2019-11-15 19:52:13 +00:00
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FIND_PACKAGE(DirectX)
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IF ( MSVC )
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SET(M_LIB)
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2020-02-23 12:09:35 +00:00
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ENDIF ()
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2019-11-15 19:52:13 +00:00
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if ( MSVC )
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ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
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2020-02-23 12:09:35 +00:00
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endif ()
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2019-11-15 19:52:13 +00:00
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INCLUDE_DIRECTORIES(
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/code
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${OPENGL_INCLUDE_DIR}
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${GLUT_INCLUDE_DIR}
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${Assimp_SOURCE_DIR}/samples/freeglut/include
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)
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LINK_DIRECTORIES(
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${Assimp_BINARY_DIR}
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${Assimp_BINARY_DIR}/lib
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)
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ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
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SimpleTexturedDirectx11/Mesh.h
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SimpleTexturedDirectx11/ModelLoader.cpp
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SimpleTexturedDirectx11/ModelLoader.h
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#SimpleTexturedDirectx11/PixelShader.hlsl
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SimpleTexturedDirectx11/TextureLoader.cpp
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SimpleTexturedDirectx11/TextureLoader.h
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#SimpleTexturedDirectx11/VertexShader.hlsl
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SimpleTexturedDirectx11/main.cpp
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)
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SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
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TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib )
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SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
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OUTPUT_NAME assimp_simpletextureddirectx11
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)
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INSTALL( TARGETS assimp_simpletextureddirectx11
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DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
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)
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