2008-05-09 17:24:28 +00:00
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/*
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2008-05-22 10:20:31 +00:00
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Open Asset Import Library (ASSIMP)
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2008-05-09 17:24:28 +00:00
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file 3DSLoader.h
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* @brief 3DS File format loader
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*/
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2008-05-05 12:36:31 +00:00
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#ifndef AI_3DSIMPORTER_H_INC
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#define AI_3DSIMPORTER_H_INC
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#include "BaseImporter.h"
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#include "../include/aiTypes.h"
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struct aiNode;
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#include "3DSHelper.h"
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2008-05-09 17:24:28 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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namespace Assimp {
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2008-05-09 17:24:28 +00:00
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class MaterialHelper;
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2008-05-05 12:36:31 +00:00
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2008-10-31 19:32:00 +00:00
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using namespace D3DS;
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2008-05-05 12:36:31 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// ---------------------------------------------------------------------------------
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/** Importer class for 3D Studio r3 and r4 3DS files
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*/
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2008-10-31 19:32:00 +00:00
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class Discreet3DSImporter : public BaseImporter
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2008-05-09 17:24:28 +00:00
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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2008-10-31 19:32:00 +00:00
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Discreet3DSImporter();
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2008-05-09 17:24:28 +00:00
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/** Destructor, private as well */
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2008-10-31 19:32:00 +00:00
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~Discreet3DSImporter();
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2008-05-09 17:24:28 +00:00
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public:
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2008-08-09 22:39:57 +00:00
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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2008-05-09 17:24:28 +00:00
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2008-08-09 22:39:57 +00:00
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// -------------------------------------------------------------------
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/** Called prior to ReadFile().
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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* The function is a request to the importer to update its configuration
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* basing on the Importer's configuration property list.
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*/
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2008-08-09 22:39:57 +00:00
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void SetupProperties(const Importer* pImp);
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2008-05-09 17:24:28 +00:00
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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void GetExtensionList(std::string& append);
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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* See BaseImporter::InternReadFile() for details
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*/
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2008-05-09 17:24:28 +00:00
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Converts a temporary material to the outer representation
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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*/
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2008-10-31 19:32:00 +00:00
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void ConvertMaterial(D3DS::Material& p_cMat,
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2008-05-09 17:24:28 +00:00
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MaterialHelper& p_pcOut);
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// -------------------------------------------------------------------
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2008-10-31 19:32:00 +00:00
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/** Read a chunk
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*
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* @param pcOut Receives the current chunk
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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*/
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2008-10-31 19:32:00 +00:00
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void ReadChunk(Discreet3DS::Chunk* pcOut);
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a percentage chunk. mCurrent will point to the next
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* chunk behind afterwards. If no percentage chunk is found
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* QNAN is returned.
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*/
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float ParsePercentageChunk();
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// -------------------------------------------------------------------
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/** Parse a color chunk. mCurrent will point to the next
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* chunk behind afterwards. If no color chunk is found
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* QNAN is returned in all members.
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*/
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void ParseColorChunk(aiColor3D* p_pcOut,
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bool p_bAcceptPercent = true);
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// -------------------------------------------------------------------
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/** Skip a chunk in the file
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*/
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void SkipChunk();
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// -------------------------------------------------------------------
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/** Generate the nodegraph
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*/
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void GenerateNodeGraph(aiScene* pcOut);
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// -------------------------------------------------------------------
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/** Parse a main top-level chunk in the file
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*/
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2008-10-31 19:32:00 +00:00
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void ParseMainChunk();
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a top-level chunk in the file
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*/
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2008-10-31 19:32:00 +00:00
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void ParseChunk(const char* name, unsigned int num);
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a top-level editor chunk in the file
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*/
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2008-10-31 19:32:00 +00:00
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void ParseEditorChunk();
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a top-level object chunk in the file
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*/
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2008-10-31 19:32:00 +00:00
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void ParseObjectChunk();
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a material chunk in the file
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*/
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2008-10-31 19:32:00 +00:00
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void ParseMaterialChunk();
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a mesh chunk in the file
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*/
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2008-10-31 19:32:00 +00:00
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void ParseMeshChunk();
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// -------------------------------------------------------------------
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/** Parse a light chunk in the file
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*/
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void ParseLightChunk();
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2008-05-09 17:24:28 +00:00
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2008-11-30 22:27:20 +00:00
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// -------------------------------------------------------------------
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/** Parse a camera chunk in the file
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*/
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void ParseCameraChunk();
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a face list chunk in the file
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*/
|
2008-10-31 19:32:00 +00:00
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void ParseFaceChunk();
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a keyframe chunk in the file
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*/
|
2008-10-31 19:32:00 +00:00
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void ParseKeyframeChunk();
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2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
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/** Parse a hierarchy chunk in the file
|
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*/
|
2008-10-31 19:32:00 +00:00
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void ParseHierarchyChunk(uint16_t parent);
|
2008-05-09 17:24:28 +00:00
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// -------------------------------------------------------------------
|
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|
/** Parse a texture chunk in the file
|
|
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|
*/
|
2008-10-31 19:32:00 +00:00
|
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void ParseTextureChunk(D3DS::Texture* pcOut);
|
2008-05-09 17:24:28 +00:00
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|
// -------------------------------------------------------------------
|
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|
|
/** Convert the meshes in the file
|
|
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|
*/
|
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|
|
void ConvertMeshes(aiScene* pcOut);
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|
|
// -------------------------------------------------------------------
|
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|
|
/** Replace the default material in the scene
|
|
|
|
*/
|
|
|
|
void ReplaceDefaultMaterial();
|
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|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Convert the whole scene
|
|
|
|
*/
|
|
|
|
void ConvertScene(aiScene* pcOut);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** generate unique vertices for a mesh
|
|
|
|
*/
|
2008-10-31 19:32:00 +00:00
|
|
|
void MakeUnique(D3DS::Mesh& sMesh);
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Add a node to the node graph
|
|
|
|
*/
|
2008-11-04 20:41:11 +00:00
|
|
|
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
|
|
|
|
aiMatrix4x4& absTrafo);
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Search for a node in the graph.
|
|
|
|
* Called recursively
|
|
|
|
*/
|
2008-10-31 19:32:00 +00:00
|
|
|
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Apply the master scaling factor to the mesh
|
|
|
|
*/
|
|
|
|
void ApplyMasterScale(aiScene* pScene);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Clamp all indices in the file to a valid range
|
|
|
|
*/
|
2008-10-31 19:32:00 +00:00
|
|
|
void CheckIndices(D3DS::Mesh& sMesh);
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-11-30 22:27:20 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Skip the TCB info in a track key
|
|
|
|
*/
|
|
|
|
void SkipTCBInfo();
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
protected:
|
2008-08-09 22:39:57 +00:00
|
|
|
|
2008-10-31 19:32:00 +00:00
|
|
|
/** Stream to read from */
|
|
|
|
StreamReaderLE* stream;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
/** Last touched node index */
|
|
|
|
short mLastNodeIndex;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
/** Current node, root node */
|
2008-10-31 19:32:00 +00:00
|
|
|
D3DS::Node* mCurrentNode, *mRootNode;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
/** Scene under construction */
|
2008-10-31 19:32:00 +00:00
|
|
|
D3DS::Scene* mScene;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
/** Ambient base color of the scene */
|
|
|
|
aiColor3D mClrAmbient;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
/** Master scaling factor of the scene */
|
|
|
|
float mMasterScale;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
/** Path to the background image of the scene */
|
|
|
|
std::string mBackgroundImage;
|
|
|
|
bool bHasBG;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
/** true if PRJ file */
|
|
|
|
bool bIsPrj;
|
2008-05-09 17:24:28 +00:00
|
|
|
};
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
} // end of namespace Assimp
|
|
|
|
|
2008-09-11 20:50:15 +00:00
|
|
|
#endif // AI_3DSIMPORTER_H_INC
|