2008-10-19 21:44:12 +00:00
|
|
|
/** Helper class to construct a dummy mesh for file formats containing only motion data */
|
|
|
|
|
|
|
|
/*
|
|
|
|
Open Asset Import Library (ASSIMP)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef AI_SKELETONMESHBUILDER_H_INC
|
|
|
|
#define AI_SKELETONMESHBUILDER_H_INC
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include "../include/aiMesh.h"
|
|
|
|
|
|
|
|
struct aiScene;
|
|
|
|
struct aiNode;
|
|
|
|
|
|
|
|
namespace Assimp
|
|
|
|
{
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This little helper class constructs a dummy mesh for a given scene
|
|
|
|
* the resembles the node hierarchy. This is useful for file formats
|
|
|
|
* that don't carry any mesh data but only animation data.
|
|
|
|
*/
|
2008-10-28 12:05:11 +00:00
|
|
|
class ASSIMP_API SkeletonMeshBuilder
|
2008-10-19 21:44:12 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
/** The constructor processes the given scene and adds a mesh there. Does nothing
|
|
|
|
* if the scene already has mesh data.
|
|
|
|
* @param pScene The scene for which a skeleton mesh should be constructed.
|
2009-03-08 15:29:34 +00:00
|
|
|
* @param root The node to start with. NULL is the scene root
|
2008-10-19 21:44:12 +00:00
|
|
|
*/
|
2009-03-08 15:29:34 +00:00
|
|
|
SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL);
|
2008-10-19 21:44:12 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
/** Recursively builds a simple mesh representation for the given node and also creates
|
|
|
|
* a joint for the node that affects this part of the mesh.
|
|
|
|
* @param pNode The node to build geometry for.
|
|
|
|
*/
|
|
|
|
void CreateGeometry( const aiNode* pNode);
|
|
|
|
|
|
|
|
/** Creates the mesh from the internally accumulated stuff and returns it. */
|
|
|
|
aiMesh* CreateMesh();
|
|
|
|
|
|
|
|
/** Creates a dummy material and returns it. */
|
|
|
|
aiMaterial* CreateMaterial();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/** space to assemble the mesh data: points */
|
|
|
|
std::vector<aiVector3D> mVertices;
|
|
|
|
|
|
|
|
/** faces */
|
|
|
|
struct Face
|
|
|
|
{
|
|
|
|
unsigned int mIndices[3];
|
|
|
|
Face();
|
|
|
|
Face( unsigned int p0, unsigned int p1, unsigned int p2)
|
|
|
|
{ mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; }
|
|
|
|
};
|
|
|
|
std::vector<Face> mFaces;
|
|
|
|
|
|
|
|
/** bones */
|
|
|
|
std::vector<aiBone*> mBones;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // end of namespace Assimp
|
|
|
|
|
|
|
|
#endif // AI_SKELETONMESHBUILDER_H_INC
|