2012-07-02 13:57:51 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXMaterial.cpp
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* @brief Assimp::FBX::Material implementation
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#include "FBXParser.h"
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#include "FBXDocument.h"
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#include "FBXImporter.h"
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#include "FBXImportSettings.h"
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#include "FBXDocumentUtil.h"
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2012-07-02 15:37:00 +00:00
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#include "FBXProperties.h"
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2012-07-02 13:57:51 +00:00
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namespace Assimp {
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namespace FBX {
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using namespace Util;
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2012-07-02 15:37:00 +00:00
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// ------------------------------------------------------------------------------------------------
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Material::Material(const Element& element, const Document& doc, const std::string& name)
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: Object(element,name)
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{
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const Scope& sc = GetRequiredScope(element);
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const Element* const ShadingModel = sc["ShadingModel"];
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const Element* const MultiLayer = sc["MultiLayer"];
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const Element* const Properties70 = sc["Properties70"];
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if(MultiLayer) {
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multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
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}
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if(ShadingModel) {
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shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
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}
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else {
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DOMWarning("shading mode not specified, assuming phong",&element);
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shading = "phong";
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}
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std::string templateName;
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const char* const sh = shading.c_str();
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if(!strcmp(sh,"phong")) {
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templateName = "Material.FbxSurfacePhong";
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}
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else if(!strcmp(sh,"lambert")) {
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templateName = "Material.FbxSurfaceLambert";
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}
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else {
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DOMWarning("shading mode not recognized: " + shading,&element);
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}
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boost::shared_ptr<const PropertyTable> templateProps = boost::shared_ptr<const PropertyTable>(NULL);
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if(templateName.length()) {
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PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
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if(it != doc.Templates().end()) {
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templateProps = (*it).second;
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}
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}
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if(!Properties70) {
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DOMWarning("material property table (Properties70) not found",&element);
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if(templateProps) {
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props = templateProps;
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}
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else {
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props = boost::make_shared<const PropertyTable>();
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}
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}
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else {
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props = boost::make_shared<const PropertyTable>(*Properties70,templateProps);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Material::~Material()
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{
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}
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2012-07-02 13:57:51 +00:00
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} //!FBX
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} //!Assimp
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#endif
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