STL-Exporter: fix division by zero in normalize method during update
parent
eced86b949
commit
037a213bb4
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@ -477,7 +477,7 @@ size_t Exporter::GetExportFormatCount() const {
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// ------------------------------------------------------------------------------------------------
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const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
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if (index >= GetExportFormatCount()) {
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return NULL;
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return nullptr;
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}
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// Return from static storage if the requested index is built-in.
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@ -539,8 +539,7 @@ bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
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// ------------------------------------------------------------------------------------------------
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// Set a configuration property
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bool ExportProperties :: SetPropertyString(const char* szName, const std::string& value)
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{
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bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
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return SetGenericProperty<std::string>(mStringProperties, szName,value);
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}
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@ -143,7 +143,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
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// Export the assimp mesh
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const std::string name = "AssimpScene";
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mOutput << SolidToken << name << endl;
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mOutput << SolidToken << " " << name << endl;
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for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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WriteMesh(pScene->mMeshes[ i ]);
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}
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@ -169,7 +169,7 @@ void STLExporter::WritePointCloud(const std::string &name, const aiScene* pScene
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mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
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}
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}
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mOutput << EndSolidToken << name << endl;
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mOutput << EndSolidToken << " " << name << endl;
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}
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// ------------------------------------------------------------------------------------------------
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@ -185,7 +185,7 @@ void STLExporter::WriteMesh(const aiMesh* m)
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for(unsigned int a = 0; a < f.mNumIndices; ++a) {
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nor += m->mNormals[f.mIndices[a]];
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}
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nor.Normalize();
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nor.NormalizeSafe();
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}
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mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
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mOutput << " outer loop" << endl;
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@ -199,7 +199,7 @@ void STLExporter::WriteMesh(const aiMesh* m)
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}
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}
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void STLExporter :: WriteMeshBinary(const aiMesh* m)
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void STLExporter::WriteMeshBinary(const aiMesh* m)
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{
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for (unsigned int i = 0; i < m->mNumFaces; ++i) {
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const aiFace& f = m->mFaces[i];
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@ -115,8 +115,14 @@ public:
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}
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};
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public:
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/**
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* @brief The class constructor.
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*/
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Exporter();
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/**
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* @brief The class destructor.
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*/
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~Exporter();
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// -------------------------------------------------------------------
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@ -46,15 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/Importer.hpp>
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#include <assimp/ai_assert.h>
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#include "Hash.h"
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#include <map>
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#include <map>
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// ------------------------------------------------------------------------------------------------
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template <class T>
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inline bool SetGenericProperty(std::map< unsigned int, T >& list,
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const char* szName, const T& value)
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{
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ai_assert(NULL != szName);
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inline
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bool SetGenericProperty(std::map< unsigned int, T >& list,
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const char* szName, const T& value) {
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ai_assert(nullptr != szName);
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const uint32_t hash = SuperFastHash(szName);
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typename std::map<unsigned int, T>::iterator it = list.find(hash);
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@ -63,20 +63,22 @@ inline bool SetGenericProperty(std::map< unsigned int, T >& list,
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return false;
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}
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(*it).second = value;
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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template <class T>
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inline const T& GetGenericProperty(const std::map< unsigned int, T >& list,
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const char* szName, const T& errorReturn)
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{
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ai_assert(NULL != szName);
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inline
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const T& GetGenericProperty(const std::map< unsigned int, T >& list,
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const char* szName, const T& errorReturn) {
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ai_assert(nullptr != szName);
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const uint32_t hash = SuperFastHash(szName);
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typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
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if (it == list.end())
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if (it == list.end()) {
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return errorReturn;
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}
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return (*it).second;
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}
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@ -85,16 +87,17 @@ inline const T& GetGenericProperty(const std::map< unsigned int, T >& list,
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// Special version for pointer types - they will be deleted when replaced with another value
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// passing NULL removes the whole property
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template <class T>
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inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
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const char* szName, T* value, bool* bWasExisting = NULL)
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{
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ai_assert(NULL != szName);
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inline
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void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
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const char* szName, T* value, bool* bWasExisting = nullptr ) {
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ai_assert(nullptr != szName);
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const uint32_t hash = SuperFastHash(szName);
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typename std::map<unsigned int, T*>::iterator it = list.find(hash);
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if (it == list.end()) {
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if (bWasExisting)
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if (bWasExisting) {
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*bWasExisting = false;
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}
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list.insert(std::pair<unsigned int,T*>( hash, value ));
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return;
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@ -106,20 +109,23 @@ inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
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if (!value) {
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list.erase(it);
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}
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if (bWasExisting)
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if (bWasExisting) {
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*bWasExisting = true;
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}
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}
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// ------------------------------------------------------------------------------------------------
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template <class T>
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inline bool HasGenericProperty(const std::map< unsigned int, T >& list,
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const char* szName)
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{
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ai_assert(NULL != szName);
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inline
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bool HasGenericProperty(const std::map< unsigned int, T >& list,
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const char* szName) {
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ai_assert(nullptr != szName);
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const uint32_t hash = SuperFastHash(szName);
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typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
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if (it == list.end()) return false;
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if (it == list.end()) {
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return false;
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}
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return true;
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}
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@ -75,6 +75,17 @@ TEST_F( utSTLImporterExporter, test_with_two_solids ) {
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#ifndef ASSIMP_BUILD_NO_EXPORT
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TEST_F(utSTLImporterExporter, exporterTest) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
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Assimp::Exporter mAiExporter;
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mAiExporter.Export( scene, "stl", "spiderExport.stl" );
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const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
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//EXPECT_NE(nullptr, scene2);
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}
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TEST_F(utSTLImporterExporter, test_export_pointclouds) {
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struct XYZ {
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float x, y, z;
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@ -126,6 +137,8 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
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ExportProperties *properties = new ExportProperties;
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properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
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mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties );
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delete properties;
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}
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#endif
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