2008-09-07 16:51:05 +00:00
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Declaration of the NFF importer class. */
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#ifndef AI_NFFLOADER_H_INCLUDED
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#define AI_NFFLOADER_H_INCLUDED
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#include "BaseImporter.h"
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#include <vector>
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#include "../include/aiTypes.h"
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** NFF (Neutral File Format) Importer class
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*/
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class NFFImporter : public BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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NFFImporter();
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/** Destructor, private as well */
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~NFFImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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void GetExtensionList(std::string& append)
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{
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append.append("*.nff");
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}
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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// describes face material properties
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struct ShadingInfo
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{
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ShadingInfo()
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: color(0.6f,0.6f,0.6f,1.0f)
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{}
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aiColor4D color;
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//float diffuse, specular; --- not implemented yet
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bool operator == (const ShadingInfo& other) const
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{return color == other.color;}
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};
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// describes a NFF mesh
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struct MeshInfo
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{
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MeshInfo(bool bHN, bool bL = false)
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: bHasNormals(bHN)
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, bLocked(bL)
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{
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name[0] = '\0'; // by default meshes are unnamed
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}
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ShadingInfo shader;
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bool bHasNormals, bLocked;
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// for spheres, cones and cylinders: center point of the object
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2008-09-11 20:50:15 +00:00
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aiVector3D center, radius;
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2008-09-07 16:51:05 +00:00
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char name[128];
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std::vector<aiVector3D> vertices, normals;
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std::vector<unsigned int> faces;
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};
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};
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} // end of namespace Assimp
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2008-09-12 20:25:11 +00:00
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#endif // AI_NFFIMPORTER_H_IN
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