- fbx: add property system
parent
6ddb1c9aa7
commit
00f249b8dd
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@ -73,6 +73,28 @@ void DOMError(const std::string& message, const Element* element /*= NULL*/)
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}
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}
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// ------------------------------------------------------------------------------------------------
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// print warning, do return
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void DOMWarning(const std::string& message, const Token& token)
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{
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if(DefaultLogger::get()) {
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DefaultLogger::get()->warn(Util::AddTokenText("FBX-DOM",message,&token));
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}
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}
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// ------------------------------------------------------------------------------------------------
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void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
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{
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if(element) {
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DOMWarning(message,element->KeyToken());
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return;
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}
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if(DefaultLogger::get()) {
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DefaultLogger::get()->warn("FBX-DOM: " + message);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// extract required compound scope
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// extract required compound scope
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const Scope& GetRequiredScope(const Element& el)
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const Scope& GetRequiredScope(const Element& el)
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@ -48,9 +48,14 @@ namespace Assimp {
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namespace FBX {
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namespace FBX {
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namespace Util {
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namespace Util {
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// does not return
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void DOMError(const std::string& message, const Token& token);
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void DOMError(const std::string& message, const Token& token);
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void DOMError(const std::string& message, const Element* element = NULL);
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void DOMError(const std::string& message, const Element* element = NULL);
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// does return
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void DOMWarning(const std::string& message, const Token& token);
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void DOMWarning(const std::string& message, const Element* element = NULL);
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// extract required compound scope
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// extract required compound scope
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const Scope& GetRequiredScope(const Element& el);
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const Scope& GetRequiredScope(const Element& el);
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// get token at a particular index
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// get token at a particular index
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@ -0,0 +1,64 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXMaterial.cpp
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* @brief Assimp::FBX::Material implementation
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#include "FBXParser.h"
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#include "FBXDocument.h"
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#include "FBXImporter.h"
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#include "FBXImportSettings.h"
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#include "FBXDocumentUtil.h"
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namespace Assimp {
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namespace FBX {
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using namespace Util;
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} //!FBX
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} //!Assimp
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#endif
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@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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/** @file FBXMeshGeometry.cpp
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/** @file FBXMeshGeometry.cpp
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* @brief FBX::MeshGeometry implementation
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* @brief Assimp::FBX::MeshGeometry implementation
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*/
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*/
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#include "AssimpPCH.h"
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#include "AssimpPCH.h"
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@ -0,0 +1,180 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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|
following conditions are met:
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|
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* Redistributions of source code must retain the above
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|
copyright notice, this list of conditions and the
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following disclaimer.
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|
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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|
materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXProperties.cpp
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* @brief Implementation of the FBX dynamic properties system
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#include "FBXTokenizer.h"
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#include "FBXParser.h"
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#include "FBXDocument.h"
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#include "FBXDocumentUtil.h"
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#include "FBXProperties.h"
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namespace Assimp {
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namespace FBX {
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using namespace Util;
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// ------------------------------------------------------------------------------------------------
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Property::Property()
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{
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}
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// ------------------------------------------------------------------------------------------------
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Property::~Property()
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{
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}
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namespace {
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// ------------------------------------------------------------------------------------------------
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// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
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Property* ReadTypedProperty(const Element& element)
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{
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ai_assert(element.KeyToken().StringContents() == "P");
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const TokenList& tok = element.Tokens();
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ai_assert(tok.size() >= 5);
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const std::string& s = ParseTokenAsString(*tok[1]);
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const char* const cs = s.c_str();
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if (!strcmp(cs,"KString")) {
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return new TypedProperty<std::string>(ParseTokenAsString(*tok[4]));
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}
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else if (!strcmp(cs,"bool")) {
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return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
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}
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else if (!strcmp(cs,"int")) {
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return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
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}
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else if (!strcmp(cs,"Vector3D")) {
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return new TypedProperty<aiVector3D>(aiVector3D(
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ParseTokenAsFloat(*tok[4]),
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ParseTokenAsFloat(*tok[5]),
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ParseTokenAsFloat(*tok[6]))
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);
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}
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return NULL;
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}
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// ------------------------------------------------------------------------------------------------
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// peek into an element and check if it contains a FBX property, if so return its name.
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std::string PeekPropertyName(const Element& element)
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{
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ai_assert(element.KeyToken().StringContents() == "P");
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const TokenList& tok = element.Tokens();
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if(tok.size() < 5) {
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return "";
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}
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return ParseTokenAsString(*tok[0]);
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}
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} //! anon
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// ------------------------------------------------------------------------------------------------
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PropertyTable::PropertyTable(const Element& element, PropertyTable* templateProps)
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: element(element)
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, templateProps(templateProps)
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{
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const Scope& scope = GetRequiredScope(element);
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BOOST_FOREACH(const ElementMap::value_type& v, scope.Elements()) {
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if(v.first != "P") {
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DOMWarning("expected only P elements in property table",v.second);
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continue;
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}
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const std::string& name = PeekPropertyName(*v.second);
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if(!name.length()) {
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DOMWarning("could not read property name",v.second);
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continue;
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}
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LazyPropertyMap::const_iterator it = lazyProps.find(name);
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if (it != lazyProps.end()) {
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DOMWarning("duplicate property name, will hide previous value: " + name,v.second);
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continue;
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}
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lazyProps[name] = v.second;
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}
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}
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// ------------------------------------------------------------------------------------------------
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PropertyTable::~PropertyTable()
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{
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}
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// ------------------------------------------------------------------------------------------------
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const Property* PropertyTable::Get(const std::string& name)
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{
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PropertyMap::const_iterator it = props.find(name);
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if (it == props.end()) {
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// hasn't been parsed yet?
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LazyPropertyMap::const_iterator lit = lazyProps.find(name);
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if(lit != lazyProps.end()) {
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props[name] = ReadTypedProperty(*(*lit).second);
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it = props.find(name);
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ai_assert(it != props.end());
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}
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if (it == props.end()) {
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// check property template
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if(templateProps) {
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return templateProps->Get(name);
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}
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return NULL;
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}
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}
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ai_assert((*it).second);
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return (*it).second;
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}
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} //! FBX
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} //! Assimp
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#endif
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@ -0,0 +1,161 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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|
following conditions are met:
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|
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* Redistributions of source code must retain the above
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|
copyright notice, this list of conditions and the
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|
following disclaimer.
|
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|
|
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|
* Redistributions in binary form must reproduce the above
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|
copyright notice, this list of conditions and the
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|
following disclaimer in the documentation and/or other
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|
materials provided with the distribution.
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|
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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|
derived from this software without specific prior
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written permission of the assimp team.
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXProperties.h
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* @brief FBX dynamic properties
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*/
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#ifndef INCLUDED_AI_FBX_PROPERTIES_H
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#define INCLUDED_AI_FBX_PROPERTIES_H
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#include <map>
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#include <string>
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namespace Assimp {
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namespace FBX {
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class Element;
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/** Represents a dynamic property. Type info added by deriving classes,
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* see #TypedProperty.
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Example:
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@verbatim
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P: "ShininessExponent", "double", "Number", "",0.5
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@endvebatim
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*/
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class Property
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{
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protected:
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Property();
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public:
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virtual ~Property();
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public:
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template <typename T>
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const T* As() const {
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return dynamic_cast<const T*>(t);
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}
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};
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template<typename T>
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class TypedProperty : public Property
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{
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public:
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TypedProperty(const T& value)
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: value(value)
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{
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}
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public:
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const T& Value() const {
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return value;
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}
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private:
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T value;
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};
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typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
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typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
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/** Represents a property table as can be found in the newer FBX files (Properties60, Properties70)*/
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class PropertyTable
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{
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public:
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PropertyTable(const Element& element, PropertyTable* templateProps);
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~PropertyTable();
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public:
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const Property* Get(const std::string& name);
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const Element& GetElement() const {
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return element;
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}
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const PropertyTable* TemplateProps() const {
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return templateProps;
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}
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private:
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||||||
|
LazyPropertyMap lazyProps;
|
||||||
|
PropertyMap props;
|
||||||
|
PropertyTable* const templateProps;
|
||||||
|
const Element& element;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
template <typename T>
|
||||||
|
inline T PropertyGet(const PropertyTable& in, const std::string& name,
|
||||||
|
const T& defaultValue,
|
||||||
|
bool ignoreTemplate /*= false*/)
|
||||||
|
{
|
||||||
|
const Property* const prop = PropertyGet(in,name);
|
||||||
|
if(!prop) {
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// strong typing, no need to be lenient
|
||||||
|
const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
|
||||||
|
if(!tprop) {
|
||||||
|
// XXX print type name
|
||||||
|
DOMError("unexpected data type: property " + name,in.GetElement());
|
||||||
|
}
|
||||||
|
|
||||||
|
return tprop->Value();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} //! FBX
|
||||||
|
} //! Assimp
|
||||||
|
|
||||||
|
#endif //
|
|
@ -2091,6 +2091,10 @@
|
||||||
RelativePath="..\..\code\FBXImportSettings.h"
|
RelativePath="..\..\code\FBXImportSettings.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\code\FBXMaterial.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\code\FBXMeshGeometry.cpp"
|
RelativePath="..\..\code\FBXMeshGeometry.cpp"
|
||||||
>
|
>
|
||||||
|
@ -2103,6 +2107,14 @@
|
||||||
RelativePath="..\..\code\FBXParser.h"
|
RelativePath="..\..\code\FBXParser.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\code\FBXProperties.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\code\FBXProperties.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\code\FBXTokenizer.cpp"
|
RelativePath="..\..\code\FBXTokenizer.cpp"
|
||||||
>
|
>
|
||||||
|
|
Loading…
Reference in New Issue