adding some new class files

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@453 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
rave3d 2009-07-30 17:16:04 +00:00
parent e2266568d4
commit 01fa65a759
19 changed files with 1157 additions and 0 deletions

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#include "Color3D.h"
namespace AssimpNET
{
Color3D::Color3D(void)
{
throw gcnew System::NotImplementedException();
}
Color3D::Color3D(const Color3D^ other)
{
throw gcnew System::NotImplementedException();
}
Color3D::Color3D(float _r, float _g, float _b)
{
throw gcnew System::NotImplementedException();
}
bool Color3D::IsBlack()
{
throw gcnew System::NotImplementedException();
}
bool Color3D::operator != (const Color3D^ other)
{
throw gcnew System::NotImplementedException();
}
Color3D^ Color3D::operator*(float f)
{
throw gcnew System::NotImplementedException();
}
Color3D^ Color3D::operator*(const Color3D^ c)
{
throw gcnew System::NotImplementedException();
}
Color3D^ Color3D::operator+ (const Color3D^ c)
{
throw gcnew System::NotImplementedException();
}
Color3D^ Color3D::operator- (const Color3D^ c)
{
throw gcnew System::NotImplementedException();
}
bool Color3D::operator== (const Color3D^ other)
{
throw gcnew System::NotImplementedException();
}
float^ Color3D::operator[] (unsigned int i)
{
throw gcnew System::NotImplementedException();
}
}

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#pragma once
using namespace System;
namespace AssimpNET
{
public ref class Color3D
{
public:
Color3D(void);
Color3D(const Color3D^ other);
Color3D(float _r, float _g, float _b);
bool IsBlack();
bool operator != (const Color3D^ other);
Color3D^ operator*(float f);
Color3D^ operator*(const Color3D^ c);
Color3D^ operator+ (const Color3D^ c);
Color3D^ operator- (const Color3D^ c);
bool operator== (const Color3D^ other);
float^ operator[] (unsigned int i);
property float Red
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float Green
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float Blue
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
};
}

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#include "Color4D.h"
namespace AssimpNET
{
Color4D::Color4D(void)
{
throw gcnew System::NotImplementedException();
}
Color4D::Color4D(const Color4D^ other)
{
throw gcnew System::NotImplementedException();
}
Color4D::Color4D(float _r, float _g, float _b, float _a)
{
throw gcnew System::NotImplementedException();
}
bool Color4D::IsBlack()
{
throw gcnew System::NotImplementedException();
}
bool Color4D::operator!= (const Color4D^ other)
{
throw gcnew System::NotImplementedException();
}
bool Color4D::operator== (const Color4D^ other)
{
throw gcnew System::NotImplementedException();
}
float Color4D::operator[] (unsigned int i)
{
throw gcnew System::NotImplementedException();
}
}//namespace

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#pragma once
using namespace System;
namespace AssimpNET
{
public ref class Color4D
{
public:
Color4D(void);
Color4D (const Color4D^ other);
Color4D (float _r, float _g, float _b, float _a);
bool IsBlack ();
bool operator!= (const Color4D^ other);
bool operator== (const Color4D^ other);
float operator[] (unsigned int i);
property float Red
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float Green
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float Blue
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float Alpha
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
};
}//namespace

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
namespace AssimpNET
{
public enum aiOrigin
{
SET,
CUR,
END,
_AI_ORIGIN_ENFORCE_ENUM_SIZE
};
public enum aiReturn
{
SUCCESS,
FAILURE,
INVALIDFILE,
OUTOFMEMORY,
INVALIDARG,
_AI_ENFORCE_ENUM_SIZE
};
}

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#include "MaterialProperty.h"
namespace AssimpNET
{
MaterialProperty::MaterialProperty(void)
{
throw gcnew System::NotImplementedException();
}
MaterialProperty::~MaterialProperty(void)
{
throw gcnew System::NotImplementedException();
}
}//namespace

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
using namespace System;
namespace AssimpNET
{
public enum PropertyTypeInfo
{
PTI_Float,
PTI_String,
PTI_Integer,
PTI_Buffer,
_PTI_Force32Bit
};
public ref class MaterialProperty
{
public:
MaterialProperty(void);
~MaterialProperty(void);
property array<char>^ mData
{
array<char>^ get(){throw gcnew System::NotImplementedException();}
void set(array<char>^ value){throw gcnew System::NotImplementedException();}
}
property unsigned int mDataLength
{
unsigned int get(){throw gcnew System::NotImplementedException();}
void set(unsigned int value){throw gcnew System::NotImplementedException();}
}
property unsigned int mIndex
{
unsigned int get(){throw gcnew System::NotImplementedException();}
void set(unsigned int value){throw gcnew System::NotImplementedException();}
}
property String^ mKey
{
String^ get(){throw gcnew System::NotImplementedException();}
void set(String^ value){throw gcnew System::NotImplementedException();}
}
property unsigned int mSemantic
{
unsigned int get(){throw gcnew System::NotImplementedException();}
void set(unsigned int value){throw gcnew System::NotImplementedException();}
}
property PropertyTypeInfo mType
{
PropertyTypeInfo get(){throw gcnew System::NotImplementedException();}
void set(PropertyTypeInfo value){throw gcnew System::NotImplementedException();}
}
};
}//namespace

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#include "QuatKey.h"
namespace AssimpNET
{
QuatKey::QuatKey(void)
{
throw gcnew System::NotImplementedException();
}
QuatKey::QuatKey(double time, const Quaternion^ value)
{
throw gcnew System::NotImplementedException();
}
QuatKey::~QuatKey()
{
throw gcnew System::NotImplementedException();
}
bool QuatKey::operator != (const QuatKey^ o)
{
throw gcnew System::NotImplementedException();
}
bool QuatKey::operator < (const QuatKey^ o)
{
throw gcnew System::NotImplementedException();
}
bool QuatKey::operator == (const QuatKey^ o)
{
throw gcnew System::NotImplementedException();
}
bool QuatKey::operator > (const QuatKey^ o)
{
throw gcnew System::NotImplementedException();
}
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#include "Quaternion.h"
using namespace System;
namespace AssimpNET
{
public ref struct QuatKey
{
public:
QuatKey();
QuatKey(double time, const Quaternion^ value);
~QuatKey();
bool operator != (const QuatKey^ o);
bool operator < (const QuatKey^ o);
bool operator == (const QuatKey^ o);
bool operator > (const QuatKey^ o);
property double mTime
{
double get(){throw gcnew System::NotImplementedException();}
void set(double value){System::NotImplementedException();}
}
property Quaternion^ mValue
{
Quaternion^ get() {throw gcnew System::NotImplementedException();}
void set(Quaternion^ value){throw gcnew System::NotImplementedException();}
}
};
}

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#include "Texel.h"
namespace AssimpNET
{
Texel::Texel(void)
{
throw gcnew System::NotImplementedException();
}
Texel::~Texel(void)
{
throw gcnew System::NotImplementedException();
}
Texel::operator Color4D()
{
throw gcnew System::NotImplementedException();
}
bool Texel::operator != (const Texel^ t)
{
throw gcnew System::NotImplementedException();
}
bool Texel::operator == (const Texel^ t)
{
throw gcnew System::NotImplementedException();
}
}

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#pragma once
#include "Color4D.h"
using namespace System;
namespace AssimpNET
{
public ref class Texel
{
public:
Texel(void);
~Texel(void);
operator Color4D();
bool operator != (const Texel^ t);
bool operator == (const Texel^ t);
property unsigned char a
{
unsigned char get(){throw gcnew System::NotImplementedException();}
void set(unsigned char value){throw gcnew System::NotImplementedException();}
}
property unsigned char r
{
unsigned char get(){throw gcnew System::NotImplementedException();}
void set(unsigned char value){throw gcnew System::NotImplementedException();}
}
property unsigned char g
{
unsigned char get(){throw gcnew System::NotImplementedException();}
void set(unsigned char value){throw gcnew System::NotImplementedException();}
}
property unsigned char b
{
unsigned char get(){throw gcnew System::NotImplementedException();}
void set(unsigned char value){throw gcnew System::NotImplementedException();}
}
};
}//namespace

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#include "Vector2D.h"
namespace AssimpNET
{
Vector2D::Vector2D(void)
{
throw gcnew System::NotImplementedException();
}
Vector2D::Vector2D(const Vector2D^ o)
{
throw gcnew System::NotImplementedException();
}
Vector2D::Vector2D(float _xy)
{
throw gcnew System::NotImplementedException();
}
Vector2D::Vector2D(float _x, float _y)
{
throw gcnew System::NotImplementedException();
}
Vector2D::~Vector2D(void)
{
throw gcnew System::NotImplementedException();
}
float Vector2D::Length()
{
throw gcnew System::NotImplementedException();
}
Vector2D^ Vector2D::Normalize()
{
throw gcnew System::NotImplementedException();
}
bool Vector2D::operator!= (const Vector2D^ other)
{
throw gcnew System::NotImplementedException();
}
Vector2D^ Vector2D::operator*= (float f)
{
throw gcnew System::NotImplementedException();
}
Vector2D^ Vector2D::operator+= (const Vector2D^ o)
{
throw gcnew System::NotImplementedException();
}
Vector2D^ Vector2D::operator-= (const Vector2D^ o)
{
throw gcnew System::NotImplementedException();
}
Vector2D^ Vector2D::operator/= (float f)
{
throw gcnew System::NotImplementedException();
}
Vector2D^ Vector2D::operator= (float f)
{
throw gcnew System::NotImplementedException();
}
bool Vector2D::operator== (const Vector2D^ other)
{
throw gcnew System::NotImplementedException();
}
float Vector2D::operator[] (unsigned int i)
{
throw gcnew System::NotImplementedException();
}
void Vector2D::Set(float pX, float pY)
{
throw gcnew System::NotImplementedException();
}
float Vector2D::SquareLength()
{
throw gcnew System::NotImplementedException();
}
Vector2D^ Vector2D::SymMul(const Vector2D^ o)
{
throw gcnew System::NotImplementedException();
}
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
namespace AssimpNET
{
public ref class Vector2D
{
public:
Vector2D(void);
Vector2D(const Vector2D^ o);
Vector2D(float _xy);
Vector2D(float _x, float _y);
~Vector2D(void);
float Length();
Vector2D^ Normalize();
bool operator!= (const Vector2D^ other);
Vector2D^ operator*= (float f);
Vector2D^ operator+= (const Vector2D^ o);
Vector2D^ operator-= (const Vector2D^ o);
Vector2D^ operator/= (float f);
Vector2D^ operator= (float f);
bool operator== (const Vector2D^ other);
float operator[] (unsigned int i);
void Set(float pX, float pY);
float SquareLength();
Vector2D^ SymMul(const Vector2D^ o);
property float x
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float y
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
};
}//namespace

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#include "Vector3D.h"
namespace AssimpNET
{
Vector3D::Vector3D(void)
{
throw gcnew System::NotImplementedException();
}
Vector3D::Vector3D(const Vector3D^ o)
{
throw gcnew System::NotImplementedException();
}
Vector3D::Vector3D(float _xyz)
{
throw gcnew System::NotImplementedException();
}
Vector3D::Vector3D(float _x, float _y, float _z)
{
throw gcnew System::NotImplementedException();
}
Vector3D::~Vector3D(void)
{
throw gcnew System::NotImplementedException();
}
float Vector3D::Length()
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::Normalize()
{
throw gcnew System::NotImplementedException();
}
bool Vector3D::operator!= (const Vector3D^ other)
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::operator*= (const Matrix4x4^ mat)
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::operator*= (const Matrix3x3^ mat)
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::operator*= (float f)
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::operator+= (const Vector3D^ o)
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::operator-= (const Vector3D^ o)
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::operator/= (float f)
{
throw gcnew System::NotImplementedException();
}
bool Vector3D::operator== (const Vector3D^ other)
{
throw gcnew System::NotImplementedException();
}
float Vector3D::operator[] (unsigned int i)
{
throw gcnew System::NotImplementedException();
}
void Vector3D::Set (float pX, float pY, float pZ)
{
throw gcnew System::NotImplementedException();
}
float Vector3D::SquareLength()
{
throw gcnew System::NotImplementedException();
}
Vector3D^ Vector3D::SymMul(const Vector3D^ o)
{
throw gcnew System::NotImplementedException();
}
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
//#include "Matrix4x4.h"
using namespace System;
namespace AssimpNET
{
ref class Matrix3x3;
ref class Matrix4x4;
public ref class Vector3D
{
public:
Vector3D(void);
Vector3D(const Vector3D^ o);
Vector3D(float _xyz);
Vector3D(float _x, float _y, float _z);
~Vector3D(void);
float Length();
Vector3D^ Normalize();
bool operator!= (const Vector3D^ other);
Vector3D^ operator*= (const Matrix4x4^ mat);
Vector3D^ operator*= (const Matrix3x3^ mat);
Vector3D^ operator*= (float f);
Vector3D^ operator+= (const Vector3D^ o);
Vector3D^ operator-= (const Vector3D^ o);
Vector3D^ operator/= (float f);
bool operator== (const Vector3D^ other);
float operator[] (unsigned int i);
void Set (float pX, float pY, float pZ);
float SquareLength();
Vector3D^ SymMul(const Vector3D^ o);
property float x
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float y
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
property float z
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
};
}//namespace

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#include "VectorKey.h"
namespace AssimpNET
{
VectorKey::VectorKey(void)
{
throw gcnew System::NotImplementedException();
}
VectorKey::VectorKey(double time, const Vector3D^ value)
{
throw gcnew System::NotImplementedException();
}
VectorKey::~VectorKey(void)
{
throw gcnew System::NotImplementedException();
}
bool VectorKey::operator != (const VectorKey^ o)
{
throw gcnew System::NotImplementedException();
}
bool VectorKey::operator < (const VectorKey^ o)
{
throw gcnew System::NotImplementedException();
}
bool VectorKey::operator == (const VectorKey^ o)
{
throw gcnew System::NotImplementedException();
}
bool VectorKey::operator > (const VectorKey^ o)
{
throw gcnew System::NotImplementedException();
}
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#include "Vector3D.h"
using namespace System;
namespace AssimpNET
{
public ref struct VectorKey
{
public:
VectorKey();
VectorKey(double time, const Vector3D^ value);
~VectorKey(void);
bool operator != (const VectorKey^ o);
bool operator < (const VectorKey^ o);
bool operator == (const VectorKey^ o);
bool operator > (const VectorKey^ o);
property double mTime
{
double get(){throw gcnew System::NotImplementedException();}
void set(double value){System::NotImplementedException();}
}
property Vector3D^ mValue
{
Vector3D^ get() {throw gcnew System::NotImplementedException();}
void set(Vector3D^ value){throw gcnew System::NotImplementedException();}
}
};
}

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#include "VertexWeight.h"
namespace AssimpNET
{
VertexWeight::VertexWeight(void)
{
throw gcnew System::NotImplementedException();
}
VertexWeight::VertexWeight(unsigned int pID, float pWeight)
{
throw gcnew System::NotImplementedException();
}
VertexWeight::~VertexWeight(void)
{
throw gcnew System::NotImplementedException();
}
}//namespace

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
//#include "Matrix4x4.h"
using namespace System;
namespace AssimpNET
{
public ref class VertexWeight
{
public:
VertexWeight(void);
VertexWeight(unsigned int pID, float pWeight);
~VertexWeight(void);
property unsigned int mVertexId
{
unsigned int get(){throw gcnew System::NotImplementedException();}
void set(unsigned int value){throw gcnew System::NotImplementedException();}
}
property float mWeight
{
float get(){throw gcnew System::NotImplementedException();}
void set(float value){throw gcnew System::NotImplementedException();}
}
};
}//namespace