2020-04-26 06:59:52 +00:00
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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2024-02-23 21:30:05 +00:00
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Copyright (c) 2006-2024, assimp team
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2020-04-26 06:59:52 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/SpatialSort.h>
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using namespace Assimp;
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class utSpatialSort : public ::testing::Test {
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public
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:
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aiVector3D *vecs;
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protected:
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void SetUp() override {
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2022-11-08 16:03:55 +00:00
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::srand(static_cast<unsigned>(time(nullptr)));
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2020-04-26 06:59:52 +00:00
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vecs = new aiVector3D[100];
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for (size_t i = 0; i < 100; ++i) {
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vecs[i].x = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
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vecs[i].y = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
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vecs[i].z = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
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}
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}
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void TearDown() override {
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delete[] vecs;
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}
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};
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TEST_F( utSpatialSort, findIdenticalsTest ) {
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SpatialSort sSort;
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sSort.Fill(vecs, 100, sizeof(aiVector3D));
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std::vector<unsigned int> indices;
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sSort.FindIdenticalPositions(vecs[0], indices);
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EXPECT_EQ(1u, indices.size());
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}
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TEST_F(utSpatialSort, findPositionsTest) {
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SpatialSort sSort;
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sSort.Fill(vecs, 100, sizeof(aiVector3D));
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std::vector<unsigned int> indices;
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sSort.FindPositions(vecs[0], 0.01f, indices);
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EXPECT_EQ(1u, indices.size());
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}
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2021-10-20 14:08:08 +00:00
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TEST_F(utSpatialSort, highlyDisplacedPositionsTest) {
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2021-10-20 15:15:00 +00:00
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// Make a cube of positions, and then query it using the SpatialSort object.
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2021-10-20 14:08:08 +00:00
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constexpr unsigned int verticesPerAxis = 10;
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constexpr ai_real step = 0.001f;
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2021-10-20 15:15:00 +00:00
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// Note the large constant offset here.
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2021-10-20 14:08:08 +00:00
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constexpr ai_real offset = 5000.0f - (0.5f * verticesPerAxis * step);
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constexpr unsigned int totalNumPositions = verticesPerAxis * verticesPerAxis * verticesPerAxis;
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aiVector3D* positions = new aiVector3D[totalNumPositions];
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for (unsigned int x = 0; x < verticesPerAxis; ++x) {
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for (unsigned int y = 0; y < verticesPerAxis; ++y) {
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for (unsigned int z = 0; z < verticesPerAxis; ++z) {
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const unsigned int index = (x * verticesPerAxis * verticesPerAxis) + (y * verticesPerAxis) + z;
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positions[index] = aiVector3D(offset + (x * step), offset + (y * step), offset + (z * step));
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}
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}
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}
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SpatialSort sSort;
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sSort.Fill(positions, totalNumPositions, sizeof(aiVector3D));
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2021-10-21 07:39:44 +00:00
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// Enough to find a point and its 6 immediate neighbors, but not any other point.
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2021-10-20 14:08:08 +00:00
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const ai_real epsilon = 1.1f * step;
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std::vector<unsigned int> indices;
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2021-10-20 15:15:00 +00:00
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// Iterate through the _interior_ points of the cube.
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2021-10-20 14:08:08 +00:00
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for (unsigned int x = 1; x < verticesPerAxis - 1; ++x) {
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for (unsigned int y = 1; y < verticesPerAxis - 1; ++y) {
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for (unsigned int z = 1; z < verticesPerAxis - 1; ++z) {
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const unsigned int index = (x * verticesPerAxis * verticesPerAxis) + (y * verticesPerAxis) + z;
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sSort.FindPositions(positions[index], epsilon, indices);
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ASSERT_EQ(7u, indices.size());
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}
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}
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}
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delete[] positions;
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}
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