Use size_t instead of int for number of points
This squashes warnings under Visual Studio 12pull/447/head
parent
1cf81227c4
commit
00d561982c
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@ -96,8 +96,8 @@ void SweepContext::InitTriangulation()
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void SweepContext::InitEdges(std::vector<Point*> polyline)
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void SweepContext::InitEdges(std::vector<Point*> polyline)
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{
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{
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int num_points = polyline.size();
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std::size_t num_points = polyline.size();
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for (int i = 0; i < num_points - 1; i++) {
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for (std::size_t i = 0; i < num_points - 1; i++) {
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edge_list.push_back(new Edge(*polyline[i], *polyline[i + 1]));
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edge_list.push_back(new Edge(*polyline[i], *polyline[i + 1]));
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}
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}
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edge_list.push_back(new Edge(*polyline.back(), *polyline.front()));
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edge_list.push_back(new Edge(*polyline.back(), *polyline.front()));
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@ -64,7 +64,7 @@ void set_tail(Point* p1);
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Point* tail();
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Point* tail();
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int point_count();
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std::size_t point_count();
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Node& LocateNode(Point& point);
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Node& LocateNode(Point& point);
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@ -156,7 +156,7 @@ inline AdvancingFront* SweepContext::front()
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return front_;
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return front_;
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}
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}
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inline int SweepContext::point_count()
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inline std::size_t SweepContext::point_count()
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{
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{
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return points_.size();
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return points_.size();
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}
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}
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