texture::Planar;
|
||||
|
@ -238,9 +216,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
tex->mapMode = LWO::Texture::Cubic;
|
||||
else if(strstr(s, "Front"))
|
||||
tex->mapMode = LWO::Texture::FrontProjection;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// procedural or gradient, not supported
|
||||
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
|
||||
}
|
||||
|
@ -249,8 +225,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBSurface(unsigned int size)
|
||||
{
|
||||
void LWOImporter::LoadLWOBSurface(unsigned int size) {
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
||||
|
||||
mSurfaces->push_back( LWO::Surface () );
|
||||
|
@ -278,148 +253,147 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
}
|
||||
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
// diffuse color
|
||||
case AI_LWO_COLR:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
|
||||
surf.mColor.r = GetU1() / 255.0f;
|
||||
surf.mColor.g = GetU1() / 255.0f;
|
||||
surf.mColor.b = GetU1() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// diffuse strength ...
|
||||
case AI_LWO_DIFF:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
|
||||
surf.mDiffuseValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// specular strength ...
|
||||
case AI_LWO_SPEC:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
|
||||
surf.mSpecularValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// luminosity ...
|
||||
case AI_LWO_LUMI:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
|
||||
surf.mLuminosity = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// transparency
|
||||
case AI_LWO_TRAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
|
||||
surf.mTransparency = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// surface flags
|
||||
case AI_LWO_FLAG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
|
||||
uint16_t flag = GetU2();
|
||||
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
|
||||
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
|
||||
if (flag & 0x100) surf.bDoubleSided = true;
|
||||
break;
|
||||
}
|
||||
// maximum smoothing angle
|
||||
case AI_LWO_SMAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
|
||||
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
|
||||
break;
|
||||
}
|
||||
// glossiness
|
||||
case AI_LWO_GLOS:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
|
||||
surf.mGlossiness = (float)GetU2();
|
||||
break;
|
||||
}
|
||||
// color texture
|
||||
case AI_LWO_CTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mColorTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// diffuse texture
|
||||
case AI_LWO_DTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// specular texture
|
||||
case AI_LWO_STEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// bump texture
|
||||
case AI_LWO_BTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// transparency texture
|
||||
case AI_LWO_TTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// texture path
|
||||
case AI_LWO_TIMG:
|
||||
{
|
||||
if (pTex) {
|
||||
GetS0(pTex->mFileName,head.length);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
|
||||
switch (head.type) {
|
||||
// diffuse color
|
||||
case AI_LWO_COLR:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
|
||||
surf.mColor.r = GetU1() / 255.0f;
|
||||
surf.mColor.g = GetU1() / 255.0f;
|
||||
surf.mColor.b = GetU1() / 255.0f;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// texture strength
|
||||
case AI_LWO_TVAL:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
|
||||
if (pTex) {
|
||||
pTex->mStrength = (float)GetU1()/ 255.f;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
|
||||
// diffuse strength ...
|
||||
case AI_LWO_DIFF:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
|
||||
surf.mDiffuseValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// texture flags
|
||||
case AI_LWO_TFLG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
|
||||
|
||||
if (nullptr != pTex) {
|
||||
const uint16_t s = GetU2();
|
||||
if (s & 1)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_X;
|
||||
else if (s & 2)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Y;
|
||||
else if (s & 4)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Z;
|
||||
|
||||
if (s & 16) {
|
||||
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
|
||||
// specular strength ...
|
||||
case AI_LWO_SPEC:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
|
||||
surf.mSpecularValue = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// luminosity ...
|
||||
case AI_LWO_LUMI:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
|
||||
surf.mLuminosity = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// transparency
|
||||
case AI_LWO_TRAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
|
||||
surf.mTransparency = GetU2() / 255.0f;
|
||||
break;
|
||||
}
|
||||
// surface flags
|
||||
case AI_LWO_FLAG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
|
||||
uint16_t flag = GetU2();
|
||||
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
|
||||
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
|
||||
if (flag & 0x100) surf.bDoubleSided = true;
|
||||
break;
|
||||
}
|
||||
// maximum smoothing angle
|
||||
case AI_LWO_SMAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
|
||||
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
|
||||
break;
|
||||
}
|
||||
// glossiness
|
||||
case AI_LWO_GLOS:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
|
||||
surf.mGlossiness = (float)GetU2();
|
||||
break;
|
||||
}
|
||||
// color texture
|
||||
case AI_LWO_CTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mColorTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// diffuse texture
|
||||
case AI_LWO_DTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// specular texture
|
||||
case AI_LWO_STEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// bump texture
|
||||
case AI_LWO_BTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// transparency texture
|
||||
case AI_LWO_TTEX:
|
||||
{
|
||||
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
|
||||
head.length);
|
||||
break;
|
||||
}
|
||||
// texture path
|
||||
case AI_LWO_TIMG:
|
||||
{
|
||||
if (pTex) {
|
||||
GetS0(pTex->mFileName,head.length);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
|
||||
}
|
||||
break;
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
|
||||
// texture strength
|
||||
case AI_LWO_TVAL:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
|
||||
if (pTex) {
|
||||
pTex->mStrength = (float)GetU1()/ 255.f;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
|
||||
}
|
||||
break;
|
||||
}
|
||||
// texture flags
|
||||
case AI_LWO_TFLG:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
|
||||
|
||||
if (nullptr != pTex) {
|
||||
const uint16_t s = GetU2();
|
||||
if (s & 1)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_X;
|
||||
else if (s & 2)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Y;
|
||||
else if (s & 4)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Z;
|
||||
|
||||
if (s & 16) {
|
||||
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
|
||||
}
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -51,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssetLib/LWO/LWOLoader.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include "Geometry/GeometryUtils.h"
|
||||
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/SGSpatialSort.h>
|
||||
|
@ -178,7 +177,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
mLayers->push_back(Layer());
|
||||
mCurLayer = &mLayers->back();
|
||||
mCurLayer->mName = "<LWODefault>";
|
||||
mCurLayer->mIndex = (uint16_t) -1;
|
||||
mCurLayer->mIndex = 1;
|
||||
|
||||
// old lightwave file format (prior to v6)
|
||||
mIsLWO2 = false;
|
||||
|
@ -398,14 +397,6 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
pvVC[w]++;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// process vertex weights. We can't properly reconstruct the whole skeleton for now,
|
||||
// but we can create dummy bones for all weight channels which we have.
|
||||
for (unsigned int w = 0; w < layer.mWeightChannels.size();++w)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
face.mIndices[q] = vert;
|
||||
}
|
||||
pf->mIndices = face.mIndices;
|
||||
|
@ -429,7 +420,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
// Generate nodes to render the mesh. Store the source layer in the mParent member of the nodes
|
||||
unsigned int num = static_cast<unsigned int>(apcMeshes.size() - meshStart);
|
||||
if (layer.mName != "<LWODefault>" || num > 0) {
|
||||
aiNode *pcNode = new aiNode();
|
||||
std::unique_ptr<aiNode> pcNode(new aiNode());
|
||||
pcNode->mName.Set(layer.mName);
|
||||
pcNode->mParent = (aiNode *)&layer;
|
||||
pcNode->mNumMeshes = num;
|
||||
|
@ -439,7 +430,8 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
for (unsigned int p = 0; p < pcNode->mNumMeshes; ++p)
|
||||
pcNode->mMeshes[p] = p + meshStart;
|
||||
}
|
||||
apcNodes[layer.mIndex] = pcNode;
|
||||
ASSIMP_LOG_DEBUG("insert apcNode for layer ", layer.mIndex, " \"", layer.mName, "\"");
|
||||
apcNodes[layer.mIndex] = pcNode.release();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -535,7 +527,6 @@ void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &
|
|||
continue;
|
||||
vNormals += v;
|
||||
}
|
||||
mesh->mNormals[idx] = vNormals.Normalize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -556,7 +547,6 @@ void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &
|
|||
const aiVector3D &v = faceNormals[*a];
|
||||
vNormals += v;
|
||||
}
|
||||
vNormals.Normalize();
|
||||
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
|
||||
mesh->mNormals[*a] = vNormals;
|
||||
vertexDone[*a] = true;
|
||||
|
@ -564,6 +554,7 @@ void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &
|
|||
}
|
||||
}
|
||||
}
|
||||
GeometryUtils::normalizeVectorArray(mesh->mNormals, mesh->mNormals, mesh->mNumVertices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -572,40 +563,64 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes) {
|
|||
aiNode *root = mScene->mRootNode = new aiNode();
|
||||
root->mName.Set("<LWORoot>");
|
||||
|
||||
//Set parent of all children, inserting pivots
|
||||
std::map<uint16_t, aiNode *> mapPivot;
|
||||
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
||||
|
||||
//Get the parent index
|
||||
LWO::Layer *nodeLayer = (LWO::Layer *)(itapcNodes->second->mParent);
|
||||
uint16_t parentIndex = nodeLayer->mParent;
|
||||
|
||||
//Create pivot node, store it into the pivot map, and set the parent as the pivot
|
||||
aiNode *pivotNode = new aiNode();
|
||||
pivotNode->mName.Set("Pivot-" + std::string(itapcNodes->second->mName.data));
|
||||
itapcNodes->second->mParent = pivotNode;
|
||||
|
||||
//Look for the parent node to attach the pivot to
|
||||
if (apcNodes.find(parentIndex) != apcNodes.end()) {
|
||||
pivotNode->mParent = apcNodes[parentIndex];
|
||||
} else {
|
||||
//If not, attach to the root node
|
||||
pivotNode->mParent = root;
|
||||
}
|
||||
|
||||
//Set the node and the pivot node transformation
|
||||
itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
|
||||
itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
|
||||
itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
|
||||
pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
|
||||
pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
|
||||
pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
|
||||
mapPivot[-(itapcNodes->first + 2)] = pivotNode;
|
||||
ASSIMP_LOG_DEBUG("apcNodes initial size: ", apcNodes.size());
|
||||
if (!apcNodes.empty()) {
|
||||
ASSIMP_LOG_DEBUG("first apcNode is: ", apcNodes.begin()->first, " \"", apcNodes.begin()->second->mName.C_Str(), "\"");
|
||||
}
|
||||
|
||||
//Merge pivot map into node map
|
||||
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
|
||||
apcNodes[itMapPivot->first] = itMapPivot->second;
|
||||
//Set parent of all children, inserting pivots
|
||||
{
|
||||
std::map<uint16_t, aiNode *> mapPivot;
|
||||
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
||||
|
||||
//Get the parent index
|
||||
LWO::Layer *nodeLayer = (LWO::Layer *)(itapcNodes->second->mParent);
|
||||
uint16_t parentIndex = nodeLayer->mParent;
|
||||
|
||||
//Create pivot node, store it into the pivot map, and set the parent as the pivot
|
||||
std::unique_ptr<aiNode> pivotNode(new aiNode());
|
||||
pivotNode->mName.Set("Pivot-" + std::string(itapcNodes->second->mName.data));
|
||||
itapcNodes->second->mParent = pivotNode.get();
|
||||
|
||||
//Look for the parent node to attach the pivot to
|
||||
if (apcNodes.find(parentIndex) != apcNodes.end()) {
|
||||
pivotNode->mParent = apcNodes[parentIndex];
|
||||
} else {
|
||||
//If not, attach to the root node
|
||||
pivotNode->mParent = root;
|
||||
}
|
||||
|
||||
//Set the node and the pivot node transformation
|
||||
itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
|
||||
itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
|
||||
itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
|
||||
pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
|
||||
pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
|
||||
pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
|
||||
uint16_t pivotNodeId = static_cast<uint16_t>(-(itapcNodes->first + 2));
|
||||
ASSIMP_LOG_DEBUG("insert pivot node: ", pivotNodeId);
|
||||
auto oldNodeIt = mapPivot.find(pivotNodeId);
|
||||
if (oldNodeIt != mapPivot.end()) {
|
||||
ASSIMP_LOG_ERROR("attempted to insert pivot node which already exists in pivot map ", pivotNodeId, " \"", pivotNode->mName.C_Str(), "\"");
|
||||
} else {
|
||||
mapPivot.emplace(pivotNodeId, pivotNode.release());
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("pivot nodes: ", mapPivot.size());
|
||||
//Merge pivot map into node map
|
||||
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end();) {
|
||||
uint16_t pivotNodeId = itMapPivot->first;
|
||||
auto oldApcNodeIt = apcNodes.find(pivotNodeId);
|
||||
if (oldApcNodeIt != apcNodes.end()) {
|
||||
ASSIMP_LOG_ERROR("attempted to insert pivot node which already exists in apc nodes ", pivotNodeId, " \"", itMapPivot->second->mName.C_Str(), "\"");
|
||||
} else {
|
||||
apcNodes.emplace(pivotNodeId, itMapPivot->second);
|
||||
}
|
||||
itMapPivot->second = nullptr;
|
||||
itMapPivot = mapPivot.erase(itMapPivot);
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("total nodes: ", apcNodes.size());
|
||||
}
|
||||
|
||||
//Set children of all parents
|
||||
|
@ -627,8 +642,15 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes) {
|
|||
}
|
||||
}
|
||||
|
||||
if (!mScene->mRootNode->mNumChildren)
|
||||
if (!mScene->mRootNode->mNumChildren) {
|
||||
ASSIMP_LOG_DEBUG("All apcNodes:");
|
||||
for (auto nodeIt = apcNodes.begin(); nodeIt != apcNodes.end(); ) {
|
||||
ASSIMP_LOG_DEBUG("Node ", nodeIt->first, " \"", nodeIt->second->mName.C_Str(), "\"");
|
||||
nodeIt->second = nullptr;
|
||||
nodeIt = apcNodes.erase(nodeIt);
|
||||
}
|
||||
throw DeadlyImportError("LWO: Unable to build a valid node graph");
|
||||
}
|
||||
|
||||
// Remove a single root node with no meshes assigned to it ...
|
||||
if (1 == mScene->mRootNode->mNumChildren) {
|
||||
|
@ -1462,7 +1484,6 @@ void LWOImporter::LoadLWO2File() {
|
|||
|
||||
if (mFileBuffer + head.length > end) {
|
||||
throw DeadlyImportError("LWO2: Chunk length points behind the file");
|
||||
break;
|
||||
}
|
||||
uint8_t *const next = mFileBuffer + head.length;
|
||||
mFileBuffer += bufOffset;
|
||||
|
|
|
@ -345,7 +345,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
|
|||
|
||||
// (the diffuse value is just a scaling factor)
|
||||
// If a diffuse texture is set, we set this value to 1.0
|
||||
clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
||||
clr = (b ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
||||
clr.r *= surf.mDiffuseValue;
|
||||
clr.g *= surf.mDiffuseValue;
|
||||
clr.b *= surf.mDiffuseValue;
|
||||
|
|
|
@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"LightWave Scene Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -139,10 +139,6 @@ LWSImporter::LWSImporter() :
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LWSImporter::~LWSImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -632,18 +628,17 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
nodes.push_back(d);
|
||||
}
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Channel\'");
|
||||
} else {
|
||||
// important: index of channel
|
||||
nodes.back().channels.emplace_back();
|
||||
LWO::Envelope &env = nodes.back().channels.back();
|
||||
|
||||
env.index = strtoul10(c);
|
||||
|
||||
// currently we can just interpret the standard channels 0...9
|
||||
// (hack) assume that index-i yields the binary channel type from LWO
|
||||
env.type = (LWO::EnvelopeType)(env.index + 1);
|
||||
}
|
||||
|
||||
// important: index of channel
|
||||
nodes.back().channels.emplace_back();
|
||||
LWO::Envelope &env = nodes.back().channels.back();
|
||||
|
||||
env.index = strtoul10(c);
|
||||
|
||||
// currently we can just interpret the standard channels 0...9
|
||||
// (hack) assume that index-i yields the binary channel type from LWO
|
||||
env.type = (LWO::EnvelopeType)(env.index + 1);
|
||||
|
||||
}
|
||||
// 'Envelope': a single animation channel
|
||||
else if ((*it).tokens[0] == "Envelope") {
|
||||
|
|
|
@ -174,7 +174,7 @@ struct NodeDesc {
|
|||
class LWSImporter : public BaseImporter {
|
||||
public:
|
||||
LWSImporter();
|
||||
~LWSImporter() override;
|
||||
~LWSImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether we can read a specific file
|
||||
|
|
|
@ -85,7 +85,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
are listed in aiScene->mRootNode->children, but all without meshes
|
||||
*/
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Model 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -41,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
|
||||
/** @file Implementation of the MD2 importer class */
|
||||
|
@ -65,7 +62,7 @@ using namespace Assimp::MD2;
|
|||
# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
|
||||
#endif
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake II Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,7 +76,7 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to lookup a normal in Quake 2's precalculated table
|
||||
// Helper function to lookup a normal in Quake 2's pre-calculated table
|
||||
void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
|
||||
{
|
||||
// make sure the normal index has a valid value
|
||||
|
@ -100,10 +97,6 @@ MD2Importer::MD2Importer()
|
|||
fileSize()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD2Importer::~MD2Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
|
|
@ -63,7 +63,7 @@ using namespace MD2;
|
|||
class MD2Importer : public BaseImporter {
|
||||
public:
|
||||
MD2Importer();
|
||||
~MD2Importer() override;
|
||||
~MD2Importer() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -70,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake III Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -64,7 +64,7 @@ using namespace Assimp;
|
|||
// Minimum weight value. Weights inside [-n ... n] are ignored
|
||||
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Doom 3 / MD5 Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -92,10 +92,6 @@ MD5Importer::MD5Importer() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD5Importer::~MD5Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace Assimp::MD5;
|
|||
class MD5Importer : public BaseImporter {
|
||||
public:
|
||||
MD5Importer();
|
||||
~MD5Importer() override;
|
||||
~MD5Importer() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2023, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -87,7 +87,7 @@ MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) : buffer(_buffer), b
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Report error to the log stream
|
||||
/*static*/ AI_WONT_RETURN void MD5Parser::ReportError(const char *error, unsigned int line) {
|
||||
AI_WONT_RETURN void MD5Parser::ReportError(const char *error, unsigned int line) {
|
||||
char szBuffer[1024];
|
||||
::ai_snprintf(szBuffer, 1024, "[MD5] Line %u: %s", line, error);
|
||||
throw DeadlyImportError(szBuffer);
|
||||
|
@ -95,7 +95,7 @@ MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) : buffer(_buffer), b
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Report warning to the log stream
|
||||
/*static*/ void MD5Parser::ReportWarning(const char *warn, unsigned int line) {
|
||||
void MD5Parser::ReportWarning(const char *warn, unsigned int line) {
|
||||
char szBuffer[1024];
|
||||
::snprintf(szBuffer, sizeof(szBuffer), "[MD5] Line %u: %s", line, warn);
|
||||
ASSIMP_LOG_WARN(szBuffer);
|
||||
|
@ -122,8 +122,8 @@ void MD5Parser::ParseHeader() {
|
|||
// print the command line options to the console
|
||||
// FIX: can break the log length limit, so we need to be careful
|
||||
char *sz = buffer;
|
||||
while (!IsLineEnd(*buffer++))
|
||||
;
|
||||
while (!IsLineEnd(*buffer++));
|
||||
|
||||
ASSIMP_LOG_INFO(std::string(sz, std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer - sz))));
|
||||
SkipSpacesAndLineEnd();
|
||||
}
|
||||
|
@ -138,18 +138,31 @@ bool MD5Parser::ParseSection(Section &out) {
|
|||
char *sz = buffer;
|
||||
while (!IsSpaceOrNewLine(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
out.mName = std::string(sz, (uintptr_t)(buffer - sz));
|
||||
SkipSpaces();
|
||||
while (IsSpace(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool running = true;
|
||||
while (running) {
|
||||
if ('{' == *buffer) {
|
||||
// it is a normal section so read all lines
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
bool run = true;
|
||||
while (run) {
|
||||
if (!SkipSpacesAndLineEnd()) {
|
||||
while (IsSpaceOrNewLine(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
if ('\0' == *buffer) {
|
||||
return false; // seems this was the last section
|
||||
}
|
||||
if ('}' == *buffer) {
|
||||
|
@ -164,25 +177,39 @@ bool MD5Parser::ParseSection(Section &out) {
|
|||
elem.szStart = buffer;
|
||||
|
||||
// terminate the line with zero
|
||||
while (!IsLineEnd(*buffer))
|
||||
while (!IsLineEnd(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
if (*buffer) {
|
||||
++lineNumber;
|
||||
*buffer++ = '\0';
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
} else if (!IsSpaceOrNewLine(*buffer)) {
|
||||
// it is an element at global scope. Parse its value and go on
|
||||
sz = buffer;
|
||||
while (!IsSpaceOrNewLine(*buffer++))
|
||||
;
|
||||
while (!IsSpaceOrNewLine(*buffer++)) {
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
out.mGlobalValue = std::string(sz, (uintptr_t)(buffer - sz));
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return SkipSpacesAndLineEnd();
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
while (IsSpaceOrNewLine(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
return '\0' != *buffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -228,15 +255,20 @@ bool MD5Parser::ParseSection(Section &out) {
|
|||
out.data[out.length] = '\0';
|
||||
|
||||
// parse a string, enclosed in quotation marks
|
||||
#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
|
||||
while ('\"' != *sz) \
|
||||
++sz; \
|
||||
const char *szStart = ++sz; \
|
||||
while ('\"' != *sz) \
|
||||
++sz; \
|
||||
const char *szEnd = (sz++); \
|
||||
out.length = (ai_uint32)(szEnd - szStart); \
|
||||
::memcpy(out.data, szStart, out.length); \
|
||||
#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
|
||||
out.length = 0; \
|
||||
while ('\"' != *sz && '\0' != *sz) \
|
||||
++sz; \
|
||||
if ('\0' != *sz) { \
|
||||
const char *szStart = ++sz; \
|
||||
while ('\"' != *sz && '\0' != *sz) \
|
||||
++sz; \
|
||||
if ('\0' != *sz) { \
|
||||
const char *szEnd = (sz++); \
|
||||
out.length = (ai_uint32)(szEnd - szStart); \
|
||||
::memcpy(out.data, szStart, out.length); \
|
||||
} \
|
||||
} \
|
||||
out.data[out.length] = '\0';
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// .MD5MESH parsing function
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
Copyright (c) 2006-2023, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -93,7 +92,7 @@ struct Section {
|
|||
std::string mName;
|
||||
|
||||
//! For global elements: the value of the element as string
|
||||
//! Iif !length() the section is not a global element
|
||||
//! if !length() the section is not a global element
|
||||
std::string mGlobalValue;
|
||||
};
|
||||
|
||||
|
@ -185,7 +184,7 @@ using FrameList = std::vector<FrameDesc>;
|
|||
*/
|
||||
struct VertexDesc {
|
||||
VertexDesc() AI_NO_EXCEPT
|
||||
: mFirstWeight(0), mNumWeights(0) {
|
||||
: mFirstWeight(0), mNumWeights(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -349,61 +348,61 @@ public:
|
|||
*/
|
||||
MD5Parser(char* buffer, unsigned int fileSize);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Report a specific error message and throw an exception
|
||||
* @param error Error message to be reported
|
||||
* @param line Index of the line where the error occurred
|
||||
*/
|
||||
AI_WONT_RETURN static void ReportError (const char* error, unsigned int line) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN static void ReportError(const char* error, unsigned int line) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Report a specific warning
|
||||
* @param warn Warn message to be reported
|
||||
* @param line Index of the line where the error occurred
|
||||
*/
|
||||
static void ReportWarning (const char* warn, unsigned int line);
|
||||
static void ReportWarning(const char* warn, unsigned int line);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Report a specific error
|
||||
* @param error Error message to be reported
|
||||
*/
|
||||
AI_WONT_RETURN void ReportError (const char* error) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
void ReportError (const char* error) {
|
||||
return ReportError(error, lineNumber);
|
||||
}
|
||||
|
||||
void ReportWarning (const char* warn) {
|
||||
return ReportWarning(warn, lineNumber);
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
/** Report a specific warning
|
||||
* @param error Warn message to be reported
|
||||
*/
|
||||
void ReportWarning (const char* warn);
|
||||
|
||||
//! List of all sections which have been read
|
||||
SectionList mSections;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
/** Parses a file section. The current file pointer must be outside
|
||||
* of a section.
|
||||
* @param out Receives the section data
|
||||
* @return true if the end of the file has been reached
|
||||
* @throws ImportErrorException if an error occurs
|
||||
*/
|
||||
bool ParseSection(Section& out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parses the file header
|
||||
* @throws ImportErrorException if an error occurs
|
||||
*/
|
||||
void ParseHeader();
|
||||
|
||||
bool SkipLine(const char* in, const char** out);
|
||||
bool SkipLine( );
|
||||
bool SkipSpacesAndLineEnd( const char* in, const char** out);
|
||||
bool SkipSpacesAndLineEnd();
|
||||
bool SkipSpaces();
|
||||
|
||||
private:
|
||||
char* buffer;
|
||||
char* bufferEnd;
|
||||
unsigned int fileSize;
|
||||
unsigned int lineNumber;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
inline void MD5Parser::ReportWarning (const char* warn) {
|
||||
return ReportWarning(warn, lineNumber);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
inline void MD5Parser::ReportError(const char* error) {
|
||||
ReportError(error, lineNumber);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
inline bool MD5Parser::SkipLine(const char* in, const char** out) {
|
||||
++lineNumber;
|
||||
|
@ -417,18 +416,24 @@ inline bool MD5Parser::SkipLine( ) {
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
inline bool MD5Parser::SkipSpacesAndLineEnd( const char* in, const char** out) {
|
||||
bool bHad = false;
|
||||
bool running = true;
|
||||
if (in == bufferEnd) {
|
||||
*out = in;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bHad = false, running = true;
|
||||
while (running) {
|
||||
if( *in == '\r' || *in == '\n') {
|
||||
// we open files in binary mode, so there could be \r\n sequences ...
|
||||
// we open files in binary mode, so there could be \r\n sequences ...
|
||||
if (!bHad) {
|
||||
bHad = true;
|
||||
++lineNumber;
|
||||
}
|
||||
} else if (*in == '\t' || *in == ' ') {
|
||||
bHad = false;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
else if (*in == '\t' || *in == ' ')bHad = false;
|
||||
else break;
|
||||
++in;
|
||||
if (in == bufferEnd) {
|
||||
break;
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
using namespace Assimp::MDC;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Return To Castle Wolfenstein Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -103,10 +103,6 @@ MDCImporter::MDCImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDCImporter::~MDCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -62,7 +62,7 @@ using namespace MDC;
|
|||
class MDCImporter : public BaseImporter {
|
||||
public:
|
||||
MDCImporter();
|
||||
~MDCImporter() override;
|
||||
~MDCImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -470,14 +470,16 @@ void HL1MDLLoader::read_bones() {
|
|||
|
||||
temp_bones_.resize(header_->numbones);
|
||||
|
||||
// Create the main 'bones' node that will contain all MDL root bones.
|
||||
aiNode *bones_node = new aiNode(AI_MDL_HL1_NODE_BONES);
|
||||
rootnode_children_.push_back(bones_node);
|
||||
bones_node->mNumChildren = static_cast<unsigned int>(header_->numbones);
|
||||
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
|
||||
|
||||
// Store roots bones IDs temporarily.
|
||||
std::vector<int> roots;
|
||||
|
||||
// Create bone matrices in local space.
|
||||
for (int i = 0; i < header_->numbones; ++i) {
|
||||
aiNode *bone_node = temp_bones_[i].node = bones_node->mChildren[i] = new aiNode(unique_bones_names[i]);
|
||||
aiNode *bone_node = temp_bones_[i].node = new aiNode(unique_bones_names[i]);
|
||||
|
||||
aiVector3D angles(pbone[i].value[3], pbone[i].value[4], pbone[i].value[5]);
|
||||
temp_bones_[i].absolute_transform = bone_node->mTransformation =
|
||||
|
@ -485,9 +487,11 @@ void HL1MDLLoader::read_bones() {
|
|||
aiVector3D(pbone[i].value[0], pbone[i].value[1], pbone[i].value[2]));
|
||||
|
||||
if (pbone[i].parent == -1) {
|
||||
bone_node->mParent = scene_->mRootNode;
|
||||
bone_node->mParent = bones_node;
|
||||
roots.push_back(i); // This bone has no parent. Add it to the roots list.
|
||||
} else {
|
||||
bone_node->mParent = bones_node->mChildren[pbone[i].parent];
|
||||
bone_node->mParent = temp_bones_[pbone[i].parent].node;
|
||||
temp_bones_[pbone[i].parent].children.push_back(i); // Add this bone to the parent bone's children list.
|
||||
|
||||
temp_bones_[i].absolute_transform =
|
||||
temp_bones_[pbone[i].parent].absolute_transform * bone_node->mTransformation;
|
||||
|
@ -496,6 +500,36 @@ void HL1MDLLoader::read_bones() {
|
|||
temp_bones_[i].offset_matrix = temp_bones_[i].absolute_transform;
|
||||
temp_bones_[i].offset_matrix.Inverse();
|
||||
}
|
||||
|
||||
// Allocate memory for each MDL root bone.
|
||||
bones_node->mNumChildren = static_cast<unsigned int>(roots.size());
|
||||
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
|
||||
|
||||
// Build all bones children hierarchy starting from each MDL root bone.
|
||||
for (size_t i = 0; i < roots.size(); ++i)
|
||||
{
|
||||
const TempBone &root_bone = temp_bones_[roots[i]];
|
||||
bones_node->mChildren[i] = root_bone.node;
|
||||
build_bone_children_hierarchy(root_bone);
|
||||
}
|
||||
}
|
||||
|
||||
void HL1MDLLoader::build_bone_children_hierarchy(const TempBone &bone)
|
||||
{
|
||||
if (bone.children.empty())
|
||||
return;
|
||||
|
||||
aiNode* bone_node = bone.node;
|
||||
bone_node->mNumChildren = static_cast<unsigned int>(bone.children.size());
|
||||
bone_node->mChildren = new aiNode *[bone_node->mNumChildren];
|
||||
|
||||
// Build each child bone's hierarchy recursively.
|
||||
for (size_t i = 0; i < bone.children.size(); ++i)
|
||||
{
|
||||
const TempBone &child_bone = temp_bones_[bone.children[i]];
|
||||
bone_node->mChildren[i] = child_bone.node;
|
||||
build_bone_children_hierarchy(child_bone);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -143,6 +143,14 @@ private:
|
|||
*/
|
||||
static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers);
|
||||
|
||||
/**
|
||||
* \brief Build a bone's node children hierarchy.
|
||||
*
|
||||
* \param[in] bone The bone for which we must build all children hierarchy.
|
||||
*/
|
||||
struct TempBone;
|
||||
void build_bone_children_hierarchy(const TempBone& bone);
|
||||
|
||||
/** Output scene to be filled */
|
||||
aiScene *scene_;
|
||||
|
||||
|
@ -198,11 +206,13 @@ private:
|
|||
TempBone() :
|
||||
node(nullptr),
|
||||
absolute_transform(),
|
||||
offset_matrix() {}
|
||||
offset_matrix(),
|
||||
children() {}
|
||||
|
||||
aiNode *node;
|
||||
aiMatrix4x4 absolute_transform;
|
||||
aiMatrix4x4 offset_matrix;
|
||||
std::vector<int> children; // Bone children
|
||||
};
|
||||
|
||||
std::vector<TempBone> temp_bones_;
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake Mesh / 3D GameStudio Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -96,10 +96,6 @@ MDLImporter::MDLImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDLImporter::~MDLImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -271,10 +267,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether we're still inside the valid file range
|
||||
bool MDLImporter::IsPosValid(const void *szPos) const {
|
||||
return szPos && (const unsigned char *)szPos <= this->mBuffer + this->iFileSize && szPos >= this->mBuffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether we're still inside the valid file range
|
||||
void MDLImporter::SizeCheck(const void *szPos) {
|
||||
if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize) {
|
||||
if (!IsPosValid(szPos)) {
|
||||
throw DeadlyImportError("Invalid MDL file. The file is too small "
|
||||
"or contains invalid data.");
|
||||
}
|
||||
|
@ -284,7 +286,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
|
|||
// Just for debugging purposes
|
||||
void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
|
||||
ai_assert(nullptr != szFile);
|
||||
if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
|
||||
if (!IsPosValid(szPos)) {
|
||||
// remove a directory if there is one
|
||||
const char *szFilePtr = ::strrchr(szFile, '\\');
|
||||
if (!szFilePtr) {
|
||||
|
@ -975,7 +977,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones)
|
|||
}
|
||||
|
||||
// store the name of the bone
|
||||
pcOutBone->mName.length = (size_t)iMaxLen;
|
||||
pcOutBone->mName.length = static_cast<ai_uint32>(iMaxLen);
|
||||
::memcpy(pcOutBone->mName.data, pcBone->name, pcOutBone->mName.length);
|
||||
pcOutBone->mName.data[pcOutBone->mName.length] = '\0';
|
||||
}
|
||||
|
|
|
@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file MDLLoader.h
|
||||
* @brief Declaration of the loader for MDL files
|
||||
*/
|
||||
/// @file MDLLoader.h
|
||||
/// @brief Declaration of the loader for MDL files
|
||||
#pragma once
|
||||
#ifndef AI_MDLLOADER_H_INCLUDED
|
||||
#define AI_MDLLOADER_H_INCLUDED
|
||||
|
@ -83,11 +81,10 @@ using namespace MDL;
|
|||
* them all with a single 1000-line function-beast. However, it has been
|
||||
* split into several code paths to make the code easier to read and maintain.
|
||||
*/
|
||||
class MDLImporter : public BaseImporter
|
||||
{
|
||||
class MDLImporter : public BaseImporter {
|
||||
public:
|
||||
MDLImporter();
|
||||
~MDLImporter() override;
|
||||
~MDLImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
@ -139,7 +136,7 @@ protected:
|
|||
// -------------------------------------------------------------------
|
||||
/** Import a CS:S/HL2 MDL file (not fully implemented)
|
||||
*/
|
||||
void InternReadFile_HL2( );
|
||||
AI_WONT_RETURN void InternReadFile_HL2( ) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether a given position is inside the valid range
|
||||
|
@ -150,6 +147,7 @@ protected:
|
|||
*/
|
||||
void SizeCheck(const void* szPos);
|
||||
void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
|
||||
bool IsPosValid(const void* szPos) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header data structure of a game studio MDL7 file
|
||||
|
|
|
@ -481,6 +481,8 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
pcNew->achFormatHint[2] = 's';
|
||||
pcNew->achFormatHint[3] = '\0';
|
||||
|
||||
SizeCheck(szCurrent + pcNew->mWidth);
|
||||
|
||||
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
|
||||
memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
|
||||
szCurrent += iWidth;
|
||||
|
@ -493,12 +495,12 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
|
||||
aiString szFile;
|
||||
const size_t iLen = strlen((const char *)szCurrent);
|
||||
size_t iLen2 = iLen + 1;
|
||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||
size_t iLen2 = iLen > (MAXLEN - 1) ? (MAXLEN - 1) : iLen;
|
||||
memcpy(szFile.data, (const char *)szCurrent, iLen2);
|
||||
szFile.data[iLen2] = '\0';
|
||||
szFile.length = static_cast<ai_uint32>(iLen2);
|
||||
|
||||
szCurrent += iLen2;
|
||||
szCurrent += iLen2 + 1;
|
||||
|
||||
// place this as diffuse texture
|
||||
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
@ -703,7 +705,14 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
|||
tex.pcData = bad_texel;
|
||||
tex.mHeight = iHeight;
|
||||
tex.mWidth = iWidth;
|
||||
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
|
||||
|
||||
try {
|
||||
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
|
||||
} catch (...) {
|
||||
// FIX: Important, otherwise the destructor will crash
|
||||
tex.pcData = nullptr;
|
||||
throw;
|
||||
}
|
||||
|
||||
// FIX: Important, otherwise the destructor will crash
|
||||
tex.pcData = nullptr;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue