77 lines
2.1 KiB
CMake
77 lines
2.1 KiB
CMake
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# Make sure the compiler can find include files from our Hello library.
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include_directories (
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${AssetImporter_SOURCE_DIR}/include
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${AssetImporter_SOURCE_DIR}/code
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)
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# Make sure the linker can find the Hello library once it is built.
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link_directories (${AssetImporter_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
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# Add executable called "helloDemo" that is built from the source files
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# "demo.cxx" and "demo_b.cxx". The extensions are automatically found.
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add_executable( assimp_cmd
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../../contrib/zlib/adler32.c
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../../contrib/zlib/compress.c
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../../contrib/zlib/crc32.c
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../../contrib/zlib/crc32.h
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../../contrib/zlib/deflate.c
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../../contrib/zlib/deflate.h
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../../contrib/zlib/inffast.c
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../../contrib/zlib/inffast.h
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../../contrib/zlib/inffixed.h
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../../contrib/zlib/inflate.c
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../../contrib/zlib/inflate.h
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../../contrib/zlib/inftrees.c
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../../contrib/zlib/inftrees.h
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../../contrib/zlib/trees.c
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../../contrib/zlib/trees.h
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../../contrib/zlib/zconf.h
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../../contrib/zlib/zconf.in.h
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../../contrib/zlib/zlib.h
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../../contrib/zlib/zutil.c
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../../contrib/zlib/zutil.h
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assimp_cmd.rc
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CompareDump.cpp
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ImageExtractor.cpp
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Main.cpp
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Main.h
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resource.h
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WriteDumb.cpp
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)
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IF( WIN32 )
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SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" )
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SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" )
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FIND_PATH(DX9_INCLUDE_PATH d3d9.h
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PATHS
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"$ENV{DXSDK_DIR}/Include"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
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DOC "The directory where D3D9.h resides")
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FIND_LIBRARY(D3D9_LIBRARY d3d9.lib
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PATHS
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"$ENV{DXSDK_DIR}/Lib/x86"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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DOC "The directory where d3d9.lib resides")
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FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib
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PATHS
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"$ENV{DXSDK_DIR}/Lib/x86"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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DOC "The directory where d3dx9.lib resides")
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SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} )
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FIND_LIBRARY( WIN32_COMCTRL comctl32.lib
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PATHS
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"C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib"
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DOC "Path to psdk"
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)
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ENDIF( WIN32 )
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# Link the executable to the Hello library.
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target_link_libraries ( assimp_cmd assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )
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