3DS Export: fix texture export.
parent
d5db6f39e6
commit
026f32733d
|
@ -181,7 +181,6 @@ Discreet3DSExporter:: Discreet3DSExporter(boost::shared_ptr<IOStream> outfile, c
|
|||
: scene(scene)
|
||||
, writer(outfile)
|
||||
{
|
||||
|
||||
CollectTrafos(scene->mRootNode, trafos);
|
||||
CollectMeshes(scene->mRootNode, meshes);
|
||||
|
||||
|
@ -191,6 +190,11 @@ Discreet3DSExporter:: Discreet3DSExporter(boost::shared_ptr<IOStream> outfile, c
|
|||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
|
||||
WriteMeshes();
|
||||
WriteMaterials();
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
|
||||
writer.PutF4(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -203,7 +207,6 @@ void Discreet3DSExporter::WriteMaterials()
|
|||
{
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
|
||||
|
||||
const aiMaterial& mat = *scene->mMaterials[i];
|
||||
|
||||
{
|
||||
|
@ -279,8 +282,7 @@ void Discreet3DSExporter::WriteMaterials()
|
|||
int twosided;
|
||||
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
|
||||
// Intentionally no more data - if the chunk exists, the TWOSIDED
|
||||
// flag is assumed to be set.
|
||||
writer.PutI2(1);
|
||||
}
|
||||
|
||||
WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE);
|
||||
|
@ -297,9 +299,11 @@ void Discreet3DSExporter::WriteMaterials()
|
|||
void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags)
|
||||
{
|
||||
aiString path;
|
||||
aiTextureMapMode map_mode = aiTextureMapMode_Wrap;
|
||||
aiTextureMapMode map_mode[2] = {
|
||||
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
|
||||
};
|
||||
float blend = 1.0f;
|
||||
if (mat.GetTexture(type, 0, &path, NULL, NULL, &blend, NULL, &map_mode) != AI_SUCCESS || !path.length) {
|
||||
if (mat.GetTexture(type, 0, &path, NULL, NULL, &blend, NULL, map_mode) != AI_SUCCESS || !path.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -309,21 +313,21 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
|
|||
return;
|
||||
}
|
||||
|
||||
ChunkWriter(writer, chunk_flags);
|
||||
ChunkWriter chunk(writer, chunk_flags);
|
||||
{
|
||||
ChunkWriter(writer, Discreet3DS::CHUNK_MAPFILE);
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE);
|
||||
WriteString(path);
|
||||
}
|
||||
|
||||
WritePercentChunk(blend);
|
||||
|
||||
{
|
||||
ChunkWriter(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
|
||||
uint16_t val = 0; // WRAP
|
||||
if (map_mode == aiTextureMapMode_Mirror) {
|
||||
if (map_mode[0] == aiTextureMapMode_Mirror) {
|
||||
val = 0x2;
|
||||
}
|
||||
else if (map_mode == aiTextureMapMode_Decal) {
|
||||
else if (map_mode[0] == aiTextureMapMode_Decal) {
|
||||
val = 0x10;
|
||||
}
|
||||
writer.PutU2(val);
|
||||
|
|
Loading…
Reference in New Issue