Merge branch 'master' into fix-codacy-issues
commit
0307327999
|
@ -2001,6 +2001,21 @@ namespace Assimp {
|
||||||
TrySetTextureProperties(out_mat, textures, "Maya|SpecularTexture", aiTextureType_SPECULAR, mesh);
|
TrySetTextureProperties(out_mat, textures, "Maya|SpecularTexture", aiTextureType_SPECULAR, mesh);
|
||||||
TrySetTextureProperties(out_mat, textures, "Maya|FalloffTexture", aiTextureType_OPACITY, mesh);
|
TrySetTextureProperties(out_mat, textures, "Maya|FalloffTexture", aiTextureType_OPACITY, mesh);
|
||||||
TrySetTextureProperties(out_mat, textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh);
|
TrySetTextureProperties(out_mat, textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh);
|
||||||
|
|
||||||
|
// Maya PBR
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|baseColor|file", aiTextureType_BASE_COLOR, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|normalCamera|file", aiTextureType_NORMAL_CAMERA, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|emissionColor|file", aiTextureType_EMISSION_COLOR, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|metalness|file", aiTextureType_METALNESS, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|diffuseRoughness|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||||
|
|
||||||
|
// Maya stingray
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|TEX_color_map|file", aiTextureType_BASE_COLOR, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|TEX_normal_map|file", aiTextureType_NORMAL_CAMERA, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh)
|
void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh)
|
||||||
|
|
|
@ -196,34 +196,40 @@ enum aiTextureType
|
||||||
* (#aiMaterialProperty::mSemantic) for all material properties
|
* (#aiMaterialProperty::mSemantic) for all material properties
|
||||||
* *not* related to textures.
|
* *not* related to textures.
|
||||||
*/
|
*/
|
||||||
aiTextureType_NONE = 0x0,
|
aiTextureType_NONE = 0,
|
||||||
|
|
||||||
|
/** LEGACY API MATERIALS
|
||||||
|
* Legacy refers to materials which
|
||||||
|
* Were originally implemented in the specifications around 2000.
|
||||||
|
* These must never be removed, as most engines support them.
|
||||||
|
*/
|
||||||
|
|
||||||
/** The texture is combined with the result of the diffuse
|
/** The texture is combined with the result of the diffuse
|
||||||
* lighting equation.
|
* lighting equation.
|
||||||
*/
|
*/
|
||||||
aiTextureType_DIFFUSE = 0x1,
|
aiTextureType_DIFFUSE = 1,
|
||||||
|
|
||||||
/** The texture is combined with the result of the specular
|
/** The texture is combined with the result of the specular
|
||||||
* lighting equation.
|
* lighting equation.
|
||||||
*/
|
*/
|
||||||
aiTextureType_SPECULAR = 0x2,
|
aiTextureType_SPECULAR = 2,
|
||||||
|
|
||||||
/** The texture is combined with the result of the ambient
|
/** The texture is combined with the result of the ambient
|
||||||
* lighting equation.
|
* lighting equation.
|
||||||
*/
|
*/
|
||||||
aiTextureType_AMBIENT = 0x3,
|
aiTextureType_AMBIENT = 3,
|
||||||
|
|
||||||
/** The texture is added to the result of the lighting
|
/** The texture is added to the result of the lighting
|
||||||
* calculation. It isn't influenced by incoming light.
|
* calculation. It isn't influenced by incoming light.
|
||||||
*/
|
*/
|
||||||
aiTextureType_EMISSIVE = 0x4,
|
aiTextureType_EMISSIVE = 4,
|
||||||
|
|
||||||
/** The texture is a height map.
|
/** The texture is a height map.
|
||||||
*
|
*
|
||||||
* By convention, higher gray-scale values stand for
|
* By convention, higher gray-scale values stand for
|
||||||
* higher elevations from the base height.
|
* higher elevations from the base height.
|
||||||
*/
|
*/
|
||||||
aiTextureType_HEIGHT = 0x5,
|
aiTextureType_HEIGHT = 5,
|
||||||
|
|
||||||
/** The texture is a (tangent space) normal-map.
|
/** The texture is a (tangent space) normal-map.
|
||||||
*
|
*
|
||||||
|
@ -231,7 +237,7 @@ enum aiTextureType
|
||||||
* normal maps. Assimp does (intentionally) not
|
* normal maps. Assimp does (intentionally) not
|
||||||
* distinguish here.
|
* distinguish here.
|
||||||
*/
|
*/
|
||||||
aiTextureType_NORMALS = 0x6,
|
aiTextureType_NORMALS = 6,
|
||||||
|
|
||||||
/** The texture defines the glossiness of the material.
|
/** The texture defines the glossiness of the material.
|
||||||
*
|
*
|
||||||
|
@ -240,21 +246,21 @@ enum aiTextureType
|
||||||
* function defined to map the linear color values in the
|
* function defined to map the linear color values in the
|
||||||
* texture to a suitable exponent. Have fun.
|
* texture to a suitable exponent. Have fun.
|
||||||
*/
|
*/
|
||||||
aiTextureType_SHININESS = 0x7,
|
aiTextureType_SHININESS = 7,
|
||||||
|
|
||||||
/** The texture defines per-pixel opacity.
|
/** The texture defines per-pixel opacity.
|
||||||
*
|
*
|
||||||
* Usually 'white' means opaque and 'black' means
|
* Usually 'white' means opaque and 'black' means
|
||||||
* 'transparency'. Or quite the opposite. Have fun.
|
* 'transparency'. Or quite the opposite. Have fun.
|
||||||
*/
|
*/
|
||||||
aiTextureType_OPACITY = 0x8,
|
aiTextureType_OPACITY = 8,
|
||||||
|
|
||||||
/** Displacement texture
|
/** Displacement texture
|
||||||
*
|
*
|
||||||
* The exact purpose and format is application-dependent.
|
* The exact purpose and format is application-dependent.
|
||||||
* Higher color values stand for higher vertex displacements.
|
* Higher color values stand for higher vertex displacements.
|
||||||
*/
|
*/
|
||||||
aiTextureType_DISPLACEMENT = 0x9,
|
aiTextureType_DISPLACEMENT = 9,
|
||||||
|
|
||||||
/** Lightmap texture (aka Ambient Occlusion)
|
/** Lightmap texture (aka Ambient Occlusion)
|
||||||
*
|
*
|
||||||
|
@ -263,14 +269,28 @@ enum aiTextureType
|
||||||
* scaling value for the final color value of a pixel. Its
|
* scaling value for the final color value of a pixel. Its
|
||||||
* intensity is not affected by incoming light.
|
* intensity is not affected by incoming light.
|
||||||
*/
|
*/
|
||||||
aiTextureType_LIGHTMAP = 0xA,
|
aiTextureType_LIGHTMAP = 10,
|
||||||
|
|
||||||
/** Reflection texture
|
/** Reflection texture
|
||||||
*
|
*
|
||||||
* Contains the color of a perfect mirror reflection.
|
* Contains the color of a perfect mirror reflection.
|
||||||
* Rarely used, almost never for real-time applications.
|
* Rarely used, almost never for real-time applications.
|
||||||
*/
|
*/
|
||||||
aiTextureType_REFLECTION = 0xB,
|
aiTextureType_REFLECTION = 11,
|
||||||
|
|
||||||
|
/** PBR Materials
|
||||||
|
* PBR definitions from maya and other modelling packages now use this standard.
|
||||||
|
* This was originally introduced around 2012.
|
||||||
|
* Support for this is in game engines like Godot, Unreal or Unity3D.
|
||||||
|
* Modelling packages which use this are very common now.
|
||||||
|
*/
|
||||||
|
|
||||||
|
aiTextureType_BASE_COLOR = 12,
|
||||||
|
aiTextureType_NORMAL_CAMERA = 13,
|
||||||
|
aiTextureType_EMISSION_COLOR = 14,
|
||||||
|
aiTextureType_METALNESS = 15,
|
||||||
|
aiTextureType_DIFFUSE_ROUGHNESS = 16,
|
||||||
|
aiTextureType_AMBIENT_OCCLUSION = 17,
|
||||||
|
|
||||||
/** Unknown texture
|
/** Unknown texture
|
||||||
*
|
*
|
||||||
|
@ -278,7 +298,7 @@ enum aiTextureType
|
||||||
* above is considered to be 'unknown'. It is still imported,
|
* above is considered to be 'unknown'. It is still imported,
|
||||||
* but is excluded from any further post-processing.
|
* but is excluded from any further post-processing.
|
||||||
*/
|
*/
|
||||||
aiTextureType_UNKNOWN = 0xC,
|
aiTextureType_UNKNOWN = 18,
|
||||||
|
|
||||||
|
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
|
|
Loading…
Reference in New Issue