* Update XFileImporter.cpp Comment out boneIdx conditional which caused massive breakage * Update XFileImporter.cpp Fix typo * Update XFileImporter.cpp Dummy whitespace change to attempt to re-trigger failing CI tests --------- Co-authored-by: Steve M <praktique-tellypresence@yahoo.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>pull/5350/head^2
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@ -359,10 +359,18 @@ void XFileImporter::CreateMeshes(aiScene *pScene, aiNode *pNode, const std::vect
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// set up a vertex-linear array of the weights for quick searching if a bone influences a vertex
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std::vector<ai_real> oldWeights(sourceMesh->mPositions.size(), 0.0);
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for (unsigned int d = 0; d < obone.mWeights.size(); ++d) {
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const unsigned int boneIdx = obone.mWeights[d].mVertex;
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if (boneIdx < obone.mWeights.size()) {
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// TODO The conditional against boneIdx which was added in commit f844c33
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// TODO (https://github.com/assimp/assimp/commit/f844c3397d7726477ab0fdca8efd3df56c18366b)
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// TODO causes massive breakage as detailed in:
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// TODO https://github.com/assimp/assimp/issues/5332
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// TODO In cases like this unit tests are less useful, since the model still has
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// TODO meshes, textures, animations etc. and asserts against these values may pass;
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// TODO when touching importer code, it is crucial that developers also run manual, visual
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// TODO checks to ensure there's no obvious breakage _before_ commiting to main branch
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//const unsigned int boneIdx = obone.mWeights[d].mVertex;
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//if (boneIdx < obone.mWeights.size()) {
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oldWeights[obone.mWeights[d].mVertex] = obone.mWeights[d].mWeight;
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}
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//}
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}
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// collect all vertex weights that influence a vertex in the new mesh
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