<li>Supports over 15 3D formats, including <b>X, 3DS, OBJ, MS3D, PLY, ASE</b></li>
<li>Imports all model formats in a shared in-memory data format which can easily be
read and processed by applications. </li>
<li>PostProcessingSteps: Transform the imported models in the form that fits best to
your needs (e.g. vertex layout optimization, tangent space calculation ...)</li>
<li>Fully featured model viewer (<ahref="main_viewer.html">more</a>) included with
the library</li>
<li>No external dependencies except boost. All loaders are stand-alone implementations,
no external format libs are required. </li>
</ul>
<p>
See the <ahref="main_features.html">Features</a> page for a complete list of all
supported file formats and post-process steps</p>
</div>
</div>
</div>
<!-- end #posts -->
<divid="links">
<ul>
<li>
<h2>
Screenshots</h2>
<ul>
<li><ahref="screenshots/sshot8.png"title="A model of Dreamworlds Development (www.dreamworlds.de) for their upcoming game, Splitterwelten"rel="lightbox"><imgsrc="screenshots/sshot8s.png"></a></li>
<li><ahref="screenshots/sshot2.png"title="A low-poly tree in Conitec's MDL7 file format. Model by Rainer Prokein (http://reinerstileset.4players.de)"
rel="lightbox">
<imgsrc="screenshots/sshot2s.png"/>
</a></li>
<li><ahref="screenshots/sshot3.png"title="Stanford dragon with 0.8 mio triangles loaded from a PLY file"
rel="lightbox">
<imgsrc="screenshots/sshot3s.png"/>
</a></li>
<li><ahref="screenshots/sshot1.png"title="A futuristic weapon, modelled in 3ds max and exported to ASE"