Add Triangulate post-processing step to glTF exporters
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c11ae8e722
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0277a23521
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@ -139,9 +139,9 @@ Exporter::ExportFormatEntry gExporters[] =
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
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Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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