assimp/contrib/tinyusdz/tinyusdz_repo/examples/openglviewer/shaders/normals.frag

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GLSL
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2024-03-30 02:33:07 +00:00
in vec3 interpolated_normal;
out vec4 output_color;
void main()
{
output_color = vec4(normalize(interpolated_normal), 1);
}