2008-05-09 17:24:28 +00:00
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/*
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---------------------------------------------------------------------------
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2008-05-22 10:20:31 +00:00
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Open Asset Import Library (ASSIMP)
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2008-05-09 17:24:28 +00:00
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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2008-05-05 12:36:31 +00:00
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/** @file Defines the data structures in which the imported animations are returned. */
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#ifndef AI_ANIM_H_INC
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#define AI_ANIM_H_INC
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#include "aiTypes.h"
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#include "aiQuaternion.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** A time-value pair specifying a certain 3D vector for the given time. */
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struct aiVectorKey
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{
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double mTime; ///< The time of this key
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2008-05-09 17:24:28 +00:00
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C_STRUCT aiVector3D mValue; ///< The value of this key
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2008-05-05 12:36:31 +00:00
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};
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/** A time-value pair specifying a rotation for the given time. For joint animations
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* the rotation is usually expressed using a quaternion.
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*/
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struct aiQuatKey
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{
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double mTime; ///< The time of this key
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2008-05-09 17:24:28 +00:00
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C_STRUCT aiQuaternion mValue; ///< The value of this key
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2008-05-05 12:36:31 +00:00
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};
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2008-07-18 20:29:46 +00:00
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/** Describes the animation of a single node. The name specifies the bone/node which is affected by this
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2008-05-05 12:36:31 +00:00
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* animation channel. The keyframes are given in three separate series of values, one each for
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* position, rotation and scaling.
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2008-07-18 20:29:46 +00:00
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* <br>
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* NOTE: The name "BoneAnim" is misleading. This structure is also used to describe
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* the animation of regular nodes on the node graph. They needn't be nodes.
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2008-05-05 12:36:31 +00:00
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*/
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struct aiBoneAnim
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{
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/** The name of the bone affected by this animation. */
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2008-05-09 17:24:28 +00:00
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C_STRUCT aiString mBoneName;
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2008-05-05 12:36:31 +00:00
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/** The number of position keys */
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unsigned int mNumPositionKeys;
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/** The position keys of this animation channel. Positions are specified as 3D vector.
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* The array is mNumPositionKeys in size.
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*/
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2008-05-09 17:24:28 +00:00
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C_STRUCT aiVectorKey* mPositionKeys;
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2008-05-05 12:36:31 +00:00
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/** The number of rotation keys */
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unsigned int mNumRotationKeys;
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/** The rotation keys of this animation channel. Rotations are given as quaternions,
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* which are 4D vectors. The array is mNumRotationKeys in size.
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*/
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C_STRUCT aiQuatKey* mRotationKeys;
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/** The number of scaling keys */
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unsigned int mNumScalingKeys;
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/** The scaling keys of this animation channel. Scalings are specified as 3D vector.
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* The array is mNumScalingKeys in size.
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*/
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C_STRUCT aiVectorKey* mScalingKeys;
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2008-05-05 12:36:31 +00:00
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#ifdef __cplusplus
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aiBoneAnim()
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{
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mNumPositionKeys = 0; mPositionKeys = NULL;
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mNumRotationKeys= 0; mRotationKeys = NULL;
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mNumScalingKeys = 0; mScalingKeys = NULL;
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}
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~aiBoneAnim()
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{
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2008-07-10 16:49:01 +00:00
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if (mNumPositionKeys)
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delete [] mPositionKeys;
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if (mNumRotationKeys)
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delete [] mRotationKeys;
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if (mNumScalingKeys)
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delete [] mScalingKeys;
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2008-05-05 12:36:31 +00:00
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}
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#endif // __cplusplus
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};
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/** An animation consists of keyframe data for a number of bones. For each bone affected by the animation
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* a separate series of data is given.
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*/
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struct aiAnimation
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{
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/** The name of the animation. If the modelling package this data was exported from does support
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* only a single animation channel, this name is usually empty (length is zero).
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*/
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2008-05-09 17:24:28 +00:00
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C_STRUCT aiString mName;
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2008-05-05 12:36:31 +00:00
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/** Duration of the animation in ticks. */
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double mDuration;
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/** Ticks per second. 0 if not specified in the imported file */
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double mTicksPerSecond;
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/** The number of bone animation channels. Each channel affects a single bone. */
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unsigned int mNumBones;
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/** The bone animation channels. Each channel affects a single bone. The array
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* is mNumBones in size.
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*/
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C_STRUCT aiBoneAnim** mBones;
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2008-05-05 12:36:31 +00:00
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#ifdef __cplusplus
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aiAnimation()
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{
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mDuration = 0;
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mTicksPerSecond = 0;
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mNumBones = 0; mBones = NULL;
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}
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~aiAnimation()
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{
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2008-07-10 16:49:01 +00:00
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if (mNumBones)
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{
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for( unsigned int a = 0; a < mNumBones; a++)
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delete mBones[a];
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delete [] mBones;
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}
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2008-05-05 12:36:31 +00:00
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}
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#endif // __cplusplus
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // AI_ANIM_H_INC
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