2018-01-06 07:12:40 +00:00
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class mar expands Actor;
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2023-04-01 06:20:24 +00:00
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#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_rifle_a.3d DATAFILE=MODELS\mar_rifle_d.3d X=0 Y=0 Z=0
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2018-01-06 07:12:40 +00:00
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#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
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#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
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//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
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#exec MESHMAP NEW MESHMAP=mar MESH=mar
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#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
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2023-04-01 06:20:24 +00:00
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#exec TEXTURE IMPORT NAME=Jtex1 FILE=m_rifl.bmp GROUP=Skins FLAGS=2
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2018-01-06 07:12:40 +00:00
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#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
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#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
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defaultproperties
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{
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DrawType=DT_Mesh
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Mesh=mar
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}
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